DaMonz Posted April 25, 2011 Share Posted April 25, 2011 I've been working quite a bit on this. I'd like to know what a pair of fresh ears would have to say about it. Sources: Remix v1: http://tindeck.com/listen/kvdg I'm especially unsure about the filtered strings. I thought it sounded cool, but maybe I'm just not hearing this well. Any feedback is appreciated! EDIT: LATEST VERSION Quote Link to comment Share on other sites More sharing options...
Rockos Posted April 26, 2011 Share Posted April 26, 2011 The filtered string sounds good to me. Anyone to back me up! PRetty nice. I love it. A little bit compressed sometimes but acceptable volume change and 'dynamicity' (Is this word exist? Or I invented it with my french native language?). Quote Link to comment Share on other sites More sharing options...
Speedstardian Posted April 26, 2011 Share Posted April 26, 2011 Hey I took a listen to it. I don't really know that much about music writing and sounds in general so don't take what I say too seriously. Overall so far I think you have a good mix going it's nice relaxing take of star wolfs theme. It starts off really well with your arpeggios (I think thats what they are) I'd like to hear a harder drum it felt a little tiny to me. Your lead synth? I felt it was whiny and a little annoying to my ears but thats me. Near the end when you pick up the pace a little I like what you did there though. I'm certainly intrested in hearing the rest of your mix when you get around to finishing it Star Wolf is an awesome theme from an awesome game albeit taking forever to beat but I digress. Hope this help or not hopefully someone with more musical knowledge can give you better feedback then me Quote Link to comment Share on other sites More sharing options...
M249-M4A1 Posted April 27, 2011 Share Posted April 27, 2011 This sounds great! A couple things that bother me are the frequencies in that sweeping atmospheric pad synth thing that opens the intro. That "woo" "woo" at some points seem too loud and carry this unnecessary frequency that hurts my ears. Should be toned down or cut a little bit. You have a pretty good arrangement so far and definitely look forward to seeing more updates! Quote Link to comment Share on other sites More sharing options...
DaMonz Posted April 28, 2011 Author Share Posted April 28, 2011 Thanks a lot for the feedback! @Rockos: I'll check out the compression, thanks for pointing it out. Oh and thanks about the strings too @Speedstardian: Every feedback counts! It's very appreciated! I'll make sure to check out my lead and drums @M249-M4A1: Thanks a lot for pointing out the unwanted frequency, you're absolutely right. I'll do my best trying to fix it. I'll try to post as few updates as possible. I'm trying to train my mixing ears But updates WILL come. Please keep the feedback coming, it's really appreciated! Quote Link to comment Share on other sites More sharing options...
DaMonz Posted May 23, 2011 Author Share Posted May 23, 2011 All right, I've been working on this one for a while now. I'd like to know what you guys think before going on. Remix v2 : I Can't Lose Quote Link to comment Share on other sites More sharing options...
Strike911 Posted May 23, 2011 Share Posted May 23, 2011 The filtered intro sounds pretty cool. The build up left me wanting to hear more, which is good. That said, I don't know that the pay off from the main lead was meaty enough. It sounds a little tinny and the bass part is -really- crazy cool but I also felt like the synths felt a little dry. I don't know if that's what you're going for, and it might be, but it does sound off on a few of the synth choices. For instance, the synths in some parts generally sound too soft when they should be more prominent. This was most noticeable in the piano breakdown which was perfectly executed, but it just felt a little soft. I The arrangement itself is -awesome-. I love some of the stuff you're doing and I know how tricky this song can be to try and remix/arrange. This is a sexy track, I'll definitely keep watching it. Quote Link to comment Share on other sites More sharing options...
DaMonz Posted May 23, 2011 Author Share Posted May 23, 2011 Ohh thank you for this cue about my "not-powerful-enough" sound choices. I hadn't noticed, and now I'm experimenting with new sounds which are giving me lots of new ideas Thanks a lot, man! Quote Link to comment Share on other sites More sharing options...
DaMonz Posted May 25, 2011 Author Share Posted May 25, 2011 This sounds finished to me! Remix v3: Star King I've added a second source: All feedback is welcome! Quote Link to comment Share on other sites More sharing options...
DaMonz Posted May 31, 2011 Author Share Posted May 31, 2011 Bumping this for Mod Review Quote Link to comment Share on other sites More sharing options...
Level 99 Posted June 1, 2011 Share Posted June 1, 2011 Just a request for next time: a source breakdown of where you used the originals in your song will greatly help mod review (and also make responding on mod parts usually faster!) Hmm, so you're using both Star Fox 64 and FFMQ, eh? I like the vibe you've got going on, but your drums are not giving the intensity that the rest of the instruments are conveying. Like, I want to hear really meaty kicks and a little more punch on the snare. Some more hi hat or cymbal work would also be nice. The light-and-tight drums are good for breakdown sections, but your leads are way overpowering them at the moment. If you're going to stick with those, lower the volume a bit and, again, beef up those drums. I'm not able to listen on my mixing system at the moment, but I think some more attention to production would help a bit. Tone dome some of the harsher frequencies on the highs on those buzz leads, overall mastering seems to suffer a bit from compression. Also the usage of the voice clips so often during the half of the song makes the second half feel unbalanced. Either spread out the clips a little more or use them less overall. I can hear starwolf in much of the song, but I would like that breakdown to confirm where it all is, plus your usage of FFMQ. This is close to being ready, just needs some spit and shine, I think. Quote Link to comment Share on other sites More sharing options...
DaMonz Posted June 1, 2011 Author Share Posted June 1, 2011 Sorry about that! I completely forgot about the source breakdown, so here goes : 0:00-1:18 is mainly inspired by 0:03-0:08 from Star Wolf (0:42-1:01 features the main melody from Star Wolf) 1:18-2:22 comes from 0:08-0:18 from Star Wolf 2:22-2:27 is 0:18-0:23 from Star Wolf 2:27-2:49 comes from 0:18-0:24 from Star Wolf 2:49-3:35 all comes from 0:24-1:03 from Star Wolf 3:35-3:46 is an original melody on the chords from 0:08-0:18 from Star Wolf 3:46-END features 0:47-1:06 from Dark King (FFMQ) 3:58-END also features 0:08-0:18 from Star Wolf Thanks a lot for the comments! I'll keep working on it and post an update eventually. Here's the new link for latest version: Star King Quote Link to comment Share on other sites More sharing options...
cvramen Posted June 3, 2011 Share Posted June 3, 2011 The percussion was out of the ordinary (this is good). I thought changing the melody at the end to some kind of "victory music" was a great creative choice. Quote Link to comment Share on other sites More sharing options...
Skinner3D Posted June 4, 2011 Share Posted June 4, 2011 I like this. I can't say anything for the technical aspect as I know nothing about it, but it sounds good to me. Hope it makes it to officialdom, but I am downloading even if it doesn't. Quote Link to comment Share on other sites More sharing options...
Emunator Posted June 6, 2011 Share Posted June 6, 2011 Listening to your newest render, I like the ambiance and the general soundscape you've got going on, and I'm appreciating the pretty crazy lead writing/synth choices, but your panning is throwing me off, especially in the intro. Having your kick hard-panned rarely seems like a good idea; if you're going to go for crazy panned percussion, you'd be able to get away with that most on the hats, which aren't going to sound distracting if they're bouncing around the stereo field because they're not mixed as loudly as snares and kicks. Basically, I'd suggest bringing some of your percussion elements closer to center (maybe not panned 100% center but not all the way to the right/left, either.) This issue becomes sort of moot once the song builds up but it's definitely worth noting as it really distracted me while I was listening to the first minute or so. The kick needs some beef to it, I get the feeling that fixing that one issue would even help with things like the underwhelming transition that I mentioned earlier. Stevo mentioned more specifics in his Mod Review regarding the percussion that I'm inclined to agree with as well. Other than that, your production seems pretty solid actually. The arrangement starts off pretty deceptively - the first minute was a neat intro, but it felt a bit too stretched out and didn't really accomplish as much as I was expecting. I didn't really have much faith in the mix's prognosis when the beat dropped in either, I like the vocal clip but the transition there just felt weak overall. However, despite the slow start, this mix actually really takes off and gets super-energetic, and feels very much like something I could imagine hearing on OCR. Great breakdown section with the piano (this is actually a rare instance where I think a noticeably-sequenced piano works just fine, actually) and a strong climax after that. Where's the ending, though? Bring back the notorious Star Fox vocal clip motif for an ambient outro, or do SOMETHING for an outro. I'm sure you could find a clever way to end off the track instead of just letting it fizzle out like that Basically, the bulk of this mix is really solid and definitely OCR quality in my opinion. There just needs to be some work on the mixing, as well as some arrangement fixes to bring the intro/outro/initial beat drop up to the quality level of the rest of the song. Very enjoyable listen though, I can't wait to hear this one tweaked a bit! Quote Link to comment Share on other sites More sharing options...
DaMonz Posted June 6, 2011 Author Share Posted June 6, 2011 Thanks a lot for the awesome feedback!! I'm currently working on all of this. I should be able to finish my tweaking soon enough. Thanks again! This is really really helpful! Quote Link to comment Share on other sites More sharing options...
Rukunetsu Posted June 8, 2011 Share Posted June 8, 2011 "Can't let you do that, Da Monz." Seriously though? Nice work you've done here - really like it. Quote Link to comment Share on other sites More sharing options...
DaMonz Posted June 10, 2011 Author Share Posted June 10, 2011 Huge update! Star King I think I've fixed a lot of stuff. I'm having a hard time boosting that kick of mine though. I also still need to fix the vocal clips problem pointed out by Lvl99. Please let me know what you think! Quote Link to comment Share on other sites More sharing options...
Watarimono Posted June 10, 2011 Share Posted June 10, 2011 I really like it! I do think you may have OD'd a bit on the audio clips, but overall, I like it a lot. Quote Link to comment Share on other sites More sharing options...
Level 99 Posted June 20, 2011 Share Posted June 20, 2011 Besides the voice clips thing which you said you're going to address, I think this is sub-worthy. If they no it, I think it will be purely on production grounds, in which case it might be a completely overhaul. However, fix them voice things, and then go press your luck with the judges. Nice work, man. Quote Link to comment Share on other sites More sharing options...
DaMonz Posted June 20, 2011 Author Share Posted June 20, 2011 This has officially been subbed! Thanks a lot guys, you're all way too awesome Quote Link to comment Share on other sites More sharing options...
docnano Posted July 6, 2011 Share Posted July 6, 2011 I really love this. I especially enjoy the improv-y lead bits towards the middle and end. Here's hoping for the best with the panel! Quote Link to comment Share on other sites More sharing options...
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