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Gario

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Everything posted by Gario

  1. Beginning of the year? Man, I'm almost there in the inbox! In all seriousness I apologize that we're that behind, on that front. I'm definitely missing out, though, since this is a pretty... Cool? Chill? Whatever pun we want to use, it's pretty neat. I think it'll have a fair shake on the panel when it gets there (which will be soon, I've been working my buns off cleaning up that inbox). Looking forward to getting to this one, I've gotta say.
  2. Well, as far as Baroque musical theory is concerned, Zarlino's Treatise was what people had, back in the day. https://journals.sagepub.com/doi/abs/10.2307/3392823 I've read through the third portion twice (it's specifically on counterpoint - it's how I learned the subject myself). Much of it is dated even during the Baroque era (such as the strict avoidance of imperfect parallels), but if you're trying to replicate a style there's no better read for it. As a funny aside, it'd also teach you how to write modal Rennaisance music, so that's an additional plus. There's likely more to Baroque music theory and styles than that, but that's a good start. The writing is old and dry, and the tome is rather large, so be prepared for a few drowsy nights of reading if you take it on.
  3. omg we actually nearly did what this post suggested - release the SD3 album for OCR's anniversary - but we missed it by a decade, lol. Can't wait for the actual 20th anniversary - glad I've been along for the ride for about 11+ years, myself.
  4. Man, this is some top-notch jazz interpretation we've got going down, here, and the recording quality is something to be admired. I admit, I enjoyed this all the way through, but the liberal nature of this is concerning as far as postability goes. I'll give a timestamp to see if this hits the bar, concerning source usage. Cutting a few seconds off of the end since it's silence, we get a track that's 260s long, so we're looking for about 130s of material in here. I'm hearing source (either directly or loosely) at 0:12 - 1:10, 2:33 - 2:48, 3:09 - 3:28, and 3:38 - 4:05, which leaves us with 119s of source. That's not going to cut it, I'm afraid, and of the bits I'm counting as source a lot of it is a pretty loose interpretation of it that not all the judges are likely to agree as such. Best case scenario we've got ~46% source representation, here, and among that it's a tough call to call it source usage. Love the arrangement, but I don't think there's enough VG music in it for us to be able to host it. Thanks for sending it to us, though, it's really a cool track! NO
  5. That "original section" ain't original material - the bassline is definitely a connection, and the material on top is subtractively based on the theme of the source - I'm going to disagree that the whole 1:19 - 3:11 is too liberal for OCR purposes, here. It DOES get static and boring after some time, though, to which the near repetition that occurs at 2:28 - 3:11 of the 1:49 - 2:28 section; that part could easily be removed without any significant impact to the arrangement. I do agree with the repetition at 3:36 - 4:20 being a poor choice, and the fact that there's no actual ending to the track doesn't help, either - it just ends on what's traditionally the middle of the source, and is unsettling. I don't mind the source sampling of the source too much - it's pretty minimal, I understand the arranger is establishing expectations with them, and they do their job well enough. The strange vocal clips in the middle of the track are pretty distracting, though, and benefit the track in no meaningful way (and this is coming from a guy who generally likes sampling in music). I think this is pretty close, but the repetition, static portion in the middle, poor ending & odd vocal samples take this one out of postability for me. Tighten up that middle section (either by removing part of the middle section or changing it up so it isn't so static), give that last portion some more variety, change out / remove the odd vocal samples and give this a proper ending and I could see this one having a nice spot on the front page. It does have a nice punch to the drums, the production is pretty good, and the synths used are crisp, so there are definitely great things about this one. Hope that helps, and I hope to hear an update on this one. NO
  6. Love this track - great instrumentation and overall arrangement, and the rock-opera singer is pretty beast. Gotta be careful with such a singer, though - intelligibility gets lost in the mix, in part due to the lack of articulation on the consonants, and in part due to the fact that she shares the same overall range as the rest of the instruments (which obscures the vowels that she's using quite a bit). It's tricky business, but it doesn't take away from the generally amazing arrangement that we've got here. Wish I could make out the words better without the lyrics in front of me, but otherwise some great stuff, here! YES
  7. Alas, I do not speak Portuguese (google translate for the win), but I do know at least one Brazillian who remixes - Lulza. I think Txai is from there, as well, but I'm not 100% certain. Good luck, wish I could help more. Glad you found the site against all odds, lol.
  8. Lots of good music for it. Just keep in mind that a few of the EWJ tracks are Beethoven's Moonlight Sonata (multiple movements), so one wouldn't be able to submit those specific tracks to OCR specifically, but considering they're well inside public domain it'd be hilarious to hear remixes of those tracks on an album regardless, lol. Such strange games, such good OSTs, I definitely approve. If anyone gets those rolling, they should get in touch with Tommy Tallarico; he's namedropped OCR in VG concerts he's held in the past, he would probably super appreciate such a project.
  9. Hello OverClocked, My name is Thiago Moreno. This remix was a result of Castlevania being one of my favorite games/soundtracks. The main song mixed is "Vampire Killer" (Castlevania I) with some sections of "Beginning" (Castlevania III). The genre of this remix is Electronic (Synthwave). Follow below the remix's link attached and all the required information: Remix link: ReMixer name: Gamewaver Real name: Thiago Moreno E-mail address: UserId: 35558 Game(s) arranged: Castlevania I Castlevania III Name of arrangement: Vampire Punisher Name of individual song(s) arranged: Vampire Killer (Castlevania I). Featured in the main sections of the remix. Beginning (Castlevania III: Dracula's Curse). Featured in complementary sections of the remix. Additional info: Composer(s): Vampire Killer (Castlevania I): Kinuyo Yamashita Beginning (Castlevania III: Dracula's Curse): Hidenori Maezawa Jun Funahashi Yukie Morimoto Yoshinori Sasaki Remix: Genre: Electronic Subgenre: Synthwave/Retrowave Original soundtrack links: Vampire Killer (Castlevania I) Beginning (Castlevania III: Dracula's Curse) I appreciate your time and patience in taking a look at my submission. Sincerely yours, Thiago Moreno.
  10. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Chrono Cross Song Title: Font of Life Songs Remixed: Jellyfish Sea Here’s a link to the track:
  11. Your ReMixer Name: Lucas Guimaraes Your real name: Lucas Guimaraes Your Email Address: Your website: https://twitter.com/Thirdkoopa Your userid: http://ocremix.org/community/profile/33965-thirdkoopa/ Name of Game(s) arranged: The Legend of Zelda: Link's Awakening Name of Arrangement: Tal's Surfin' Summit Name of Individual Song(s) arranged: Tal Tal Heights Link: other people that helped: Josh Shelton (OCRemix Account currently N/A), Furorezu (https://ocremix.org/community/profile/33297-furorezu/) This track was kind-of a burst of inspiration: I'd heard the song a few times before and loved it, but didn't pay much attention to it when I came across it in Link's Awakening. I then listened to Furorezu's Surf Rock arrangements; I was stunned. I asked him to lay on some guitar while giving Josh a difficult Saxophone part and putting my own production skills to the test for improving. I'm pretty pleased with how it turned out; the stellar rhythm that Furorezu laid down really glues this song together and the solo's Josh Shelton put on were definitely lightning in a bottle moments. --- Hope I did this all right - Please let me know if anything else if necessary
  12. It's a banger. You head shall remain unbanged.
  13. SPEAKING OF MOVEMENT: Gonna be bangin' some heads tomorrow, y'all. This ain't like last time - we're gonna be releasing this soon, so don't sleep on those WIP dates!
  14. Bruh, your promotional material links to this thread, lol. You should edit your link so it links to the YT vid, lol. Otherwise, I listened to a few of the tracks. Gario approves the Nario chips.
  15. Honestly, not too much to say here that hasn't been said by Sir_nutS - it's not inaccurate to call this an upgrade that keeps a similar aesthetic to the source, with an arrangement that expands upon the ideas present in the source. It's clean, the production sounds great, and it's something that I could leave on loop for hours. Love it, hope to hear more from you C64 wizards. YES
  16. Submission information: Game arranged: Star Control II Name of arrangement: The Path of Now and Never Name of individual songs arranged: Ur-Quan Kzer-Za theme Original track: https://www.youtube.com/watch?v=3VNul2QETPE Link to submission: Updated for volume as of 8/24: Comments: This track still gives me the creeps after almost three decades. Even though guitar heavy arrangements are not my usual thing, I thought this track would not deserve anything else. I layed out the base for the track and gave my old guitar proficient elementary school buddy the liberty to play the Real (TM) instruments as he saw fit - this is the outcome. Contact information: Remixer names: salle & Goathead Real names: Kalle Hölsömäki & Juha Pakalén e-mails: & user ids: 35456 & n/a BR, Kalle Hölsömäki & Juha Pakalén
  17. Live remixing panel, eh? Ah, that's a pretty cool idea; I should do that in the next con that I go to. *Ahem* Some juicy action in this one - really enjoying the drums on this one, in particular, and the selective side-chaining is a tasteful way to clear space for it. The arrangement is pretty wet, but in combination with crisp percussion it manages to come together pretty well. That ending is a bit of a bummer, though; it sounds like the track was left unfinished, especially on the note it ends on and the fact that the track just... rings out. Having the release get cut off at the end doesn't help, either; let it ring out or dry up the release of those instruments a bit to avoid that. Still is a pretty solid track, all in all, and would be a great addition to the front page. YES
  18. (Andrew Luers) Started from the OCR live remixing panel, finished up afterward!
  19. @Liontamer The lead guitar part at about 0:48 does loosely follow the lead part at 0:21 in the source, as does the "arps" in the backing guitar part. Whether or not we could count any of these as close enough to the source is certainly debatable, but it's debatable enough where the panel should have a shot at it, in my opinion. While I'm here, though: I actually like this - it's calm and relaxing (much like the source), but rather than present the atmosphere in a new-age sort of way this instead evokes someone relaxing on a private beach on an island. It's different, and I gotta give credit to an artist for taking something like this in such a different direction. The guitar part, while the recording is clean, needs to have the performance tightened up - rhythmically it plays pretty loose throughout, with a few notes that sound erroneous in the background (like at 0:27 - sounds like notes are ringing when you lift your finger from the neck). With a track that has so much exposed acoustic guitar, it's going to need to sound pristine, which this doesn't achieve. There's an over-focus on only the first half of the source for this arrangement, but honestly there's nothing saying the artist can't just ignore most of a source in order to focus on elements that they like. As far as direct source references, I'm definitely hearing something resembling source at 0:48 - 1:25 and 1:51 - 2:54 in this track (either direct source or riffing based on it), which could debatably constitute ~52% source usage, but there's a lot of empty space in that time frame which a tighter stopwatch would count against it. Making the backing guitar part better match the arpeggios would allow for a much clearer connection to the source material, and that seems to be the intent of the arrangement besides, so I do suggest reworking the backing guitar part to more clearly represent the source. Overall, despite my misgivings I actually do like this arrangement quite a bit. It reminds me a lot of Secret of Evermore and it's more hard atmospheric style. It's a debatable case whether there's enough source in this, though, and the performances need some reworking in order to really make the piece shine, so I do suggest cleaner recordings of the parts, and reworking the backing guitar part so that it better reflects the source material. Best of luck! NO
  20. Frankly, I thought it was good enough on the last submission. Things have changed around a bit from the last submission, but in general the sounds are thicker, and the arrangement has a bit more focus in the direction it moves in (the samples sound less randomly applied, for example). Overall an improvement to an already awesome arrangement, so I'm all for it. Let's do this thing. YES
  21. I would suggest you pre-mix it to an ideal level (e.g. to levels that would normally be used for OCR submissions). The album and WAVs are quite old at this point, and the people involved are honestly not easy to collectively get a hold of / files have been lost over time, so it would be pretty crazy for me to try to get a set of WAVs with headroom that don't already have it. Thanks for asking, though! Also, I'm DEFINITELY looking forward to your WAV submissions.
  22. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Twilight Princess Song Title: Deadly Sands Songs Remixed: Gerudo Desert, Hidden Village Link to the track: https://www.youtube.com/watch?v=2jmyDdvY3jY
  23. Hi! I'd like to submit a demo for promotion on OCRemix. The track is called 'Underground Usurper' and it's a remix of 'Nasty Majesty' from Splatoon 2. I tried to incorporate the original's bassy glitch hop elements as well as the game's punk/rock aesthetic. I hope you enjoy listening to it! ReMixer ron day voo User ID 35543
  24. Remixer Name: Von Nebo Email Address: My Website: https://soundcloud.com/vonnebo UserID: 33369 Sub. Info Name of Game Arranged: Stardew Valley Name of Arrangement: Leaves From Tree, Fall For Me Name of Individual Song Arranged: Fall (Raven's Descent) Original Composer: Eric Barone (ConcernedApe) System: PC/Nintendo Switch Original Song: https://www.youtube.com/watch?v=idOmc35hlhU My Comments: "I'm delighted to present a cover to a song that moved me greatly. This song [and game] came to me at a time when I was troubled. The music and demeanor of the game gave me comfort, and pointed to the fact that I needed to press on with life. My cover gives a bit more of the sense of 'strife' than the soothing original, as I was trying to capture my personal struggles and feelings while I was going through this game. The strings you hear are distorted ukuleles, and the percussion is bongos. These were recorded through a microphone, and it was the first time I had recorded bongos. It was a different experience than I was used to, but it was enjoyable. I would like to thank the OCRemix judges for giving me the opportunity to submit my arrangement and taking the time to review and listen to it!" You will find the song attached to this email. Please let me know if there are any problems. Thanks!
  25. Hi dear judges, hope you're doing okay! ReMixer name: Chernabogue Name of game arranged: Castlevania (NES) Name of arrangement: Dracula's Return Name of individual song arranged: Nothing to Lose Composers: Kinuyo Yamashita, Satoe Terashima Notes: I made this track for Pixel Mixers' Scarlet Night album as a new attempt at arranging this classic Dracula theme from the original Castlevania (after my first remix from VV1). That results in another epic orchestral cover as I'm trying to pay tribute to one of the greatest video games villains. But enough talk, have at it! Link to remix: Have a nice day. Cheers!
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