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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Actually, I'm under the impression that D&D originally (like, in the 70s) was much more about trying to get your character to survive (and improve) through whatever fiendish testing grounds the dungeon master was capable of devising. Emphasis on story-telling comes much later, 90s even. Both console and computer role playing games (if you want to distinguish between them) start their evolution before that.
  2. My favourite blog is called The CRPG Addict, where the blogger is playing through all the single-player computer role-playing games released for home computers (so console games are excluded from this particular endeavor). The blog uses the following criteria to define an RPG: Here's some more discussion on the topic; I'm pretty sure there's a later post when the blog had matured a bit, but of course I couldn't find it..
  3. WIP 2015/03/13 I've lessened the clutter a bit in the arrangement, especially purging/varying a little bit of the drumming. Nothing drastic.
  4. Nice drive in this one! I like the way the arrangement comes back to the main theme or "head" in the middle and in the end, giving the piece a good structure. The first two times the theme is played very affirmatively, the last time it's gentler. Strong bass riff gives a good backbone for the two more melodic cellos to start dancing around each ofter after the main theme. After the second one, they're more together in playing a haunting melody. The last iteration of the main theme is more soft, before the ending, which is both strong and left hanging in the air.
  5. Probably my favourite arrangement off the album, thanks to the aching melodies that dig deeper and deeper. I love the stretch where it stays at a single root note. Good point about breathing, LuigiFan, I like the sounds too. It's good that the "noise" wasn't edited out.
  6. A seamless collab! I'm happy to see long-time collab partner Tuberz finally posted (sorry it wasn't one of ours ), and ditto for the PRC veteran Chickenwarlord. If I had to critisize something, there's a bit of unclear harmony writing between the guitar and piano around 0:50 and 0:56. That's just one spot, on the whole the tune is a very crafty and enjoyable blend between the acoustic guitar and chiptune aesthetic. Nice percussion too! Is there a cajon in there, or is it a regular drumkit?
  7. This is fun and upbeat, all right! Great to hear more Taucer-guitar. I like how this sounds very natural to the source material, and is superficially pretty straightforward, but there's a lot of little differences with the rhythm of the melody et cetera. Well done, and sounds very effortless, very pleasant and easy to listen to!
  8. Been a fan of illusen since that first Ecco the Dolphin post on the workshop. This is another case of smart, deliberately employed electronica, and still the organic elements - voice and guitar - end up being the highlights. I like the style of the guitaring, nice to hear this sort of stuff on OCR. Structure is good as well. The vocal harmony in the middle breakdown reminds me of something I used to listen to, quite pleasantly.. I feel like I need to go back to that. The EQ is a bit harsh/bright for my ears, esp. on guitar and vocals. I keep checking the ending if my file download ended prematurely, but that's not a crit, it works.
  9. I have trouble connecting with this piece. The strings are playing super loud almost constantly, which feels like it was forcing the emotion down your throat (with very much the sensibility of blockbuster epicality). The arrangement is otherwise good, well paced and emotive, and I love the gentleness and tone of the piano.
  10. Final Summoning has in-game audio sampled into it, I think this is verboten by Square-Enix? (I feel bad for pointing this out). Zillion source tunes seem to originate from the anime - although the airing of the anime & the release of the first video game are only about a month apart. "Outside Planet" is the closing theme in the anime ("Pure Stone"), and "Inside Planet" appears on a Zillion anime OST as "Break a trap for yourself", though I have no idea if it appears in the anime.
  11. Nice and varied, a bit muddy old school sound, certainly reminds me of trackers and 90s and stuff. Also reminds me of Terraria's soundtrack. Maybe goes on a touch long, but is all moody and groovy, much appreciated.
  12. Submitted! I don't often sub so early before the deadline.
  13. Not bad, though Vampire Killer being the name of the whip in the game, the track Vampire Killer would be even more punnerific as the source, that was my thought.
  14. I like how the punchier drum mixing now lets the drumming shine, the toms are especially nice. OT: The title is making me thing, there needs to be a chip-py Vampire Killer arrangement with a whip/chip pun in the title, anyone got any?
  15. The team format has a lot of appeal, it would be fun to get to participate in such a way. I might be able to do that in the summer.
  16. The video was quite nice and made me want to pick up the game to play. Some of the percussion and effects stand out from the mix, and should sit better in it. (At least the lo-fi steps around 1:00, the percussion at 1:10-1:56, the crunchy bass drum starting around 5:28). There's that synth bass from 2:25-2:48 that stays the same through the part, I feel like it should follow/adjust to the last chord change. I'm not sure, but the bell-like trip-hoppy stuff coming in at 3:47-4:02 sound like they were playing in a different key/mode. It's a bit strange, like another piece fading in. When the strings get louder during the last two minutes it sound like the volume knob was used to make it louder, instead of the "playing" of the strings, if that makes sense. Pretty good work work overall, maintaining interest in such a long piece.. I liked the narrative flow, though some of the transitions feel a bit loose if you're not watching the video. I think you have the basic believable orchestral sound down fairly well, though I'm not by far a good judge of that.
  17. Oops, I completely slept through this. I had no idea time moves so fast. Hmh. I'll do a kind of a bonus mix at some point.
  18. It's certainly a lot of fun to hear these themes in this different sound! The drop in the middle was strange, I get what you went for when I read about it, but on it's own I didn't feel like it was really a musical representation of a sudden death in the game, if that makes sense. I guess I agree with timaeus222 about the lack of structural dynamics after reading his comment too. As it is, I definitely enjoyed listening to this, but I'm not sure if this would stick on the playlist quite yet.
  19. The sidechaining is woefully apparent at 0:05, 0:23, 0:50.. but it's really there throughout. Fresh ears needed! The new vocoded bits sound good (though I didn't have a problem before). Nice vibrato & pitch bends on the new lead in the middle!
  20. Battle Arena Toshinden was on PSX first. It was a western release title, I remember being pretty impressed of it in the store.
  21. A VR music film headed by virt.. the single doesn't sound bad at all.
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