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Emunator

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  • Real Name
    Wes M.
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    Mesa, AZ
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    Print Specialist

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  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Mixing & Mastering
    Synthesis & Sound Design
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    Piano

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  1. I'm going to quickly close this one out because I think the above three judges did a fantastic job expressing what works and doesn't work about this track. I love the studious approach to iterating a theme in as many different styles as possible, and keeping it cohesive along the way. But the orchestral programming needs a ton of polish to make it sound more like it was performed by an actual orchestra, rather than just a series of instruments being played off of a MIDI file. I will also add that there's some very massive dynamic jumps in terms of volume. Obviously, some degree of that is warranted, given the shifts in styles, but your quiet parts get REALLY quiet, and it doesn't sound intentional. You can still achieve this effect without requiring the listener to actively engage with the volume slider throughout the song in order to maintain a comfortable listening experience. This can start with normalizing the volume levels and automating them in certain parts, and can be further balanced out with some subtle compression on the master channel. There's so many great ideas here, but this feels like a draft rather than a polished production - I do hope we see this back someday! NO (resubmit!)
  2. Additional ears? You got it. I'm coming in cold on this one so you're going to get all of my impressions - not saying that all of this needs to be addressed to pass a resubmission, but hopefully you can make use of the brain dump. The intro brings some really cool flavor - the noisy distorted elements remind me of Porter Robinson's Fellow Feeling (see the 3:00 mark if you're short on time.) If you're going for random blasts of noise, I think this works - if you're trying to make it sound like footsteps stomping through, it's not giving that impression at all because every stomp is exactly the same. There's no variation in the sample and it reaches uncanny valley territory fast when you play the sample multiple times in a row. This all boils down to what you are going for here, but either way, I think some subtle variation with each repetition of the sample/layer of samples (without knowing how you actually did this) would build immersion. Some of your orchestral elements (flute, glock) are very resonant, oftentimes peaking at their fundamental frequency between 3-6db above everything else. The bells in the intro also feel comparably dry. This will probably get ironed out in your next pass, but I'm going to point it out anyway. The orchestral sequencing sounds workable for the most part, you're getting good mileage out of your samples. It's not the best but I do think you're using them effectively for the most part - the main areas that sound really noticeably fake are the half-step chromatic runs on the strings at times like 2:48. I just don't think the big ensemble patch moves fast enough to accommodate that writing, and would recommend adjusting the lead writing to fit better within the limitations of your samples. I also feel like the intro could use some deeper sub bass presence. It's not that the stomps aren't contributing any bass frequencies, but a big cinematic sub drop or sustained bass to accompany the stomps (see Fellow Feeling) would make this feel much more dynamic, or have some risers building up tension in the low end leading into :49. The decision to intersperse various melodic elements (glock, harmonic strings, cello) was a good one - otherwise, this intro would be way too long. It already feels a bit lengthy as-is, but those additions help pad it out quite a bit and justify the length. However, this gets to the problem of transitions and buildup, which I think is my biggest gripe currently. There is rarely much going on to signal that we're approaching a new musical idea, so even though you have some very dramatic changes throughout your arrangement (which are quite inspired and interesting, I must add!) they come on very suddenly. Cinematic risers, fills, sweeps, etc. are a part of this equation and could definitely be used to greater effect here to bridge your gaps, but there's another element I want to touch on: the idea of movement in your part writing. You do a great job building atmosphere and have all the makings of a very dramatic song, but there's a lack of movement on a compositional level. When cinematic music is clicking well, composition and sound design have a lot of synergy. Right now, you are doing a good job building an interesting sound palette for each individual section, but the underlying chord progression feels weak. It hovers around the tonic chord for most of the time, and even when you do have chord changes, they don't feel properly supported with anything strong in the lower frequencies. This is where a bit of music theory troubleshooting could go a long way - your melody has many opportunities for powerful chord movements that build drama and tension, especially as you lead into new sections, but you're not fully capitalizing on that potential. I don't think it would even require changing up much fundamental about the rest of the parts; just identify the chord progression you're playing and make sure that there's strong support in the bass for whatever chord/root note you're trying to play. I don't know how else to suggest addressing this without studying up on some fundamentals of music theory, but certain chords just move naturally into others and can help you allude to future changes and help transition between vastly different musical ideas in a way that feels rewarding. I think you're running up against some of the same problems I faced before I made the decision to finally start researching music theory. I had a conceptual idea in my brain for what each section of my song was supposed to do, and could support it in terms of selecting sounds and picking grooves/effects/etc., but it boiled down to luck whether or not it worked on a fundamental composition level, and I spun my wheels trying to fix that issue with every other production tool known to man. I think if you were to pick an area to focus on, the big orchestral section starting at 2:36 would be where I'd focus my energy most. Everything else before and after that can skate by a little easier, but when you're trying to make a big melodic orchestral statement, the fundamentals need to be strong first. Figure out what chord you're playing on each measure and map them out in sequence using just a basic patch. I find that it helps to actually just plot my chord progressions out on piano so there's no temptation to get distracted by sound design. See if the song sounds strong and compelling when it's just played on a single instrument, and go from there.
  3. Insanely good track to everyone involved, this is the kind of music I want to be making. Y'all are nuts.
  4. Resident Donkey Kong Country fanboy here, sending you a DM :)
  5. Alright, so this might be a first - due to a misunderstanding, both Larry AND myself did full writeups for this submission without knowing it! So, here's my full commentary, now in review form! :D H36T continues his hot streak of modern cinematic reimaginings of classic JRPG themes, this time with a dramatic take on “Bonds of Sea and Fire” from Xenogears that leans into the idea of contrast on multiple levels. Although the final product that you’re hearing now is pristine and polished, the process wasn’t as straightforward as the end result might suggest - it took a lot of blood, sweat and tears to get here. I’ll let the artist explain: “Given everything I've learned since I've made this song, it sort of pains me that I can't revisit it easily. The original file is lost to the ether and while I could try and recreate some of it and do some new things here and there...some things are best left in the past and its time to move forward. Thus we come to this song, which if you know anything about Xenogears, sort of represents the past itself. The approach I used is mostly straightforward and adding pieces here and there that represent me as a musician and my influences. In that way, there is my past wrapped up in this song as well. The second half adds some newer elements and I see this as more of the "fire" to the first half's "sea." The end...is a bit unfortunate and I wish I could go back and fix some things and change others. But as with the past, there is no fixing this guy and he is who he is. So as god once said, "come as you are." and as such, I bring "Back to the Sea, Back to the Fire" for judgement! Maybe this old dog of a song will teach me some new tricks through evaluation.” Astute listeners may have picked up on the fact that, despite the submission letter suggesting that the project file was lost to the sands of time, what you’re hearing now is actually a resubmission. The first iteration was initially rejected by the judges panel, albeit in a split decision, with the majority of judges taking issue with the overall conservative nature of the arrangement, especially in the first half, as well as the “choir practice” at the end of the arrangement feeling detached from the rest of the piece. These are all critiques that H36T himself preemptively called out in his own submission letter, but after the first rejection, he dug deep within himself and his hard drive and was able to recover the long-lost file to take another stab at it. Nearly a year later, we got a revised version addressing the criticism from the first submission: “Another year, another resub! I've been pretty good so far at taking a second look at things and trying to correct errors and be more creative. Let's see if I can accomplish the same here. Funny story, in my original submission, I misspelled my own track. However, I actually liked the typo better! Something about blackening over the fire sounds cool. Anyway, though I thought I lost this track, it was sitting out in the open named something completely different. Unfortunately, that meant another track was lost LOL. Seeing as I don't know what track that was....I'm not too sad about it. As far as the update is concerned, I reworked the ending to be more related to the song at hand and added a bit more flavor in the middle. There are some technical mishaps here and there I'm sure but I'm not sweating them. Here is hoping you like this updated version! Until next time.” A little goes a long way here - the extra personalized touches really add a lot to the first half of the arrangement, such as the lush vocal padding, tasteful orchestral percussion fills, or the hint of tension between the flute and choir at 1:37 that alludes to the more overt dissonance that appears at 2:15 and 3:11. All of these minor additions keep the first half fresh; even though H36T plays it close to Mitsuda’s original source material, you can still feel the artist’s personal touch coming through. Around the halfway mark, we dive into a more personalized, dramatic approach featuring more original flute riffing and a very cinematic-sounding supporting string section. We finally wrap up with a grand cinematic swell of strings, choir, and flute that teeters on the edge of falling apart but ultimately finds a satisfying resolution in the end (the metaphor really writes itself here.) The contrast between original and source material, tonal and dissonant elements, relaxing and dramatic moods – between sea and fire, if you will – all adds up to a result that respects the intention of the original Bonds of Sea and Fire, while also taking it to a level that simply wouldn’t have been possible on the original PS1 hardware. On a personal level, I have to commend H36T for his persistence and willingness to approach feedback with humility and grace. Putting yourself in a position to receive intense criticism on a piece that you’ve poured your heart and soul into that ultimately results in a binary “yes or no” vote can be intensely vulnerable. However, he’s consistently proved willing to take that feedback in good faith and channel it toward becoming a better musician, while also not sweating the small stuff in the end. To me, this ReMix is a case study in what makes a successful resubmission - humility, persistence, self-awareness, and a little bit of luck all played a factor here and I hope other budding artists take note!
  6. Wow, thank you all so much I made this track on a whim and needed convincing to even submit/publish it at all, I'm really pleased to see such a positive reaction to it.
  7. I really admire your persistence with this arrangement, and the strides you've made between versions are definitely yielding promising results. The core vibe is still intact, it doesn't seem like your sounds have drastically been altered since the first version, but you're steadily improving the quality of your processing and what you do with those sounds with each iteration. The arrangement is really strong and the additional bridges and writing are fantastic. 1:50 is a highlight for me and showcases some really great writing on your part. There's a clear dynamic curve and each section feels like it brings something new to the table. The question now is, is this over the bar in terms of production quality yet? I think this is a marked improvement, but there's still a very static quality to many of the elements in the track that doesn't align with what you seem to be trying to accomplish with your arrangement. My assessment is that the song structure is more of a brooding slow-burn that relies on subtle changes to ramp up the energy over time, rather than major jumps in dynamics. On a macro scale, you've got this down well, so I'm not suggesting changing anything about the overall arrangement, but what I'm hearing is a lack of fluidity and progression within individual segments. For example, the first minute or so feels very stagnant - once the loops come in, they stay pretty much consistent until you move onto the next section. This feeling persists across the entirety of the track. All this to say, I think this would be much more successful if there was more development and dynamics within your sections. This can be accomplished in a number of ways, but where I'd look first is with filter sweeps and subtle volume automation on your instruments or instrument busses. For the first minute of the track, for example, instead of starting off with all of your instruments at full volume, you could apply a low-pass filter to your instruments and gradually automate the frequency cutoff higher over time so that the track unfolds more gradually and keeps the listener's interest better. You can also invert this and filter out certain instruments later on in the arrangement when you're trying to wind down the energy. Or, you can find parameters within your synth patches that you can subtly adjust over a certain stretch of time. I'd especially suggest applying some of these techniques to your bassline, which simply doesn't hold my interest because the writing is so simple. Focusing on your microdynamics within smaller chunks of the song will help overcome some of the simplistic sounds you're using, and align the overall experience with what you were able to accomplish with the arrangement as a whole. On a separate note, I still find some of the drum sounds to be lacking. The clap around the 2:30 mark, for example, feels very stock and unprocessed, and I just don't think it fits what you're going for. The rest of the track is very atmospheric, but the drum sounds don't feel like they live in the same space and actually break the immersion. The hi-hat shares a similar problem, though it's masked better when you have rhythmic arpeggios going, such as 2:58. Through creative reverb (in addition to your room reverb), subtle delay, or any number of other creative effects that should be available with nearly any DAW, you can take stock drum sounds and transform them into something more interesting and suited for your track. Additionally, using unconventional percussion sounds from foley libraries or other sound sources, or layering in percussion loops that are going to have more of a groove, can also help make your drums feel more organic. I know I've suggested a lot here and don't want to be overly prescriptive with what you have to do with the arrangement, but at the same time, I ultimately feel like the combination of pretty basic sounds and the lack of movement/evolution within those parts is keeping this from reaching its full potential. You can get away with using basic, "vanilla" drum and synth sounds, but you've got to do a bit of extra work to make them sound engaging and I don't think this quite reaches that goal yet. There's a million ways to tackle this problem, and I just threw out a few possible solutions that I would personally explore, but I do feel like it is a problem that needs to be addressed. Great arrangement that's absolutely worth the work you're putting into it though, I hope to see this yet another time if this doesn't pass as-is! NO (resubmit!)
  8. The mixing is not the most polished I've heard, I definitely second the notion that the drums are walking all over the rest of the track and there's a substantial amount of mud elsewhere. The sax programming isn't the most realistic in the world. The intro is quite abrupt and startling. But man, what a strong concept and a huge step up in terms of interpretation and arrangement compared to some of your earlier submissions that I remember hearing from years ago. You had a really clear vision and executed with a clear amount of passion and respect for the source material, both Donkey Kong and T-Square. All of the sounds in the band complement each other wonderfully and the arrangement is just chock full of creativity. I love this, I've never heard this source done this way before and I'm glad you chose to send this our way. Really great stuff! YES
  9. Let's start with the good stuff. The rhythmic expansion on both the drums and the synth arpeggios is wild and carries the song on its own. On top of that, your arrangement goes a ton of places and never feels like it grows stagnant, which is a major risk for the genre. Orchestral and piano elements are integrated with a lot of care to showcase some really great original writing that bridges together the sections of Super Metroid material. Really expansive arrangement. I recognized the Metroid Prime 2 multiplayer sounds before I even read your submission letter, that did a great job of drawing me into the Metroid universe. The arrangement is killer. I generally agree with the same nitpicks that the other judges called out - the bass is lacking in personality, movement, and harmonics to the sound itself. To put it plainly, it's just a boring bass, and because so much of it is written at higher ranges, there's just not a lot of presence. I would personally have suggested picking a different bass tone entirely with some glide/modulation to it so it can express some personality, or if you were really committed to a simple bass, consider adjusting the octaves so that you're actually hitting the sub regions, and then employ some light saturation/waveshaping/distortion to thicken up the harmonics of your bass just slightly. Aside from that, the sample quality was serviceable but not blowing me away, especially the guitar, which could have had a much thicker tone to suit the track more appropriately. Easily skates by on the merits of a super creative arrangement and some great rhythmic work all around - not without its flaws, but clearly good enough here and I'm glad to see you pushing the envelope with your own skillset. Keep em coming! YES
  10. I hear what y'all are saying, but if I can be totally honest, I am weary of working on this track. Anything that's not a total dealbreaker, I'm likely going to let slide just because this project file is a dumpster fire at this point and it takes a lot just to open up anything and make any tweaks. It's 9 years old and it's behaving like it :(
  11. @MindWanderer@prophetik music@Liontamer Finally got a new version of this out, with Chimpazilla assisting with some additional help on the mix and a shiny new master!
  12. My fellow judges hit the nail on the head here, not much more that I can say. This shows a lot of promise for an early concept but there's a lot to learn about mixing theory to help you achieve a balanced, clean-sounding mix. There's a number of great resources on Youtube that can help you here - since this is FL Studio specific, I would check out In The Mix (https://www.youtube.com/c/inthemix). I've learned a ton about the basics of mixing and mastering a song from him. This will just be a matter of practice to get to the next level, but you've got a solid start. Hope to see you again soon! NO
  13. Cosigning the above gentlemen - nothing more to add here, I absolutely agree that deconstructing an original song and recreating it is a great tool for learning and understanding what makes an original piece work, but it's not what we're looking for here. NO
  14. I found a lot that I really enjoyed about this - your guitar tone is excellent, and for the most part, I thought your kit drums fit the style you were going for great. The weak link is definitely the kick drum though, and the bass is practically inaudible in the mix. Without any low-end presence for most of the track, it just feels imbalanced and doesn't set a solid foundation for the rest of your instruments. This especially takes the wind out of the transition at 3:55, which should pack a huge punch when the instrumentation drops back in, but it just falls flat. Source usage aside, I do think this warrants a resubmission on mixing grounds alone - the lack of bass presence is a dealbreaker, but if you were to resubmit this, I'd encourage you to include a breakdown of all the areas you used the original source and how it was adapted, so we're not potentially missing anything. NO (resubmit)
  15. Have to co-sign with the judges above - the concept is all there, it's a really beautiful fusion of melodies, but the impact of the arrangement is overshadowed by poor mixing and mastering. There's no impact to be felt because everything is slammed against the limiter so hard - everything is cranked up to 11, and because your arrangement is actually densely layered with so many layers, nothing is really coming through. While 2:20 is subjectively not too short for an arrangement, I do agree that this just fizzles out toward the end with no real climax or resolution. Especially since the original Ocarina of Time Title Theme basically hands you a perfect resolution on a silver platter, it's disappointing that this arrangement just stops mid-stream. There's a TON of potential hear, I would love to hear this back with cleaner mixing and better macro-dynamics, as well as a proper resolution to the composition. NO (resubmit!)
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