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Meteo Xavier

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Everything posted by Meteo Xavier

  1. It sounds like Mr. Bean gave you his answer already. Short of a fan orchestral album, it's probably not going to be feasible to happen. Good orchestra music costs money and Jet Force Gemini likely isn't a property that could justify it the way orchestras performing Mario and Final Fantasy music (the "honey money", as it were) could. Ocremix people probably could pull it off, but same problem: lots of time and effort for not enough non-monetary payoff; and that's before we get into the potential legal redtape that game companies might get into once they find out (and having composers themselves give support isn't enough to cover that). On the other hand, who knows? Maybe there will be a full HD remake of Jet Force Gemini sometime in the future where the soundtrack will get the appropriate update as well. That's a not-too-bad chance of happening in current era.
  2. While I do think the Gamecube does have some sort of internal audio synth chip for such an occasion that someone makes a game that doesn't stream its own music, which at that point in time would've still been possible but much more rare, it's not a VST or soundfont. Therefore an accurate recreation of it does not exist without generating the terrible soundfonts you're referring to. The closest answer you can get to achieving a "Gamecube sound" or whatever is probably going to be just getting a hardware rompler from the early 2000s and recording them with FL Studio. I'd personally recommend my favorite rompler, the Roland XV-5050. It's literally a JV-2080 (which was all the rage for a lot of games for a while and still was used in Gamecube stuff), Roland Sound Canvas (the most ubiquitous game soundsource ever) and updated XV sounds AND even some Fantom sounds all in one box. It's got some limitations and issues, like being difficult to figure out at first and only have 64 voices polyphony (which means you need to carefully plan out which instruments to record), but aside from that, it generates its sounds at .WAV quality and takes Roland SRX cards (some of which are pretty cheap and useful) plus all the rest for under $300.00. It really is one of those items that should be a lot more expensive for the kind of awesomeness it generates, but for some reason is kinda relegated to being in the beginner rungs of affordability. Those who choose it get a rather rare combination of quality and affordability at once. Other than that, Gamecube games used much the same kind of tracks that we all make today with the big, fancy VSTs. Either of those methods is what Gamecube game soundtracks were typically created with.
  3. That would be the extremely obvious action to take. Problem is I haven't heard back from any of the direct messages I've sent him here or on Facebook in 6 months. My gut tells me it's one of those things I'd have to see if they decide to designate me on it based on the interest I'm expressing here for something like that to work, as opposed to me bugging them privately to be put on it. So we'll just need to wait and see for now.
  4. Very good. I don't really know what the process of transferring directorship is, though. I think that designation needs to come down from the top brass, and then after that I have to be given all the relevant files and content that's been generated by whoever has it. I'm up for it (I think), but someone from above has to authorize me for it and green the light.
  5. I've been popping my head in and out of high profile derelict projects like this in recent months offering to take up the relevant administrative mantles in getting the work to a worthwhile state of release. I have the same interest in seeing if I could do the same here.
  6. Well it would be if it was an opinion. INSTEAD IT'S A FACT A FACT A FAAAAAAAAAAAAAAAKKKKKKKKKKKKKKKKKTTTTTTTTTTTTTTTTT
  7. The best game of the decade was No Man's Sky. Bottom line, no argument.
  8. I just meant the PSP would be more worthy a modified console for PS1 stuff than trying to hack something like that. As the PS Classic is on its own, it's a worthy item to have.
  9. It'd probably be easier to mod a PSP to do that. That thing is the best PS1 emulator ever made, you can get one cheap and it's relatively easy to mod. I likely won't have a need for a PS Classic, but my mind could easily change under the right circumcisions.
  10. Yep. Took Sony long enough to jump on this bandwagon. Says 20 pre-loaded classics or more, but only 5 are advertised for now: https://blog.us.playstation.com/2018/09/18/introducing-playstation-classic-with-20-pre-loaded-games/
  11. I've had the Gold cartridge version since it came out (Nintendo Power deal) and I remember the chanting from being stuck in the Fire Cavern for so long. I was more shocked to learn the other versions of this game didn't have that in there. Still am to some degree.
  12. No one said tools don't matter, they just don't matter the way you're arguing here. It's common sense discovered via experience, not romance. Buying a Roland sound canvas sure didn't get me laid at any point in time, that's for damn sure.
  13. Talking about success and how to get successful still falls in line and relevance with why one remixes or not. So many trai... err, former remixers who no longer come here do so because their remixing skillz now pay billz, while others still look to find out how to become successful with their own remixes. Both of those things would easily answer why someone would or would not choose to continue remixing.
  14. Sure thing bro. Orchestral tracks are $275.00 per audio minute plus mastering costs and Paypal's fees. Do you prefer a paper invoice or a virtual one?
  15. I refuse to believe professionally made "budget" libraries suck, especially since musicians are more than well known for being zealous about sound quality, since the chaotic nature of composing, arranging and producing eventually mandates that songs will require "that" kind of sound that could be anywhere in anything. I routinely have to deny top-quality samples and instruments in the tracks I'm working on simply because they don't work or flow inside the track I'm working on - this is why I still keep almost ALL the extremely outdated soundfonts and VSTs I had before I got good at this. Sometimes I still need a shitty flute or violin or choir AH sample because that's what turned out to fit the spot I needed filled in. Funny Yoozer mentioned the ancient Roland orchestral card. A few months ago I bought the Roland SRX-06 card so I could have access to the Final Fantasy Tactics and Zelda 64 sounds as needed for my ambitions.
  16. Still great it comes with games most folks haven't had the chance to play, but it also sucks they can't re-release their Punisher, Aliens VS Predator, Cadillacs and Dinosaurs or Dungeons and Dragons brawlers for licensing anymore. I also expected they'd re-release their Final Fight sequels, but no dice on that.
  17. You get around it by focusing on composition, arranging and mixing. Video game composer professionals have had to work with mediocre samples or worse for 20 years and that's still the most beloved era of videogame music, so sample quality is almost sort of a given that it's not what makes the quality of a song most of the time.
  18. I am so jealous of Switch owners right now that I can feel my armpits turning green with envy. They will rot, fall off, and disconnect my arms along with them. Curse you CAPCOM! I will spend the remaining days of my blighted life in constant prayer for the abyss to rise up from the putrid bowels of hell to take you screaming into the devil's nadir! A pox to your exclusive releases! Nay, a miasma!
  19. Ehh, they don't really need to capitalize on much now. They have more than enough in-house talent to do Mario justice. The Sonic franchise is a whole different beast because it seems no true Scotsman can ever get past the 2D Sega Genesis titles.
  20. Well, you, apparently, since you seem to identify with it here...
  21. Hold on to your taints, folks, or it will explode with excitement like mine did when I discovered this: Holy unshaven eyeballs, does this game look crazy awesome! This is exactly what I hoped to see in the future of gaming from my heyday in the 90s. I can't wait for this to come out and you shouldn't either! Come join me in his vanguard to launch an attack on the programmers and force them to finish it immediately!* * - No, not really, just hyperbole out of excitement. Here is the demo: https://www.alphabetagamer.com/super-mario-flashback-alpha-demo/
  22. This topic further adds evidence to my theory that OCR folks from across the epochs and such really do keep visiting OCR, they just keep lurking for whatever reason until a topic like this shows up.
  23. I still have plans to remix singles - my reason for not doing nearly as much as I could have is I've largely said I wouldn't do any more until the SD3 project got released so it didn't look like I was not committed to the project (yeah, hindsight) and then by the time it got to be where I felt like that no longer applied, I got entangled in a brand new long-lasting web of indie game work that keeps me super busy to date. Thankfully, my experience and skill and tools have REALLY improved in that time period and I'm just busting at the seams to do some new remix work, but now I don't have the time and opportunities I would like. Ever hear a composer complain about having too much paying work? Well, I don't want to do THAT lest you sumbitches respond wanting to take my jobs, but the bottom line is its 5:20AM, I'm still up working and yes, I'd love to still be doing remixes of other game music right now.
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