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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Submitted! I don't often sub so early before the deadline.
  2. I've started something small for fun.
  3. Not bad, though Vampire Killer being the name of the whip in the game, the track Vampire Killer would be even more punnerific as the source, that was my thought.
  4. I like how the punchier drum mixing now lets the drumming shine, the toms are especially nice. OT: The title is making me thing, there needs to be a chip-py Vampire Killer arrangement with a whip/chip pun in the title, anyone got any?
  5. The team format has a lot of appeal, it would be fun to get to participate in such a way. I might be able to do that in the summer.
  6. The video was quite nice and made me want to pick up the game to play. Some of the percussion and effects stand out from the mix, and should sit better in it. (At least the lo-fi steps around 1:00, the percussion at 1:10-1:56, the crunchy bass drum starting around 5:28). There's that synth bass from 2:25-2:48 that stays the same through the part, I feel like it should follow/adjust to the last chord change. I'm not sure, but the bell-like trip-hoppy stuff coming in at 3:47-4:02 sound like they were playing in a different key/mode. It's a bit strange, like another piece fading in. When the strings get louder during the last two minutes it sound like the volume knob was used to make it louder, instead of the "playing" of the strings, if that makes sense. Pretty good work work overall, maintaining interest in such a long piece.. I liked the narrative flow, though some of the transitions feel a bit loose if you're not watching the video. I think you have the basic believable orchestral sound down fairly well, though I'm not by far a good judge of that.
  7. Oops, I completely slept through this. I had no idea time moves so fast. Hmh. I'll do a kind of a bonus mix at some point.
  8. It's certainly a lot of fun to hear these themes in this different sound! The drop in the middle was strange, I get what you went for when I read about it, but on it's own I didn't feel like it was really a musical representation of a sudden death in the game, if that makes sense. I guess I agree with timaeus222 about the lack of structural dynamics after reading his comment too. As it is, I definitely enjoyed listening to this, but I'm not sure if this would stick on the playlist quite yet.
  9. The sidechaining is woefully apparent at 0:05, 0:23, 0:50.. but it's really there throughout. Fresh ears needed! The new vocoded bits sound good (though I didn't have a problem before). Nice vibrato & pitch bends on the new lead in the middle!
  10. I don't seem to have access for that, actually!
  11. Battle Arena Toshinden was on PSX first. It was a western release title, I remember being pretty impressed of it in the store.
  12. A VR music film headed by virt.. the single doesn't sound bad at all.
  13. Thanks for the kind words. I do intend to finish my track eventually, I've wanted to do something from FFMQ since forever.
  14. Nice to see all these newer indie games get some coverage. Hoping to see some of these worked into OCR submissions!
  15. Good stuff as always! Nice chills in Frozen on Mechanical Island. You should totally write a soundtrack and have someone do a game around it.
  16. Though I liked the acoustic drum sound, these seem to gel better with the rest of the mix. Good update!
  17. Sounds cool! I'm already looking forward to the soundtrack.
  18. That version of Space Invaders seems to have been a simultaneous release for PlayStation and Windows (plus a N64 release a month later).
  19. Didn't manage to transcribe much more than the bassline, apart from the intro and the eight bars in the middle of the source that served as the starting point for the adaptation to this sound. So it's a skeleton, but maybe it'll be an interesting skeleton to listen to nonetheless.. I'm happy to have started this tune, as FFMQ was one of the first soundtracks to make me really notice VGM, and it's still a really good soundtrack. Transcribing the piece is making me appreciate it even more.
  20. I'm assuming it's a live acoustic drum track, so layering it with samples sounds like a ton of work.. btw Phonetic Hero, that was a good explanation about the fundamentals in drum sounds and stuff - immediately useful for me!
  21. I've got a 13 seconds WIP done! I notice the thread topic says voting stage, but the deadline on thasauce is still 14 hours away? I'm cool either way, I'm happy to have started something out of a nostalgic source tune, and even if I managed to continue this one, I think it's probably pretty non-MnP so I'd only submit is as a bonus, most likely.
  22. Pretty good start and an interesting genre adaptation! I think the style works quite well. The intro is very nice - it's good to start off strong. Transferring the melody between strings and trumpet is a nice touch, xylophone is cool. Love the triangle, too. Percussion and bass seem pretty repetitive and slightly overpowering, though I'm sure you're yet to adjust everything, add variation, work on the velocities etc (but right now it took a second listen to notice how much variation in the instrumentation you had in your a-part behind the beat). The backbeat with the orchestra was kind of strange to hear, though I wouldn't say it wouldn't work! The sound of the percussion is kind of soft compared to the snappier sound of a rock drum kit. Perhaps you can imply a backbeat rather than being so explicit with it, if that makes sense. Very good start! It's a fun and unexpected take on the fun original.
  23. I'm a huge fan of sticking to the exclusives* with something like this.. though it would make sense to me to allow ports IF the music was different - this is a VG music project/site after all. Just my 2 eurocents. *) or games-that-debuted-on-this-platform
  24. Pretty groovy! Lovely drumming, and a nice, varied arrangement with initially a dry "narrow" chiptune soundscape, but branching out to include more varied and "advanced" sounds. In a sense, I thought the drums could've been a bit more forefront in the mix. I'm not sure if it makes sense, but I also thought they're a bit stuck in the centre and could be wider in the mix - some stereo sweeping during some fills might be a nice effect. I thought the arrangement had a pretty nice ebb and flow structurally, growing and then going back to the basics, or more restrained part here and there. And I agree, the vocoded vocals add quite a bit, it's a nice texture - I think you don't recognize them as vocals unless you pay attention and that works just fine.
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