Tensei
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tl;dr Terry Pratchett is a really cool sci-fi/fantasy novel writer.
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Wild Arms - Flash Of The Boomerang
Tensei replied to MichaelTheCrow's topic in Post Your Game ReMixes!
Really, with a decent USB audio interface and a good software amp there's nothing else you'll need. I've heard your other wip and you have a great guitar tone, you just need to learn how process your guitars properly, but with a starting point like yours, there's really not much need for anything else just yet -
whoa yes I shouldnt have compressed the kick that vehemently, IMO it sounds a lot better now, though it could still use a lot more click. The crackling is actually not because of the guitars but because of the sampled bass, which doesn't like to get run through guitar rig o_O. I'll have to fix that somehow. This update has some mixing tweaks and added orchestra hits, lead guitars and synth strings. Bass crackling and Guitar Solo will be done/fixed tomorrow http://www.tindeck.com/audio/my/aoyi/CavestoryRawk
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Original: http://desumetaru.googlepages.com/31_-_cave_story_last_battle.mp3 Remix: http://www.tindeck.com/audio/my/iics/CavestoryRawk Basically threw this together in two days, still need to record the lead guitars and the strings.I need production help because the kick is getting raped by the bass. Also, there's some popping/clipping going on because Guitar Rig hates me. Anyway, hope you enjoy _______________________________________________________________________________ UPDATE: This update has some mixing tweaks and added orchestra hits, lead guitars and synth strings. Bass crackling and Guitar Solo will be done/fixed tomorrow http://www.tindeck.com/audio/my/aoyi/CavestoryRawk ________________________________________________________________________________ UPDATE 2: http://www.tindeck.com/audio/my/cbwg/CavestoryRawk I think I'm as good as done here, upped the lead synth an octave during the non-solo parts, fixed the bass, and made the bass-drum pack some real punch. Now it just needs a non-crappy guitar solo, this one is a placeholder For the rest, ready to submit I think?
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Getting started with REAPER for free
Tensei replied to AMT's topic in Music Composition & Production
Wow, thanks, this site is awesome, I wish I knew about it earlier. Nice tutorial, DBS. REAPER seems like a really interesting program, I might check it out when I have the time. -
Ha, I should've expressed myself better, and I can totally understand where you're coming from. I meant it as a figure of speech, similarly to saying " I'd like to hear some wailing lead guitar in there", I did not mean it that literally, so sorry about that
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OCR01655 - Final Fantasy VII "Omnislash"
Tensei replied to djpretzel's topic in ReMix Reviews & Comments
Gratz on your first solo mix posted, Fishy! There's not too much to be said about this one except that it rawks.. Hard! Keep it up aye On second thought, maybe cut out the bassoon cadenza, it gets a little overbearing at the end. -
If you have the cash, try to get both Reason and FL Studio, both are probably the easiest to get into of all the DAWs I can think of. Reason might seem a bit overwhelming with all the wiring but it's really easy to get a feeling for it, and the little guy comes with a rather decent sample/preset database, unlike similar programs (coughFLstudiocough), I actually found it easier to learn than FL Studio. FL Studio on the other hand can handle most of the VST/ VSTi, recording, sample editing and midi i/o needs that Reason can't, so they complement each other quite decently and are well able to cater to all the needs of the fledgling mixer, without getting too complicated. Anyway, next time post this in WIPs
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How many of you know music theory?
Tensei replied to Cree`'s topic in Music Composition & Production
First off, I do not mean to demean anyone, or discourage anyone from learning theory, I just want to show a bit of a different perspective, since you asked for everyone's opinion on this; Theory has never worked for me, ever. When I learned English, I always relied on my own instincts for what sounds right, and for the most part, I was always right. Same works for me in music: When I have to figure out difficult chordal extensions, write an intricate progression, solo over a backing track, I ALWAYS rely on my ears first, and after that, if I'm up to it, I figure out what the hell I actually just did. To keep with Snappleman's dictionary analogy; I make words up, and sometimes, when I feel like it, I look them up in the dictionary to see if I was right. I think the MOST important thing is (might only work for me this way though) to actually listen to music, a lot. Get used to the way the counterpoint, the progressions, the harmonies, the rhythms, melodies etc etc etc for that certain musical genre sound, and try to apply them yourself in your ReMix. What I'm trying to make clear is that you shouldn't see learning musical theory as the be-all, end-all of your musical life. For the most part, you should be able to get by without it, and you should IMO only use your knowledge of music theory when you really have no idea what to do. Sort of like the way you wouldn't use a dictionary to look up every word before writing it down -
Ah, so this is what I missed on IRC. The progression and instrumentation sounds pretty genuine, so props for breaking into a difficult genre like jazz. Unfortunately, I have some issues with the percussion. The snare is very soft, which is fine and all, but whenever it picks up a bit, it sounds decidedly 'un-jazzlike'( especially during the rolls). I'm not sure what kind of sample you're using but I would suggest a brushed snare. Also, I barely even hear the kick, where is it? I do liked a lot of other stuff, piano and bass sound decent, and the slide guitar caught me off-guard (in a good way). Personally, I don't have any problems with the panning, it sounds pretty jazzy to me I know brass is a bitch and a half to sequence/sample decently, but nonetheless I would strongly suggest you include at least something like a live sax (which is no brass, I know) or trumpet from one of the mixers who plays one, because Jazz without some blaring brass is IMO pretty much unthinkable, and you probably want as much live players as possible Overall it's pretty sweet though!
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Recruiting Music Composer for Independent Fighting RPG
Tensei replied to Kicks's topic in General Discussion
Sounds like an awesome idea, I'd like to go with this, you'd have a wide spectrum of mixes -
Recruiting Music Composer for Independent Fighting RPG
Tensei replied to Kicks's topic in General Discussion
I would like to have a try, I've always wanted to get into the whole 'compose music for games/movies' and this seems like a nice idea. I can do Metal, but can also do some of the contemporary electronic music styles like DnB and Acid Jazz to some extent (and orchestral, if necessary). PM me if you want to hear stuff because it's mostly project related stuff I can't go around posting everywhere. -
Ah yes, I always loved this theme because it was so bad-ass, but I never wanted to remix it because it got REALLY repetitive, but you don't seem to have much problems expanding on the original. Keeping an eye on this one =) Also, I'm available for guitars if something doesn't work out.
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Wanted: Somebody to play acoustic guitar
Tensei replied to Hausdog's topic in Music Composition & Production
Really depends on how you look at it. Single note runs of sixteenth notes aren't that hard to perform with a pick at 150 bpm and I'm pretty sure most people here could pull that off. I know it's possible to do this with fingerpicking as well, but I'm afraid there's just not that many mixers with awesome classical guitar skills around here. -
Wanted: Somebody to play acoustic guitar
Tensei replied to Hausdog's topic in Music Composition & Production
Not meaning to demean any of the classical guitarists around here, but I don't think it's physically possible to play this at 150 BPM. I can tell you that's pretty fast for single-note runs on an electric guitar, let alone finger-picked double-stops on a classical guitar. -
Megaman 2 - Flashman (Pendulum inspired)
Tensei replied to zircon's topic in Post Your Game ReMixes!
Has it ever occured to you that when you're all 'high and mighty', you might still want to hear feedback on your mixes, even from 'nubs'? After all, the way you perceive your own mix will always be completely different from the way someone else hears it, so certain details will stand out, and others will get ignored. Having others listen to your mix is always a great way to get an objective look at it, no matter whether you're 'high and mighty' or a 'nub'. Also, Zircon, update this already -
Odd that I don't remember this song at all from the game, even though I played it to death. Anyway, I mostly agree with the judges on the lack of a captivating melody throughout. I've often been in a debate about ambient approach vs. captivating melody, and this definitely falls into the ambient category in that it sketches a soundscape, rather than a song itself. There's absolutely NOTHING wrong with that IMO, but I know the Judges tend to dislike it (Take a look at how long it took a guy like Avaris, who has a similar ambient approach, to get accepted by the panel), so this is quite a tough nut to crack. There IS room for improvement though, and I think with time this could very well get accepted. Production is quite stable throughout, I think it's mostly a question of giving the mix a direction to head to. I'm mostly thinking, since it's a bleak, apocalyptic musical sketch, it should get darker and more pressing throughout ( A good idea would be to use a church/tubular bell at set points during the mix to signify the impending doom) . I liked where you headed with the marcato strings, as it seemed the mix was finally building up to something, but unfortunately it slowed down after that. I'd say the mix has some very nice single sections, but the way they're arranged doesn't make much sense to me at all, what this mix needs most is a working excitement curve (is that how you say it in English?), i.e. a song-structure that naturally builds up to a climax, in the same way a movie does. As I've said, this is a tough nut to crack, thus my advice is a little vague (And that's why there's probably no other feedback here ) . there's really nothing wrong with the sequencing, production and general mood, it just needs a working build-up.
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Luigi's Mansion (I hope this isn't too God-awful.....)
Tensei replied to Hausdog's topic in Post Your Game ReMixes!
AFAIK you can't route the channels to a bus in FL (I'm probably wrong about that, but I don't know that much about FL), so you'll have to route the individual channels to the mixer and apply reverb to them. Just call up the mixer with F4 or with View->Mixer, click on the instrument/midi channel you want in the pattern section, then right-click on a channel in the mixer and select "Link selected channel" (or something similar). After that the name of the channel should be shown in the mixer, and you're free to insert effects by clicking on one of the drop-down menu's on the right. After that you just pick the effect from the list, and it should work out for itself. I'm thinking for a semi-orchestral setting like this it would be best to put a Fruity Reeverb 2 on the master channel with a relatively high decay and the biggest room size possible, but with a LOW wet ratio. Then you can put a standard Fruity Reeverb on the individual channels and tweak it to your taste. Hope that all made kind of sense -
Blaaaaaah these chords draw on for waaaaaaaaaayyy toooo looooong. Anyway, I'm not a fan of ambient so ignore that comment. Bass during the intro could use a lot more low-end meat. Transition to the first arrangement is very awkward and it doesn't seem to have any connection to the previous section whatsoever (different harmony etc), try to bring in the instruments gradually or something, don't make it so sudden. I really like the Saint-Germainish chordal stuff in the second part. Overall I think the development is a bit sparse, I'd try to add a bit more (perhaps ethnic?) percussive elements during the latter parts to signify some sort of development throughout. Nice work overall.
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Luigi's Mansion (I hope this isn't too God-awful.....)
Tensei replied to Hausdog's topic in Post Your Game ReMixes!
To import an audio clip press Channels-> Add one-> Audio Clip, and it will show up under audio clips in the pattern thingy (so you won't see it right away, you have to change the selector at the bottom to "all" or to "audio clips). Try Cadenza Strings, Squidfont Orchestra or Papelmedia Strings. -
Rock/metal bands with female lead vocalists- recommendations?
Tensei replied to Culturekoi's topic in General Discussion
This is awesome, thank you. This one will go straight to my MP3. (and possibly into my CD-collection if I can get a hold of it and their other songs are as cool as this too) -
THIS SATURDAY: Games in Concert 2 (The Netherlands)
Tensei replied to Pavos's topic in General Discussion
Haaa seeing as I'm one of the few token dutchies here, I should probably go, but I don't know the music from most the games they're covering and I'm pretty short on cash anyway, so I guess not. Veel plezier though! -
Upload it on www.tindeck.com and some people might actually check it out
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Luigi's Mansion (I hope this isn't too God-awful.....)
Tensei replied to Hausdog's topic in Post Your Game ReMixes!
Right click on the midi-track (the button should be called 'single staff' or something)-> replace->more..-> choose the vst you want OR you click replace-> Fruity Soundfont player. -
Luigi's Mansion (I hope this isn't too God-awful.....)
Tensei replied to Hausdog's topic in Post Your Game ReMixes!
The Import Midi option, obviously. What you do then is you add channels with the soundfonts/vsts you want to use and you connect each one to the midi track you need.