HalcyonSpirit Posted January 18, 2011 Share Posted January 18, 2011 Try setting the render distance to less than Far (or less than whatever you have it on right now). My client used to do that on Multiplayer after the Beta update, but after I changed the render distance, it's much more stable. I have no problems with maximum render distance on Singleplayer, but when online I have to take it down a notch. Quote Link to comment Share on other sites More sharing options...
suzumebachi Posted January 18, 2011 Share Posted January 18, 2011 looks like the main minecraft.net server bit the dust. notch says they're migrating but lord knows how long that'll take. looks like no multiplayer for anyone for a while. Quote Link to comment Share on other sites More sharing options...
HalcyonSpirit Posted January 18, 2011 Share Posted January 18, 2011 The good news is that they're finally getting some backend work done, such as having logins be over https, a new file structure, new launcher that shows news, release notes, and gives you the option to update or not. In addition, he's got a meeting tomorrow with some community members (including the makers of Bukkit) to discuss how best to implement modding support. All-in-all, I'd say this is a good day. Quote Link to comment Share on other sites More sharing options...
Meeting_Gman Posted January 18, 2011 Share Posted January 18, 2011 The good news is that they're finally getting some backend work done, such as having logins be over https, a new file structure, new launcher that shows news, release notes, and gives you the option to update or not. In addition, he's got a meeting tomorrow with some community members (including the makers of Bukkit) to discuss how best to implement modding support.All-in-all, I'd say this is a good day. Sounds promising! Felt like something was wrong as it would hang on the login screen sometimes. Quote Link to comment Share on other sites More sharing options...
HalcyonSpirit Posted January 19, 2011 Share Posted January 19, 2011 Hey, Notch! Quote Link to comment Share on other sites More sharing options...
Kiyobi Posted January 19, 2011 Share Posted January 19, 2011 How the hell does that work...? Quote Link to comment Share on other sites More sharing options...
Mr. Bottle Rocket Posted January 19, 2011 Share Posted January 19, 2011 best glitch ever Quote Link to comment Share on other sites More sharing options...
Kenogu Labz Posted January 19, 2011 Share Posted January 19, 2011 My guess is a sort of processing-frame-lag compensation. When you implement a basic game loop, you look at how much time has passed since the last processing loop. Based on that, you perform a number of processing cycles to match the passed time. For example, if your game is running at 60 fps, and 1/60th of a second has passed since the last processing loop, the game will handle one frame's worth of input. The graphics, on the other hand, must be running in parallel, since they continue updating through the processing cycle, and at a non-accelerated rate; it just shows the state of the system at a certain time. Quote Link to comment Share on other sites More sharing options...
Crowbar Man Posted January 19, 2011 Share Posted January 19, 2011 (edited) But a normal programmer would put some sort of cap or limit and skip if its past a thresh hold especially in a game where exact physics aren't necessary. Then theres Notch lol Edited January 20, 2011 by Crowbar Man Quote Link to comment Share on other sites More sharing options...
Kenogu Labz Posted January 20, 2011 Share Posted January 20, 2011 Eeeexactly. Which is why we all play this superbly broken game. Funny how that works. xD Quote Link to comment Share on other sites More sharing options...
Abadoss Posted January 22, 2011 Share Posted January 22, 2011 ... I want my fortress back... Quote Link to comment Share on other sites More sharing options...
Schwaltzvald Posted January 22, 2011 Share Posted January 22, 2011 So is the server gonna get rerolled? I'd be for it. Quote Link to comment Share on other sites More sharing options...
NeoForte Posted January 22, 2011 Share Posted January 22, 2011 I put a lot of hard work into my dominion but I don't mind restarting Quote Link to comment Share on other sites More sharing options...
noTuX Posted January 22, 2011 Share Posted January 22, 2011 Damn, right when I actually started building some cool shit too... Oh well, I'm cool with a restart. Quote Link to comment Share on other sites More sharing options...
Brushfire Posted January 23, 2011 Share Posted January 23, 2011 Restart, and what not. Quote Link to comment Share on other sites More sharing options...
Crowbar Man Posted January 23, 2011 Share Posted January 23, 2011 (edited) I dont think many of the long-timers would be interested in a restart. I have spent a lot of time trimming the map off of parts that were generated but never used, so now they can regenerate if anybody chooses to walk to them again (please dont make giant 1000 mile trips though) If anybody wants their section of the world completely deleted, it can be arranged. Like Brushfire's The old map is now back on the server (minus my edits) , whitelist was thankfully added by MPUK so no more strangers, but i have no way to stop creepers from spawning. If something very important gets completely destroyed, I have backups and MCEdit to help out I was pretty careful with my editing, but if i deleted anybodies stuff, let me know Except Brushfire. Edit: Also note that since this is vanilla, i have no way to make colored names, reservation lists, or anything. No addons, just plain MC crappy server. I can still give the donators stuff if they need things though Edited January 23, 2011 by Crowbar Man Quote Link to comment Share on other sites More sharing options...
Turtle Posted January 23, 2011 Share Posted January 23, 2011 What's the server IP? Quote Link to comment Share on other sites More sharing options...
Gollgagh Posted January 23, 2011 Author Share Posted January 23, 2011 okay, I'll give you guys that buggy mobs are p bad What's the server IP? check the first post, dude everything's you need is there Quote Link to comment Share on other sites More sharing options...
Meeting_Gman Posted January 23, 2011 Share Posted January 23, 2011 Just out of curiosity, why do some of you want to restart?Some portions of our map have been deleted so that we may explore and generate the new stuff. We can enjoy the new stuff without destroying the old. Quote Link to comment Share on other sites More sharing options...
Schwaltzvald Posted January 23, 2011 Share Posted January 23, 2011 I've changed my mind so nevermind what I said earlier Quote Link to comment Share on other sites More sharing options...
The Orichalcon Posted January 23, 2011 Share Posted January 23, 2011 Just out of curiosity, why do some of you want to restart?Some portions of our map have been deleted so that we may explore and generate the new stuff. We can enjoy the new stuff without destroying the old. This I put a lot of effort into the spawn area of our server. I'd rather not lose it. Quote Link to comment Share on other sites More sharing options...
Crowbar Man Posted January 23, 2011 Share Posted January 23, 2011 So far the only ones who suggested a restart are people who havn't played in a while / ever =P New map is up.. missed a spot :/ Quote Link to comment Share on other sites More sharing options...
phill Posted January 23, 2011 Share Posted January 23, 2011 So far the only ones who suggested a restart are people who havn't played in a while / ever =PNew map is up.. missed a spot :/ My map is updated as well, and since my photoshop script now works correctly, I will be adding markers again. Quote Link to comment Share on other sites More sharing options...
The Orichalcon Posted January 24, 2011 Share Posted January 24, 2011 Nice work trimming the map down. It looks much better. Hopefully noone lost anything. It all looks pretty localised though. I was worried Ferrous might've lost something, but it all seems to be there. Quote Link to comment Share on other sites More sharing options...
Gollgagh Posted January 24, 2011 Author Share Posted January 24, 2011 depth of field (and earth curvature) mod video with the curvature changed to a sinewave Quote Link to comment Share on other sites More sharing options...
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