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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Nice pick, though I doubt I have the time.. interesting to hear what comes out of this in any case! --Eino
  2. Well, "OC ReMix" really stands for "OC Reinterpretative arrangeMent".. the "ix" is silent. Anyway, that was pretty cool to hear & watch, so thanks for sharing! --Eino
  3. I suck too (being late), but am not cruel (since I sent a PM a little earlier). I shall remedy the situation aggressively. --Eino
  4. I kinda like that there's stuff very far back, but actually I was thinking the piece was sounding a little loud (maybe even having too much limiting going on) but being unsure of my ears I didn't bring it up on my own. Anyway! I also forgot to say I really like the original soloing in the last third, it feels like the piece takes off after sort of building up, there's like a sense of freedom.. hard to express, but that's my favourite part. --Eino
  5. Impressive list of sources. The result is a cohesive whole, and at the same it's certainly "journey-like", going from a place to place, or from a moment to moment. The staccato electronics are combined with a whole array of elements. The staccato lines feel like a string of (Morse) code fragments that tie the whole together. The video also goes very well together with the music. Although I've never played a Deus Ex game, it seems like an excellent fit. --Eino
  6. Yeah, this is pretty good! (: I can still hear a bit of off-time flubbiness in the lead at 0:27, acoustic at 0:41-0:42 - it's quite minor, and much improved from previous takes. The acoustic in the intro is indeed a great addition. I like the trumpets in the background. Nice detail in the background overall. --Eino
  7. I did have a chance to listen through your April version, and it was much improved. Didn't have the time to give it a proper critique, but it's good going! --Eino
  8. Well, I haven't been using the friends functionality here much!

    --Eino

  9. I never looked at their live stuff before. Thanks for sharing the link! Interesting to hear their stuff with some prominent guitar. It was fun to watch with our toddler. I've always thought YMO must have been very influential on many Japanese VGM composers. --Eino
  10. I've made some progress, not as much as I'd like to have, but I'm having good fun & am confident I can finish on time. I'll just have to squeeze harder towards the end. I should have an update to show in a few days! --Eino
  11. About time this thread got bumped? Here's a brilliant, compact 2-4 deathmatch game, in a 90s retro/arcade style: Toxic Takedown. It's a simple run-and-shoot kind of an affair, but the controls are tight, the (only) level is well designed and the point-collecting system has a nice twist. You don't get a point just by killing your opponent, you need to catch a bouncing star the death spawns. I often fall into acid while trying (and the other guy collects their own star). You do need a friend at hand to play on the same computer, but then again that's about the best kind of gaming. --Eino
  12. Many thanks for the mod review! I'll digest it and return to work on the piece once I'll handle in my Gunstar Heroes mix. I should've provided a source breakdown, it's one of those cases where I thought it's all obvious, but if I'd thought twice it would've been obvious it wasn't obvious at all. For instance, the title theme lead is there (in the first minute), but it's transposed from the original! And. indeed, the sources are likely to be unfamiliar to almost everyone. Anyway, I'll get back to this. --Eino
  13. Hehe, sounds like what you have so far isn't quite what you aspire to, but it works for me quite well. I like the simple heart-beat. One thought I had was that if you added a "definite" lead/solo instrument to the last part, with some sort of a clear "melodic statement" for it to play, (plus perhaps a short coda at the end), it could work as a complete structure. Just some scattered thoughts from me! --Eino
  14. Cool (ouch) start, the wintery feel comes across really well. I like the subtle artificial feel you've achieved with the mixing choices, compared to "natural" orchestral sound. The feel is very light. I feel the sound/instrumentation holds together and keeps interest. I'm eager to hear what comes next! It sounds natural that the next section would be heavier. Going electronic/orchestral hybrid might well work! --Eino
  15. I don't know if it's really a hard part, but after getting the arrangement down, and stating to actually mix the thing, polishing all the wrinkles so it starts to actually sound good instead of just me thinking it's fine, that seems to take hours and hours and hours for me. I can't believe people whip up tracks that are ready to go in just a couple of hours. I used to have no sense of structure, flow, transitions etc. I'm not sure I do now, but at least I realize you can't just slap two parts together and think it's fine.. or completely change into different style and practically a different song if you run out of ideas/skill how to progress what you have. Well, it CAN work, but I apparently used to think it would always work. Man, my old pieces are so bad. I was reminded of that by what Nutritious said, and I'm currently working on that exactly on my Gunstar Heroes track.. this is a Gunstar Heroes project mixers support group gathering.. turning the ideas into an actual structure. It's kind of hard, but mostly it's just lots of work. I feel that's different from actually hard. What's the hardest for me is that I'm trying to play lots of guitar on the track. Any live recoding I try to do, I have such a sense of ineptitude that it's really clouding my judgement. That's hard and I should just get over it, just work it, but I need to get past of everything sounding shit to me. Most of it does, but I'm sure there's that one take that's actually good, or at least good enough, and I don't want to miss it just because I get depressed. And the actual hard part is not having the time I wanted to make music. --Eino
  16. Happy birthday chimpazilla! ..I feel sorry for Kong in the cake.. --Eino
  17. Didn't find the time to enter this round.. happy to see many entries though! And I did get work done on my Gunstar Heroes track, plus I finished my (& Tuberz's) Turtles project track so that's good. (: I'll try to find a moment to listen & vote, looking forward to that. --Eino
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