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Showing content with the highest reputation on 10/27/2019 in all areas

  1. The People's Remix Competition 399 PRCv16-14 Hello everyone and Welcome to the People's Remix Competition! In PRC397 it was TheVideoGamer who got the win since his bonus was the only song. The source is selected: Source: Mega Turrican - Stage 1-2 (GEN) MIDI File Source Information ThaSauce link: Click here to submit The deadline is Friday November 8th 2019 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the ThaSauce page for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC401, the rounds after next round. That round will have two sources. PRC400 is a Sonic special round. The winner of PRC397, TheVideoGamer, who picked this source, can only participate by submitting a Bonus Mix. His vote is doubled in the voting stage. You can find the full rules list at this page as well. GOOD LUCK! PRC ThaSauce Home Page
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  2. Hello everyone! I'm Eidenlux, and this is my first post - so I deeply apologize for any mistake I could incur into. I'm gonna share with you a tune I've submitted yesterday. Being my first submission to the OCRemix community, I just realized it could've been a better idea to post it here first, so I could have some outside feedback before bring it directly to the jury. I'm not sure whenever this style is widespread, hence the question mark in the title. Basically, it's a blend of Symphonic metal, Cyber metal and Synthwave - Replacing the vocals with lead, "retro"-style synths. So, for that manner, I'm gonna give some background info about this track. I apologize if it's too long, that's why I'm gonna post the story part in spoilers, so you can skip it if you're not interested in the details (although they could be useful to understand the context of the production and arrangements): So, after many years, I thought: "I love this track. I have now mastered the production style I want. Now it's the time to make my own version". For that manner, I tried to leave some reminiscences of the original CPS instruments, like that synth used in the middle part of the original track, using my own synthesis (ironically based on those classic sounds). I would love to read any kind of opinion on any aspect of the tune, both musical and/or production-wise. As for my part, I'm comfortable with the overall production, which is basically what I had in mind. I didn't deviate too much from the original source track, except for a few details, new instruments like distorted guitars, stronger drum presence and the addition of my personal middle part in the second round of the track. Perhaps I like this tune too much to change it to the extreme hahaha But I'm quite satisfied with the final results; otherwise, I don't think I would have had the guts to submit it in the first place Anyway, here I'll leave the link on Bandcamp, it should have an acceptable, good streaming quality: https://eidenlux.bandcamp.com/track/royal-flush-bgp-groove Thank you a lot for this space and your time. We'll be reading each other
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  3. Thank you! Interestingly enough, after years of searching I found the actual hardware used for the soundtrack. I used the synth and ran it through my Mesa Boogie DC-5 that I had at the time in my college dorm. The gear Yamamoto used can be found among the Roland, Korg, and E-MU products mostly between 1998 and 2001. I still want to finish the mix for Matrix Meltdown; however, I have different plugins and there are some plugin conflicts, etc...I just need to make it a project to restore the file and finish the mix.
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  5. ver5 sure is sexy. Those adaptive waaoooohhh FX work really well, least for me. That's cool that you've sampled the sounds from the actual game. This is incredible work!
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  6. Good choice of instruments for each track's target style. Keep it up!
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  7. Reverb - Big halls don't work for all tracks, so yeah, you might want to use a smaller size. The parameter might claim it's 40m, but don't believe it. Use your ears, adjust to taste. And you don't have to have a long reverb. Length can be fairly short. The dry/wet ratio lets you adjust how clear a track is, so less wet means more foreground-y. You can filter and eq the reverb too, and the reverb plugin might have some options for that, like low ratio or something. At least filter out the lows. If you can set early reflections separate from reverb, you can give the reflections of your leads a longer pre-delay, so their attacks are clear, while the attacks of background instruments blends into the wet signal. Of course, you can do a single reverb bus for the whole thing, or multiple (e.g. foreground, background, distant), or give each track its own reverb. Or some combination. Different methods give you different options, like full control over a reverb bus with eq and side-chaining, for example. Reverb levels per track matters, more reverb means more background-y sound. But track level is ultimately determines foreground-y-ness, reverb is an addition/enhancement to that. As is panning and eq. Panning - Our ears easily tell where high frequencies come from, not so for low frequencies. Center is usually best. Usually. A stage-like plan can work, depending on the music, but I find the better way of thinking is to spread out frequencies, to spread instruments depending on their roles. Kick, bass and snare middle. The rest of the drumkit mimics what a drummer hears (so stage, but mirrored) with the amount of panning adjusted to taste. With the hihat panned left, other high-frequency percussion can go right, eg shaker. If a guitar goes left, another guitar (or any instrument occupying roughly the same frequency range at the same time) can go right. For this track, I wouldn't hardpan anything, I'd go for a kind of jazz club thing, with some instruments panned a bit, others not at all. There are different schools of thought when it comes to panning. I can think of a few: -No panning (stereo is just for stereo-recorded tracks and for effects) -Listener-like panning, with variations: -Drums from drummer or listener POV -Drumkit and bass centered, or placed according to band -Center and hardpan only -Frequency balancing (works well for my tracks)
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