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Showing content with the highest reputation on 12/08/2015 in all areas

  1. It's how Crisis Core (and FF15 I think) works. You have actions you can select from a menu but you actuate them in real-time with positioning and the like. General note: I don't think people understand what a remake is. A remake is not a tune-up, an HD remaster. A remake is a complete dismantling of something, observing its strengths and weaknesses, and employing improved design choices from the get go. It's not supposed to be the same game but "looks better". It's supposed to completely re-imagine something so that it can feel better, sound better, resonate better, play better, look better, etc. Graphics is an auxiliary complaint; gameplay is more important.
    1 point
  2. Not so unlikely actually!
    1 point
  3. Liontamer

    lost remixes?

    YES. (No, we just need to update the judging thread later this month.)
    1 point
  4. Solid bunch of tunes for sure. The artwork is great!
    1 point
  5. This was really nice. I enjoyed the beefy sound and the level of reverb. I think that a melody, if added, would fit pretty well if you ever add one. To make it more interesting, the baseline could have more movement. Thanks for sharing.
    1 point
  6. I kind of disagree. I don't see why menus and action have to be mutually exclusive, and all action when boiled down is QTE (all good action gameplay is based on timing and reflex). Adding action to it removes you from being a spectator to having direct control over what happens in the game. Sure, it could then be less strategic... but... like I said, Final Fantasy's formula needs a lot of work if it wants to be a good strategy game, because as I said earlier, having clever boss fights isn't sufficient. Paper Mario: Thousand Year Door is something I also see as objectively (tongue-in-cheek) the best turn-based RPG (if not one of the best video games in general) ever made though (in gameplay design, narrative, visual aesthetic, variety, depth, music, etc.), so I'm biased here.
    1 point
  7. For real, who knew an Age of Empires track could have such a groovy bassline Edit: also Hoboka, I dont wanna be that guy, but the 19th is a saturday and not a sunday. just wanna make sure ive got my deadlines straight!
    1 point
  8. I played this game for many, many hours when I was younger, definitely making something for this. I never knew this song was called Shamburger, I like the bass.
    1 point
  9. Wow...I haven't been here in ages. Hey everyone. So I am ready to give my person his Secret Santa gift, but he doesn't accept friend invites so well. haha I'm going to give it a couple of more days. I wanted it to be a surprise, but this doesn't make it easy. Also, that's an awesome work desk Beth!
    1 point
  10. Wow, dem drums. I can't tell if the kick itself is distorted or if it is just causing distortion when it hits, perhaps both are the case. The track's waveform is clearly distorted and clipping on the right side, just the right side is all squared off and squashed, which is odd. I think that kick is the biggest problem, it is taking up so much headroom that I'm seeing a reading of -3.7db RMS which is so loud as to be completely ludicrous. The kick is too loud and you probably have some low-end garbage on the sample as well, causing a DC offset that is stealing your headroom. By chance do you have the kick panned slightly to the right? Check the drums, lower the kick and snare, eq any subsonic garbabe out of your kick, and also the hats are really repetitive. I agree that the arrangement needs some more polish and development, but this is a decent start. Make sure you render your entire track including any reverb tail. NO (resubmit)
    1 point
  11. I just picked up some DT880's. $180 on Amazon atm, not far off from ATH M50x at reg price. It's less bassy, but I notice in a good way. It's semi-open, so the bass is no longer contained. I get the same (honestly, better) clarity without the fatigue.
    1 point
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