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Everything posted by Meteo Xavier
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Having Trouble with FLStudio
Meteo Xavier replied to misty78's topic in Music Composition & Production
If the somewhat patronizing responses here like the one above me are not serviceable to you, Misty, consider looking for and trying some older versions of FL Studio and see if they are easier for you to use. I've been using FL Studio exclusively since 2003 and have some accomplished some fairly incredible things on it while having some not-insignificant learning and mental difficulties (to be generous) and I've still probably not used 40% of what the program has to offer. It IS deep and complicated, but with time and patience, you will figure it out just like I did. I use FL Studio 11, myself. The limitations are the same as the ones you mention above but it has remained a reliable mixture of simplicity and powerful function to the point that I have never needed to upgrade from it. Some months ago I even found and re-installed FL Studio 11 on my laptop here, so finding an older version and trying it out should be a worthwhile venture for you. Don't go too old though, certain functions indelible to FL Studio now are not in the oldest of versions and lifetime license to use FL Studio only goes back to a point. Also, you do NOT need to spend $900 to get FL Studio and Poizone at the same time. Poizone can be bought and downloaded separately as opposed to a bundle. If money is an issue, go with a vst called Synth1, that thing is free, super easy to set up, and thousands of fan-made presets exist for it to give you all the synth stuff you could ever need. -
Name some good games for small children
Meteo Xavier replied to MindWanderer's topic in General Discussion
For what systems? -
Why not? It's basically now an easy-to-mod PS1 emulator that comes with 2 PSX-style PC controllers for $60. If I didn't already have that stuff, that would be a deal sweeter than [redacted absurd sexual/food reference].
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I just found this and couldn't help but take a snap of it for the context applies.
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That's what I said about Heavocity. And the Coen Brothers. T'was but only a handful of years later when those accords were broke...
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I guess this was a surprise. https://www.ikmultimedia.com/products/st4/?pkey=sampletank-4 There's going to be 3 different variations of it, with emphasis again going to make it an all-around virtual rompler as its always been. It's got a sizable pre-order deal going on right now for all three sizes where you can get it for as little as $100-$300, marked down from $200-$500. Piano and underscore-type music demos sound pretty good for an all-in-the-box type focus as the sound demos go. Could be a worthy thing for some of you to have.
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I still need to make more of a crack into serious orchestration with the EWQLSO library before I can consider upgrading up to the Hollywood ones... Kinda veering off-topic there, but orchestral libraries are hot on my interest these days - especially as a means to distract away from social drama going on my end. :O
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Doesn't seem to be hurting its rep at the register, in any case.
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Part of me suspects that Sony left it that easy to emulate on purpose given how much more useful these Classic systems become once you're able to load your own ROMs to it, though that idea is doused as I hear Sony totally rushed to bring the Classic to stores for Christmas. The Japanese set looks really intriguing to me as it has a lot more RPG material to work with, but I don't read Japanese and one of them RPGs is SaGa Fronter - a fun game that was similarly rushed and doesn't actually add up to anything once you finish the seven stories on it. That game is hard to figure out in English, much less Japanese...
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ProjectSAM Orchestral Essentials 1 or 2?
Meteo Xavier replied to Meteo Xavier's topic in Music Composition & Production
Necrobumping this because I'm bored and was searching around Project Sam stuff. So, 3 years (really? holy shit) later, I ended up getting Orchestral Essentials 1. I like it and have had made use of it in some things, but haven't gotten too much further in my orchestration practice or using much more of it since (ironically because I'm too busy with music work). The quality in a lot of what I've played with so far definitely fits the bill, though I've found some instruments weird to work with and with certain murky or scratchy qualities to them. The patches and multis aren't well-labeled to give you an idea of what you're going to get with them. I still seem to have some weird issue with Kontakt's sound quality overall where everything still sounds "smaller", "harder", and in some respects of more difficult quality than even the old EWQLSO with PLAY (the composer field would likely call me insane and put me down like Old Yeller if I argued that too much). So I still haven't figured out how to make Kontakt orchestral sets sound as good as the demo tracks and such offer. That being said, what I especially like about this set is how low-resource demanding it seems to be. I've been keeping watch on newer orchestral sets and they are just getting way out of hand with size - hundreds and hundreds of GB and some patches that are more than a gigabyte themselves to load. You'll have to start doubling the costs of these orchestra libraries to include replacing the whole fucking computer for each one, which takes me out of the equation. ProjectSam's Orchestral Essentials doesn't do any of that. I can load some of what I need, of which OE has some easy-to-work-with strings, keyboards and even a lot of other sound design shit I wasn't expecting like hybrids and synthesizer pulsings, pretty quick on my years-old desktop. Plus they occasionally update it with more stuff every so often! For free! I'm looking forward to a 1.3 if one ever comes out. And Angel's right, they do post some not-bad video tutorials showing how to get more out of the libraries, so they take some good care of their paying customers. I probably would like to get OE2 the next time I have the money and opportunity to get it set up. -
That seems... confusing...?
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Chronopolis: Music Inspired by Chrono Cross - History
Meteo Xavier replied to prophetik music's topic in Projects
You'd be surprised. #speakingfromexperience -
Inspirational OC ReMixers. Ego food donations.
Meteo Xavier replied to Majeliss's topic in General Discussion
Sweet lord, Kaijin, when's the last time we saw you here? -
I'm definitely a private business discussion kinda guy, so I done sent you an email to that there email address. But I'm not so private that I won't say publicly that I sent you a private message, because sometimes I like the public to know publicly that I'm a private person who discusses things privately with private messages that I talk about publicly. Because reasons!
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Inspirational OC ReMixers. Ego food donations.
Meteo Xavier replied to Majeliss's topic in General Discussion
I've been told I've inspired many people... to leave/quit Ocremix. I'm so anti-charismatic, I've gotten offers from several prominent astrology labs in Europe to study my personality as a potential gravity field. Oh well. -
The Newbie Introduction Thread: Come on in and say hello!
Meteo Xavier replied to Mahaboo's topic in General Discussion
Putting new people on point is not one of my many bad habits on Ocremix, but I do feel a need to address something on this particular new arrival. Today I received a message from this user asking me if I need a composer (???) or know anyone that would be willing to pay $10,000-$30,000 for sound quality alone (!?!?) because they are unable to get a normal job and pay for their mom's health bills. As I have not met or talked to this person before, nor do I think I've posted recently in a conversation shared of interest, I can assume I'm not the only one this person messaged. With the very out-of-the-blue request and its high intensity of baffling methodology, a red flag of sorts based on experience is going up here. I'm not willing to full out call this person a potential scammer or someone to be suspicious of, but the fact that they are messaging people they don't know like me, ignoring the very clear signs that I'm a composer myself and am not likely to give out super high paying jobs to random strangers for "audio quality alone", giving the old song and dance about being disabled (at least I hope that's what "not being able to work a normal job" means) and having to care for an also disabled mom who can't pay bills, and attaching a photo of what appears to be a professional Asian woman model that I highly doubt is the user him/herself (which is a classic Asian spam/scam thing on social media) all rings out as more than just a quirky newbie or misguided "near-professional". No one who is even close to a professional does these kinds of things. I withhold more serious judgment and alert for now, but this I felt was just a bit too... questionable to ignore. -
This is pretty much my thoughts exactly. I wasn't sure what to expect, but this is definitely better than whatever I was thinking it might be.
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Good lord, SaGa Frontier. Have fun figuring THAT game out, folks... (It's a fun and less unforgiving game than others in the series, it just doesn't really make any sense or is unfinished)
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It sounds like Mr. Bean gave you his answer already. Short of a fan orchestral album, it's probably not going to be feasible to happen. Good orchestra music costs money and Jet Force Gemini likely isn't a property that could justify it the way orchestras performing Mario and Final Fantasy music (the "honey money", as it were) could. Ocremix people probably could pull it off, but same problem: lots of time and effort for not enough non-monetary payoff; and that's before we get into the potential legal redtape that game companies might get into once they find out (and having composers themselves give support isn't enough to cover that). On the other hand, who knows? Maybe there will be a full HD remake of Jet Force Gemini sometime in the future where the soundtrack will get the appropriate update as well. That's a not-too-bad chance of happening in current era.
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Yep, that's life.
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How to get the original gamecube VST?
Meteo Xavier replied to misty78's topic in Music Composition & Production
While I do think the Gamecube does have some sort of internal audio synth chip for such an occasion that someone makes a game that doesn't stream its own music, which at that point in time would've still been possible but much more rare, it's not a VST or soundfont. Therefore an accurate recreation of it does not exist without generating the terrible soundfonts you're referring to. The closest answer you can get to achieving a "Gamecube sound" or whatever is probably going to be just getting a hardware rompler from the early 2000s and recording them with FL Studio. I'd personally recommend my favorite rompler, the Roland XV-5050. It's literally a JV-2080 (which was all the rage for a lot of games for a while and still was used in Gamecube stuff), Roland Sound Canvas (the most ubiquitous game soundsource ever) and updated XV sounds AND even some Fantom sounds all in one box. It's got some limitations and issues, like being difficult to figure out at first and only have 64 voices polyphony (which means you need to carefully plan out which instruments to record), but aside from that, it generates its sounds at .WAV quality and takes Roland SRX cards (some of which are pretty cheap and useful) plus all the rest for under $300.00. It really is one of those items that should be a lot more expensive for the kind of awesomeness it generates, but for some reason is kinda relegated to being in the beginner rungs of affordability. Those who choose it get a rather rare combination of quality and affordability at once. Other than that, Gamecube games used much the same kind of tracks that we all make today with the big, fancy VSTs. Either of those methods is what Gamecube game soundtracks were typically created with.