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Palpable

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  1. Remixer name: Guifrog Real name: Guilherme Arcoverde Website: www.myspace.com/guifrog Country: Brazil ------------- GAME ARRANGED: World Cup Italia '90 (Master System). SONGS ARRANGED: 1) Main Theme. Source links: ( ).2) Elimination League/Winning BGM. Source links: ( ).3) Final Tournament/Losing BGM. Source links: ( ).REMIX NAME: The Dreamseeker. REMIX LINK: () Sorry for remixing what it seems to be a very unknown game these days. Here in Brazil it was released as 'Super Futebol 2' though, during the 90's, and I just can't forget its music since that period. The ROM's available in places such as RomHustler, EmulaBR, etc if you're interested =P My intention with this song is to tell some kinda story, which may be interpreted the way you'd like. In general words, though, it's about the journey of the man who chases after dreams, as the title already implies. Mix breakdown: 0:00-0:26, 0:41-1:12, 1:26-1:33: Source 1 (Main Theme). I experienced some difficulty with the transition from the calm part to the dancey one, but I think it turned out fair enough. 1:36-1:49: Original writing, coz I like doing this in my remixes. 1:50-2:28: Source 2 (Elimination League/Winning BGM). I think the piano part worked quite well as a continuation of the melody from 0:41-1:07, so I'm pretty satisfied with it. 2:29-2:40: Source 1 (Main Theme) again. A reafirmation of the thoughts above. 2:42-3:41: Original writing. I quite like this part. 3:42-3:45: The vibraphone takes a small piece of melody from Source 2 (Elimination League/Winning BGM). 3:46-4:01: Original writing. 4:02-4:53: Harp plays a Source 3 (Final Tournament/Losing BGM) sequence with some variations. During this time, the harp also plays a melody piece, at 4:14-4:21 and 4:28-4:38, also from Source 3. At 4:39-4:52, there's original melody writing. 5:03-5:22: Again, the soundscape's filled with Source 3 harmony sequence played by the harp. This time, acoustic guitar tries to follow it. 5:30-6:08: My favorite part! Harp plays Source 3 harmony sequence again, but now the fictional player uses both the hands, each hand in a different octave. 5:43-5:55; oboe melody's original writing, but during 5:56 to 6:08 it takes on a previously untouched source 3's melody. 6:12-6:46: This part's a more direct call on Source 3's melody. 6:57-7:02: Source 1 (Main Theme) take to finish. I think this might sound a bit of a liberal arrangement to you, but if you compare it to the sources, I'm quite sure you'll recognize the VGM usage. I hope you enjoy this as much as I do. Really. Ribbit. ----------------------------------------------------------------- , ,
  2. Game: Contra 3 - The Alien Wars Publisher: Konami System: SNES Track: Stage 1 Composers: Miki Yanagisawa / Masanori Adachi / Tappy Iwase Remix Name: "Dystopian Future" Link to music: SPC File: http://www.zophar.net/music/spc/contra-3-the-alien-wars.html Comment: This is my all-time favorite video game music. I remember playing that game as a kid and being totally blown away by it's soundtrack. I really like the cool harmonies and the 7/8 beat - This begged for a insanely fast jazz-band version. Although everything's been done in the box, I wanted it to have that "live"-feel as recorded in a jazz club. # Your ReMixer name: dannyshock # Your real name: Manu Gerber # Your website: none # Your userid: 33504 -----------------------------------------------------------------
  3. He did it because this is the only vote he's gonna get for months.
  4. For me, it was board games and the exhibition hall. We hung out in Jamspace for a while but not during the chiptune concert. And I did try to go to the concerts but unlike last year, getting in after the concerts started was a no-go.
  5. I think Kanthos has got it right, but if you want to get that effect, you could use multiple instruments? Course, that probably won't sound realistic. You could also use some heavy reverb (if you aren't), which will give a more realistic trail sound.
  6. I started by playing the chords of easy songs - stuff in G is usually easiest because many of the chords in the key don't use a barre. (Good Riddance is one of the first songs I could ever play, and that's a great one to start with; if you just play the chords, it sounds pretty close to the original. Runaround by Blues Traveler is another easy one.) The key for me was to play really slowly at first and gradually speed up. If you just try to play along with a song off the bat, it can be really frustrating because you probably won't make the changes in time. Playing with a metronome is recommended because it'll really make you work on the hard chord changes. Good luck!
  7. I had a total blast at the con and I think that was one of our finest panels ever, even though we had to keep it to an hour. I suppose brevity is the soul of a good panel. Good to see everyone there, even if just briefly!
  8. We're singing hey OA OA OA And we danced on into the night That's right, dude from Nickelback wrote a song just for you. Happy birthday.
  9. If we say NO without the (resub), it usually means making the song passable would require significant changes, often fundamental changes to the song. With a (resub) means the changes aren't as severe and a resubmit is encouraged. You can always resubmit a song though.
  10. Looks excellent. I gotta check out those tutorials too, I need to make my guitars sound better.
  11. Your ReMixer name - Anti Syne Your real name- Jack Lewis Your email address- jack_lewis13@hotmail.com Your userid - 31863 Submission Information Name of game(s) arranged - Final Fantasy VIII Name of individual song(s) arranged - Movin, Liberi Fatali Link to the original soundtrack - http://www.youtube.com/watch?v=p9PcnZKmyxs , http://www.youtube.com/watch?v=_eSrBMsIw3s Your own comments about the mix, for example the inspiration behind it, how it was made, etc. Other remixes of this pieceIi had heard mostly seemed to be orchestrated, so i wanted to try something new in making in a fully electronic distortion piece, putting it in my own style. I decided to put in part of the melody and vocals of Liberi Fatali as a reference to the orginal soundtrack, as multiple songs in the OST feature this melody and vocal line, I wanted to keep in the musical themes of FFVIII and I believe this was the best way for me of doing this. I'm a big fan of FM synthesis as i like the warm, modulating textures they can create, also I wanted the percussion to be prominant in this mix to drive the piece forward, and as a drummer myself it is what i know best. Hope you like it, Jack Lewis ----------------------------------------------------------------- Movin', Liberi Fatali
  12. Remix Title: March to War Contact Information ReMixer name: evory Real name: Jeremy Ng Email: jeremyngyd@hotmail.com User ID: 31417 Submission Information Game arranged: Age of Empires III Song arranged: Age of Empires III Theme Game information: Stephen Rippy and Kevin McMullan; Windows Source: Additional information: This remix is unorthodox in the sense that it adapts the orchestral-style source into an orchestral-style remix. However, I do feel that I have made enough changes to the material for it to be considered a remix rather than a cover. This remix is very much a story more than a simple piece, telling the tale of the march to and from war. The remix starts off by introducing the A theme of the source with a couple of twists in the melody and chord structure, serving as a prelude to war, before the interruption of fanfare from the horns and trumpets. The remix leads into a strong percussion-based passage representative of war, before lapsing back into the A theme, as the battle is won, albeit at a cost. A minute tempo change is meant to disorientate the listener slightly, showing the chaos and uncertainty of war even as victory beckons, before the end of the war is signalled with a sound of the gong. The piece quotes the theme from Chopin's Funeral March, before blending it together with the B theme of the source, as the woodwinds and brass bring out the melancholic aftermath of war. Yet, casualties are an inevitability in war, and after the mourning comes a brief, hesistant yet triumphant reprise of the A theme. -----------------------------------------------------------------
  13. ReMixer name: ProtoDome Real name: Blake Troise Userid: 25246 Name of game arranged: Professor Layton and the Curious Village Name of song arranged: ‘Puzzle Theme’ or just ‘Puzzle’. I don’t think they were particularly inventive with the name Original Composer: Tomohito Nishiura Original Sound Track: Okay, this one needs explaining; I love Professor Layton ATM, I really do, and whilst the music is effective for the genre it's just... nasty (excluding Layton's Theme- that's quite cool when it gets into it). Take the source for this remix for example- the Puzzle Theme is just a random walk through melodic ambiguity and anguish. It's actually annoying, especially when you're working hard on a puzzle for ages and you've got THIS repeating over and over and over and over and over and over and over and over and over and over and over and over and over and over. /rant But Proto? Why remix this you say? Well, because there was a MIDI for it on VGMusic for one, and two I kinda like giving simple songs complete harmonic overhauls. Hurray! Anyway, WOW, I've written a freakin' essay. Onto source usage! :00 - :15 Original :16 - :31 Section 1 (:00 - :32) :32 - :39 Section 2 (abridged) (:33 - :47) :39 - :55 Section 1 :56 - 1:03 Section 2 (abridged) 1:04 - 1:19 Original 1:20 - 1:25 Section 1 1:26 - 1:31 Original 1:32 - 1:50 Section 1 1:51 - 1:59 Ending Meaning 68 seconds of source and over 50% of 1:59. Thought I’d just clear that up as this is pushing the barrier of liberal. -----------------------------------------------------------------
  14. Here's a song I only learned the name of a few weeks ago, probably heard it more than a hundred times in my life:
  15. Is this the first time you guys have heard this song or something? It was totally inescapable that year. But at least they gave that one a new beat. This one is even lazier even if not technically sampling: http://www.youtube.com/watch?v=cBqT3CoXoDM
  16. ReMixer Name: Ben Steed (previously 'Aether Oxide' in a previous submission) Real Name: Ben Steed Email: bensteed@rocketmail.com Website: http://bensteed.bandcamp.com UserID: 31345 Game Name: Fable Song Name: Temple Of Light Composer: Russell Shaw Original Song: Lyrics: Walk between the utopia of Avo and the apocalypse of Skorm Keep your balance among Albion and your place where it should be Comments: I've always been a fan of mixing sounds from both ends of the spectrum together, so I experimented with dry, distorted drums and harps and glockenspiels, both reversed and normal. The lyrics are my view of neutrality within the Fable games. -----------------------------------------------------------------
  17. Hello! The details: Remixer name: Father of Syn Real name: David Thatcher Email address: synnah@gmail.com Website: http://www.myspace.com/fatherofsyn Forum UserID: 33372 Name of game arranged: Rastan Name of individual song arranged: Main Theme (Can't find a name for it in the original game, though it's on a remix album as 'Aggressive World'. I don't think that's the original title, though) Additional Info: The game was released by Taito in arcades in 1987. Composition is credited to Naoto Yagishita and Masahiko Takaki. However, I based my remix on the 1987 Commodore 64 port by Ocean, the music for which was made by Martin Galway. Comments about the mix: I had quite a bit of leeway with this one, as the original track is only about 45 seconds long. Looping it once brought it up to a minute and a half, but I had to do something different with it. What better way to add another minute and a half than to write a long solo in 7/4 and 5/4 timing? I was a little worried that the complex signatures didn't work at first, but once I had the chord progressions in there, it all fell into place. I used a variety of synths, including a nice Moog-style analogue bass, and a filtered square/triangle lead. Other sounds in there include an ocarina, which I recorded and processed, a reversed sample of a steel guitar, and 909 drums. I'm pretty happy with how the final master ended up sounding, although as ever I'm a little worried that there's a bit too much going on. The title is a reference to the story text on the title screen, which reads, 'Sit beside me and listen to my story of days full of adventure'. ----------------------------------------------------------------- http://www.youtube.com/watch?v=htEnvWZODVM
  18. Hello, Here is a remix of "Into the Darkness", from the Final Fantasy IV soundtrack. The link to the track: Artist name: Sergiu Muresan Real name: Sergiu Muresan Email address: sergiumuresan@gmail.com Website: http://sergiumuresan.com Userid: 30297 Game remixed: Final Fantasy IV Song remixed: Into the Darkness The track is inspired by the image of an old woman in an asylum...Betty, alone in her room at night, turns on her old radio and images of her glory days pass through her troubled mind. I used Cubase 3, Gigastudio with assorted gig files, Atmosphere and Wavelab 5. Thank you for your time, Sergiu ----------------------------------------------------------------- I would've liked this to sound a little bigger and deviate from the structure more, maybe adding an original section, but this is great stuff. The little carnival additions that come and go in an instant, the neat chord changes (I love what you did at 0:45) - arrangement and production both rock. Your concept works too. This is quite short and probably close to the lower time limit of an effective arrangement, but you did a lot in the short span. YES
  19. Game: Ninja Gaiden Tracks arranged: The Nails of Lukifell Remix Title: The Night of Lukifell Yet another old unreleased track of mine that I went back and polished up. In stage itself in which the original track resides served as inspiration for this arrangement. I wanted to convey the image of Ryu making the perilous ascent up the temple in Act 5 - battling through a legion of Jaquio's troops to reach the apex before reaching Malth. Some of the instruments are celesta, violins, military drums, guitar, and trumpet. link: ----------------------------------------------------------------- Some unusual articulations on the violin and guitar make this worse than it could be (something I've felt about Vurez's other subs too), and those leads stick out from the backing track a little much, but there's a ton going for this. The source is pretty repetitive, but this song never feels that way, and the original sections like 2:24 are really smartly integrated. The hushed MGS-like atmosphere is a good fit for the material and the backing pieces to create that mood are nice. In all, I'm comfortable with a pass though the flaws do tend to stick out. YES
  20. I've just been cutting onions, making a lasagna... for one. Best of luck, Taucer. You'll be missed around here, stop in from time to time!
  21. Happy birthday to the finest of beardkeepers.
  22. Pretty typical halc arrangement. Interesting mixing choices though, the snare sounds kind of stereo and isolated, and holding on the super-filtered ending was amusing. It's great when artists can do unusual things that aren't at the expense of sounding good. The song is not that different melodically from the originals, but more shuffle-y and has its own style. I like. YES
  23. I'm feeling Andy's concerns, and I have to admit this doesn't have a lot of replay value for me. Sections are reused, the melody holds very closely to the original. The beat repeats a lot, but it has some cool details in it to keep it interesting - repeated snares, a cool dropout. What's working for it is the production. Great synth leads, nice string accompaniment, infectious beat. Piano was a bit plain, melodically and sonically, and I think more could have been done with that. I'm on the fence here, but I don't think it's a mistake to pass this so I will. It's interpretive, it's catchy, it's on the level of some other songs on the site, and that's good enough for me. On future subs, I think there's a lot you could do to improve and I hope to see you keep getting better. YES (borderline)
  24. J-hosted sub Title: Jazzy snake ( Preview: )ReMixer name: oov Email address: ilovevipper@gmail.com Website: http://oovch.net/ (but Japanese only...) Userid: 33235 Name of game(s) arranged: Mega Man 3 / Rock Man 3 Name of individual song(s) arranged: Snakeman Stage Link to the original soundtrack: Thank you. ---------------------------------------------------------------- Considered DPing this, but it's fun to send new submitters through the ringer, and there are some improvements that could be made. The arrangement is really playful and detailed, the jazzyiness fits like a glove, and the soloing suits the track. This hangs on the conservative side, but with spiced-up chords, new string flourishes, and an original intro and bridge, this more than holds its own. There is some repetition of sections and that was the weakest point for me, but with the level of detail involved it wasn't an issue. Finally, some mixing things: I would have toned down the piano, opened up some more space for soloing, and maybe not pushed the volume so hard, it sounds like there is a slight loss of quality because of that. But none of that prevents this from being a solid pass in my book. Awesome work. YES
  25. Game: Final Fantasy VII Song: Mako Reactor Original Composer: Nobuo Uematsu Remixer: Knight_of_the_Round Real name: Justin Taylor Email: jmantwc@gmail.com Original song link: http://www.youtube.com/watch?v=hGVg_nsYktQ Notes: Well, I've been making metal versions of Final Fantasy tracks for about 2 years now, and it's mainly to get me practice recording/mixing music. I believe that with this track I've finally acheived the musical direction and sound that I want this project (Knight of the Round) to go, so I figured I would submit it to you guys and see if it got accepted (which I hope it does!). I've incorporated both thrash and poly-rhythmic metal into this one, and I think my production compliments the songs "machine" feel that it already had. All drums were programmed via snap/grid system through Sony Vegas 7. Guitars were recorded with an 8 string guitar being played through an ENGL Fireball 60W head, into a VHT Fatbottom 4x12 cabinet, dual mic'd with a Shure SM57 and an Audix I5. Bass was recorded direct from a TechNYC SansAmp Bass Driver. Strings and choir were both created via MIDI throuh Sonar, then plugged back into Vegas. (Vegas doesn't have MIDI support). Well, hope you guys enjoy! ----------------------------------------------------------------- http://www.youtube.com/watch?v=hGVg_nsYktQ
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