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Real Name
Wes M.
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Mesa, AZ
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Musician
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3. Very Interested
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Software - Digital Audio Workstation (DAW)
FL Studio
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*NO* Legend of Zelda: Breath of the Wild "Guardian Phase" *RESUB*
Emunator replied to Liontamer's topic in Judges Decisions
Yerp - pretty much what my two esteemed colleagues above said. It's a wonderful concept and I have no argument that you didn't achieve exactly what you set out to do with this track. It's a brilliant demonstration of the concept of phasing and it works perfectly with this source material, but from a sound design and arrangement development perspective, this is too abstract for our catalog. I could see this concept laying the melodic groundwork for a remix that IS viable here. If you were game for that, it would be sublime - I'm sure of it. If not, this piece already does exactly what it needs to do, it would just need some sonic expansion beyond what's presented here. NO -
OCR04817 - Final Fantasy VII "Quiet Wish"
Emunator replied to Liontamer's topic in ReMix Reviews & Comments
Huh, I thought that I voted on this when it was on the panel. I definitely listened to it many times, and really enjoyed its simplicity. It leans into all the elements that I enjoy most about your music, and the extra context from the writeup makes it feel all the more special. Lovely work! -
*NO* Final Fantasy 6 "Temporary Tina"
Emunator replied to prophetik music's topic in Judges Decisions
This is not at ALL what I was expecting after what I've heard from your other submissions - I'm impressed to hear you step out of your comfort zone like this and execute so well on the first pass. Overall, this was a solid effort and I can see why this has split the panel. This starts off with some very immersive orchestral string swells and a well-used vocal sample to draw the listener in. No issues so far, this sounds great. To touch briefly on the arrangement, I think jnWake correctly identified that it's close to the source, though I don't think I would have immediately noticed that myself because of how much you transformed the original through different instrumentation and flourishes. I think this is a definite pass on the arrangement front. The elephant in the room is the flute - sampling yourself into a virtual instrument is a bold choice, and although it certainly lends this piece a certain "vintage rompler" quality (I've affectionately referred to this as "Playstation 1 orchestra" in the past) there's an uncanny valley feeling that we're left with that unfortunately takes me out of the experience. It's not quite synthetic enough to feel intentional, but not hitting the mark for realism on the faster runs and embellishments, or the vibrato, to pass as realistic. I could forgive the vibrato, but honestly, the grace notes sound really awkward and immersion-breaking. Would it be within your capability to record those runs directly from your flute so it captures the natural legato between notes that help blend those effects more smoothly? I think even if you went for the sampled approach for the lead instruments, patching those runs in with a live-performed sample would be a huge improvement. The mixing is also a concern - there's no MAJOR missteps, but there's some consistent volume imbalances that, if dialed in by a decibel or two, would blend the piece a lot better. The flute is loud, and I think there's probably some of the saturation automation you mentioned that's causing the flute to crunch even harder. The end result is that the flute feels abrasive in the mix when it should be feeling more smooth, so I would ease up on that effect slightly. Other than that, I agree with the balance suggestions jnWake called out. This is really close, but because the flute takes such a central role in the piece, the rest of the track would need to be really ironclad to make me willing to forgive the issues present with the flute, and it's unfortunately not tight enough to tip the scales for me. Really cool approach though, and it was great to hear you try something so different from your usual fare! NO (borderline/resubmit) -
WesternZypher reacted to a post in a topic: OCR04786 - *YES* Super Metroid "A God from the Machine"
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timaeus222 reacted to a post in a topic: OCR04799 - *YES* Final Fantasy 6 & Chrono Trigger "Implements of War"
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Emunator reacted to a post in a topic: OCR04789 - Chicory "Að leggja höfuðið í bleyti (Lay Your Head in the Water)"
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Emunator reacted to a post in a topic: Staff member moves and additions!
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Shadowlight reacted to a status update: Thank you for the wonderful remix comments as of late! It's made my day more than onc
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jnWake reacted to a post in a topic: OCR04773 - Phoenix Wright: Ace Attorney "About to Turn It All Around!"
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Emunator reacted to a post in a topic: OCR04773 - Phoenix Wright: Ace Attorney "About to Turn It All Around!"
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Yeah, honestly "additional piano, synth bass" doesn't really capture the scope of how much jnWake's "bullshit" helped sculpt the sound and direction of this piece - it was absolutely integral to the final product and this would not have come together without his contributions. More Wake+Emu collabs in 2025 for SURE
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Thank you for the wonderful remix comments as of late! It's made my day more than once to read your thoughts on my tracks and others too 😄
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*NO* Dragon Warrior 2 "Epic FootSteps" *RESUB*
Emunator replied to prophetik music's topic in Judges Decisions
^ what she said 😆 Seriously though, I recall giving some very in-depth feedback on earlier versions of this track, and I am happy to say that this feels much further along in terms of personality and production quality than what I remember! The pace may be slow, but you're almost always moving in the right direction, and I admire the tenacity. I'll address just a few of the most prominent things that I heard to try and give some actionable advice, since others have done a good job giving a comprehensive overview of the song and what needs to happen with it. I actually like the idea of the church organ and the choir in isolation, but there's nothing pinning it to the rest of the song, so it feels tacked on. The jarring transition into the beef of the arrangement makes this intro feel detached, and when it returns at 2:10, the fade-in feels similarly unnatural. I think the idea can totally work, but the intro doesn't have enough time to develop. What I might try is actually extending the length of your intro, and starting with just the choir and organ and then fading your synth arpeggio in gradually over the next few bars before dropping into the EDM section. This can give each of those musical ideas some space to signal the upcoming transitional change to an electronic palette, without throwing too many brand-new ideas at the listener all at once. Chimpazilla did a great job addressing the lead synths so I'm just going to agree 100% with her critique there on what you got right and what needs work. 1:10-1:15 has some squelchy synths that are mixed very loud and sharp, almost like they're clipping unintentionally. Bring those down in volume. The backing synth plucks at 1:48-2:03 cause a similar problem - they are just as loud as everything else in the soundscape, but are clearly not intended to be the main point of focus, but because of how they're mixed, my ear can't help but focus on them. The hi-hat is also very loud and panned off to the right side - it's not playing a very exciting rhythm (not that it needs to be) but the mixing makes it hard to pay attention to anything else. This leaves me feeling everything feels like it's demanding my attention, and as the old adage goes... if everything is urgent, then nothing is. I'll highlight a few things that I liked about this to point out areas where I think you're on the right track. The filter sweep synths and rolling bassline from :13-:28 was great at establishing tension. I love the variety of sounds you used in here, it shows that you're experimenting to create a unique palette of instruments that has something original to offer. Overall, the use of filter sweeps makes the mix feel kinetic and engaging, there's never any points where you're dragging on the same ideas without any variation. I think you could probably stand to develop some of the ideas further and give them room to breathe before moving onto your next idea, but a short, punchy arrangement is definitely preferable to one that drags on too long. I don't feel that this arrangement comes together cohesively yet, but I certainly feel more of your artistic voice here compared to earlier versions, and the execution is leveling up slowly but surely too. This can definitely get there! NO (resubmit) -
OCR04812 - *YES* Legend of Zelda & LoZ: ALttP "Zelda by Lamplight"
Emunator replied to Liontamer's topic in Judges Decisions
When I first listened to this, I actually clicked off after hearing the first few seconds because I was not vibing with the mix quality... coming back and listening to the full track, I realize the joke was on me the whole time! Nice fakeout. Definitely getting the physical modeled string feel from this too, good call on that @Hemophiliac. It sounds well above our bar for realism, though if we're getting nitpicky, there's a few points where I hear unnatural note cutoffs, like 3:06 in the cello. The phasing issue was already addressed but I also heard it too. There's clearly a great deal of care put into both the arrangement and programming here, weaving a number of different themes together delicately and getting really creative with the rhythm and harmony in the process. Any nitpicks I have are only that - nitpicks. Nice work! YES -
Emunator reacted to a post in a topic: OCR02633 - Donkey Kong Country "Submerged in Ambiance"
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*NO* Marathon 2 & Marathon Infinity "Lh'owon" *RESUB*
Emunator replied to Liontamer's topic in Judges Decisions
I can't remember exactly how the previous submission sounded, so I'm also coming into this ostensibly blind. I really like the tension and atmosphere you've created with this intro, and although there's a few things I would have done differently myself, I think this intro serves its purpose capably. I don't have a lot of critiques, even the way you glitched out the string section at :53 was really cool, and signaled a change to come. When the beat drops in, my enthusiasm for the mix diminished slightly. I didn't find the sound design to be nearly as compelling or full-bodied, there's a lot of holes in the frequency spectrum that might not feel as off-putting if the intro wasn't so lush right before it . The strange thing is that, although there are relatively few things going on, it still feels muddy. It feels like you might have a lot of sub buildup from your kick drum that isn't audible, but nevertheless is muddying the soundscape. I can't tell for sure, but it might be worth looking at it through an EQ to see if there's a lot of inaudible rumble from your drums. Another thing that can help is shaping the stereo image of your low-end instruments, and making sure that the low frequencies of your bass are summed to mono. Sometimes, if you have sub frequency content bouncing around between stereo channels, it can lead to a mix that just sounds unstable. Also, check your reverbs to make sure you're cutting out low-frequency content that can clutter up a mix as well. Any of these things can lead to what I'm hearing in this mix, where your elements should feel punchy and immediate and they just don't. Once we progress further with the arrangement and you mix more of the orchestral/sound design elements with the beats, it feels better. I still think the drum programming is underwhelming, but with the strings adding some much-needed texture, it comes together reasonably well. I don't feel like anything quite reaches the highs of the intro, unfortunately, but I don't want to hold that against you as long as the rest of the track is up to the bar, and honestly, I'm borderline on it. There's a lot of great ideas here, the arrangement is dynamic and creative and shows a lot of vision, but just on a gut level, the execution still doesn't feel like it's there yet :( Chimpazilla used the word "disjointed" and, from a processing standpoint, I agree with that. This is very borderline for me, but I think I need to trust my gut here - I absolutely hear what you're going for with the 90's techno-influenced sections, but the production doesn't communicate that to me yet. I'd be happy to 1-on-1 this with you if it ends up not passing, since I'm sure I can give more actionable feedback if I can get into the specifics with you on individual elements. NO (resubmit) -
*NO* Worms & Worms Armageddon "The Legend of Boggy B"
Emunator replied to Liontamer's topic in Judges Decisions
Totally on Larry's side (twice in one day? What a world we're living in) in terms of the string mix - the writing is great, but the articulations used feel too sluggish and lack the proper transient to really cut through the mix. Once the rest of the instrumentation kicks in, the impact of this issue is mitigated. As I go through this, I think the overall mastering on the track needs some attention. I don't usually comment on mastering in my votes, because usually I can isolate frequency balance issues to specific instruments, but in this case, I think the whole thing is just too bright. You can hear this in the drum kit, the sibilance in the voiceover, and the harsh tone of the strings and guitar that leads me to believe that there are mixing issues being accentuated by a mastering chain that's not ideal for your arrangement. Seconding the crits on the drums, those just don't hit like they should. I don't have any issues with the writing, but the kick has a lot of audible click, the snare lacks presence in the mix and feels like it's scooped out of the midrange too much. The rest of the kit sits alright, though the cymbals are extra harsh due to the issues I mentioned in the last paragraph. The voiceover is a great addition, my only issue is with the mix - for the first half, it feels like it sits too far forward in the mix on certain words, which suggests a lack of compression and volume shaping to get more consistent peaks. Then, when the rhythm guitars enter, they are getting totally lost. I don't envy your job of having to mix that, but the VO noticeably goes from too audible, to not audible enough. I'd do some very selective EQ cuts on the rhythm guitars wherever the fundamental frequency of Chris's voice resides. The arrangement is tremendously dynamic but the mixing and mastering is causing problems. I haven't touched much on the arrangement and performances because those are rock-solid - your high placement in the month should speak to your success on a conceptual level and I absolutely enjoy everything you brought to the table here, but the mixing/mastering needs some TLC in my opinion. NO (resubmit) -
I am immediately hearing a common problem play out with this track that I hear on a lot of sequenced orchestral tracks, and that's using patches with too long of an attack for the writing you're doing and not accounting for it by shifting the start of your samples so that the attack syncs up with the beat. When you combine these slow attack instruments with staccato elements like the chromatic percussion or drum kit, it ends up sounding loose and sloppy, and I'm hearing that on much of this track. For me, it's a dealbreaker - the ensemble brass and strings, especially at moments like :26, you have some excellent writing but it falls flat due to the sequencing. Additionally, I think you could experiment with using more aggressive articulations on some of your lead melodies - throughout the arrangement, I feel like it's hard to keep a finger on the pulse of your song because the leads and supporting instruments are generally mixed around the same level, and it's very rare that something jumps out at me and says "pay attention, I'm the lead melody!" even though, if I pay attention to the writing, I can hear parts that are clearly supposed to be fulfilling the melodic role. This is an issue for me because it adds up with the muddiness mentioned above, and further makes the song feel indistinct and flat. Unfortunately I can't sign off on this yet - other J's have given some great technical advice on how to fix these issues, but I have to say that it had more of an impact on me and I definitely think this needs another pass on the mixing and sequencing before it's ready. NO (resubmit)
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Emunator reacted to a post in a topic: HAPPY 25th BIRTHDAY, OC ReMix!
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*NO* Celeste "Reach for the Summit (Heavy Metal Cover)"
Emunator replied to prophetik music's topic in Judges Decisions
Celeste really translates so well to metal in a way you'd never expect by listening to the original source. The way you translated the rapidfire ostinatos (I especially loved the sweeps at :35) to guitar shows that you definitely know your way around your instrument, so the bones of this arrangement are really solid. You've added more than enough personalization through unique writing and expressive performances to clear our bar, but I agree with the gentlemen above that the mixing is not helping this live up to its full potential. Starting with the drums, those are easily the biggest area you should focus on when (hopefully not if) you choose to polish and resubmit this track. The programming feels too locked to the grid and sterile, and it's accentuated by the way that the drums are mixed. The kick comes through with way too much high-end click and not enough low-end oomph, so it feels pasted on top of the track rather than giving it a rhythmic pulse, and really draws attention to how rigid those double-bass kick drum patterns are programmed. Those need some velocity and very subtle timing adjustments to really feel like there's a human being behind the kit. On a similar note, the drum programming issue is compounded during moments like 3:25, where everything is highly rigid in its syncopation. Great work on getting your guitar performance so lined up, but instead of feeling punchy and climactic, it comes across as robotic, so I don't think that hit the mark. Once you've cleaned up the drums, my next area of focus would be on the frequency balance between your individual components. Make sure you're applying a low-cut filter on anything that doesn't need it. Your bass and kick should live in that low region, as well as some of your heavier rhythm guitars, but anything else is probably just contributing mud and reducing clarity in the parts where you really want the low frequencies to hit hard. Hemo also suggested some bus compression and overall glue to the mastering to tie all of the elements together, which is a great suggestion to get this sounding fuller-bodied. Also gotta double up on the critique of the ending - that fadeout didn't need to happen and took the wind out of your sails just as you were reaching the summit of your arrangement! Full send it all the way to the end :) Love this arrangement, you did justice to the source but the mixing needs some work. I highly recommend you take this to our Workshop Office Hours, since @paradiddlesjosh and @pixelseph will absolutely have some guitar/drum-specific techniques that can help you reach the top! NO resubmit (you can do this!) -
timaeus222 reacted to a post in a topic: OCR04762 - *YES* Pokémon Crystal Version "Spacious Beauty"
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Emunator reacted to a post in a topic: HAPPY 25th BIRTHDAY, OC ReMix!
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*NO* SimCity 4 "Jacaranda Dreams" *PROJECT*
Emunator replied to prophetik music's topic in Judges Decisions
Loved this arrangement when I heard the first WIP back in Workshop Hours, and I love it now. Never would have guessed this was a Sim City arrangement, wonderful choice of source. I have very few gripes until the vocals come in. I love the creative textural addition they add, but man they are LOUD in certain frequency ranges. I think there's a confluence of issues at play here - the panning is very wide, there's a specific frequency where the vocals peak as they're panning, they're rather dry and don't have any sort of reverb/delay trail to blend them in with the rest of the song, and the overall volume is loud on top of that. This is a showstopper for me because of how many times it repeats, it's honestly distracting in a way that has nothing to do with the actual quality of the vocals and everything to do with how they're placed into the song (which is a good thing - this should be easier to fix!) Beyond that, the orchestration quality was solid enough to pass my bar, with some dings for realism on the lead instruments (oboe/bass clarinet specifically.) Those two instruments are also panned right on top of each other, mixed quietly, and drenched in a lot of reverb, so while the writing seems to suggest that they're harmonizing or doing more of a call and response, they feel more like they're stepping on each other more often than not. I think you need to evaluate the volume levels and stereo field placement for those leads specifically to make sure they have their own space in the mix to accommodate what you're doing with the arrangement. Overall, this piece has a strong vibe to it and is easy to get lost in, in a good way. There's some very emotionally impactful moments and a lot of layering to the orchestration that shows how much care went into bringing this to life. There's really just two core elements that aren't clicking, and unfortunately because they're such critical aspects to the song, I can't sign off on this in its current state. I think you could get this up to par without much fuss though! NO (resubmit!) -
*NO* Stardew Valley "Day Market" *PROJECT*
Emunator replied to prophetik music's topic in Judges Decisions
Yep, exactly what the two gentlemen above me said. I'm not going to muddy the waters by trying to restate it, but this has a SUPER high amount of potential and reflects a really clever arrangement and some enthusiastic performances, but the level of polish makes it feel like a sketch in most regards. There's a lack of separation between the instruments in terms of stereo separation and EQ/frequency masking, the sax performance and volume is inconsistent, and some of the supporting instrumentation has moments where it's exposed and highlights the lack of realism in the programming (see: the low piano notes.) Lots of actionable advice above, hope you're able to bring this up to the bar because there's a killer arrangement in here! NO (resubmit) -
*NO* Kirby & The Amazing Mirror "Through a Mirror Darkly”
Emunator replied to Liontamer's topic in Judges Decisions
Interesting choice to start out with an 8-bit demake - assumed that the original source would also start off in a similar way but I was surprised to hear how different this feels from the original. When listening to your remix first, I immediately thought you were remixing Dedede's theme from the original Kirby's Dreamland, and while I can totally see how you adapted the melody from the source, the subtle changes you made to the phrasing gives it a totally different feel. On the production side, I'm hearing those frequency holes Brad identified and it's preventing this from reaching its full potential. The bass is not pulling its weight in the low-mid frequency part of the spectrum, so I'd consider combining EQ boosts with another layer to either your bassline, or another instrument entirely to fill out the parts of the spectrum that are lacking. The leads are also not cutting through the noise during the busier sections - it sounds like the lead volume level is set the same throughout the track, which leaves your lead perfectly balanced during the quieter sections, but nearly inaudible when the breaks kick in. The breakbeat sections are going to shine so well once you can strike a better overall frequency balance and get the leads to cut through more. I also agree on the repetition - there's so much unique stuff going on within each of your sections, but when you hear it presented nearly identically a second time, it doesn't feel like a resounding climax like I'm sure you intended. Varying up the countermelodies, adding some glitches, and changing up the transitions in and out of the sections to be more distinct are all ways you can approach this problem. Really cool stuff going on here, but it needs a bit more TLC to reach that potential! NO (resubmit) -
This is really nifty - I know this source inside and out through Super Smash Bros, like most listeners likely will, and you latched onto the essence of the original in such a great way. This is incredibly satisfying as a listener. It's funny, the other judges mentioned the guitar being too wet, and although your submission comments referred to this as a metal arrangement, my brain heard it and immediately thought "this is mixed like a surf rock track." It's not necessarily something I dislike either, it's just unconventional and doesn't seem like something you may have done intentionally! There's some very strange hard-panned hi-hats in the middle of the mix but that was the only thing that felt truly out of place - the rest was just a little curious and ultimately didn't impact my listening experience in a negative way. There's some great feedback to take into account for your next one, but you rocked this one just fine! YES