Jump to content

The Mutericator

Members
  • Posts

    954
  • Joined

  • Last visited

Everything posted by The Mutericator

  1. Because with the liscense system, the idea of having classes is completely eliminated. You can make a Black and Green Mage, a White Mage with Barehanded who can beat the crap out of opponents and then heal themselves, a Time Mage who is proficient with guns... whatever. There's no limit on who can learn or wear what at all, just all-out awesomeness.
  2. Four white mages? That'll never work! xD I've already been on the quest to play through FF's 1-6, ever since I realized they were releasing them for the GBA and DS. So far I'm most of the way complete - I enjoyed 1, although after beating the final hidden dungeon I had so many secret swords of awesome that I simply had to give the Masamune to my black mage. 2, surprisingly, I liked a lot. Maybe I'm a masochist, but once you got above a certain point early on in 2, it actually wasn't that bad. That and having changing party members was cool too. I never got through the extra stuff in it, though - made it into Castle Pandemonium in Hell on the "Cave of Souls" expansion thingy (the one where you play all the fallen guys from your party), but then accidentally erased the file... whoops. 3 I'm going to borrow from a friend. It sounds like my kind of game, too - difficult unless you level up, and I'm a chronic overleveler. 4 was the one I couldn't stand. I made it up to the final dungeon then put it down and couldn't touch it again. It took everything I had just to play it that far... I have no idea what put me so far off it, but I honestly couldn't stand it, and just kept thinking "I'm almost done I'm almost done I'm almost done..." over and over. 5 is my favorite. The class system is absolute tops, and I've owned the crap out of everything in that game to the point where I have one character who is invincible to everything except Flare (and Giga and Mega). Seriously. Butz has Undead, the Force Shield, a Ribbon, and the Ultima Weapon. He's immune to elemental magic, physical attacks, and status effects. The only thing I haven't beaten is the Cloister of the Dead, and that's because I recently picked up... 6 should be my favorite. It's the first I played, it's the one where I like the characters the most (Cyan and Sabin LOL), it's got one of the best systems, it rewards grinding... but I can't get myself to beat it. On my ROMs I made it into the World of Ruin and gathered my characters again... now, on the GBA, I'm about to go to the Sealed Gate and I'm grinding for gold to get one more Magicite from the Auction House before I go on... and I can't get myself to play it. Hell, I'm not even as averse to Locke as I once was (it wasn't him, it was how often the game forced him into your party), and I'm actually considerably more adept at playing all the characters in the party than I was. I just can't keep coming back to it. Maybe once I make it into the World of Ruin I'll do better, but... 7 I only played for a while, and I wasn't terribly impressed. Maybe I just missed the hype train way back when it first came out, but... it was bleh. Only three characters out at once, and I'm sure it got a lot deeper later on (yes I made it out of Midgard), but for what I saw... I didn't have any reason to play further. 8 and 9 I never played. I want to play 9, but I've never gotten around to it. 10 I hated for the linearity. Sure you get an airship later on, but being forced from place to place just talking to people and doing planned fights got boring fast. 11 I haven't touched, I'm not an MMO person. 12 I enjoyed, a lot. I only got to put about 20 hours in, up through the Tomb of Wraithwall (yes, I know it takes way less time than that to get there. I told you I'm a chronic leveler - I completely and totally RAPED the boss of the Tomb of Wraithwall). Overall? First six are pretty good, twelve is awesome (obviously controversial, but hey, to each their own), ten sucks (also controversial), need some inspiration to finish 6.
  3. Corrected for an increase in faith that the game will be awesome.
  4. Your words are as empty as your soul! (Yes I know it's out of order.)
  5. I personally picked it up just a few days ago, and I've been playing off and on. I absolutely love the stylus controls, but I'm nowhere near being a pro... most I can do is the occassional three or four chain, and nothing beyond that. If anyone can post any pointers, I'd really appreciate it.
  6. You know what I mean, though. Replace one of the special attacks with Light Arrows. And I wouldn't mind seeing Sheik as a separate character, either...
  7. I'm betting Sheik is gone, replaced with a new Down+B move for Zelda... if they're using her Twilight Princess incarnation, I don't think they'll use Sheik. Probably Light Arrows, I would expect. EDIT: And hear, hear, to a completely revamped Ganondorf, sword and all!
  8. But how many "tourney-style" stages can you have? Battlefield, Final Destination, Fountain of Dreams... ? That's all. There's no real need for anything else after those three, so why not just fill up the rest with more fun stages like Big Blue, PokeFloats, and Glacier Mountain? (I'd like to chime in that Hyrule Temple is my all-time favorite spot, and no, it isn't easy to run away in that stage. Not appreciably, anyways.)
  9. I am rather curious as to why everyone seems to think SF: Assault sucked so bad and why on-rails is OMGTEHBESTEVAR!!!! Personally, I rather liked SF64, but I liked Assault more - the on-foot missions were well-done, and the multiplayer was near perfect. In fact, I daresay the only boring part about the game was the Arwing-only multiplayer dogfights, because you had such a limited repetoire of moves and strategies.
  10. Agreed. No one I know plays Time instead of Stock, everyone likes Stock at either five or seven lives each. Every damn time, in all three groups I play with.
  11. It had better be Kitchen Island. Please let Kitchen Island be at least a cameo.
  12. Okay, about joining the OCR corp - any requirements? Also, how do I find the corp and the OCR channel?
  13. Oh, definitely. I wasn't going to try to go solo or anything, just joining a pirate corp or group or something. Sorry if I'm a little new to this whole thing, but I am interested enough to stick with it.
  14. ShadowWolf, I applaud your devotion to this topic. I will now bow out.
  15. Hey, I just started yesterday, and I've got to say, this has the potential to hook me for a long time. But I have one question: I've heard you can actually pay for the price of a subscription using in-game cash. One, how much does it cost, and two, where can I make this transaction? (Also, I'm a Gallente-Gallente-Immigrant, I'm thinking I'll become a pirate, since I have always loved pirates anyways. Fights with my paladin-esque policing tendencies, but hey, I play the good guy in all my other games, eh? Any advice on how to become a pirate and how to be a good one?)
  16. KYLE YOU DID THIS JUST TO HIDE FROM ME DIDN'T YOU YOU CAN'T ESCAPE ME I WILL HAUNT YOU UNTIL THIS PROJECT IS COMPLETE AND THEN YOU WILL NEVER SEE ME AGAIN until you do another project of a game i like
  17. Although your theory seems mostly secure... a centicycle would be one one-hundreth of a cycle, according to metric units, which Retro seems to be following. Or if Retro didn't do their research, which is possible (pretty much everyone knows "centi-" refers to 100), it's likely that centicycle actually refers to 100 cycles - prefixes refer to the base unit, not to the measurement before it (by your theory, the order of magnitude before a centicycle would be a "decadecacycle"). http://en.wikipedia.org/wiki/Meter has the more common metric prefixes on it if you scroll down. Also I'd like to introduce the idea of "cycles" being directly related to the planet's own length of a year and length of a day, meaning it could be different for Tallon IV than for Aether.
  18. Some of the corpses could very easily only be a few hours old, but then again I might be remembering poorly. Eventually someone will have to boot up Echoes and go exploring, methinks. I know the GF troopers can't be more than a couple of days old at most, since the reason Samus went to Aether was in response to their distress signal. The Luminoth, however, have been fighting the Ing for a very long time in comparison - several years at least. I could agree to a cycle being a week, that would make sense with the citations you're giving, but I would like to hear some individual numbers.
  19. Like I said, "roughly" meaning on the same order of magnitude - perhaps twice as long as Earth's years, perhaps half as long, just somewhere similar.
  20. I have pondered this same question myself, friend. The reason he asks, OCR, is because Samus' visor uses the term "cycles" in Echoes to refer to how long any given body has been dead - as far as I can tell, a cycle is approximately one year on the planet, which seems to be roughly (on the same order of magnitude, at least) equivalent to Earth's. For instance, IIRC, most Luminoth bodies have been dead for at least a cycle, sometimes several decacycles, which is in keeping with U-Mos telling you that the war with the Ing has been going on for a long time. By comparison, the Galaxy Federation units you find are only dead for, again IIRC, millicycles - in keeping with Samus getting the distress signal and going over as soon as she could, within hours or days of their deaths.
  21. You make Phendrana Drifts sad. Also, as far as new items go, I'd like to see a Green Shell-Bomb-omb mixture - a shell (or something) that slides along the ground and bounces off walls like a shell does, but explodes like a Bomb-omb when it hits an enemy. For added effect, the shell-thing could then bounce back in the opposite direction and keep going to wreak more havoc!
  22. Fuck you all, Mother Brain in Brawl!
  23. I believe hearing somewhere that he was at least tied for most-requested Nintendo character, but that was months ago and I don't remember the source.
  24. The thing is, though, this whole wavedashing thing is relevant to Brawl - because Brawl is online. Much like racing against snakers in Mario Kart DS, they probably won't build in an option to not go up against people who use it (wavedashing or whatever little trick people might come up with to replace it), meaning we casual players will have to deal with tourney players. Naturally people like to play online to get better scores and stuff, but that's why I'm hoping there aren't any advantage-granting exploits like wavedashing left in Brawl - if I go online looking for some good fun, I don't want to have to go against someone who spent a dozen extra hours on the game to learn some trick that grants him an advantage unexpected by the developers. I'm okay if he's practiced more or just better than me, but if it's because he's using something like wavedashing, count me out.
×
×
  • Create New...