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shadow24

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  1. Like
    shadow24 reacted to prophetik music in Mega Man: The Grand Robot Master Remix Battle 2018   
    aww, i just saw this. i absolutely would have participated. i need to visit the compo forum more often.
  2. Like
    shadow24 got a reaction from Garpocalypse in Mega Man: The Grand Robot Master Remix Battle 2018   
    Cool deal I’ll have to download and listen to these and probably last years as well. 
  3. Like
    shadow24 got a reaction from HoboKa in MnP 57: Legend of Legaia - Rim Elm   
    Lol, I keep looking for the 2016 Darke megaman compo but this one is a pleasant surprise. Loved this game. One of the few that had good writing and fun combat at the time.
  4. Like
    shadow24 got a reaction from Esperado in MnP 57: Legend of Legaia - Rim Elm   
    Lol, I keep looking for the 2016 Darke megaman compo but this one is a pleasant surprise. Loved this game. One of the few that had good writing and fun combat at the time.
  5. Like
    shadow24 got a reaction from Cam3leon in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    I had a lot of fun this competition as well. Personally, I struggle with arrangement and flow vs creativity. Either I have one or the other but never both in one song. Time constraints hurt too. I'll continue trying to improve and wanted to thank everyone who has offered help and feedback.

    We need a Zelda compo next with power, courage, and wisdom brackets .... Once everyone recovers from this.
  6. Like
    shadow24 got a reaction from Garpocalypse in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    I had a lot of fun this competition as well. Personally, I struggle with arrangement and flow vs creativity. Either I have one or the other but never both in one song. Time constraints hurt too. I'll continue trying to improve and wanted to thank everyone who has offered help and feedback.

    We need a Zelda compo next with power, courage, and wisdom brackets .... Once everyone recovers from this.
  7. Like
    shadow24 reacted to Esperado in What's everyone up to??   
    Just been crying and eating ice cream for the last two years.
     
    But really ive just been taking loads of pictures, Getting sucked into the Souls games, trying to straighten my life out (is that even a thing?) and putting game music on the back burner. If im being honest, i also got pretty discouraged by my lack of skill and inability to follow project deadlines so i left for a while out of shame. But, sometimes you just cant walk away, and the community just has so many wonderful people in it. Plus theres all the music, compos and the magfest festivities. 
  8. Like
    shadow24 reacted to Tuberz McGee in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    So keen to hear all the mixes from this round.  
    I love how brilliant these compos are for getting better in such a short period of time. 
  9. Like
    shadow24 got a reaction from Brandon Strader in Destiny (OCR Clan open, join now!)   
    I'm a level 24 hunter blade dancer (Recon / Shotgun), was about to play today but couldn't bring myself to do it. If I had people to co-op with that I actually knew I think I'd get further than the login screen. Please add me if you want. I can usually play MTWRF 6-11 PM.
     
    PS4 ID: Kemarofangs
  10. Like
    shadow24 reacted to DarkeSword in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    Please keep in mind that right now, the draft, the submissions gathering, the encoding, tagging, and uploading; the voting, vote collection, and tallying; it's all done manually by either you guys or by me. There's very little that's automated about this process for gauntlets, and it's why scoring hasn't gone up yet (I have spreadsheets to help me tally but it's still some manual labor on my part to get everything in there).
     
    In my spare time, I'm working on a database-driven web application that will help me manage and automate practically everything having to do with the competitions I personally run on OCR. This is a large-scale, complicated software development project and I'm still in the data design phase of the whole thing. These kinds of ideas can certainly be incorporated into that, but it's a long ways off. I don't anticipate this application being done any time soon.
     
    It's also worth noting that the more complicated you make the voting process, the less likely people are to vote at all. VGMix had a lot of these problems with their review system. They attached scores and weights to reviews (through meta-ratings on reviews) which ended up intimidating people from participating, which led to a total crash of the entire system.
     
    Building the kind of things you're asking for into the current competition's scoring system is pie-in-the-sky; it sounds great and I understand the intent, but to be honest it's needlessly complicated for the purposes of this competition. If you're interested in detailed feedback about your track, please feel free to ask for specific feedback either here or in the Workshop forum.
     
    Nonetheless, I appreciate the comments and aware that feedback can be an issue. Perhaps next Gauntlet we do (rest assured, we will be doing one next year), we can have a one-week break in between blocks where people can be encouraged to review and dissect tracks from the previous three rounds. Maybe setting up a separate review thread per round could also be beneficial next time.
     
    On a related note, this December 18th will be 6 year anniversary of the first Grand Robot Master Remix Battle, which is the first of the large scale choose-your-theme competitions that everyone has enjoyed so much over the years. I'm happy to say that I've seen so many awesome artists who've either gotten started or gotten better by competing in these large scale events, many of them honing their skills to the point of going pro and making careers out of music. I'm not pretending to take any credit for any of that, but I will say that I'm proud of everyone that's given the compos a shot and have managed to push their skills higher and higher.
  11. Like
    shadow24 reacted to Shadix in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    Cyber Core Maze reminds me of Touhou music. This is reflected with the direction of my entry. Ironically, I discovered after making my entry that this actually IS touhou music. 


     
    This is too meta for me
  12. Like
    shadow24 reacted to SuperiorX in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    hah! I hadn't noticed that until you said something, but the opening drum hits are reminiscent of the Battle Theme and the Cyber Maze melody A reminds me a bit of the main melody in Zed's theme.
  13. Like
    shadow24 got a reaction from Cam3leon in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    Will's track has that neo-nazi vibe going on lol. Try comparing it to Kamelot's March Of Mephisto off of The Black Halo
  14. Like
    shadow24 got a reaction from Flexstyle in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    tamayto, tomahto, potayto, potahto.

    Please don't diminish my spirit guys. I'm a sharp guy. I can take a hint when you be ragging on me.
  15. Like
    shadow24 reacted to DarkeSword in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    FYI you wouldn't refer to the 6th note in D minor as A#. In D minor, A is natural, and B is flat. Yes, technically A# and Bb are enharmonics of each other, but that's not the point.
     
    Don't skip a letter when listing notes. Always list all letters from the note to the octave, and use either flats or sharps (never both) to adjust the notes to fit the type of scale you want.
     
    D minor is D E F G A Bb C
  16. Like
    shadow24 reacted to Gario in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    C'mon, it's not D Fb F G G* Bb B#? Don't crush my spirit, Darkesword.
  17. Like
    shadow24 reacted to Ghetto Lee Lewis in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    You didn't list the F chromatic scale.  What you listed only covers tonal music and doesn't include modulations or chromatic melodies.  
     
     
    FYI though the song is in D minor with quite a lot of chromatic stuff going on.
  18. Like
    shadow24 reacted to Shadix in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    I have been trying to find this page again for months. You are a gentleman and a scholar.
  19. Like
    shadow24 got a reaction from Shadix in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    Usually its easiest to focus on the bass. When I hum the beginning into a tuner I get a D. It could change after the intro though. Only way to really know is figure out all the notes though and look at the scales to see if all the transcribed notes fit for the section you are looking at.
     
    Here is a useful link.
    http://www.cs.cmu.edu/~scottd/chords_and_scales/music.html
    Do the notes fit on any of these scales (Since you think it is F)?
    PS: To all the veteran musicians. Is this good advice / terrible advice? Do I know what I'm doing? I don't want to steer people wrong but if my system is wrong or can be improved I'd love to be enlightened.
     
    F Major F G A A# C D E F natural minor F G G# A# C C# D# F harmonic minor F G G# A# C C# E F melodic minor F G G# A# C D E F major pentatonic F G A C D F minor pentatonic F G# A# C D# F blues F G# A# B C D# F minor blues F G G# A# B C C# D# F major blues F G G# A A# B C D D# F augmented F G A B C# D# F diminished F G G# A# B C# D E F Phrygian-Dominant F F# A A# C C# D# F Dorian F G G# A# C D D# F Phrygian F F# G# A# C C# D# F Lydian F G A B C D E F Mixolydian F G A A# C D D# F Locrian F F# G# A# B C# D# F jazz melodic minor F G G# A# C D E F Dorian b2 F F# G# A# C D D# F Lydian augmented F G A B C# D E F Lydian b7 F G A B C D D# F Mixolydian b13 F G A A# C C# D# F Locrian #2 F G G# A# B C# D# F super Locrian F F# G# A B C# D# F whole half diminished F G G# A# B C# D E F half whole diminished F F# G# A B C D D# F enigmatic F F# A B C# D# E F double harmonic F F# A A# C C# E F Hungarian minor F G G# B C C# E F Persian F F# A A# B C# E F Arabian F G A A# B C# D# F Japanese F F# A# C C# F Egyptian F G A# C D# F Hirajoshi F G G# C C#
  20. Like
    shadow24 got a reaction from Troyificus in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    Submitted..... FREEDOM SWEET FREEDOM!!!!
    Anyone else have a love / hate relationship with music?

    Also, bLiNd you need a guide dog in your sig. Something like Rush or Treble while you are in these compos.
  21. Like
    shadow24 got a reaction from Pavos in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    Your song probably is my favorite moody piece from this set. Definitely one for my dark souls playlist since it fits the game so well (Majula music is awful).
     
    Nonstop mixing causes encroaching insanity....
  22. Like
    shadow24 reacted to Yami in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    There's an esoteric programming language called ARNOLDC which has a speech synth of Arnold Schwarzenegger though
  23. Like
    shadow24 reacted to WillRock in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    Darkesword this source you've picked man I mean what is its just CHORDS WHERE IS THE MELODY HOWAMISUPPOSETOFUSETHISWITHSLASHBEASTANDHAVEPEOPLE REALISEITSEVENTHERERAGECOMPLAININGLOL
  24. Like
    shadow24 reacted to timaeus222 in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    Well, it still has a lot of odd bass writing decisions but there isn't pervasive clipping on loud parts anymore (see 1:40).
  25. Like
    shadow24 reacted to Pavos in Mega Man X: The Sigma Fortress Remix Gauntlet 2015   
    My reviews for this week. I'm not feeling well, so I'm afraid it's not that nuanced or detailed.
     
    KingTiger feat. bLiNd - IT'S NOT URSUS:
    Some Crescent Grizzly in the intro; intro doesn't do a lot for me, the low-fi to regular sound is a bit too long I think and there's too little builing up in my opinion. However, the drop is effective. Variation on the last part of the X-Hunter stage, with the mix sitll feeling a bit empty. Mix loses its energy at 1:20, for a long build-up. At 2:05 it kicks back a bit again, without the build-up having lead to much. Another drop at 2:33, with - again less energy. I feel like you've had three consecutive build-ups without a real pay-off. Build-up at again leads to a drop at 3:23, but this time it flows into a part with more energy. However, the continuation of the same dominant bass note/chord and the standard beat doesn't give this a climactic feel I expected after such a build-up. The part at 4:23 finally has some other parts of the X-Hunter stage; parts with different chords. However, since you don't use the primary notes (I have no idea how to call it differently), it also lacks a bit of the energy. Furthermore, since the bass note/chord stays the same, it doesn't really mesh well.
     
    I think this mix really misses dynamics, a better structure and energy. It doesn't sound bad, but it's not going anywhere
     
    6.5/10 
     
    Darren Smith - VAAM:
     
    Wow, this is glitchy and... weird. A bit too chaotic for my taste, but is certainly has a unique vibe. I have a feeling some of the drums are a bit off in timing; which makes it hard to listen to. I think that the transition to Blast Hornet at 1:09 doesn't flow that well. Crescendo at 1:22 works well. Those low frequencies are flooding my headphones a bit but that could be just my headphones. Oooh I like the final part, nice contrast between the instruments and feeling of the rest of the song. Wow, ending is VERY sudden.
     
    Very unique sound, but a bit too unstructured for my taste. I hate to evaluate something with something as subjective as that as conclusion, but it just didn't feel cohesive with a clear goal.
     
    7/10
     
    Jorito - (Don't Wanna) Hurt You:
     
    Setting the vibe right away, with the choice of bass synth and the ominous feeling. Excellent layering of intruments so far (this is 0:41). Good transition into Gravity Beetle, while still swtiching dynamics there. Bridge at the 1-minute mark is well done, with a bit less energy, followed by a sudden burst into a fast-paced part with a nice blend of mixes, which I really liked (the transition)! I felt like the drums needed to go double-time at 2:11 to give a better climactic feeling (this is true for the following parts as well). Aside from that, the Rick Astley-vocoder-parts mix nicely with the rest Ending is too sudden for me in this mix as well.
     
    Great mix, nice build-up, altought the climax (the last minute or so) really needed a change in drums and more building up, since it's such a long climax. 
     
    8/10
     
    ladyWildfire - Tribal Hunter:
     
    Nicely built-up, and a nice vibe you're going for. The X-Hunter theme is nicely altered so it meshes really well. I also like the new chord progression. Can't make out much of the Splash Warfly theme out, but that could be because I'm not too familiar with the theme. The birdge is nicely done, altough if you were really going for a tribal feeling you should've used different percussion instruments here. I feel like the part starting from the 2-minute mark are missing some additional instrumentation, a carrying instrument (or vocals as some have already suggested).
     
    Awesome vibe, great rearrangement of the X-Hunter theme to fit it. The last part feels like it's missing something though
     
    8/10
     
    Ghetto Lee Lewis feat. Jason Covenant & WillRock - Caffeine Shoveling Hunter Turtloids:
     
    After listening to your Maverick theme I already heard some similarities between it and the X-Hunter theme, so this should be good Classic trance intro, works well, although I don't like the sound of the drums there; they're a bit flat. They're good after the intro though. Nice transition into the vocals, works really well. I feel like the decrease in energy comes too swiftly. The build-up afterwards with the guitar works really well, building further up with a small chiptune part, which makes a re-entry in the climax (which I like). Climax also should've lasted a bit longer imo. Nice piano ending (although the last chord is a bit cheesy).
     
    Great mix, you've really used your team members' skills well. Great energy, nice blending of sources and good structure. Build-down comes a bit too soon and ending aswell, in my opinion.
     
    8.5/10
     
    Amphibious - Cloud Hopping:
     
    I like the groove you're going for, it fits your Maverick theme well. Drums and bass are nicely done, and you somehow made the phased e. piano clearly audible while not cnosuming everything which I always find very hard to do nice dynamics throughout. Good variations in the lead instruments as well, without it being distracting. I also like the creative use of the X-Hunter theme, it works really well!
     
    Very well done, the style really fits the Maverick theme well and the X-Hunter theme has been creatively rewritten so it blends in perfectly. Lots of dynamics going on, really keeps in interesting. Awesome job!
     
    9/10  
     
    Anorax - Soaked Tapes:
     
    Also going for the groove, curious to find out what happens. Oh I am not fond of the instrument that sets in at 0:19... it sounds midi'ish and the timing is a bit off (since it has a build up). The synths afterwards also lack some depth and could be of more quality (especially the ones in the background). There are some timing issues in the 0:40 - 1:00 part. Hmm, this needs a change in pace of dynamics. I am also not fond of the out-of-tune later on. And I'm not really hearing any of the two themes in there. Sorry to be so negative
     
    Not fond of this one; I think the instruments aren't good, there are a few timing issues, the piece needs more dynamics and I have a hard time recognizing the themes.
     
    5/10
     
    Usa feat. Sir_NutS - Laser Power:
     
    I like the ambient intro, very á la aquatic themes (also caused by the high amount of reverb). Sudden transition works very well, with still "aquatic" sounding instruments accompanying the guitar. Transition to the X-Hunter theme works very well. I was going to say the the X-Hunter theme was very straightforward, but the synth part afterwards nicely solves that problem original stuff also works well, keeping in line with the overall feel but also having different instrumentation and dynamic. Ending is kinda sudden and the song feels a bit too short.
     
    Nicely done, good dynamics, nothing too fancy with the themes and a bit soon and abrupt ending
     
    8/10
     
    Supercoolmike - A Centipede's Burden:
     
    Hmmm interesting adaptation of the theme, but the dissonance is not really working for me. Glad you changed things at 0:44; the additional instrumentation at 1:00 works well, hoever I felt that a change in pace or energy was needed after this part. At the 2-minute part, the piece begins to drag on a bit. The entry of magna centipede at 2:20 doesn't flow really work, but it works. The inclusion of X-Hunter in the background is nice. The transition at 2:40 doesn't work well imo. The mix then further shifts to a very different feel, and again at 3:09 - it makes the mix feel a bit uncohesive. The change in pace at 3:30 is also an example of that. Ending is not that good either
     
    Very creative writing with a unique feel. However, some choices do not work that well, the transitions later on in the mix don't work well imo and the mix misses a change in energy or dynamics to keep it really interesting all the way
     
    6.5/10
     
    The Hiryuu - A Blaze in the Northern Fortress:
     
    Wow, this sounds muddy... the guitar are buried in... well nothing actually but they sounds miles away. The timing is really off and the high pitched synths are not really pleasant to listen to. Some synths are also really off-key and the songs feels like it's unintentionally sped up. I'm sorry for the negativety here, but it doesn't sound good to me unfortunatly
     
    This song shows a lack of time: it's really muddy, timing's off, some parts are off-kley or do not mesh together and it sounds unnaturally fast.
     
    4/10
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