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  #21  
Old 01-05-2013, 10:58 PM
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Kanohi Kanohi is offline
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Join Date: Dec 2012
Location: California
Everybody has covered most of the issues I have been able to find so far, listen to the guys before me!

I think the one thing that throws me on this track is the snare. As somebody who loves and produces Glitch Hop, I feel like a shorter snare with more punch/pop could make this sound a lot better.

I would also suggest giving a bit more volume to the mid-bass stuff, so it can shine through the highs a bit more.

That being said, great track and wonderful concept!

Last edited by Kanohi; 01-05-2013 at 11:13 PM.
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  #22  
Old 01-10-2013, 06:53 AM
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Feyhd Feyhd is offline
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Location: California, USA
New! https://soundcloud.com/muggs-majandh...-the-5th-muggs

Thanks again for the feedback folks. Here's the list of changes:
-Subdued FM synths a tad
-Tightened up the snare.
-Adjusted volumes
-Adjusted automation on the fat synth
-Cut out intro for the time being...
-Re-made, and re-made and re-made the low-mid bass sound.
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  #23  
Old 01-10-2013, 06:38 PM
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Kanohi Kanohi is offline
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Damn, this is shaping up! The whole second half is powerful, I think the only thing that sounds out of place to me is that the Sound-Effect samples from the game in the first half are a bit loud, but that's minor. The track sounds great, I think you're at a nice point between sticking to the original and adding your own bits!

Not a fan of Air-horn samples, but I do like the Moombah-feeling section after that, cool way to end the song
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  #24  
Old 01-10-2013, 08:37 PM
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timaeus222 timaeus222 is offline
Truong-Son "Timaeus" (Tim-AHY-uhs) Nguyen
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Join Date: Oct 2010
Location: United States
I don't think I'm hearing that much low end detail. It's mostly subs, skipping low end, and then the rest of the frequencies. Aside from that, the kick covers some of the low end, but not much. In a song like this, you need an actual bass, not a really low sub bass. Try finding a PWM bass, that would work great.

I think in the breakdown section at 1:36, the polyphonic saw is too hissy, and detracts the listener's attention away from the lead.

The lead, as it is, is too simple. It's just sustains. Try making it more expressive, like with legato, vibrato, and so on. Or pick a new sound for it. You can change leads in the same song without it being awkward.

I think the sub bass overall is too loud, btw. Near the end, the lead is obscured by the bass, and the sound effects are acting like they're the main attraction. Really think about what you want to be heard and what you want to just be there to fill the mix.
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Might collab to add: Piano, E.Bass/Guitar/Piano, Drums, Synth, and Glitch FX.
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  #25  
Old 01-11-2013, 09:23 AM
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210LG 210LG is offline
Lawrence Gilmer
 
Join Date: Aug 2012
Location: San Antonio/Converse, TX
my only gripe is the lead in certain areas being "buried" underneath the rest of the sounds (:43-:52 is an example) other than that its very creative!
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  #26  
Old 01-17-2013, 02:30 AM
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Feyhd Feyhd is offline
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Join Date: Jun 2002
Location: California, USA
Hmm, let's try this one.
https://soundcloud.com/muggs-majandh...cavern-the-6th

Changelog:
Adjusted volumes
Slightly re-EQ'd the fat synth
Simplified the bass
Complicated lead slightly
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