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Everything posted by Eino Keskitalo
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I got your numbers. Much appreciated!
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Can I get an extension until Friday? I have two days off at the end of the week. If I can't get a decent core of an arrangement out by that time, I'll pass on the source.
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album SoTSS15 - Tropical Paradise (OUT NOW)
Eino Keskitalo replied to Huepow00 (DJ EAR)'s topic in Post Your Game ReMixes!
I caught most of the listening party on Rexy's Sega Mixer Drive on Friday, and I enjoyed the offerings! -
PRC298 - Rock 'n Roll in an Underground Vault (Vectorman)
Eino Keskitalo replied to Bundeslang's topic in Competitions
Vectorman is such good stuff. What a tasty FM bass. -
I think I have a couple of sketches from that theme, I could pass them on if anyone would be interested to continue from there *looks at Jorito*
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I really should have something for the next deadline. Been digging into the source tune properly. I think I'll ease up from my original overambitious arrangement idea and just start with something workable.
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Dedication to the Rejections
Eino Keskitalo replied to Jedi QuestMaster's topic in General Discussion
I still intend to resub each of mine, once I get around to it. -
wip Spectrum 128k Cybernoid remix WIP
Eino Keskitalo replied to binster's topic in Post Your Game ReMixes!
First off, major props for ZX representation. It has the 8-bit home computer groove thing definitely going on, the chippy sound palette is there though the production is modern. The structure felt a little strange in places. That one transitional part at 1:25, 2:20 and 3:04 felt almost like an intermission if that makes sense.. the energy kind of drops in a strange way. On the other hand the energy of the track seems to be quite even almost throughout.. It feels a bit like there's a part after the other but as a complete structure it doesn't quite gel. I like 2:30- to the end, especially 3:13 onwards, the way it's stripped to drums, bass + lead is good dynamically, it builds nicely from there to the end. I think from the start the structure works well up to 1:25, where the drop in the energy feels like it comes too soon.. it feels like the part should keep going with a nasty synth solo or so. I do feel that 1:25-2:32 the piece is looking for the groove, a bit stuck in the middle gear. They're nice parts in themselves, but it feels like the piece loses its bearings here. Despite the above criticism, I've got to say I certainly enjoyed the piece as is a lot. The sounds & detail in the mixing is really enjoyable, for instance the widening of the stereo image before the 1 minute mark with the synth pad is a great moment. -
wip Corridor 7 (DOS) - Untitled Remix
Eino Keskitalo replied to leiget's topic in Post Your Game ReMixes!
I've got to admit I like the Mega Drive sound.. This has a happy energetic vibe for certain. It's quite fun. There's some repetitiveness at this point. The structure seems to start with (intro)+ABCABC and the second ABC feels like a close repeat of the first ones. Maybe you could vary the bassline more in the second ABC - it keeps the same(ish) throughout. It feels like the intro goes on a touch long, you could cut to the B part at 0:30 - you've been playing the A part riff since 0:08 in the intro so it kind of counts as A part repetition (if you get what I mean), and 0:30-0:37 didn't seem to have anything new. In the C part, the melody seems to have a note clashing with the harmony at 0:52 (and subsequently). My daughter (4yo) commented that this is a nice song. -
That's good news! VROOOM VROOOM
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Live Metroid Title Theme on Electric Violin
Eino Keskitalo replied to Trev's topic in Post Your Game ReMixes!
I'm digging the non-live version too. The atmosphere created by the various violin parts is quite excellent. The drums sound a bit basic, I feel a lot more care could've gone into them, both in mixing and sequencing. The snare especially seems to stick out of the mix as rather plain and unprocessed (and a bit loud). I like how it gets layered with another sample around 2:50 though & filtered later on. I'm wishing the percussion track was subtler, since the repetition is quite noticeable while the drums stick out of the mix hogging a bit too much of the attention. The violin is of course the highlight and I'm enjoying it very much. The lengthy structure is holding my attention quite well. I'd say the "cut and rewind" at 3:22-3:26 wasn't working 100% for me, there was some feeling of repetition rather than pure tension building. Even with that, I'm pretty much kept into the song all the way through. Both versions have their merits; the studio version is the cleaner more accurate take - in the live version I'm a fan of the wilder industrial sounds from the electric violin. -
I dig the violin sound & approach on electric violin, definitely. Yeah, it does sound out of tune. The drums, while quite fast and energetic in that way, kind of sit in the center, kind of dry and plain and lack punch. I do like the relentless feel of the fast drum patterns & the fast playing. The arrangement feels a bit repetitive, maybe in part because the violin is constantly playing throughout. I thought it looped at 1:08, though happily this was not the case. I do like the variations, and for instance the doubling in the higher octave sounds very nice.
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*sigh* more work.. grumble.. when you ask for a mod review, you might get what you asked for! Seriously, thank you! I've worked on the drums a bit and I do feel it's for the better, I didn't change the overall tone too much but did some sample changes/layering and EQ'ing to make it less high frequency-ey. Structure-wise I added a little coda to give it a bit more length since it does feel like it runs a little short. I just haven't been able to extend it without problems. I still need to see what fun stuff I can do about the expressiveness of the leads. There's no synth parameters per se to tweak, since it's technically all sample-based tracker instruments, but certainly there's a lot that can be done. I'm experimenting with this (and also still less jumpy contour for the melody in that part). It works quite well, it's certainly smoother, but also the jumpy and less predictable melody seems more exciting, having kind of an uncautious and untimid quality if that makes sense.
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Woohoo! I'm excited for a Dj Mokram track Meanwhile, I'll try to tackle the ambitious plan I had for me and Mr. McGee's track..
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PRC296 - Waking Up At 1 AM (Animal Crossing)
Eino Keskitalo replied to Bundeslang's topic in Competitions
Nitpick: It's not the Gamecube version, but 3DS version (Animal Crossing: New Leaf). I have the DS version, the music is really nice there. And here too, it seems. -
Happy birthday! Thank you for running MnP!
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OCR Talkback Live! (Saturdays, 9PM EDT!)
Eino Keskitalo replied to DarkeSword's topic in General Discussion
Trolls comes up a lot in the Talkback it seems. In the name of PC ReMix, I declare the album project has to happen. -
There's too many good ones to mention... ! Here's a bunch of the most impactful OCRs for me: infinite natalie, Wicked n' Floating, Halls of Abandonment. I don't know if these are suitable for your show. Just be sure to include some Shnabubula and AeroZ. As for shameless self-promotion, here's a track by me and Jorito from last autumn's Shovel Knight ReMix competition on the OCR forums. We just put the finishing touches on it, submitted it to OCR for evaluation (so not on the site yet, hope it goes well in the evaluation) and put it out on Youtube and Soundcloud. It was nice to get nods of approval from the original composers on Twitter. (: Links: Youtube , MP3, lossless FLAC The station is certainly playing some nice VGM right now.