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Posts posted by Eino Keskitalo
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Man, it's really been a while since the last post in this thread.
I wonder if some of the hardcore sentai fans here (ping DarkeSword, Arrow) know about Chroma Squad? It's a tactical squad management game about "five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show". It's less than 10 bucks on Indie Gamestand (steam key included) and I'm getting it, more for the genre (the reviews are positive too), but the premise sounds fun even from outside of the fandom.
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Posting to agree about the title.
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Haha, great Halloween pick! I was compelled to do the Psycho Pinball round last year on PRC, and the pull is strong with this one!
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Source usage to Laulu: I used the A and B parts of the Sigma source as verse and chorus. The melody is from Frost Walrus: for the verse, the long sustains of the A-part broken up rhythmically to incorporate lyrics. I shifted the line upwards in relation to the tonic to fit the Sigma source. In the chorus, the melody is from b-part of FW, I had to change a note or so to fit. The (unfortunately unfinished) bridge/break between 2nd and 3rd chorus is the final part from FW. The outro is the first four bars of the B part of Sigma. I also sprinkled a little of the FW A-part descending melody to the piano in the second verse.Here's the lyrics to "Laulu". The idea was to make something for our newborn daughter by using NGGYU as the basis. The music itself is not exactly childern's music.verse 1:
emme ole muukalaisia olleet milloinkaan
emme tule olemaan
sanotaan tämä on vain peliä, keksi omat säännöt
me autamme kyllä
chorus:en koskaan hylkää
tuota en pettymystäen anna periksi milloinkaanuskothan kun sanon senmiks' itkettäisinvalheit' laskettelisinei hyvästejä milloinkaanei ensimmäisiäkään
unused verse 2:täydellinen omistautuminen, sitä suunnittelenmitä muutakaan
kokonaisen ihmisiän olemme tunteneettämä peli loppuun katsotaan
Let's do a translation via Google, it should start looking a little familiar:
we are not strangers had never
we are not going to be
they say this is just a game, invented their own rules
we help yes
I will never reject
produce I do not disappoint
I do not give up at any time
please believe me when I say it
why 'itkettäisin
valheit 'laskettelisin
no goodbyes never
not first either
(unused second verse)
complete dedication, the more I plan
what else
an entire age of men we have known
This game is considered complete
Slightly correcting it:
we are not strangers, have never been
we are not going to be
they say this is just a game, invent your own rules
we'll help
I will never reject
will never disappoint
I will never give up
please believe me when I say it
why woud I make you cry(why would I) lieno goodbyes nevernot even a first one(unused second verse)
complete dedication, that's what I plan
what else
we have known for an entire lifetime
this game we'll see to the end -
- Eino Keskitalo
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The most important thing I learned in this compo is how to get ideas down fast and that I should never spend a ton of time tweaking minor things before writing the entire song structure.
Yeah, I spent extremely percious time on goddamn hihat patterns, that I should have used on recording another verse & actually putting some stuff on the bridge.
edit: ditto on the busy man thing Tuberz said
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Good job with the floods! My favourite was the obscure flood. Nice selection, and I was also happy to see the effect of compos there - particulary the compos that highlight nonmixed/undermixed music. Looking forward to next year!
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Well, game development workforce isn't organized that much. It is not unimaginable that (any) creative personel did receive royalty share from hit products. VA people are organized apparently, so they have the leverage to put this forward.
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Yeah, I wouldn't stress about samples. When I say "production approach" what I'm thinking it's not just the base sounds, as it mixing and performance. Stop me if I'm talking about my ass, but the 32-bit game orchestral style is rather dry in mixing & rigid in sequencing, and putting care to mixing/processing the sounds, and working on the sequencing to create a lively, dynamic performance, so to speak, goes a long way. And even if you did get more expensive samples, they still won't mix and sequence themselves - I understand that you'll have to seqence specifically for each library you use anyway. There's plenty of great-sounding orchestral mixes on OCR made with cheap/free samples - you'll just have to sequence for them and keep their limitations in mind.
Mind that I know just about nothing about making orchestral arrangements, or even 32 bit era soundtracks, so take that as you will - I'm also not evaluating here if your arrangement has or hasn't careful mixing and lively/dynamic sequencing - it's just a good point of view to look at the piece in regards to OCR standars, from what I can tell.
Hope this helps rather than confuses.
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Nice stuff! I like the violin as an instrument choice here, it adds something unusual, yet fitting. I'm a sucker for jazz/prog violin! Good adaptation.
I'll have to try to give this a closer listen. I did feel like the melody could adapt itself to the chord changes more.
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Yup, the atmosphere is really nice.
The bell-y/mallet-y thing coming in at 0:26 is way loud/bright in the mix. I think you could bring it down a couple of notches and it'll still be nice and upfront in the mix.
There's something off with the harmony of the mallet at 0:32-0:45 (maybe the notes at 0:37 & 0:44). When I listen on repeat it starts to make sense, but on a first listen it sounds quite off and I tend to think the first impression is the "correct" one. I like the weirdness of the harmony at 0:46-1:00.
There's nice variation in the more ambient textures, but around 1:13 I feel like the mallet has dominated long enough, kinda wish the lead would change. Writing-wise the change at 1:13-1:27 is great, it pulls the steadiness of what went on before into a new direction.
1:27-1:40 seems unfocused and directionless, the figure coming out at 1:34 seems strange playing on top of the other material.
Overall in the first two minutes the pads seem to have some harmonic components here and there that don't line with the rest of the writing?
1:56 the overall vibe is really cool. The arrangement from there on is actually quite lovely. Some of the bell-ier tones, I guess the mallet & the new steel-drum like stuff, feel too bright & a bit too much on top of the mix. There's something off in the backing notes, I can't tell which instrument because the sounds are a bit strange, which I really like actually.
Overall the structure feels scattered, the ending kind of tapers off, which is a cool effect in itself but overall the structure feels unsatisfying. I don't think it necessarily needs *that* much tweaking; evening out the mixing & dealing with the unfocused 1:27-1:40 would help a lot. Need to also check out what the pads are playing & how it fits with the rest of the tune.
Lots of crits but I really like where this is going, the mood is great and there's a ton of potential. -
Wow, a weird, cool, minimal & (practically) short source.. challenging stuff!
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Very nice work! I'll co-sign what Kat said.
As for submitting to OCR, looping is likely a no-go. Sounds like it loops around 2:00. Writing an ending sounds like a good idea. Two minutes is on the short side, but with an ending I feel the piece would probably feel like a complete whole. I'm no judge, but I would say you have plenty or reinterpretation already otherwise, with the rhythms & feel of the parts et cetera. Also, the production approach may make it more difficult to meet the OCR bar for production, but then again there's stuff like a posted mix made with Korg DS-10 if I recall correctly, so I don't think it's impossible.
So I'd say arrange an ending & ask for a mod review
Nice work in any case!
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Will already said it's not him.
I just don't think he's being truthful. Nice of you to cover for him. I just don't understand why.
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- Eino Keskitalo
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One-line reviews.
Experiment - Really digging this, especially the sound & the weirdish distorted square? lead, only the bass seems to be playing a different tune at points. Apart from that I like the strange feel.
You Know The Game - Vote for change. Vote Maverick. Vote Astley.
Tortured by Dreams - Nice combo of black metal cheese and synthy synth cheese. Lots of variation. I do feel it was on the same gear throughout (even with the drop and all), but I think it was all right in the end. I appreciate the time sig change in the drop. The writing in the drop, mainly the bell-y synth was kind of unfocused. Generally the arrangement could've "gone somewhere" more for my tastes. Overall tons of ideas & creativity, unexpected combinations & enjoyable journey.
Myth Lab - Admit it, it feels good to rickroll. You did this just to do that. What's with the H in Astley anyway. Anyway, solid stuff. The chord progression in the instrumental part brings a nice sense of movement to the arrangement, the brief synth solo is very nice. I appreciate WillRock's effort, nice that you chose to leave it like that, embracing the process et cetera. Reminds me of OCR Talkback, which I miss.
We are Many, We are One - super digging the sound & deliberate pacing. The structure doesn't sound fully realized, starting and ending quite abruptly. Good stuff though. A change in chord progression at some point was very effective.
Beautiful Bloody Bats - cheezy listening sounds, but some dark vibe in the arrangement itself. Lots of room left in the mix, nice, it works. Some off-harmony stuff on the e-piano around 1:20? 1:48 the melody comes in really well. I quite like this, kinda meandering but doesn' seem to lose the point.
Gate's Secret Dream Lab - interestingly similar to previous track. Much more defined structure & full sound in comparison. Make for a fun segue. There's a couple of chords really off here and there. Otherwise I really like what I hear, nice full sound with good leadwork, good flow to the track. Really need to double check those chords.
Lost Chemistry - strange fade before 1:00 mark, seems to kick off only afterwards. Lacks a bassline. Feels like it could use one. Weird harmony 1:50-2:06. I like the overall sound & the driving beat & bell/epiano riff.
Out of Time - punk-metal feel, I appreciate! There's a bit where the chords & melody doesn't quite work together (0:47-0:48 & 0:56-0:57) though I like what you're going for. Mixing is murky/unbalanced, structure feels incomplete (I don't mind that it's short) and I think I get what you mean with the title, I still enjoyed it!
- Tuberz McGee, Mak Eightman and fxsnowy
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One day I'll learn to not be over-ambitious in compos.
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Totally got a FFIX kick going, thanks in no small part to Worlds Apart (but also saw a FFIX suite in a VGM orchestral concert last week).. it'd be fun to participate.. so much fun stuff to do, so little time, but MnP is always good for trying to do something fast and not worry too much (just subbed my two-day effort from MnP037, the Xenon round) so we'll see!
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hahah, a curveball of a source. Can't wait to hear the results.
Sorry for your loss Trism, hope you'll be alright.
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I expected the link to take me to a certain video on YouTube.
- Jorito and Tuberz McGee
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- Eino Keskitalo
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Hoping to find the time to check it out asap! Ditto on the music.
MnP 43: Psycho Pinball - Trick or Treat Table
in Competitions
Posted
Haven't put a note down since SFRG.. so strange. We'll see.. I should do two WIPs for projects before this too. Anyhow, hope to see some other entries at least!