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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Very good interview there! Fun and informative. Worth checking out for anyone!
  2. Yup, OCR has a wide variety of genres and all kinds of music, which is a thing I've always appreciated about the site. And I would say it has also widened my appreciation for different genres, metal to name one. I think this is mainly because of just getting more exposed to different stuff because of the VGM connection. Anyhow, perhaps the tagging system can be useful for cases like this? https://ocremix.org/tag/mellow There's even a readily generated YouTube playlist. Pretty neat - this is the first time I discovered that with the tagging system on OCR!
    1. Troyificus

      Troyificus

      I had to go back and see when the hell this PRC was from. 2014!! Well done for resurrecting this, I'll give it a listen shortly!

    2. Eino Keskitalo

      Eino Keskitalo

      Oh wow, I didn't realize; I only looked at when I posted this on the feedback forums, 2016.. though that's also a while ago :D

  3. Nothing like coming back to old nearly finished stuff. I didn't really do a lot about the ending. Shortened the intro a little. Maybe it's passable anyhow. Chiseled the middle quite a bit and made the bass filtering more interesting. https://www.dropbox.com/s/4whmcktrcf7nj9h/eino_keskitalo-kamomilla-20190804-fc4.mp3?dl=0
  4. Nice to see sum wubulation indeed!
  5. I'll see if we can get one of those to the office..
  6. Oh boy. I feel very compelled to do something for this Finnish Amiga classic.
  7. Good topic. Funny thing, I didn't have a job or otherwise work to earn money when I was too young. Buying games with such money would've left a nice memory. By the time I was getting any kind of paychecks was early 2000s and I only had an aging, non-gaming PC so.. I quite possibly bought/registered some awesome, obscure PC game from the dark ages between shareware and indie games. I think Helherron is a strong contender. wow, I didn't know it has been updated recently!
  8. I believe (and it's just a belief, but I think it's the general belief) that (most) game companies think fan VGM rearrangements are great for marketing purposes. Correct me if I'm wrong, but OCR has agreements with some companies that releasing rearrangements from their games is explicitly ok. Capcom and SquareEnix. I couldn't quickly find a source of the current status for this though. But this would mean you can try to get stuff through OCR from their games and it'll be 100% certified ok. :-) Then there's copyright holders that licence their music with a permissive licence, that allows you to make non-profit rearrangements, such as https://virt.bandcamp.com/album/shovel-knight-original-soundtrack (check the licence towards the bottom of the page).
  9. I have a solid connection to Final Fantasy 4, and the original is one of many favourites from the soundtrack. I've got to say, I got a ridiculous amount of joy hearing it interpreted in this way! Well done!
  10. I enjoyed the tune here the first time I heard it, but since then I've been thinking of FFX again and listening to it now it strikes me hard how explectively brilliant reframing of the original this is. Beautiful!
  11. This one has a fantastic mood, and I thought the style is very refreshing for a Sonic rearrangement. These points are really strong in my book. Regarding the drums/bass rhythm difference mentioned, the rhythms of the track _are_ messy, quite a bit to my ears. The song doesn't quite latch onto a gear. I do appreciate listening to it for its strengths still!
  12. Hey, that's really good news! Ys has some fantastic music. I've been listening to the original PC-88 score a lot at work.
  13. I'm not a judge, but to my ears this version has plenty of personalization, with its emphasis on leads and arps over groove in the original. Apart from the ending, I don't feel like it's missing anything arrangement-wise, I was plenty of interested throughout and there was a lot of variety in small and large scale (again, if you ask me). Mix/sound is pleasant and e.g. the leads are decidedly on top of the mix, easily listenable like they should be. There's a bit of harmony clashing here and there, for instance at 1:49 the backing is in different key than the descending arpeggio thing. I'll try to find time to timestamp these. I saw I said this already a couple of years ago, oops.. Now back to the ending, it definitely sort of peters out. I've had a couple of arrangements myself where I got feedback that the piece just ends, for a couple I made little codas that resolved properly and that seems to have worked well enough. You could work what you have here into a more assertive coda that ends with a nice resolving chord, instead of things kind of fading out, I feel like there's at least the seed of that there. Or perhaps you could try to make a build-up into a climax at the end there. For my money, once the harmony clashes are sorted out, this is really great listening (and makes me want to re-play the game ...), and definitely making the ending more confident is also worth working on. Again can't speak for evaluation, but this is very close to a fine VGM rearrangement and very close what I'd feel comfortable submitting.
  14. Really impressive and lovely piece. Keeping the movement-based structure of the original certainly works. I love how the instrumentation starts small and grows over time in each 'wave'.
  15. I'm in a very nice way reminded of the soundtrack to FTL! If I would criticize anything, the piano is a bit meandering for my taste, but it is so in a very genre-appropriate way. I'd personally prefer a more considered, melancholy, darker piano part. Enough about my tastes. I definitely enjoy the long-form travel through the soundscapes, which has both quieter details and larger components, winding up and down along the ride. Very nice.
  16. Put this on in the living room right now. Stop fighting, kids, Santa's elves will bring you nothing. (They're not really fighting.)
  17. I have the utmost appreciation for updating the queue thread. hmmhowtomakethisaquestion ... Were you aware of that?
  18. Good luck with this! There's three finished tracks already, that would make a solid backbone for an EP-sized release already! Such a cool concept as well. Lots of big names on the WIP list too! Somebody herd these cats home.
  19. Hi, it seems I can't access the forum thread for Pale Ale from Bale: It says I don't have the permissions to see it. It's visible from the ReMix page, but not when you go to the forum side. (I think the topic isn't in the thread list of the reviews subforum either).
  20. This could be fun. It might be a really fun way to participate if competitors/voters (or just anyone) could influence what games get added to the random draw. Right now it seems that the games that might have a chance to get into the competition are visible only to you.
  21. I've played enough of PSIII to appreciate the rhythmic transformation of this treatment ... also I like the shift that is the ending!
  22. I like to mention @AeroZ for both the chippy, lofi elements of his arrangements that have been directly inspiring for my own arrangements, but also the amazing cello stuff, 7th Saga album in particular. Shnabubula has been an inspiration for many things, amazing musicianship, improvisational capability (showcased through his VGM Cast streams) and for me as a ReMixer, in particular the creative arranging. Same goes for @djpretzel, his arranging unsurprisingly embodies the interpretational aspect of OCR approach, on top of that I appreciate him showing his love for Sega and also doing less-arranged games (like everyone I'm mentioning). Additionally I've been incredibly inspired by my regular collaboration partners @Jorito and @Tuberz McGee. Additional shout-outs to all the album directors and also compo-organizers such as @Bundeslang, @HoboKa, @DarkeSword, @FenixDown and Brandon Strader - I very rarely finish any tracks that don't have competition or album deadlines at last at one point, and/or collaborators to actively work with. So in a very direct way these people are an inspiration to the tracks I ever end up finishing.
  23. I managed about six seconds worth of work.. I'll post it here later.
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