
Tensei
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I'm going to avoid the common cliches of Mario, Castlevania and Metroid, and suggest you play Teenage Mutant Ninja Turtles 2 (Only play the first one if you're a masochist). It's a very cool Double Dragon-style beat 'em up, and I've had tons of fun playing this with friends. I remember it having some decent music and pretty nice graphics as well for the time, though my perception of it might have been blurred a bit by nostalgia. Some other, less-cliched suggestions: - Silver Surfer, if only for the music - Battletoads, again, if you're a masochist
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Possibly Geetar Collabz? With me? :3
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Less random suggestions, more feedback. Tyranno Lair sucks by the way.>=| Anyway, great going with the drums, they seem to fit a lot better and they're no longer that thin either. I think the cymbals still might be a tad too loud but it's probably personal preference. Yup, I think you're almost done, the newer sections stand out because of the complex chordal work and do a great job of expanding upon what you had before, good job.
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Well there's a song playing about vowels (a damn annoying song at that) and the levels title is Missing Vowel x5. The most logical solution (to me) would be yyyyy, or 125 (y= 25th letter of the alphabet x5 = 125), but neither of those is the answer.
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Look for ANOTHER common theme between the two first words besides the first letter (the title of the level is a hint). There should be a pattern in this theme. It also helps if you look up a list of existing occupations on wikipedia/google. Could anyone please just TELL ME the answer to lvl 9, it's supposedly blatantly obvious and easy to guess, but I've tried all vowels x5 (aaaaa, eeeee etc.) and none of them seems to be right.
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Look for a common theme in the previous 2 levels (and this level), find a list on google that classifies this theme with four-number codes (look at the bottom right)
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Level 9 now, I just cant figure it out for the heck of me, and I want to get at least to level 10 so I can have mental peace D=
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Yup, pretty much stuck on four, I have a very good idea of what it could be and also how the song connects with it, but I can't come up with the right answer. Maybe the background has something to do with it as well? EDIT: Got it, it's actually really easy, find the mathematical definition for the missing symbol
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I'd like to offer an alternative; REAPER has a really awesome native VST called NinJam, which is basically a VST that opens a chatroom where your input gets routed to. I think they even found some way to solve the natural latency by quantizing the sounds to a certain tempo. I've already tried this out in a little jam with DBS, and it honestly is quite fun, if a little awkward at first. It should thus fix most internet/soundcard latency issues, so you should definitely try that out if you think latency is an impediment. Also, it's completely free, and even if you don't want it, download REAPER, because it's an awesome DAW. I was actually hoping more people would pick this up, so I can jam with them too
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Sequencing, playing and production is all very much up to par. Only thing I'm a bit worried about is the arrangement. As far as I can you only use that one part from Awakening, and all you're doing is playing a different melody over it, the rest is mostly original. I know this is a hard source to remix, but I really can't help but feel that the melody from Awakening is 'tacked on' on an otherwise pretty decent piece of Metal.
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*smirk* So I guess most of my earlier stuff got lost in the oblivion that is putfile, but my oldest still existing 'remix' is this cover of Blue Water, Blue Sky, done with off-beat guitars and Reason presets. I wonder why the hell it's rated a 4/5 http://media.putfile.com/Guilty-Gear-X---Blue-Water-Blue-Sky
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Soooooooo. Awakening. Megacollab. Arrangement Near Done. People who want to play guitar? I got myself and Fishy down already, we have room for 1/2 Rhythm Guitars, a Clean/Acoustic, and a Bass. I'll give you chumps one week to sign up before I start recording "For Realsies" because I want this sucka to be done and over with already.
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ZOMG!!1 It's Busta!! <3 nice pic
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PRC111: Phazon-corrupted synths, anyone? (Metroid Prime 3)
Tensei replied to Rexy's topic in Competitions
THANKS! I don't know if I'll be able to come up with anything this time either, source doesn't really bring any obvious arrangement ideas for me. -
OCR01667 - Final Fantasy VII "Too Much Fighting"
Tensei replied to djpretzel's topic in ReMix Reviews & Comments
Well, this mix is really GOING ways. Starts of nice and funky with the organ and the swirling synths, follows up with the OBLIGATORY Rhodes solo (wtf are rhodes anyway?) and then breaks down into the Glockenspiel+voice sample. And then..TOTAL MOOD SWING, whole thing becomes pressing, darker, MORE EVIL!! into a really cool crescendo. I can see how hard it can be to implement a similar build-up/mood change into your mix, but you've really nailed it very well here, and it makes the mix sound really big, epic, etc. WHICH IS GOOD. Keep on mixing, you beautiful, beautiful Swede =3 -
I require ideas for a dramatic monologue
Tensei replied to supremespleen's topic in General Discussion
win 10char -
Arrangementwise this is all very nice. Good call on the bassline and the other instrumentation as well. Unfortunately, percussion is still where this lags (productionwise, the sequencing is, of course, pretty good). The kick has barely any lower-end body, which would be suitable if you're going for rapid-fire double bass rolls, but here it just has very little energy, and doesn't do much to keep the beat going. I'd suggest a substantial boost in the 50-60 Hz area (up to 10 dB if necessary). The snare sounds quite thin and subdued as well. I'm not really sure what the cause of this is, since it's already quite wet with room ambiance. If anything, a boost around 100 Hz might help to bring out more of the body. It could also be attributed to the fact that the snare isn't being played at a high enough velocity on the off-beat, which IMO would be quite suitable for this style (Along with a nice reverb-tail). The Hi-hat, and most of the cymbals are very loud and up-front. A roll-off around 600-1000 Hz is definitely necessary to keep them from cluttering the mix. Aside from that, some ambiance and a few less dB would definitely help make them sit better.
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THEN STOP MAKING GODDAMN 30 CHANNEL ARRANGEMENTS U NUB!!11 =D
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Dude, I don't even have a midi keyboard, and I make bitchin remixes. And yes, mixing with what you have + the free stuff from the internets is definitely possible.
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HAPPY NEW YEARRR!1 (#ocrwip is probably getting sick of me already)
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I hate to parrot the OCR policy here, but wasn't the genre search something that was left out on purpose? If you add a feature that allows you to search by genre, you'll obviously only look for mixes from genres you know you enjoy, so you will probably miss out on a lot. What I like about OCR is that, apart from the whole remixing-of-game-music-business, an extremely wide range of musical genres is represented on this site, and it really opened up my musical taste for genres ranging from IDM to Acid Jazz. If there was a search by genre, I would have searched for Metal and be done with it, which is why I'm grateful for the lack of a search by genre, because it really broadened my musical taste. This is why I'm not really sure about the usefulness of this feature :/
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Reason 4 sucks, an unbiased review.
Tensei replied to Siamey's topic in Music Composition & Production
*blushes* They wouldn't? =O -
Wiesty, are you sure you are actually talking about DnB? Have you ever heard DnB? Why would you want to change the velocity note by note for a 'real' feel when you're aiming for electronic drums? Ontopic: Oof, you're not exactly picking an easy genre to get started with. The basis to good DnB are good samples, it's easy as that. I can't really help you with that, but try to find some good DnB Sample CD's, it will make the processing a lot easier. As for selecting a sample, make sure your kick sample peaks at around 100 Hz and your snare sample at 200 Hz, that way both of them will have the typical fat DnB impact. The way the samples/loops are used is usually deceptively easy. Make sure your 'main' single hit snare and kick don't play too often (I'd say the snare should only play 2 times a measure at most and the kick drum maybe 4, though some DnB guru like Navij11 might correct me on this). What's layered over this are usually lots of hi-passed loops/breaks etc. that give the beat 'sheen' i.e. they make it sound like a breakbeat Getting the bass right is a bitch. It's usually based on a detuned saw-wave/square wave, except it uses a lot more layers than that (I used about 12 different synths for one bass patch) and it has lots of individual processing and movement on each single layer (chorus, distortion, LFO filter movement, phaser, etc.). After you've made a suitable bass patch, be sure to add another layer in the final mix, consisting of a single Sine wave which will be the sub-bass. The way the drums and bass usually interact is through Side-chain compression, which is why I suggested you don't let the main snare and kick play too often, since the bass wouldn't be audible at all then. With the right settings, side-chain compression makes your drums punch through the mix and your bass will start to pump. I'm not an expert on DnB, but if one of the DnB remixers I've seen around here (Ellywu2, Navij11) makes it in here, I'm sure they will tell you a lot of stuff I didn't even know about. You could try PMing one of them.