chumble spuzz Posted April 18, 2008 Share Posted April 18, 2008 IDEA: What if I repurpose X's armor-less damage anim to be the Nice Shot anim? Then we can use it both on land AND in midair. I'm working on a mock-up right now. Probably won't be done tonight, but very likely tomorrow night. EDIT: Behold, the gist. Useable both in midair and on the ground. Quote Link to comment Share on other sites More sharing options...
The wingless Posted April 18, 2008 Share Posted April 18, 2008 IDEA: What if I repurpose X's armor-less damage anim to be the Nice Shot anim? Then we can use it both on land AND in midair. I'm working on a mock-up right now. Probably won't be done tonight, but very likely tomorrow night.EDIT: Behold, the gist. Useable both in midair and on the ground. Epic Lulz I can see this and Coops working together Coops can be the initial guitar spawn and the Level 1 charged shot. You keep holding down the button and it automatically goes into a Level 2 shot. So everybody wins...particularly me since I MAKE THE RULES ::lightning:: Quote Link to comment Share on other sites More sharing options...
The wingless Posted April 18, 2008 Share Posted April 18, 2008 http://www.thewingless.com/ocrtan.htm click the giant purple question mark in the lower left for button prompts and excuse my programmer art. updatezz Dashing - In progress -works fine. Just needs to have a little more polish when the dash cooldown ends. Also working on a double tap feature because double-tapping is surprisingly hard Tier one Chargebeam - In progress -works fine. Some minor tweaks needed here and there. I like the charge stuff independent of the main weapon simple because of coding and it allows more freedom for our two-tier charge beam ----- Critiques Coop: I think we need to lower the background fence a tad (or raise it). It's right with Tan's line of fire so it creates alot of noise. Chumblez: Can you make a png of your pre and post dash pose? It still has a white background on it. Quote Link to comment Share on other sites More sharing options...
The Coop Posted April 18, 2008 Share Posted April 18, 2008 I had to re-upload the charge shot animation. Seems Image Ready, in its infinite coded wisdom, decided to make the final frame use a "Do not dispose" setting, instead of a "Restore to background" one. The result is a "double image" effect on the outline of the character when the gif is imported into Flash, which you can see on the final frame of the charge animation. I ran into this problem when I was making the background. It affected the last frame of all the vehicles as they animated, making the black line along their tops get twice as thick on the final frame of their loop. Took me a bit figure out what was wrong back then. Anyway, here's the fixed one... Wingless- I sent you a new version of the background via PM. That little biker that goes zipping across near the end had the same problem as the charge animation, so I fixed it. Also, what do you mean by "noise"? Quote Link to comment Share on other sites More sharing options...
chumble spuzz Posted April 18, 2008 Share Posted April 18, 2008 He means, basically, this: Height of railing + height of Tan's shooting arm = bullets scooting along railing. Also, I noticed in the playtest that Tan shifts backwards by one pixel when she charges. Quote Link to comment Share on other sites More sharing options...
HalcyonSpirit Posted April 18, 2008 Share Posted April 18, 2008 Also, I don't know if you intended it to be this way, but if you start charging a shot and then release Control before you actually shoot, and then hold Control again, the charge continues from where it left off. So if you charge until right before you shoot and then cancel it, you have an instant-charge-shot when you hit Control again. Quote Link to comment Share on other sites More sharing options...
Triad Orion Posted April 19, 2008 Share Posted April 19, 2008 One issue I had on my computer was that with the standard shooting animation. When the projectile is created on my screen, it is generated over Tan's body rather than at her hand. Simply, the origin point for the shot seems too far back relative to the hand. This is especially obvious if you hold the spacebar down to shoot shots consecutively. Quote Link to comment Share on other sites More sharing options...
The Coop Posted April 19, 2008 Share Posted April 19, 2008 Guys, keep in mind it wasn't the final version. It was just something whipped together for demonstrative purposes. Wingless would never allow software that had such visual bugs to be released like it was the finished product... ... or at least, the real one wouldn't. **cues up X-Files theme** Quote Link to comment Share on other sites More sharing options...
Fenrir Posted April 19, 2008 Share Posted April 19, 2008 Hey guys, I know I'm not contributing in any way, but great job with this. Seriously. Awesome. Quote Link to comment Share on other sites More sharing options...
Aninymouse Posted April 19, 2008 Share Posted April 19, 2008 This is so fuckin' kewl! :3 pew pew! pew pew pew pew! Quote Link to comment Share on other sites More sharing options...
BardicKnowledge Posted April 19, 2008 Share Posted April 19, 2008 This is getting more badass by the hour -- keep up the great work, everyone! Quote Link to comment Share on other sites More sharing options...
Kulaman Posted April 19, 2008 Share Posted April 19, 2008 I don't know what I could do to help with this game, but toss a project my way and I'll see what I can do. Quote Link to comment Share on other sites More sharing options...
X Posted April 19, 2008 Share Posted April 19, 2008 Dudes! I didn't even know this project was going on until just now. Seriously wicked! Keep up the good work! Oh. And yeah, Singing Quetzl would be a great way to end the credits. xD Quote Link to comment Share on other sites More sharing options...
Thin Crust Posted April 20, 2008 Share Posted April 20, 2008 PPR, 666 miles ahead? Quote Link to comment Share on other sites More sharing options...
JJT Posted April 20, 2008 Share Posted April 20, 2008 PPR, 666 miles ahead? nothing gets by you Quote Link to comment Share on other sites More sharing options...
Foxhull Posted April 20, 2008 Share Posted April 20, 2008 This. Is. EPIC. Awesome job guys! Quote Link to comment Share on other sites More sharing options...
chumble spuzz Posted April 22, 2008 Share Posted April 22, 2008 Finally, done with the Nice Shot anim. Also, here's the fixed dash init pose, Wingless. Quote Link to comment Share on other sites More sharing options...
The wingless Posted April 23, 2008 Share Posted April 23, 2008 sweeet. Any chance you could start work on a jump anim next? I need it in my mouth. Quote Link to comment Share on other sites More sharing options...
chumble spuzz Posted April 23, 2008 Share Posted April 23, 2008 Coming right up, monsieur. Quote Link to comment Share on other sites More sharing options...
The Coop Posted April 23, 2008 Share Posted April 23, 2008 spuzz- When you get the running animation touched up, could you send it to me via PM? I'll need it for the opening I'm trying to work on. Quote Link to comment Share on other sites More sharing options...
Binjovi Posted April 23, 2008 Share Posted April 23, 2008 Ah, the opening. Do I get to draw pictures for that? Like... little talking faces or something? Quote Link to comment Share on other sites More sharing options...
The Coop Posted April 23, 2008 Share Posted April 23, 2008 Ah, the opening. Do I get to draw pictures for that? Like... little talking faces or something? You can if you want. Nothing too involved. Just something like a head with shoulders shot ala the MMX games (about the same size in dimensions too), with two frames (mouth open, mouth closed). I figure one for Tan4, one for Dr. Pretzel, and one for the turtle boss. Edit: Here's an example from one of the games... Quote Link to comment Share on other sites More sharing options...
The wingless Posted April 23, 2008 Share Posted April 23, 2008 http://www.thewingless.com/ocrtan.htm V.3 Updates In no particular order! ------- Additions Dashing - Complete -could probably due with some minor tweaks, but the limiter works pretty well and emulates X dashing well. Jumping - In progress -Very rudimentary but gets the job done. There is no limiter on it yet, so you can do "Cheetah Man" style jumping right now. Pellet hit detection - Complete -Hits enemy, plays the correct explosion animation, and successfully removes itself Parallax experiment - Complete -A proof of concept. When Tan gets near the arena boundaries, the arena scrolls and parallaxes slightly. A small but pretty cool effect. Coop, slave away on it! ------------------------ Tweaks -The shooting animation is now the previous charge animation. In other words, she shoots from her guitar. (I am aware of the origin point of the pellets not aligning) -The charge animation is Spuzz's new strumming animation (she returns to her idle pretty badly afterwards, still working on that) ==================== Quote Link to comment Share on other sites More sharing options...
Abadoss Posted April 23, 2008 Share Posted April 23, 2008 How many hits does it take to kill the damn thing? It won't die! Also, the charge shot doesn't land... and you may want to set limits on how far OCR-Tan can go with the scrolling... Quote Link to comment Share on other sites More sharing options...
friendlyHunter Posted April 23, 2008 Share Posted April 23, 2008 Woo! How many hits does it take to kill the damn thing? It won't die! Also, the charge shot doesn't land... and you may want to set limits on how far OCR-Tan can go with the scrolling... You can't kill it, silly! Hope the scrolling isn't "complete", because it's royally broken... it can scroll forever, scrolling seems to affect only the background (i.e. the screen moves, but OCR-tan and the enemy stay in the same place!!), and sliding/dashing makes you hit the edge with no scrolling. But I guess as a proof of concept, the background scrolling animation technically IS complete One last gripe: charged shot is near impossible to aim - you should have to release the button to shoot. But that means a "you have a fully charged shot" animation (or sound??) is required.... Yeah, I know the charge shot programming isn't complete, but it's good discuss this stuff beforehand. [Edit] BTW I like the guitar for regular shot =D Keeps it all consistent, I guess. Quote Link to comment Share on other sites More sharing options...
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