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Liontamer

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Everything posted by Liontamer

  1. CONTACT INFO Remixer Name- (Adventus} Real Name- Scott Schwaab Email address- Herrschwaby@hotmail.com Website- www.myspace.com/ddrschwaby User ID- http://www.ocremix.org/forums/member.php?u=20553 REMIX INFO Name of Game Remixed- Final Fantasy VII Individual song- Those Who Fight Additional Info- Composer (Nobuo Uematsu) Name of ReMix- Those Who Dance Harder How it was made- Around April, me and my friends were listening to the Final Fantasy VII soundtrack, and I suddenly wanted to make a Trance Remix of the Battle Theme. This would be my first official ReMix. I hope that you guys enjoy it. ---------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 110 "Fighting" Honestly, if the sound quality itself had been poor, this would have been instantly rejected. Having a clean sound is the only reason it's up here. The sounds are extremely cookie cutter and the textures have little complexity to them. Even the original's textures are more sophisticated in comparison. The buildup is entirely too long for such a relatively short track. For a trance mix that isn't even 4 minutes long, this is a vastly undeveloped arrangement. Beyond the genre adaptation to trance, the arrangement's very uninterpretive, sticking to the melodic structure of the original pretty wholesale. You've got a base, but this is very far from fleshed out. A first effort that shows you grasp some basics of music construction, you simply need to continue learning in order to fashion more creative sounds & textures and more involved, developed interpretation of your source tune. Use the ReMixing and Works-in-Progress forums to learn more about making electronic music and obtain feedback before submitting in the future. NO
  2. Ah come on, what the hell is this doing on the last page of Reviews? This is some straight up gold. It's also the last mix posted before I joined the panel, just to put it in some time-related context. Having seen Sam become one of the more popular arrangers within the community in the last few years, I'm just surprised his first mix around here doesn't get more attention. So back in the day when I'd never heard of Sam, this mix definitely came out of left field. If I recall right, Prot bitched about the piece not being developed enough. Maybe when you first hear it, sure. What I liked about this, however, was that Sam was so effective in varying the style of each verse that the track felt like a much longer, much more fleshed out piece of music. It actually says a lot in a short amount of time.
  3. One of the interesting things about being a judge is what happens after voting NO and having a submission still end up passing. It's always nice to chill and listen to something after the fact of voting, no longer having to be analytical about it. With all but a very few exceptions, I end up appreciating the track being a part of OCR regardless. Once it has that "OC ReMix" label on it, it quickly feels like it belongs with the rest. That doesn't mean I question my vote, far from it; it just means the "Judge" mentality isn't in full effect anymore. I'm definitely still of the "needs better dynamics" crowd, and agreed with the ones who felt some sort of development in the second half would have made this that much stronger. But I'd be a liar if I didn't admit this had me grooving a hell of a lot. [A precious sub of GSlice's [sic] from Jazz Jackrabbit also had me groove-biased in much the same way (I still have it).] I was just thinking, this mix would fit in really well with some of today's fighting game soundtracks. It's got a really nice energy to it that reminds me of a lot of Capcom and Tecmo's stuff. Good stuff.
  4. Wow. I definitely didn't remember this one at all, but the groove here is really excellent. The production was really clean, and I loved all of the sound choices here. That bass is definitely nice and phat, and as always, Alex is the man when it comes to creating sophisticated and engaging textures. We could sure use Alex's uniqueness, creativity, and penchant for mixing underappreciated games nowadays. It's been all Zelda/Chrono/FF these past few days.
  5. Yeah, I'm in the "pretty bad" camp as well, but that's mainly because this was mixed so poorly, as well as the percussion writing being bleh. Ha, the changeup at 1:00 ALSO had me anticipating something cool, then it ended. Everyone around here should know though, that Norrin has a really badass Street Fighter II Guile mix at OCR as well. Wish I saw him more around Dwelling of Duels, as he's clearly come a long way from this initial mix. He should submit something else here just to emphasize how far he's come with his skills.
  6. Definitely carried by the arrangement here, as most of the samples were really rigidly sequenced and exposed. It all significantly limits the very tangible emotion of the writing. Chris could get this one sounding twice as good nowadays, and I don't even mean just by having a real guitar. Just based off this one though, I can't wait to see goat eventually tackle more from the Ninja Gaiden series.
  7. Back in summer '02 when I listened to all the mixes from A-Z, this ActRaiser mix was one of the very first ones to gain my attention. It helps that the source material was excellent, but djp's old school style was really standout at the time versus OCR's other artists. While managing to have a writing style and range of sounds where you could pretty much tell when a track was his, he usually had some ultra-funky results that ended up not sounding too similar. This one in particular was excellent.
  8. Wouldn't have minded something a bit more dynamic overall, but this was nice and chill.
  9. That's just crazy. A crazy idea, and even crazier result. Some of the levels (and sound choices ) made things too abrasive, but this one is definitely a winner. Just gotta make sure my ears are ok afterward! ("Broke 'em when you joined the panel," I hear someone say.)
  10. Conservative arrangement, too conservative in the big scheme of things in terms of being a slave to the original's structure, but definitely well personalized for the time. I was always a big fan of the original, and Dan did a nice job spicing it up.
  11. Man, this one's been the shit for so many years. Honestly can't believe it hasn't gotten more props. Fire this track up. Great, personalized arrangement with some awesome development & dynamics. Just when you think the track's said all it can say, you get a sweet changeup at 3:56 into another part of the source. Neostorm, now there's someone I wish came out with 25 more mixes...
  12. Might need more detail than that. Dumb it down. Step by step, what's happening?
  13. Hey .. Track name : Still in your Marble Zone Game : Sonic The Hedgehog Enjoy .. --------------------------------------------------------------- http://project2612.org/download.php?id=36 - Marble Zone Piano sounded rigid to start, but once more elements joined in at :38 the piano sounded less exposed. Good piano stuff at :55, brass at 1:01 was pretty flimsy but only there for a cameo. Snare pattern felt boring/droning, but the percussion writing was otherwise good. I wish more was done to interpret the main verse of the source, but the freestylish arrangement of the chorus was good. Just as I was done typing, a new iteration of the source melody came in at 2:21 with some new instrumentation with a subtle, laid back feel that killed off that criticism entirely. Wouldn't have minded the 2:21 section's melody a little louder, but Frank set a nice mood and some good contrast compared to the first section. Nice piano work handling the chorus again, closing the track out. Last lil' drum roll and piano chord at 3:09 was trite, like "Nah, you didn't need to do that," but no big deal. Felt like the track could have been beefed up with maybe one more part in the background to further flesh it out, but what's here is bueno bueno! YES
  14. Have I told you how much I love you? Well, I don't. But Happy Birthday regardless, JiggyJonT! You are a particularly mean judgefgt! Clearly, you are doing the job well!!!
  15. I'm not claiming to have an answer, but Firefox sometimes has memory leaks. Maybe it's something that'll get fixed up with a new version.
  16. Hello OC remix! My name is Chris. I made this remix a while ago and showed some people and they told about your website. The song is called “8 Bit Fit” and is 3 of my favorite Nintendo songs of all time made into one 5 minute song in the style of aggressive metal with heavy electronic influences. Here is all my required and other info: My Info: My remixer name is Chris Carnage My real name is Chris Carignan My email is chriscarignan@ca.rr.com My website doesn’t exist (yet) I do not have a user ID for your forums (yet) My Remix info: The games of the remix are: Super Mario Brothers 3, Super Contra, and Contra The songs are: SMB3 – mini-boss level, Super Contra – Boss Music, and Contra – Final Level All 3 games were for the NES I’m pretty sure Michael Maezawa composed the SuperC and Contra Songs but I’m not 100% sure, I am not sure who composed the Mario 3 music either. All of the original midis came from vgmusic.com The inspiration for this remix came from me playing Mario 3 on my gameboy and noting that the music could easily be a metal song. From there I went through vgmusic in search of other music that would transfer to the kind of metal I like and found that SuperC’s boss music had a great riff and the final level of Contra was great from start to finish. All three of these songs were similar in tempo so they were easily made into one song. I imported the original midis into fruity loops and reworked the structure a bit to my liking and to make for better transitions. I wrote new drum beats for everything and finally learned to play the parts on guitar. After a few hours of recording and sequencing I had the song done. Thanks, -Chris Carnage --------------------------------------------------------------------------- http://www.zophar.net/nsf/smb3.zip - Track 22 [:00-1:06] http://www.zophar.net/nsf/superc.zip - Track 10 [1:18-2:50] http://www.zophar.net/nsf/contra.zip - Track 6 [3:19-4:41] Phat intro, at least. Electric geetar at :02 was seemingly all about the mids. Why was the SMB3 Boss Battle melody shunted to the background with a boring monotone-ish lead (:28-1:06)? The sound choice there was poor; you need something that gels with the heavy guitar and drums here. Right now, that lone synth sound fugly and unmusical, 1:47-1:56 being a good example. 2:11-2:23 & 2:35-2:47 got super crowded with whatever you call that machine gun technique. Everything just kind of continued like this the whole way into the Contra section, relying on the power but sacrificing direction. Unfortunately, just some super-rough, sloppy production that didn't make the best of things. Aside from conveying good power, the other half of the equation, balance, was clearly lost. I'm not sure why the melodic components were so quiet and such a non-factor, as you needed them to give direction to the piece. On the plus side, the performance on the supporting instrumentation at the foundation of the track was stronger. You may want to spread things out more evenly among the rest of the frequency spectrum, so this doesn't sound so cluttered. The energy is good overall, but the end result sounds pretty sloppy, unmelodic, and aimless. Sorry, bro. NO
  17. With zirc's final criticisms being so strong, I'm gonna go ahead and close this up. Don't be discouraged and definitely go for one last resubmit, Nordin. I think it's clear that collectively, we really like most of the work here and think it's just a case of refining what's in place. It would be great to get this family-created arrangement up on the site, especially from a game that hasn't gotten ANY attention in the arrangement community as long as I've been around.
  18. The only work of there's I'm familiar with is "Scenes from a Memory". Jared Hudson was nice enough to Shoutcast stream the whole thing for me back in the day. But yeah, just off that, you know whatever they've got in store will be very impressive.
  19. Someone sent in a fan arrangement that they found, which is against submissions policy. The guy didn't know who originally made it and there was no practical way to find out who made it.
  20. Finally wanted to give my formal thanks on this (ongoing) project, which has been a huge success. As is somewhat customary around here, it took a LONG time to finally get things implemented. With the switch to vB solidified and djp giving me some limited but handy admin powers, I'm now in charge of maintaining OCR's collection of forum avatars, approaching 1,000 avatars to choose from. As y'all can see, the categories have been reorganized, specifically breaking up all the VG-related avatars into company categories, hopefully making it easier to search what's available. Some of the smaller categories like id, Technos and Namco are very ripe for expansion, so I'm looking forward to future submissions helping us out. I first wanted to thank the UnMod Avatar Project from 2005 for helping freshen up OCR's stagnant collection of stuff. We needed the changes very badly at the time. For this specific wave of the avatar additions, loads of people deserve credit, more than I can name offhand. There are several people who helped on a larger scale that I wanna acknowledge: Joyzilla (who got things rolling), the late and lamented Nineko (who unleashed his inner crazy and got banned, but we still appreciate), Doulifée, The Coop, Evilhead, SoloGamer, Polo, Andy Jayne, & Gollgagh. Thanks for everything, bros. Your hard work in particular had helped make the avatar project the success it is. Hope to see more! Everyone browsing the forums, I hope you enjoy the selection around here as well as OCR's deep music collection.
  21. Hi Oc remix team ! 3 years ago (damn :/) I remixed a Sinobi Coin Op ingame level. I remixed 2 other ones. If you're interested they are here : Best regards and keep OC alive !! it really rocks Best from Paris moonove --------------------------------------------------------- http://megatwerp.com/akumusnsf/S/Shinobi%20.nsf - Track 2 Keep in mind, the overall quality bar has risen since 3 years ago. Compared to your older mix, "Black Turtle level 2.2", I felt this was slightly a step down. At :55 when the melody came in, the beatwork was way too simplistic, leaving the texture sounding uncohesive and not complex enough. 1:28 subtly picked things up with some new stuff in the background, which was a good move, but ultimately easy to gloss over and miss as it's not a huge factor. Cool changeup at 1:59, but it was a mere cameo as the arrangement ended quickly at 2:16 without further developing the ideas. This one attempted to be more active, but subsequently suffered because it's not active enough in light of the writing. Work on that and further develop the arrangement if you ever revisit this remix. NO
  22. Hi Oc remix team ! 3 years ago (damn :/) I remixed a Sinobi Coin Op ingame level. I remixed 2 other ones. If you're interested they are here : Best regards and keep OC alive !! it really rocks Best from Paris moonove -------------------------------------------------------------------------- http://www.smspower.org/music/vgm/unapproved/Shinobi_update.zip - Stage Decent intro but flat on the delivery. The lead synth programming was also pretty bread-and-butter, and could stand to be more creative. The beats at :37 seemed pretty placeholder-ish, but sat better in the track once things picked up at :57. Cool changeup on the lead from 1:25-1:44; sounds like something djpretzel has done. Awkward cutoff on that sound though, when you changed back to your regular lead at 1:44. Decent synth soloing on top of the basic progression of the original from 1:45-2:29, but the background was plodding and repetitive so the solo was only so effective. Going for a subdued sound doesn't mean it has to be sterile. The subtractive, fadeout ending tapered off pretty effectively all things considered; not the way I would have gone, but that's personal taste. Overall though, the textures were too simplistic and didn't fill out the space well enough. Arrangement-wise, this was better than the Ken Oh remix, which was vastly undeveloped; this track has the same issues as that one, but less so. It still would need work. NO
  23. I'll need a new one, Scott, since I bahleeted the PM. Gracias!
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