SnappleMan

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About SnappleMan

  • Rank
    Project Chaos Co-Director
  • Birthday 03/24/1981

Profile Information

  • Gender
    Not Telling
  • Location
    brooklyn

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Cubase
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Drums
    Electric Bass
    Electric Guitar: Lead
    Electric Guitar: Rhythm

Converted

  • Real Name
    Andreas Kotsamanidis
  • Facebook ID
    1545727339
  1. There's nothing wrong with hentai games. There is something wrong with a game that sexualizes explicit and very violent rape. A person who gets sexual gratification from watching soldiers beat a woman and have sex with her at gunpoint is not someone I want to associate with, and I assume that goes for most of the users on OCR. It doesn't matter that you're depicting it via silly looking sprites, it's still a very grotesque thing for you to consider pornographic. I'm sure there's a place for that kind of material somewhere on the internet, but I don't think that fits in here.
  2. So you want someone to write music for this game with is basically girls being raped at gunpoint? What's wrong with you?
  3. The thing is that you have to make sure your system is running smoothly as a whole so you don't get offline bouncing issues. Cubase is very good about it and there are very few issues with Kontakt if you are not maxing out your CPU meter. It comes down to how the DAW utilizes the CPU during the export process, Cubase usually takes a minute longer than Reaper does, but I get way more issues with Reaper so I have to re-render often. If you hit F12 in Cubase you will get the VST Real Time Performance and CPU meter, there are two bars here, the top bar is the CPU meter that shows you how well your CPU is handling the load overall, the second bar is the Real Time Performance bar which shows how efficiently the entire system is running. If your CPU meter is maxing out then you simply cannot run that project well, and you can get export/bounce problems both real time and offline because offline bouncing depends almost entirely on your CPU (and offline bouncing will take a lot longer). If the real time performance meter is maxing out or being erratic while the CPU meter is relatively low (CPU anywhere between 10-70%) it means that your OS is managing too many things (resource allocation for drivers, LAN, wifi, all kinds of programs) and the CPU has to handle too many other tasks before it can return to Cubase to process the audio. This is where the sample buffer comes in, if you increase the buffer size you let the CPU handle bigger chunks of Cubase's audio data, which gives you better real time performance, but at the cost of higher latency. Offline bouncing is fast because Cubase doesn't need to play the project back to you in real time, it can send huge chunks of the project to the CPU for processing and then wait to send more chunks as the CPU becomes available again, making it much faster than real time, so the real time peaks don't matter. So the general rule is, if your CPU meter is OK, then you can do offline bouncing 99% of the time without issues regardless of the real time meter. If your real time performance meter is spiking then increase your buffer size and be careful about doing real time export, and make sure to double check that everything exported properly. The best way to handle external instruments has always been to record them into the project individually, and in the case with Kontakt and other AWFUL samplers like PLAY you can do the new "Bounce In Place" feature in Cubase 8 that does a fast spot bounce of that particular track (in virtually any output configuration you want, it's very very powerful), so that way you convert those MIDI/instrument tracks into Audio tracks automatically and your offline bounce process doesn't need to worry about it and can go quickly and smoothly.
  4. In terms of the guitar analogy think of your guitar as the DAW. You get a guitar that you like to hold and play, it feels comfortable and looks the way you want. The amps and pedals you use are the plugins that you use with your DAW, they give character, depth, sound, quality, timbre and life to the notes you extract from your guitar. The playing techniques you use are all dependent on your experience and skill, so just as any advanced guitarist can do great things with a novice guitarists gear, so can an experienced composer/arranger/engineer do with a novice's DAW/plugins. So try a few DAWs out and get the one you're most comfortable with, then get to work learning everything you can about music and working in any DAW.
  5. you guys like magfest? I like magfest :3
  6. Hell yeah!!!! This is mad exciting. I really hope everyone from OCR who's gonna be at magfest enters at the very least. Ideally I would really love to see a bigger OCRemix presence in DoD but that's just wishful thinking. Anyway, I can't wait to hear what my OCRemixer comrades come up with, and can't wait to see you all at magfest and at the DoD listening party. Love you! <3333333333
  7. Also keep in mind that orchestration and proper sample use is key. Listen to Final Fantasy Tactics and remind yourself that you're listening to what amounts to a MIDI sequence through a very basic soundfont from the mid 90s. You can spend $100,000 on sample libraries but if you can't orchestrate a simple MIDI file well then you're wasting money. Also I'm just gonna come out and give you some good advice that's kind of scummy but consider pirating a huge sample library to try it out and learn it, then buy it. (And I do mean BUY it because pirated versions are almost never up to date, and even then companies will release very buggy versions of their libraries as version 1, knowing that they'll be pirated like crazy and then shortly afterwards send a fixed updated version to the actual customers via email). So yeah, use whatever means you have to obtain a copy of LASS2 and learn it, it'll give you a basic understanding of working with legatos, crossfades and divisi.
  8. Yeah exactly, and even then I've heard some stories about VGL (though unconfirmed so I wont share them here). The goal is to break even so your valuable time is not wasted. If you can spare the time and find value in the process of making music itself then that's payment enough (and has been payment enough for all of us here at OCR for over a decade).
  9. I use MIDI files every time I remix something. But that's because I transcribe the song and make the MIDI myself first. The rules and stigma against using existing MIDIs stem from people who will do nothing with the MIDI except play some synths with it and layer a drumbeat over it and call it a remix. You can and should MIDIs whenever you want as long as you're actually arranging the material and transforming it into your own musical vision. That doesn't mean changing the sounds but changing the MIDI itself into something that's original and your own. If you do use an existing MIDI you should consider giving credit to the person who made it also.
  10. Most VGM bands (even most of the biggest ones) do not earn a viable living doing VGM. Your best hope with a VGM band or charging for VGM arrangements is to have it pay for itself in terms of CD manufacturing, shipping/distribution and production fees. At best.
  11. Logic and most other DAWs are FANTASTIC for orchestral music. So fantastic that the worlds most talented and esteemed composers use them for scoring. What you want to look into these days are libraries like Spitfire's Albion series, East West Hollywood Strings/Brass, Berlin Woodwinds/Strings, 8Dio's Adagio series, LASS2 and Cinesamples' offerings also (especially Cinepercs). There are all kinds of awful misinformed opinions floating around out there about using specific DAWs or notation software like Sibelius but if we listened to types of opinions we'd all be using Pro Tools and buying $5,000 hardware compressors and EQs. In the end all that a DAW does is with regard to orchestral sounds is create a way for you to enter notes into VSTs, even if you go the notation software route you're going to need the same VSTs (in Logic's case AU), and you'll have to painstakingly edit legato transitions, note start times, mod wheel transitions, decays, keyswitches, arpeggiators and faulty Kontakt scripts (or god forbid you go via EastWest and have to deal with the PLAY engine...) in the same exact way. Any DAW out there that supports VST/AU will work pretty much identically in that regard. So yeah, composing the song may be at best 40% of the work. The rest of the work comes down to you and your DAW, and spending many many hours trying to make your thousands of dollars of samples sound decent. So if you are used to GarageBand and can work well in it, go with Logic and you'll be set. Always remember that writing your music is step 1, and orchestrating it is step 2, and in the digital music realm you're orchestrating a second time for the samples, not to an orchestra, and that requires ridiculous amounts of editing because every sample library is recorded differently with its own legato timings,keyswitches, crossfades, patch structure and all around quirks.
  12. Dynamic range does more for fidelity than bit/sample rate these days. Harmonic distortion due to peak normalization causes very similar artifacts to file compression, so the first step is getting music that's mixed/mastered properly, that way you're guaranteed to have pure music coming at your ears without any damaging distortion.
  13. Like I said, every major DAW is pretty much great these days. Even Logic which I personally dislike working in. You can't go wrong. They all borrow so many features from each other that it really is a subtle flavor difference.
  14. Logic is the only DAW I actively dislike using. On OSX I use Cubase, Reaper and Pro Tools, and all three work great. On Windows I use Cubase, Reaper, Pro Tools and Studio One and they are also all great. It's hard to find a truly bad DAW these days, but I really dislike working in Logic.