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  1. https://youtu.be/DiNE7keAT_E Finally finished this banger track! First of all, thank you for your patience, I know it goes too long between releases right now. I think that will be changed anytime soon since I'm off my current workplace by the end of october. And that also reminds me of that this year's Halloween remix will be a late one I'm afraid. Sewer Surfin' was not quite planned to create at this time, but when I listened to it a couple of times I came into the right mood and got very inspired by it's high pace and rock n' roll sound. I really hope I managed to capture all that, at least I tried, along with keeping the original parts close to the actual original. I must say, it was a lot of fun and developing taking this one on. Learned some new stuff in my DAW and also further developed some of my standard instruments used in my remixes. Thank you all for listening! /Neon X
  2. https://youtu.be/dFGHPBSCf8U Hey guys! This was a really delayed remix due to IRL schedule being too much lately. I'm never satisfied with some of my remixes and could rewrite or add new stuff for months before feeling that it is complete. But we all know we need to leave some ideas behind and just be happy with what we got at the moment. I'm suspecting this could be a song I'll come back to in the future when I really starting re-remixing my older songs. Starting just like the original with part 8-bit drums, and part ordinary drums. Then halfing the already fast tempo by adding my usual snare and taking back the 8-bit one. Then when the original loop ends I've added a fresh solo/melody over the original chord progression. After that I take the intensity down a bit with a Steely Dan inspired part followed by my usual atmospheric part (where I use one of my latest syntesizers for that tenor sax) with a smooth jazz-ish section. Back to the original chord progression with a solo that's actually a melody from the original song. You can hear it in the background a bit in with an oboe sounding brass instrument (not sure exactly what instrument it's supposed to be). I end the remix by repeating the main theme followed by strings and tenor sax at descending tempo.
  3. My first post here, and I am sure I have a lot to learn. I am having fun doing it though! The original intent was to be vapor-wavy, kind of like that VHS sound, but curious if I went too far or I mixed too much up. The song: https://drive.google.com/file/d/1rjSQNr9D91GsH8Cd2joCuqavcY0g75Wk/view?usp=sharing Sources:
  4. https://youtu.be/dRG3V8c1j4M An incredible underrated theme from the latest DKC that was released on Super Nintendo back in the days. I invested in a symphonic synthesizer a while ago. This is the first song I use it for where all strings, harps and xylophones comes from that. The style of this remix is really standing out from the rest you're used to hear from me. It's more inspired by my classical and cinematic side, which really is what I've grown up with since both my parents practiced classical music. I wanted to try it out for a variation to the synthwave I usually do. I hope this can set you in the mood it was intended for - mystical, beautiful and haunting. DKC3 is an amazing edition among Donkey Kong games, even without the musical genious of David Wise in this piece, Eveline Fischer did such a good job in finding the atmosphere and harmony for an underwater stage. One of my favourite underwater themes out there, no doubt. I focused a lot on the chords and harmony in this one, which is best represented from 1.30 until the end which I especially wish for you guys to listen to, it's for you! When I listen to it myself I realize I took much inspiration from the cinematic music of Skyrim
  5. https://youtu.be/DFi1biixRFY It took some guts for me to start creating this. The song is kinda hard and I wanted to stay really close to the original since it's already so good and chill. Everytime I see or read something about Secret of Mana this song pops up in my head instantly along with Into The Thick if It (which I might actually do soon as well). My biggest challenge with this one was the drums, both rhythmically and soundwise. I tweaked, adjusted EQ, tone, and kind of everything else. But I'm happy how they turned out! Also that marimba lines, it took a while to find a good base instrument from which I modified to this current sound. It wasn't actually a marimba sound, it was more like a typical electronic pluck sound. However, it turned out quite good as well. I kept many of the instruments at a "dry" level, took away most reverb and delay, except from the lead melody. And then my fatter synthwave parts where the reverb and delay peaks at huge levels. I love reverb I also put an overdrive effect onto the bass which gave more life, more dang and way more punch. I liked that a lot and will be reusing that one a lot in future remixes! It was pure joy creating this one, I really love the original and hope you like it too, the orignal as well as my remix.
  6. Hi everyone, First-timer here, I wanted to share this with you a long ago, now is the time.. This soundtrack/project is very special and dear to my heart about a game that I love so much: Pitfall: The Mayan Adventure ~Arranged Soundtrack~ Now remember, this game has no official Soundtrack, and that includes all versions (PC, SCD, SNES, GEN, JAG, etc...), my favorite is the SNES, followed closely by the Sega CD which is slightly a remix/high quality take on it It's not a Soundtrack that everyone remembers, for sure, it's not up there with the greatest or the most iconic OSTs, but, for some reason, I love it so much, that I was looking for the official release for years in vain, so I took upon myself, as a composer and a gamer, to create a real Soundtrack for the game, with modern instruments, longer arrangements, combining 2 versions, so basically Remixes! This playlist here contains the Super Mega Mix tracks that are a modern combination of the SNES versions with many elements from the amazing Sega CD/PC version, they are long on purpose I also did a "Making Of" documenting my story with the game and the creation of this Arranged Soundtrack, and a you can also find the SNES versions (shorter tracks based solely on the SNES soundtrack) all in my Youtube channel if you like Truly an underrated game and an underrated soundtrack for sure, that needs more love ! Thanks;
  7. https://youtu.be/w6l0ClbHUNo First thing, I actually mained Sagat for a while in SFIV when it was new, back in 2009-2010 ish. Loved that round house kick into ultra, and man did he hit hard. He was really strong in vanilla SFIV. Before starting this project on Sagat's theme I remembered since I was a kid that this song had this odd time signature, meaning you can't keep diggging to it like those straight beat songs. This goes into one of the most unusual time signatures ever heard in a video game song - 11/8. I knew from start that I was gonna change some chords here and there and keep the melody true to the original. I also knew I wanted to use the sharp marimbas I used in Distant Thunder (Secret of Mana). This is therefore applied here and there in this remix. This theme has a nice ambient touch to it, I love the pluck played in the background during most parts of the song. I found a pad sounding like a soft ambient horn which I modified to playing chords in some of the calm parts, and also remodified it to play some cool melody parts, for example the very last notes you hear in this remix. It took a while to put this together, not only because of the odd time signature, but also because the original is not very varying. I know I have done a lot with other songs without variation, but it was harder thanks to this time signature. Every bar is longer and the melody and ideas didn't come very natural (much easier with normal bars in time signatures like 4/4 or 3/4). But enough with that time signature, yes it did affect a lot. /Neon X
  8. https://youtu.be/rbrB1sHScyw This theme has so much potential. Did I manage to bring forth some of that potential? I'm really not sure. It was hard taking this forward, both musically and soundwise. Not matter what, I did bring it together and share it with you, and I'm happy how it turned out. I put a waste lot of time on the original parts, not sure why and what I really got out of that, it just happened. My own composition at 1:27 to 1:57, especially the first part was heavily inspired by a song from the 80s progressive rock band "It Bites", which I listened a lot to back in the days, and recently listen to a lot. Just love their first two or three albums. My initial plan for this remix was one of a very synthwavey sound, which is most represented in 0:38 through 1:02, then my plan got smashed by other ideas. However, I think a 100% synthwave version of this theme would fit very well. One day I might get back to this (with better skills in music and production) and synthwave the heck out of it. I think this is a starting point for doing more Mega Man X themes in a near future!
  9. https://youtu.be/Nw1CIsfYfo0 The winner of my poll for this upload was DKC2 which contains so many great songs, David Wise is a very talented composer indeed. I didn't plan on doing this particular song, I had thought about Lockjaw's Saga for a while. When I listened through the DKC2 OST I got some ideas for Lockjaw but this one, Flight of the Zinger, just spoke to me in another way I couldn't resist. So haunting, yet so beautiful, fits so well to the stage's surroundings. This remix kind of includes and embodies the current thoughts and feelings I carry inside me at the moment. Anxiety for having less time with my family (by driving 2 hours a day to work), the bad conscience when I can't put as much time on what I love the most (family and music), a bit of fear from starting a new assignment (it's always there, when going into something unknown). But as much as I feel that, I had a blast writing this remix, amazing original song that gave me many cool ideas to choose from. It also encourages to never give up what you really love despite how hard it could be to accomplish that. What did you feel when you listened to this? What memories do you have from this game? Thanks for listening! /Neon X
  10. https://youtu.be/0FhaA3-XSgw Hello! I have some music from a project I did a while ago that I'd love some feedback on if they're a good fit for submission to this site. I made a total of 20 covers for a Celeste mod called Quickie Mountain 2, which was directly inspired by the SMW kaizo hack Quickie World. I tried to get out of my comfort zone with the genres I chose for the covers, and as a result I know that some of tracks are a little too out there to hold up outside the context of the game. However, here is the first level's track that I think is a fun take on the classic tune. For this track, I was inspired by the growing definition of "digital fusion" and some of the silly, care-free jam sessions that sometimes you just get lucky enough to record. It's a piece that I rarely heard covered, and even though it's a bit of a departure from the original I still tried to keep all of the core elements of the original arrangement. Anyways, enjoy! Bean~
  11. https://youtu.be/1tdyZBwyn5c Believe or not but the main funky groove in this remix is inspired by Bruno Mars' song 24K Magic. This makes my second modern pop inspired remix, but of course there are several other inspirational sources that goes in this remix as well. Yoshi's Island music always trigger a great deal of memories for me since I got this game for christmas 1995 or 1996 when it was more or less new. I was in 5th or 6th grade and jeez, me and my little brother played it for hours and hours that christmas holiday. This is a game I always will come back to and make remixes from. There are some new stuff and instruments I've never did/used before here (I love experimenting with sounds and harmonies): At 2:08 I use a "chiptuney" (sinewave) organ that's similar to an instrument used in the original OST of Yoshi's Island. And I wrote it in a classical/sacral harmony. Speaking of classical, the part starting at 1:03 is very inspired by classical music and sort of requiem. And when the solo comes in at 1:21 it's like a neo classical solo with similarities to the guitar virtuoso Yngwie J Malmsteen. One last thing to mention is at the end of each solo where I used 64th notes juggling one octave and meanwhile playing a melody/scale, I wanted to capture some of the music you can hear on Commodore 64, NES and Game Boy. And there are two sampled sound effects from the game, can you find them? I'm not often do this, but I actually picked up the tempo from the original 100 bpm to 105, it felt too slow for my remix. I tried 110 bpm but that went way too fast instead xD Anyway, I hope you can enjoy this remix and that it brings some sweet memories to you! Cheers, Neon X
  12. Earlier this month, I decided to work on a small remix album for Super Mario World 2: Yoshi's Island. So far, I have 4 tracks complete and 3 in the works in various styles. I'm not sure how many I will actually do, but I hope to have the album complete by May. I might submit a few, but this is mostly for fun and experimentation and I would appreciate feedback. You can find the mixes, along with a few others on my SoundCloud page.
  13. https://youtu.be/DwJLgB_wPc8 I played this game quite early when it was released on SNES, but I never actually made a complete playthrough, so when I listen to this theme after this many years I have no memory of it. What really made me love it now afterwards was the rare time signature you hardly ever hear in video game music - 7/8. I know a lot of people don't know what it means, and it doesn't matter (I won't go into explaining it), it sounds really cool in this theme. I added a couple of more recognizable melodies from A Link To The Past as well - a variation of the Dark World theme and a variation of the Overworld theme/Hyrule field. I hope it made the remix more interesting and lively! This is how I sectioned my remix: 0:00 - Ganon Battle 0:45 - Dark World variation 0:59 - Ganon Battle (reprise) 1:23 - Overworld variation 2:13 - Ganon Battle (ending) And if you've listened through the whole Overworld variation part you should have noticed I changed the time signature to an ordinary 4/4 during a short while, just to get that groovy vibe. It's always an immense amount of nostalgia that hits me whenever I hear music from A Link To The Past, it was so popular and great when it came. And until today it's at least as great, and will be forever. It's a timeless story within a timeless and magical fantasy world you could relive at any time, and also kind of relive in its sequels
  14. https://youtu.be/Lyli7Ld4AYE I finally decided to go through with Balrog's theme from Street Fighter! This is such a good tune, I love the original for its easy form and potential to experiment with. I went towards an 80s disco style and had to go through with a key signature transposition to get the result I wanted, a bit tricky but it went well. The original has a nice groove I tried to stay close to, and the melodies are so easy to remember that they stay in your head long after the song has ended. I had so many ideas for this one, I just hope I chose one worthy and exciting! As I mentioned I went towards an 80s disco style, I really got the vibes from a late friday night out with the boys, drunk on life (and alcohol) just dancing that last dance before an unknown after party emerges. And during the after party, this groove goes on until early morning. Maybe you hooked up with a pretty girl (or boy) lying on a grass hill, holding hands and watching the starry sky getting more and more illuminated by the first morning sunrays. Cheers for a new day and for that old days we remember so dearly! And may there be peace once again. /Neon X
  15. https://youtu.be/VK50lMp9bEM I am finally taking on something from EarthBound! A really cool and unique RPG from the SNES console which is the sequel to the Japan release Mother on NES from 1989. I think the rest of the world gained access to this as late as 2015 through Wii U Vitrual Console but by the name of EarthBound Beginnings. As I mentioned in my teaser post, I feel the similarity between this and the Netflix show Stranger Things are not a coincidence, but who knows. Starting with the intention of just working on the Onett theme and the chill casual feels, I was kind of surprised when the Home Sweet Home theme kept coming to my mind. I thought I should try to combine them both in one song which in my opinion actually worked very well. Also a nice variation from the Onett theme that's originally not very long. 0:00 - Onett's theme 1:08 - Home, Sweet Home 1:58 - Onett's theme (reprise) So did I play this game? Yeah I did, but far from complete. I think I have played it to beat the first boss, but not more than that, which is kind of lame. But it falls into my To-Play-Some-Day list without any doubt. Please tell me your stories about this game and the memories you have connected to it! What do you feel and think of when you listen to this? Thanks for listening and reading!
  16. A modern, dreamy and airy remix of the main menu theme of the SNES version of Sim City with piano, strings, synths and drums! It will always be my favorite version of Sim City. The nintendo soundtrack had something very special and comforting about it.
  17. https://youtu.be/O4oWq4ockIQ I have been really scared of remixing/covering this classic and timeless song. It's so easy to ruin it that any changes could be devastating. I'm still afraid I have broke it, but I hope not! First of all the soundscape that the original has is so fragile, and by having that in mind I made sure to keep my sounds very close to that, but with much higher bitrate of course since it's SNES we're talking about. However, the sound quality in DKC is unbelievably high for a SNES game. I just took my standard synthesizer setup and started modify and tweak them to make all instruments sound quite close to the original. Except the piano, I changed it for a pluck sound from my Obsession synth. About my composition of this. As you can hear I kept really close to the original to begin with, adding some small changes. For example, I added a "real" beat and all melodies are playing with my signature lead synth. What was more interesting in composing this was how I could leave the original completely and take on another path. So I laborated with a splash sound to represent me diving from the original into my own composition, then immediately adding a bubbling underwater effect to continue with an introduction to a Mega Man-ish melody with the pluck synth. Dashing into a double time beat and the Mega Man melody I hold the intensity steady and then release it into a psychedelic synthwave groove, a bit like the groove I use at the end of my Bloody Tears remix. If you listen more carefully I use the original arpeggio in the background (the first you hear in this song) in this last section but change it over the chord's harmony. When I listen to this remix, I feel I can make so many more variations of it. Some day I might do an Aquatic Ambience suite or something.
  18. https://youtu.be/idzdVGPMlBs It's not too often I decide to make a remix/cover of songs from video games I never played. Trials of Mana is one of them, however I have been playing it like 10 minutes on a SNES emulator which I really don't count as legit playing. What I have been doing though, is listening to the soundtrack of it, which is truly amazing! Powell is a song that has a lot of potential for a great synthwave track, I used some of it, but to make it justice I probably would have to do 5 more versions. And man, does it make me wanna play the remake of Trials of Mana! Before I started the work with Powell I watched a lot of gameplay from both the old Seiken Densetsu 3 as well as the remake Trials of Mana. It's easier to create music if you've got some initial story or a moment to focus your mind on. What I'm looking for is to get feelings, emotions, vibes and link those to an existing memory, or in this case rediscover long gone memories. This song actually took me back to a completely different game when I had the long summer breaks as a kid. We had this attic dedicated to storage for seasonal clothing (winter clothes, summer clothes, you name it), but we also had an old CRT TV, large, and really old (1980-85 ish), but color screen and perfect for connecting your SNES console to it. I think it was the summer break between 5th and 6th grade when I played the RPG Terranigma a lot. And I remembered just how I felt sitting up there solo, trying to pave way further into the fantastic story of that game. That feeling of freedom, just diving into the story of your game, no worries of taking too much time playing, your friends just a phone call away. The exact same feelings bubbles up while listening to Powell, it's really amazing actually, how music can drag long gone memories and feelings of specific moments to the surface once again no matter how far away in time they was made. This is remix is dedicated to all those memories, just waiting to be dragged out of your brain beam making you feel good and rediscover memories you maybe didn't know you had in storage. /Neon X
  19. A little piano cover of the title theme of the SNES version of Sim City. It will always be my favorite version of Sim City. The nintendo soundtrack had something very special and comforting about it.
  20. https://youtu.be/pnFpdDQ03Mg My first attempt of remixing/covering music from this classic SNES city simulator! This is one of my most nostalgic titles from the SNES, my best friend had this and I think we played it weekly for several years. Nevertheless, the music of SimCity wasn't as cover friendly as for example Mega Man 3. Jeez, did I stumble upon different and advanced chords and harmonies in this one. I had to find myself a MIDI file of the original song to hear all notes and chords properly. Hence, this remix is not very much unlike the original but my style is without doubt fused into it. Of course I made a few changes and "upgrades", among them the 6/8 80s beat. I also modified my signature lead synth to a completely new alternate one, I already had the signature and one alternate. This one's completely new, but from the same lead synth. I also used a new bass, Hot Tube it is called. Atmosphere I wanted to make a slightly-rainy-morning-in-traffic atmosphere for this remix. I thought of the time I'm spending whenever I need to drive to my office (I've got about 100 kilometers over 75 minute drive to get there) which results in listening to music and processing thoughts around it. The beat is mainly 6/8 half tempo with a smaller section in full tempo which gives the impression of a bit less intense song. This represents the kind of roads I'm driving to work - highway, high velocity, less traffic during the time of the day I'm driving (aiming to drive during less intense traffic). Because of this I can always keep one ear on the music and enjoy the heck out of my work travellings. If this remix is somehow appreciated I will do more from SimCity in the future! I enjoyed creating it myself, and hope you will enjoy listening!
  21. aka "Brambles" aka "Stickerbrush Symphony". Playing the Donkey Kong Country series on the SNES is one of my fondest memories of my childhood and this is another magical track by David Wise and my favorite of Donkey Kong Country 2.
  22. pianocover of "water world" from Donkey Kong Country 3, originally composed by Eveline Novakovic/Fischer for the Super Nintendo. I wanted to do a pianoversion of this song for a long time, diving into it I was very surprised of the twisted chordprogressions and classical influences this piece must have had. Playing the Donkey Kong Country series on the SNES is one of my fondest memories of my childhood. Hope you like it
  23. I love the idea of staging music and receiving audience feedback! While I already submitted for OCRemix review (newbie to the forum), it is very constructive to receive your feedback! Edit: Maybe I can rework it? Send your impressions and feedback please! Release Here's my arrangement: Yuji Ohno's (Koei) Operation Europe Attack Theme. I remember always wanting to start an attack (even a futile one) just to hear this song. Whenever the computer attacked first, I was bummed - sometimes I reloaded a save to change some timings hahaha! While the game hasn't aged well, the battle theme still packs a punch. For reference, here's the original SNES version: https://youtu.be/LCeG7L4fHPA?t=304 Feedback I welcome your likes and suggestions! I stayed mostly true to the song; added some harmonic parts and rhythm to progress the flow. Enjoy and thanks for listening! Cheers, CalloftheJay
  24. https://www.youtube.com/watch?v=FcKELb0KsMc Before I started producing this I read about Dracula and wanted to base the atmosphere and content of this song on that. I know Bloody Tears often is referred to totally different scenarios in the games but... Well, this is my way right now. I pictured his castle (the one in the background art), intimidating and terrifying (represented by the fearsome laugh at 0:29), I can't imagine the feeling if I should stand outside its gates and hear that laugh. I also pictured how lonely Dracula must be, and that he for almost an eternity has been a resident of that vast castle. Dracula himself says a lot about love and life of men in books and movies, how he envy the simple life of mankind and the short lifespan (Dracula has kind of eternal life) while he struggles against time and, most of all, against his own sanity. I sampled a sound (at 2:01) of night crickets, humming monks and finally a church bell sequently to create a feeling of nightly calm, spiritualty and Dracula's nocturnal life which I think plays a part in Dracula's nature connected to his sanity. The arrangement of this song has ups and downs, just like the sanity I picture within Dracula. It has hope and despair - what if Dracula just try to live among us, with us and create a "normal" life, seek love and dedicates himself to whomever he loves. Oh, but he can't, the eternal life that he has been given just don't fit among us. And his knowledge of the past comes with deep prejudices and certain ways of how one should treat and behave. Can he adapt to the present? It has anxiety and harmony - who can he love? Will he be forced to curse his loved ones with eternal life to commit to love and dedication? What if his life is a gift just as it is? The extraordinary abilities, eternal life and knowledge absorbed from ages ago until today. They are with no doubt useful. Can he make himself available to mankind without consequences or misuse? It has denial and acceptance - Dracula always had two choices, he could shield himself off from the rest of the world, or he could accept who he is, and fight for himself to be a part of the world of mankind. But will mankind ever accept such a terrifying creature, so dangerous, but yet so polite and mature. His purpose and actions must be very clarified and transparent, but can he be trusted despite that? To get more serious: On top of that, Dracula wants a Halloween party - every year, which my straight 4/4 beats in this song represents. The end of the song which is in half tempo represents how Dracula, despite all invitations sent, ends up dancing by himself in laserbeams, smoke and lit up candlelabras, high on drugs and wine, just floating through time within the walls of his castle in large halls.
  25. https://www.youtube.com/watch?v=ZewfvZwDJwA A missed opportunity when they didn't remix this one for smash. Another great tune by Eveline Fischer though! Hope you enjoy this reimagining of it.
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