Patrick Burns
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Everything posted by Patrick Burns
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Who else thought that last guy was going to bite it when he reached the top and there was a sudden tilting move with the wires?
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So begins that old tradition of trying to stay awake while watching the parade of nations.
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eh, sorry I haven't been keeping up. I haven't been meeting my goals; my summer turned out completely different than I expected. I have gotten my sleep schedule a bit healthier, but the running thing completely bombed. I have been riding my bike a lot recently though...
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Line 6 Guitar processing for cheap!
Patrick Burns replied to Sixto's topic in Music Composition & Production
Thanks 10char -
Line 6 Guitar processing for cheap!
Patrick Burns replied to Sixto's topic in Music Composition & Production
Does anyone have recommendations for a POD-like, small effects module simply for live acoustic? Just something with reverb, eq, delay, and maybe some modulation effects? Or maybe something built for both electric and acoustic... edit: OK, getting all of that stuff in one unit is expensive as hell. Any recommendations on just a reverb unit? -
Neat-o, a hexagon looks like a nice way to visualize tertian harmony.
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Donkey Kong Country 2: Serious Monkey Business - History
Patrick Burns replied to Geoffrey Taucer's topic in Projects
An interesting little interview with Rare's "audio team" (including Dave Wise): http://www.music4games.net/Features_Display.aspx?id=290 -
Interesting stuff. Judging by the speed you handle that interface, I guess it's safe to say you've spent a little bit of time doing these things. I'm pretty surprised at how simple your volume increasing habits are. I always assumed it was some complicated arrangement of sidechains and multi-band compressors. I'd like to see something about mixing with an emphasis on EQ. Maybe talk about how you handle sixto's guitars or pixietrick's voice; do you handle that stuff by ear or rely on spectrum metering tools; where do you usually roll off the low end on different instruments, etc.
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Happy Birthday edit: (somebody died, therefore = not funny)
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As a rule, I always choose incorrectly on these tests. I have subsequently begun to care less about bitrate and searching for uncompressed audio (unless I want to do some audio editing/canceling). My high frequency hearing loss is average for my age (19), I spend a reasonable amount of time working on my mixing/mastering skills, and yet these tests usually fool me.
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Things that suck about finding a job on music.
Patrick Burns replied to John Revoredo's topic in General Discussion
What we need is an elite group of musicians to organize, refine their skills, and direct their abilities to the protection and cultivation of peaceful co-operation throughout humanity. After proving their great worth to the right societies, they could become an international organization entering into agreements with governments around the world to lend their abilities to allaying conflict in return for funding. Leading lives of aesthetics and wielding their instruments of choice, members of The Order would be ministers of sound, living for the music and continuing the tradition through master/student relationships – always searching the young population for instrumental talent or exceptionally high MIDI-chlorian counts. -
got it. Twilight Princess http://youtube.com/watch?v=PAmjkJQxWM8 Ironically, those notes from Memories of Light and Waves sound closer to this than my chord.
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I happened upon this little chord and it suddenly reminded me of some game song, but I can't identify it. I keep racking my brain, but it doesn't come to me. It's from a recent game, I think. It feels like some sanctuary area, out of the rest of the game. Maybe, like where you design your character or something. I don't know. Any ideas?
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tempo as a function of body temp
Patrick Burns replied to Patrick Burns's topic in General Discussion
I guess a relation is possible, but heart rate changes so quickly... songs don't seem to slow down just because I stand up and start walking from lying down I wanted to clarify the pitch/tempo thing again. I'm not saying we should start telling orchestras to tempo up before a performance or that a drummer needs to keep his band in pitch. I'm saying that both concepts are basically "sound event" per time interval. In a recorded piece of audio, it's impossible to change one without affecting the other, at least not without advanced algorithms which essentially put a band-aid on one or the other if you're trying to change them in isolation. That's why I said I think they are objectively (from a computer's point of view) the same thing. Yet, I find that my perception of tempo of a recording can change noticeably without affecting the pitch or timbre in the slightest. I think that's interesting info for the music cognition enthusiast. -
tempo as a function of body temp
Patrick Burns replied to Patrick Burns's topic in General Discussion
Take any bpm, divide it by 60, and you've got pitch in a sense – as long as each beat has the same sound in between. -
tempo as a function of body temp
Patrick Burns replied to Patrick Burns's topic in General Discussion
I'm not trying to redefine tempo and I'm not publishing a study. These are anecdotes, and I think it's interesting that my body temperature, or some related process, seems to affect my perception of tempo without affecting my perception of pitch. And yet, when the speed of any audio recording changes, the tempo and pitch are equally affected. If it came across as a big cock wave in need of counter-cock maneuvers, I didn't intend it. In any event, here is a sequenced drum loop going from 90 bpm to 1320 bpm in my sequencer, and here is a guitar doing the same. 1320 beats per minutes = 220 vibrations per second. That's an A. Any repeated pattern of sound, from an entire drum loop to a single sine wave, can become a tone. -
tempo as a function of body temp
Patrick Burns replied to Patrick Burns's topic in General Discussion
I understand there's a difference between tempo and pitch, but there's only a difference from our subjective view point. Speed up a solo drum track enough, and it's going to change from a tempo to a pitch. I wasn't trying to say anything really profound – it was more like a transition to my next point. I don't understand your last point, though. -
There is a certain phenomenon regarding music tempo I have experienced for as long as I can remember. It is the perception that the same song can seem faster or slower when heard at different times. examples: • I was listening to a particular song last night for a long time. I listened to it this afternoon immediately after working outside in 86˚F weather, and instantly I thought to myself, "what the hell?" The song felt at least 10% slow than my memory was indicating. • I have noticed that any music I listen to feels fast in the middle of the night or in the morning. I remember waking up in the middle of the night once and starting some music and being amazed at how fast the song felt. • Whenever I listen to music during or after a workout or a run, it feels like its crawling by. Has anyone else noticed this? I never thought to correlate it with body temperature until it happened today. Here's a chart of body heat as a function of the time of day: http://en.wikipedia.org/wiki/Image:1911_Animal_heat.png I think it's interesting given the fact that, although pitch and tempo are essentially the same thing objectively, we have two different notions of them (obviously). Also, the perception of tempo seems to change with body temperature, but the perception of pitch remains identical. Perhaps more proof that every single perceptible frequency increment has a specific anatomical correlation in the cochlea? Body temperature may increase entropy in the brain, but it doesn't change the structure of your cochlea.
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Chuck Norris driving a truck full of rescued musical notes would be something... I realized this is basically a favorites thread, but if it has any use otherwise I guess it's ok.
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The demo of Renoise can't render it into a file. Maybe there's another free tracking program that does, but that isn't my area of expertise.
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Load MEC? edit: Pockettanks: ingame & pocket download Renoise to play them
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Released soundtracks from movies and games can't always cover every minute of music written. For game fans, there's usually some way to obtain the music, but it's not always the same with film. In any event, what are some of your favorite songs that can't be found on the official soundtracks? One of my favorites from Halo: here It starts playing in the middle of Assault On the Control Room while you're moving through the series of octagonally-shaped rooms with all of the sleeping grunts.
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http://www.shacknews.com/onearticle.x/53010
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I did these two back in 03-04 Flashback - holocube song: http://www.vgmusic.com/music/computer/apple/macintosh/index-af.html Kirby's Adventure - Orange Ocean: http://www.vgmusic.com/music/console/nintendo/nes/index-gr.html#Kirbys_Adventure I also thought it was pretty awesome getting a song on there. I discovered OCR right after doing these. EDIT: Midget Boy, I presume?