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Emunator

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Everything posted by Emunator

  1. Just want to stop in and mention that I've been listening to Ergosonic's WIP and critiquing heavily to help get it to completion... you guys are in for a treat It absolutely does justice to the classic credits theme and will definitely strike a resonating chord with listeners. Everything I've heard off this album is fantastic, in fact. Can't wait for this one to reach completion!
  2. Congratulations on the successful album artwork release, Proto
  3. I can address two of those points. Flexstyle's work on the project isn't done actually; in fact he's doing at least one more. In the near future, you'll probably see "HoboKa and Flexstyle" next to Boss Boogie SNES since Hoboka can no longer run the project himself. That song is gonna end up awesome, no doubt As for Akuma, he's on it, he's just experiencing computer troubles at the minute so there's no need for him to put aside any other obligations. As far as I'm concerned, he's done the best he can.
  4. Yep, WillRock has jumped on (believe it or not, he actually begged me to let him have this one despite the hell that he endured trying to finish Bonus Time!) to defuse an emergency dropout situation at the last minute. Like that previous track, he tackled it in a style you wouldn't necessarily expect from Will if you're familiar with his back catalog. You'll hear this one in the upcoming preview, but for those of you who've played Mario Golf 64, you've got something similar to that OST to look forward to that I'm personally ecstatic about. Cheers Will!
  5. Ok, I've got a bunch of little critiques here that may or may not make sense. The drum feel like they're trying to be kinda glitch-soundy, but the drums themselves feel pretty dry and raw. Try filtering them a little bit or compressing them more to get a bit more of a bite out of them. The writing on them is very cool. That chippy lead/arp sound is also pretty weak, it feels like its playing the part almost lazily, if that's possible for a synth. I can't tell if it's the writing or the sound, but that part isn't really clicking with me. Some really cool stuff when you get that deep sub bass rolling, but the breakdown section with the bass didn't work as well. Like you'd need a different bass sound that was a bit more friendly with modulation to pull that off. Basically, the parts where you've got more going on in here almost always feel like they're the ones closest to nailing the sound. They're dramatic, moody, and complex enough that it holds my attention. Overall I like it man That's obviously not a comprehensive list but just a few things that jumped out to me whilst listening. Take it for what it's worth.
  6. Yeah, we're rocking this project. melody and I have joined the coalition and we're getting things moving proper Gonna be tiiiiight.
  7. Honestly, I could give this a proper mod review but I think melody nailed the issues better than I could have, even. Listen to the man, he knows what he's talking about here
  8. It sounds like you've just been smoking too much
  9. If it's any consolation, I would have given you a YES vote if I'd been on the panel Probably why I'm not a judge, lol... At any rate, this is a really solid song and it really should be super-easy to fix up. I'll keep my eye on this one.
  10. I always felt like this was one of the more creative and unique songs on ~Wind~, glad to see it getting some front page love The intro was what grabbed me initially, it carried some of the quirkiness of anosou's usual style and helped segue naturally into the body of the mix, which is a little more "typical" for his style. Solid mix!
  11. This is VERY adeptly arranged and produced, though I feel like your bassline is pretty buried and isn't really coming through at all. Your staccato strings are also a little robotic, get some velocity changes and dynamics and stuff on those! Other than that, this is quite enjoyable - I wasn't expecting the changeup but it sounds good to me Not much critical to say about this one, it's good man! It's like Ziwtra-meets-some-random-anime-soundtrack, I dig!
  12. And Flexstyle knocks it down to six! While we originally had something completely different slated for Brothers Bear GBA, due to time constraints Flex jumped in and completed his 6th (!!!) project remix and did an amazing job with it! Short, sweet, and arguably the most fun remix on the entire project, this one's got big beats, anthemic synth riffs, and (as far as I know) is one of the first remixes to include beatboxing. Something to look forward to
  13. I can vouch for both of these things. I'm a pianist and I'm a very low-key person. I'm not a loner but I keep to myself more often than not. By contrast, all of my friends practically are guitarists and they're VERY outgoing and almost dominating at times.
  14. That'd be Monobrow! She really came through with Cavern Caprice, delivering something extremely ethereal, ambient, and VERY expansive. It's gonna be a really nice counterpoint to Anosou's already-posted remix of the same theme. Ultimately this is one of my favorite project mixes to throw on and just lose myself in, Katie did a friggin awesome job here We're down to 7 mixes left, folks. This is getting really, really close. Think we can wrap up by the end of April? I think it's doable... I hope! That way, when Flexstyle and I both get out of school we'll have ample time to work on mastering and final production aspects and get a final release package ready to go for evaluation. We'll see how it plays out!
  15. This is fucking beautiful. No two ways about it. I gotta say though, your piano sound is really overbearing in the high frequencies, it has a rather thin sound that doesn't really match up well with the rich, full instrument sounds you're using in the rest of the arrangement. Try some EQing to bring out a bit more tone in the piano, or hit me up and I can bounce some out using my Emotional Piano samples that I think will fit a lot better here. Lemme know if you wanna take me up on that Also, Yoshi avatar uprising in this thread XD
  16. Well, don't get me wrong, this isn't impossible to fix. But in order to do so, I think you'd probably have to spend quite a bit of time learning the many facets of humanization that you could probably learn more easily by just making more music in the meantime. I think your time would be better spent coming back to this later, but that's 100% my opinion. I do have to change something though, since I've used EDIROL Orchestral and the samples are actually quite nice. I'm not sure why they're sounding so stiff and unrealistic in this song, maybe it's just an illusion caused by the unrealistic sequencing, as well as the attack and decay values like Stevo is saying. I know for a fact that you can get great sounds out of the VST you're using, actually. I realize my last post was kind of discouraging, but I hope you don't take it to mean that it's impossible to get this up to workable standards. I was just giving my personal advice on how I feel is the best way to improve your craft, based on what I've seen from other people burning out when they dwell on a song for too long. Your mileage may vary.
  17. Hey bro, I noticed the responses on your most recent judges decision thread. If you need piano samples, hit me up :-) I've got some good ones. PM me.

  18. In all seriousness, I've suggested this before. I would love to see the ensuing shitstorm that would happen when you guys inevitably trolled the fuck out of anyone who submitted anything XD
  19. Yeah, Mod Review is generally intended for completed songs, not 20 second loops. Expand this if you ever feel like it, and then we'll talk about mod review
  20. You totally nailed the Daft Punk sound choices here, but your production isn't really packing the same punch. I can't tell if it's the volume problems (I've got my system volume maxed out and it still seems kinda quiet) or if you're just not mixing your instruments right, but something's off about this. I think you get a little too ridiculous with the glitching and sidechaining on the melodies. That kind of stuff works better when used sparingly, it just doesn't have the same impact when it's this prominent. The biggest problem with this arrangement, though, is DEFINITELY the repetition. It pretty much feels like it's just composed of several 1-bar sections repeated 4+ times in sequence, and put over a beat. The end result has a cool sound, but it gets boring to listen to without enough variation going on. That should give you some directions to work on if you want to improve this. The sound choices are actually REALLY cool and totally work well for Ice Cap Zone, so I'd recommend working on your production/mastering as well as adding some more dynamics to the arrangement itself, cause this has lots of potential. Good luck dude
  21. Alright man, thanks for your patience. I've been listening to the track on and off to try and get a feel for it. I used to play Runescape a lot so I'm much more familiar with this source tune than I'd really care to admit x_x Anyway, I'll start with the good. You seem to have a pretty good ear for balancing your instruments and overall, the production on this actually isn't too bad. I'd say your snare is a little too piercing and could lose a bit in the high frequencies. The way you wrote the song also leads to a lot of crowding in the mids, mostly due to the strings clashing with each other. Overall the arrangement is pretty good as well, quite interpretive and a nice time signature transition/genre adaptation. Shows a lot of creative talent, which I appreciate and recognize. However, there's a few serious problems here that I'm afraid will take time to iron out. First off, the sequencing is very unrealistic, and I'm not really sure there's a quick fix for this. A lot of it is just that your writing sounds blocky - everything's playing at very fixed intervals and there's not a lot of variation in the patterns. In addition, it sounds like your note velocities are all pretty much the same. These two problems generally give an amateurish sound to a song, and unfortunately it's showing through here pretty strongly. I doubt the song would be able to pass the panel for that reason alone. In addition, your sample quality is... not the best. I'm not sure how much more you can get out of the samples you've currently got (what DAW are you using?) but I really don't feel like the ones you have are really cutting it, unfortunately. I know it's not impossible to make good sounding music at OCR quality with free samples (ProtoDome and Ziwtra have done it and routinely outperform those with high-end samples in terms of overall quality) but in order to do that you probably need to spend more time writing music and paying special attention to humanization (i.e. note velocities, quantization, and laying out notes in a way that sound like they're actually performed by a real instrument.) Ultimately I think you've got the chops to write good music, but in order to make it on OCR you need to really work on your sequencing and how you utilize your samples. I would honestly suggest just continuing to write music and get feedback here instead of dwelling on this track, you'll gradually tend to get better as you work on new songs. Maybe someday down the road you can revisit this with some more experience... I don't mean to be discouraging, but the problems with this mix I don't think are really going to be "quick fixes" per se. Good luck man Hope this was helpful.
  22. As your friend, I have to point out that you are making a terrible mistake
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