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Liontamer

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Everything posted by Liontamer

  1. A wonderful experience. Will blog about it all at VG Frequency this coming weekend. Met loads of great new face, community members and industry professionals alike. Thanks to Tommy, Jack and the entire VGL team for a very enjoyable experience.
  2. We would indeed have a ticket if you could make it. Harmony & Palpable are potential late additions as well. Come on down!
  3. But if you're travelling, don't wear 'em on the way over. Could be really humid. Keep 'em ready to wear for the actual concert.
  4. Yeah, that one's in the To-Do list. Hope that happens sooner rather than later. For anyone who cares, I managed to merge accounts for a number of community members who had to register new accounts. All merges were done to the oldest account so that the earliest Join Date was preserved, I manually updated the old account with the info from the most recent account, and then sent out a password reminder (which was likely the password to the old account). For anyone who cares, post counts were also merged. I think Dan Baranowsky had the most oldschool account, user #50. Enjoy.
  5. Got a new copy of this one. First post.
  6. Remixer Name: Philemon Real Name: Oliver Campbell Email Address: maj_garou@hotmail.com or lashiens@gmail.com Name of game remixed: Final Fantasy X Name of Individual Song remixed: In Zanarkand The song was originally created as a birthday present for a friend back in 2004, who loved Final Fantasy X very much. I couldn't afford a birthday present for her at the time, so instead I stayed up 24 hours working on a remix that I thought she would like. This is the result of that. The total remix was created using Acid Music 3.0, and MTV Music Generator for PC, as well as MTV Music Generator 2 for Playstation 2. ---------------------------------------------------------------- Not sure where your signals got crossed, but you don't even have the source tune right. Luckily, I'm a big fan of the soundtrack. http://tzone.org/~llin/psf/packs2/FFX_psf2.rar - (119) "The Sight of Spira" Everything sounded noticeably lossy in terms of the sound quality. Interesting enough opening. The phrasing at :17 was messed up. I initially liked the instrument changes involved here with the intro, though the beats that came in later weren't very strong and the textures were actually pretty empty. The melodic and countermelodic parts were way too quiet, dominated by the bland percussion patterns. The texture of acoustic and electronic percussion together from 1:03-1:24 sounded poorly conceived; the elements there didn't mesh well and the scattered cymbal shots were extremely tacky and out of place. The sustained strings had some overly slow attacks and the note sustains tended to last too long to sound realistic, though you had a decent pad-like sound to them. The woodwind from 2:33-2:44 was very rigidly sequenced and sounded robotic. By 2:54, I was tried of the same beat patterns returning after dropping out. You need more variation to your patterns beyond adding and subtracting them from different sections. The sheer repetition just drags over time. Vary the beat patterns more to keep things fresh. Good idea though at 3:34 in terms of very gradually fading the beats out and then adding whatever that was at 3:44 to bolster the lead; you shouldn't have dropped that one part out so early at 3:54, but kept running with it longer. Still, a good idea to transition over into an ending without the beats and with different instruments to provide contrast during the finish. There's 14 seconds of silence at the end of the file that needs to be removed, BTW. In short, this needs better balancing/mixing of the parts, more complex textures to fill out the soundfield, more realism in the sequencing of the more organic parts, stronger dynamic contrast and variation in the development of the arrangement. EDIT (7/2): The submitting artist sent in a new copy pulling back the bass. The only result now though is that the beatwork has no meat on it and the melodic and countermelodic parts are still too quiet. NO
  7. It's hard to accept, but you better get in touch with reality and realize what authorities have already stated. At this stage, I understand you're being hopeful and in denial, but statements like yours at this point are just naive.
  8. Shows how much Streets of Rage Vig plays. That's alright, he's caught me not being familiar enough with the Addams Family SNES soundtrack. http://project2612.org/download.php?id=56 - "SOR Super Mix" There are some minor new ideas in here versus the first version that was instantly rejected. The Enigma sampling sounds ok, and the drumwork sounded pretty reminiscent of 'em. Otherwise the arrangement is STILL basically a verbatim take on the original. Same (overly repetitive) groove, similar instrumentation, same structure. It's not interpretive enough. The only notable new ideas here are the "Sadeness" and "Murda" sampling and the belltones at 3:00. Streets of Rage is an easy soundtrack to fall into a pitfall with. The originals are awesome, so a lot of people don't end up interpreting them substantially. We don't want your near-verbatim covers though. You're gonna have to change that approach to have a chance here. Looking forward to future subs though. NO
  9. I rike it! I've updated things with some Dale North pimpage. Might not be what you're expecting, but you'll enjoy the read, so head over!
  10. Though I'm more in the middle of the two sides (i.e. there are liberal connections, not 0 connections), I'll back BGC up on these complaints. You guys voted honestly and with no bad intent, but the present collective explanations are weak in terms of specifically explaining how strongly connected the arrangement's writing is to the source tune. The way these read, most of them gloss over understanding/identifying the arrangement substance in favor of approving a great-sounding track. That was clearly not intentional (because who knew the vote would end up split or contentious), but now that Circles has even more serious reservations, I'd like to see more thorough justification given in respect to his concerns. I gave this a relisten just to make sure I gave it a fair shake, and I'd like to think that I generally give liberal tracks a fair chance. Basically, I can understand the YES votes in terms of hearing the similarities, but don't agree on the extent that the connections are faithful enough to the original. I hear them too, especially in the rhythmic changes, so I'm more in the middle where I don't have a huge enough issue if this ended up passing. I'm not saying the following timestamps are strong, consistent connections, I'm just making it clear what associations I heard. The initial pattern from :10-:37, and later consistently used in the background, arranges the backing piano from the source tune (constantly in play in "Sad Song", so no timestamp). Although it's a bit strange to note that it's also similar to the backing part from the clip at :02-05 of the arrangement's intro. The melody from :53-1:21 arranges :00-:05 of the source. 1:21-1:35 arranges the source chorus (:06-:20). 1:50-2:51 is too original to be attributed to the source. The arrangement ideas repeat afterward, for all intents and purposes. This is arguably not a far cry from the arrangement approach of AeroZ lately, with the way Sonic the Hedgehog "Green Lane Avenue" really straddles the line of recognizability with its melodic changes. But I can side-to-side compare that arrangement to its source and take away more of a direct connection where "X" arrangement phrasing is closely derived from "Y" original phrasing. That all being said, I thought this arrangement was slightly too liberal of an approach in terms of overhauling the melodies and bassline of the original, where the first few notes in a phrase are similar, then goes off more into original territory. The dour mood helps keep a feel similar to the original, but I don't think it thus explains away the liberalness of the arrangement. I'd also appreciate more specifics on how this is directly connected to address these concerns. In any case, 2 votes left and potentially a tiebreaker, so good luck.
  11. It's fixed. Please revise your votes accordingly.
  12. Sounds like a murder-suicide to be honest. I'm just waiting for more information to be released. A terrible loss. Benoit was one of my favorite wrestlers, and a great athlete.
  13. Not sure how appropriate it is to acknowledge Karl's salary, but if he's ok with it, that's fine. I'd say you're looking too deeply into it. You weigh both issues (production/arrangement) and judge accordingly. In this case, there's a nice amount of realism in the sequencing, even if the sound quality is lacking. The sample quality could be improved, but the samples are used very well. You don't need hotter samples, just use them effectively.
  14. Props to DarkeSword on the first Wii ReMix. A lot of people tried, but he was the only only who succeeded so far. Any further comments on this piece should be directed to its Review thread.
  15. I don't think he'll ever figure it out. i.e. If you wanna quick dose of Japanz, David has something new up for ya. (Thanks!) I've also got a plug for SSX Blur's soundtrack. Give it some love.
  16. Name: Brink-of-Time Real Name: David C. Jacobson Jr. Website: http://brink-of-time.sectionzmusic.com Forum ID: 3677 ReMix info: Game: Wangan Midnight Maximum Tune Song ReMixed: Feel the Passion Link to soundtrack: http://www.bandainamcogames.co.jp/aa/am/vg/wanganmaxi2/bgm/special.php Game info: Arcade Racing Sim. Music by Yuzo Koshiro. Bandai Namco Games I love this game. There's an arcade about 5 min down the street from me, and I go there to play it once a week ( spending about $20 on that game alone). Anyways, after a while I looked up the soundtrack and found it for free from the games japanese website. Feel the Passion kinda stuck out to me, as it had the energy for a racing song, but had a happy feel to it. Like it's an adventure to drive. lol Anyways, I kept the dance style to keep the energy, but changed the layout, with some new solos and breakdowns. Titled the ReMix "Blazin in My RX-7 FC" since I drive a 91 RX-7 FC in that game. lol Hope you enjoy this one. -Brink --------------------------------------------------------------------------------------------------------------------- Thanks for linking to the soundtrack. You know I didn't wanna go searching for it. Wangan Midnight Maximum Tune 2 - (03) "Feel the Passion" The effort towards filling things out is there in terms of the number of sounds in play, but the textures are really thin and vanilla. All the synths have no body to them, and the beatwork and claps have no punch to them. There's nothing padding out the background and the beat patterns are basic and repetitive. As far as the arrangement goes, I did like the original stuff at 1:33-2:24 that seamlessly built off of the original; the arrangement needs more good writing ideas like that. The production here is what kills this. That's where it needs the most TLC. It's really tough to arrange a source tune like this one in a similar genre, as the sounds here are nowhere near as fleshed out, making a comparison more unflattering. Decent base, now flesh it out. NO
  17. Hahaha! That source tune is indeed terrible. Sounds like the Game Boy's running out of battery life. Hate that melody and how the phrasing seems wrong all the time though. Nonetheless, definitely a good eulogy theme though that could go in any number of directions. I'd love to hear a somber, expansionist take on this one day. Mix is kinda crunchy in the low end to start, but it's better once the loud strings and booming drum shots in the intro drop out at :59. Probably my only major crit, as I think it could have been crunchy without sounding distorted. Seemingly wrong note at 1:37; didn't really resolve into anything that I could pick up on, so it was awkward. Good changeup at 1:39 with the lead to give the track a different feel than before. Not a piece that's high on repetition or structured to come full circle, the ending seems more abrupt and less satisfying as a result. At the end of the day though, there's way more to like here, and I appreciate what was done with such lackluster source material. YES
  18. Contact Info I am a returning remixer * Remixer name: BogusRed * Website: http://www.bogusred.net - please update my OCRemix profile with this url. Remix Info * Name of game: Chrono Trigger * Remix title: Gale of Ages * Original name of song: Wind Scene * Comments: Wandering around the world map in Chrono Trigger was quite an eerie experience. All of the fog surrounding you and the Wind Scene music that would play really added a realistic atmosphere to the game. Even though it didn't look real, it somehow felt real. I enjoyed the melody a lot and would often hum along to this song while it was playing. This song was originally performed and recorded in September of 2005. I've updated it to use the Reason Piano's refill so the quality is much better than my previous submissions. I hope you enjoy this one. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Wind Scene" (ct-1-09.spc) Tired and true theme, but good arrangement. Started off pretty straightforward, which was boring relative to other Wind Scene arrangements. Left hand stuff could have been more involved with as well. But once it got to 1:23 things picked up significantly, displaying good contrast with the opening half with more complexity and more substantive variations. I would have liked to have heard more material in here, either with original passages added or more liberal arrangement, but that's a personal choice. Doing a very capable but (in the grand scheme of things) limited variation on the theme may seem cookie cutter to some, so this may not be enough. I think it does just enough to get the job done. Samples cut out abruptly at 2:28. Come on now, you know you can't have it end like that. It's sloppy and exposes the samples. Plus as a resolution, it's pretty weak regardless. The sound quality sounds a bit too lossy/distant, but I suppose it's OK. You may wanna tweak it, you may not. But the ending would have to be fixed before having a chance of going up. Good luck on the rest of the vote, Susie. YES (conditional)
  19. Oh please, no need to lock this. Leave the topic be. ED is just nonsense anyway, so laugh at it. The only thing I thought was lame is that they don't keep track of featured articles. How is anyone else supposed to casually see the article now that it's no longer on the front page? Ah well.
  20. The name of the remix: Soul Of Rage Try this link, I just uploaded today and I added alot more to the remix. I hope you like it alot better than you did the last time, I did a V1 (which is what I sent you) and V2 is on the forums. This is V3, I feel as though it is now complete. Thanks. Contact Info: * Red Rum * Greg Costa * in1on1rumble@aol.com * Your userid (number, not name) on our forums, found by viewing your forum profile * http://www.ocremix.org/forums/member.php?u=15997 ReMix Info * Streets of Rage 2 * Streets of Rage Super Mix (Stage * The remix is bascially a remix of Streets of Rage Super Mix (Stage in Streets of Rage 2 but I blended alot from The Last Soul (Stage from the first Streets of Rage, Enigma's "Sadness", and some of the hip-hop song known as "Murda". I tried to go with the oldschool feel from the actual game blended with some newschool and to tell you the truth, it worked perfectly. I basically used alot of instrument samples for this remix. I tried to make it so it had a unique sound with a unique rearrangement. I put alot of synth-like instruments in it and also added some effects into the song. I hope you enjoy this remix as much as I enjoyed creating it. Thank you and please do Enjoy!
  21. Happy b-day, foo! You're olllllllllllllllllllllllllllllld!
  22. We've had it for a while. I'll check the revised version. Seems like the production has been played with even more, so we'll need to see what sounds the best.
  23. Not gonna put this on the panel. It's not interpretive in the least. This track sounds good, but it's a sound upgrade, not an interpretation.
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