Malaki-LEGEND.sys Posted December 1, 2011 Share Posted December 1, 2011 I'd also rather have no voice acting instead of terrible voice acting any day of the week. There's hardly any reading outside of the actual story narrative that impacts gameplay, and if you're the kind of person that can't be assed to read, then you're probably the kind of person who doesn't care about the narrative in the first place, therefore non-issue. I'm almost hoping that The Old Republic bombs so that people will get it that voice-acting a game does not make. Quote Link to comment Share on other sites More sharing options...
Bleck Posted December 1, 2011 Share Posted December 1, 2011 people who bitch about no voice acting in zelda need to shut their fucking mouths and go back to their shitty jrpgs Quote Link to comment Share on other sites More sharing options...
keiiii Posted December 1, 2011 Share Posted December 1, 2011 Also, dialogue isn't just a "small issue". Even ignoring the creative direction behind it, the production aspect of including VO in a huge game like Zelda isn't small. You can't say there's "no excuse" for not including it. I didn't mean the lack of voice acting. I mean unnecessary dialogues, e.g. at the shop. I have to listen to the woman explaining the potion EVERY TIME I buy it? Or the item description every time I load my save and pick up the item for the 60th time? What about Fi going "ooooh big elaborate fancy door, there must be something important here" in front of the boss door... in the FIFTH dungeon? Quote Link to comment Share on other sites More sharing options...
Toadofsky Posted December 1, 2011 Share Posted December 1, 2011 people who bitch about no voice acting in zelda need to shut their fucking mouths and go back to their shitty jrpgs Some of the fools on the Destructoid review said the same thing (yeah, I don't care that North works for that site). But after seeing how horrible the voice acting was in Metroid Other M, Nintendo needs to keep their characters silent. Until they can get good casting or some good voice acting, there's no need for it. People will just have to read the dialog, and accept it. Then again, people don't like to read anymore. Quote Link to comment Share on other sites More sharing options...
ocre Posted December 1, 2011 Share Posted December 1, 2011 I suppose the complaints for Nintendo's lack of HD graphics will be remedied next year. I doubt the people who want Zelda to stop being Zelda will get their wish granted. The most valid complaint I've read on this game is the constant explanation redundancy. I guess Nintendo is catering to the casual player who they expect will be handed the controller by more dedicated players in the middle of the fifth dungeon; a group that I assume will be always be a minority for a game like this. Stupid design. Fi has a damn hint system(which isn't very helpful based on the couple of times I was having trouble with a puzzle) yet we get a thorough explanation of every rupee and boss door and collectible every time we boot the game up. Change it. Blah. Quote Link to comment Share on other sites More sharing options...
Calpis Posted December 1, 2011 Share Posted December 1, 2011 I didn't mean the lack of voice acting. I mean unnecessary dialogues, e.g. at the shop. I have to listen to the woman explaining the potion EVERY TIME I buy it? Or the item description every time I load my save and pick up the item for the 60th time? What about Fi going "ooooh big elaborate fancy door, there must be something important here" in front of the boss door... in the FIFTH dungeon? Ah, yeah okay. I agree in that case. Especially having to wait for slowly animating text. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 1, 2011 Share Posted December 1, 2011 I guess Nintendo is catering to the moron It kind of reminds me of Egoraptor's .Regardless of if you like his humor-style or not, i think the "Yeah I get it" analogy is pretty dead-on. While I haven't played it yet, I don't like being constantly reminded about stupid stuff like rupees and keys and doors. Because I mean, it was even annoying when I was 7 years old playing Link's Awakening the first time, hearing about that damned "NEW FUCKING FEATURE: A TONE THAT TELLS YOU WHERE SHIT IS" that every single compass in every single dungeon had to blather on about. And when i was older, playing OoT, having to be told how to open a door. : / At least it was only in the first dungeon! Unlike in TP. Quote Link to comment Share on other sites More sharing options...
DarkeSword Posted December 1, 2011 Author Share Posted December 1, 2011 I must either be blind or something. I seriously think the graphics are great and don't really notice the aliasing during normal gameplay. Last night my friend saw me playing it and started ripping it for "looking like the graphics in FF7". Why is the aliasing such a huge point of contention for some people? I get the feeling that some people are playing games 2 feet away from the TV in order for something like that to really make a huge difference in gameplay. I normally play about 5-7 feet from the TV and I have to actively start looking for pixels to notice it. I guess I'm just getting older and don't give a shit about HD graphics, trophies/achievements, sandbox gameplay, or any of these other modern gaming trends that all of these people are saying Zelda is lacking. You are probably blind. Or playing on a CRT TV. Quote Link to comment Share on other sites More sharing options...
Lemonectric Posted December 1, 2011 Share Posted December 1, 2011 You guys and your fancy, demanding TVs. I'm playing on this. (that's me in the middle) Quote Link to comment Share on other sites More sharing options...
Calpis Posted December 2, 2011 Share Posted December 2, 2011 You are probably blind.Or playing on a CRT TV. 42" Plasma here. I guess I'm blind. EDIT I did want to mention one cool thing I'd love to see implemented in Zelda games: seamless area loading. Even Shadow of the Colossus had it down pat in the PS2 era. Would've made Skyward Sword REALLY cool to be able to dive directly into the areas instead of diving into a loading screen. Quote Link to comment Share on other sites More sharing options...
RDX Posted December 2, 2011 Share Posted December 2, 2011 Not N64-bad, noWorse than that. Seriously, go look at some screenshots of some N64 games. http://images.nintendolife.com/screenshots/16250/large.jpg Aside from the lack of effects like bloom, and the outdated textures and a low polygon count, this honestly looks better than most of Skyward Sword (in terms of aliasing, which pops up everywhere) And while I know Wind Waker is in its own league entirely, I should still point out that this game came out 8 years ago, and it still looks better than SS. http://ui18.gamefaqs.com/689/gfs_50820_2_4.jpg Graphics don't make a game, but it seriously bothers me while I'm playing. But I'm done bitching about it, you're all free to have your own opinions. Quote Link to comment Share on other sites More sharing options...
Overflow Posted December 2, 2011 Share Posted December 2, 2011 10000chsdsdsdar Quote Link to comment Share on other sites More sharing options...
RDX Posted December 2, 2011 Share Posted December 2, 2011 you could've at least rephrased that, considering that i used the exact wording "you're all free to have your own opinions". Quote Link to comment Share on other sites More sharing options...
Overflow Posted December 2, 2011 Share Posted December 2, 2011 I didn't actually make it; it wasn't what I would've used if I had the choice, I'm just no good at image editing. Plus I don't really think it's an image anyone could take seriously I'm just tired of hearing everyone complain about the graphics. Even if the game was 8-bit it would still be just as great. (In before "8-bits would have made the game better.") Quote Link to comment Share on other sites More sharing options...
RDX Posted December 2, 2011 Share Posted December 2, 2011 Well technically at this point 8-bit is more of a graphical style then just overall shoddy graphics... but enough of that Quote Link to comment Share on other sites More sharing options...
Red Shadow Posted December 2, 2011 Share Posted December 2, 2011 fortunately, there exist gecko codes that remove item notification sure, they shouldnt be necessary. but oh what fun the game underneath really is Quote Link to comment Share on other sites More sharing options...
Calpis Posted December 2, 2011 Share Posted December 2, 2011 Well technically at this point 8-bit is more of a graphical style then just overall shoddy graphics... I wanted to say something but nevermind Quote Link to comment Share on other sites More sharing options...
SenPi Posted December 2, 2011 Share Posted December 2, 2011 I have no idea what's wrong with people's tvs . I have a 37 inch LCD tv and it looks perfectly fine. I see people posting screen shots of their tv's showing the game all blurry and bad looking, but it doesn't look like that on my tv :S Quote Link to comment Share on other sites More sharing options...
ocre Posted December 2, 2011 Share Posted December 2, 2011 I have to agree. 42" plasma on component cables here and it looks great to me. And believe me, I would've noticed if it looked as bad as in Neko's screens. Quote Link to comment Share on other sites More sharing options...
Calpis Posted December 3, 2011 Share Posted December 3, 2011 Just to make sure I wasn't going crazy, I decided to hook up my PC to the same TV I'm playing my Wii on. Sure, there's a difference, but I still think it's a stretch to say it ruins the game. These are all original resolution, taken with my HTC Sensation.. I think it's an 8mp camera. No edits have been made. Dolphin: http://i.imgur.com/I5qyk.jpg Wii: http://i.imgur.com/LrClM.jpg It also seems like when I used the Motion+ peripheral with Dolphin, it reacts very poorly compared to the Wiimote with Motion+ inside. Quote Link to comment Share on other sites More sharing options...
RDX Posted December 10, 2011 Share Posted December 10, 2011 Hey guys i found something pretty cool. Another awesome case of Nintendo referencing some random folktale in their games. *****Spoilers for the 4th dungeon****** Remember the part where you're climbing up the thread and the zombie bokoblins try to grab onto you? Go to wikipedia and search for "The Spider's Thread". I'd post a link to it, but then the hyperlink will show up instead of being white text. The chances of that just being a coincidence is way too small. I love it when Nintendo does stuff like this. *****End spoilers****** Quote Link to comment Share on other sites More sharing options...
Malaki-LEGEND.sys Posted December 10, 2011 Share Posted December 10, 2011 I think Kureeji mentioned that a few pages ago, but just in passing. I didn't know what she meant though since I'd never read it. Hurray new perspective! Quote Link to comment Share on other sites More sharing options...
keiiii Posted December 10, 2011 Share Posted December 10, 2011 Yup, it's pretty awesome The story reference, I mean. Speaking of the fourth dungeon, the boss fight in that dungeon was amazingly fun. (spoiler for that boss fight, obviously) I plan to make a much better picture when I have more time, one that does the battle justice. Quote Link to comment Share on other sites More sharing options...
RDX Posted December 11, 2011 Share Posted December 11, 2011 That's pretty cool! I wasn't too fond of the boss in the next dungeon, which is kind of a shame since just about every single boss fight up until then was absolutely amazing. And it sucks that I already know what the next boss is, but it sounds pretty awesome so I'm stoked. This is probably one of the best games in the series...I think part of why I'm not enjoying it as much as I should is just because I'm older, but I can't help but notice how much soul and creativity they put into this game. Almost everything sparks my imagination on the same level those N64 games did when I was younger. I've already clocked 30 hours, which is more than it took me to 100% Twilight Princess, and I'm kind of sad that the game is coming to a close. I wish there were more items, I feel like I barely have anything. Quote Link to comment Share on other sites More sharing options...
Necrotic Posted December 11, 2011 Share Posted December 11, 2011 Yup, it's pretty awesome The story reference, I mean.Speaking of the fourth dungeon, the boss fight in that dungeon was amazingly fun. (spoiler for that boss fight, obviously) I plan to make a much better picture when I have more time, one that does the battle justice. Reeeeeeaally dig your art dude. Quote Link to comment Share on other sites More sharing options...
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