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Showing content with the highest reputation on 08/27/2016 in all areas

  1. Preview Chronology: http://youtu.be/3wiyaNlffwY Download Chronology: http://chronology.ocremix.org Torrent: http://bt.ocremix.org/torrents/Chronology_-_A_Jazz_Tribute_to_Chrono_Trigger.torrent I first played Chrono Trigger when I was seven years old. It was my introduction to JRPGs, anime, and most importantly, video game music. I can vividly remember watching my brother play this game... or was it a movie? It certainly wasn't Super Mario Bros. or Donkey Kong Country. It had complex writing and intricate characters put into a vast and colourful world accompanied by music you might expect to hear in a film. As I learned to play the game, it consumed me. I would rent the game every weekend for what seemed like years. It didn't matter how many times I had completed it because I could restart and it would seem like a new adventure every time. Needless to say, I have a bit of an addictive personality. Over the years, I would go on to obtain many new obsessions and interests that would come and go. Chrono Trigger, however, did not. I am 25 now and, after nearly two decades of playing the game, I can honestly say that it still remains an important part of my life and that every time I play it, I look at it with the same wide eyes and enthusiasm as when I was seven. I explored Chrono Trigger through all of its facets whether it was trying to copy Akira Toriyama's art (and learning that I'm not very good at drawing), discussing the more intricate plot features on the forums at Chrono Compendium, actively awaiting the English dub of Radical Dreamers so that I could further my knowledge in the Chronoverse, or attempting to learn Yasunori Mitusda's score on piano. I believe at one point I had just about the entire soundtrack learned and it was this that nudged me in the direction of the video game music community and, eventually, OverClocked ReMix. Fast-forward another half-decade and I decided to pitch the idea for a jazz-based Chrono Trigger album. It seemed like this was going to be an impossible task to accomplish given the genre restriction and general interest from other arrangers at the time so move ahead another couple years and the OC Jazz Collective was born. Through some fluke, I was able to assemble my own "dream team" of musicians and arrangers on OC ReMix who all shared a passion for jazz and video game music. I felt Chrono Trigger would be an ideal candidate for our first release given the game's quickly approaching 20th anniversary and the fact that Mitsuda's music lends itself so well to jazz and improvisation. The musicians and artists on this album have put in countless hours of practice and recording to produce an album which I think sounds authentic and natural. Jazz is a social music best captured in the moment... and while the production process of this album was anything but "in the moment," I think the album's sound and cohesiveness will speak for itself. It has been an honour getting to know and work with these talented artists from different parts of the world. Each of them brings their own unique sound and nuances to the album and without each and every one of them this album would not have been possible. I hope that our devotion to detail will be apparent in the music and that you will enjoy Chronology: A Jazz Tribute to Chrono Trigger. - Dylan Wiest (Wiesty)
    2 points
  2. The People's Remix Competition 330 PRCv13-18 Hello everyone and Welcome to the People's Remix Competition! Thomas Neil started his PRC career with a strong win. He was the only one who submitted before the first deadline, but after an extension Supercoolmike and PlanarianHugger managed to get a song in. It was not enough for both to claim the win. He selected a source from a game which has been remixed twice in the PRC history: in PRC133 and PRC299. Source: Banjo - Kazooie (N64) - Spiral Mountain MIDI Source Information ThaSauce link: Click here to submit To submit a song at the compo page a ThaSauce account is required. If anyone has problems with registering or uploading the song to ThaSauce, please upload the song somewhere else and post a download link in the thread. I recommend Soundcloud, don't forget to allow downloads to enable me to upload the song at ThaSauce. To register and submit, do the following. Click the ThaSauce Link. Click the 'You are not logged in' button in the upper right. Click on 'register' (at the bottom). Read the terms and click 'I agree to these terms'. If you don't agree with them, upload the song somewhere else and post a download link as mentioned above (by doing that, you allow me to upload the song at ThaSauce. Continue the process by filling in your information. You will get a question to confirm that you're not a robot. Here are some possible answers: Name a compo: PRC Who organizes One Hour Compo: Starla Name a ThaSauce subdomain: compo.thasauce.net Who created Mega Mans: Capcom A confirmation mail will be send. There might be some issues with it (meaning that you don't get it), if that is the case, upload the song somewhere else as described above. Once registered, login with your username and password, go to the mentioned page and submit the song. If you want submit two or more songs you can create multiple ThaSauce accounts or upload the song somewhere else and post the download link. PRC instructions Limitations at ThaSauce require your entry to be 20 MB or less in size. Length for length's sake and MIDI rips are not allowed (only as Bonus Mixes). Entries must be posted in the by Wednesday September 7th 2016 at 0:59 pm ThaSauce time (20:00 UTC, 21:00 GMT), check the ThaSauce page for the exact time left. + 2 Days and 2 Hours. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that, it's needed to be able to upload a second remix. You can also upload it somewhere else and put a download link in this thread Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they recieve a free first place vote added onto their score. The winner of this round may select the source for PRC331. The winner of PRC329, Thomas Neil, can only take part by submitting a bonus mix. You can find the full rules list at this page as well. GOOD LUCK! PRC ThaSauce Home Page!
    2 points
  3. YOOOO, WE'RE IN EVAAAAAL Tracks are 98% done, the art is PHENOMENAL, and everything at this point is on DaMonz, me, and staff. It's been a long road, friends, but WE'RE ALMOST THERE. Thanks for all your hard work everyone =)
    2 points
  4. Compo: MnP (Meat 'n Potatoes) Round 59: Lunar: Silver Star Story - "Toward Horizon" Midi: http://compo.thasauce.net/files/materials/MnP59_Lunover2.mid Youtube: "For my pick I'll go with one of my favories from the PS1 era: "Toward the Horizon" from Lunar: Silver Star Story." -Kat Deadline: August 30 Tues 1 PM Vote Ends: September 1 Thurs 11 PM MnP ARCHIVE - made by Trism Submit your remix Here when completed. **If you have technical difficulty with account activation at ThaSauce, please contact me via PM and I will submit your track and will also tally your vote** MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required. MnP Instructions/Guidelines 1. Covers and Sound Upgrades are permitted. 2. Most or all of the source notes must be present (but not necessarily in the exact same order), secondly the mood (energy, pacing, feelings being conveyed etc) should also be retained. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell. 3. If you decide to do a genre swap (i.e. symphonic to techno), make sure that the conditions of #2 are met. 4. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). 5. Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry. 6. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct MISC/TIPS - When picking a source tune, make sure it has a MIDI to make ppl's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
    1 point
  5. Hey guys. It's been a long time! I haven't submitted new remixes here in what feels like ages, however I've still been working on things. One of which I'd like to announce here. I've been developing a retro arcade game called Hive Bomber. It's a one-man project so it involved a lot more than music writing from me. It will be my 2nd released game (whether it makes it through Steam Greenlight or not) and I'm hoping it will appeal to the people who fondly remember the early 80s arcade games as I do. A brief description: The gameplay is simple. You control the Hive Bomber and assault enemy bee hives. Each hive has 4 randomly placed honey "cores". If you get all four, the hive self destructs. However, even numbered hives contain a randomly hidden queen which must be destroyed as well. Queens possess an impervious energy shield which is powered by the honey cores, so optimal gameplay will involve getting the honey before releasing the queen. Other bees work together to defend the hive from it's attacker. Workers repair the damaged hex cells. Defenders protect the hive and allies with their rechargeable bubble shield. Others fend off the Hive Bomber utilizing various attack behaviors. The Hive Bomber has a rainbow of forms it can take, each one represented as a powerup. You can have up to 2 forms that you can switch from at any one time. Each one has it's own weapon attributes and unique special ability. All forms can teleport to the opposite side of the hive if they have at least 1 teleport energy unit. The Steam Greenlight link: http://steamcommunity.com/sharedfiles/filedetails/?id=742007760 Checkout the trailer and screen shots, and if it looks like something you'd like to play, be sure to vote. The game's not 100% complete yet so any feedback/suggestions would be appreciated.
    1 point
  6. Didn't have much time, but threw something into the pot
    1 point
  7. Results Time The results are as follows: Number of participants: 3 Number of votes: 4 PlanarianHugger knows how to win PRC's, but now he got 8 points and the last place woorden spoon. Supercoolmike collected 12 points, worth a second place. And the winner of PRC329 is Thomas Neil with 14 points. Congratulations Thomas Neil with the win. You may pick a source for the next round. Please send the source for the next round to me (with a MID/MP3 file, otherwise send a second source with a MID file) by PM, other options are PM me @ ThaSauce or by e-mailing to bambombim@gmail.com (I prefer a PM @Ocremix). Send your source as fast as you can, but before tomorrow. You may select any source for any game, but not a source with an OverClocked remix or a source which has been used in PRC before. An overview of the past PRC's can be found in the following links: http://sites.google.com/site/bambombim/prc http://bambombim.googlepages.com/PRCRemixList.doc (also downloadable via the link above). Check the ThaSauce Page for the results.
    1 point
  8. The vocals are hard to discern at the beginning, and they were a bit too dry when they made chanting appearances and could have used some reverb to fit in better. Once things got going, it's a very chill and pretty well-produced track. The whole ambiance fits except for the vocals, and takes the room sound of something with a low ceiling. Some of the higher rhodes notes get a little piercing, and there was a massive clip at the very end, but i was feeling the groove on this one. The arrangement is stellar; I love when remixers turn a track on it's head, but still make it recognizable. The drums were just keeping time, but when the rhodes and piano are both so busy, there isn't much room left. There were plenty of Overall with the exception of the ending noise spike and the vocals not fitting into the mix, this is pretty awesome.
    1 point
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