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Gario

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Everything posted by Gario

  1. Preview, woot. Most of us actually don't know what the other's music sounds like, either, so quite frankly I'm sure a lot of us are awaiting that wonderful preview.
  2. Ah, a fellow Reason 3.0 user, eh? Wait, Arcana is a 'former' Reason 3.0 user... Because of the lack of VSTi support it's certainly not something you can use forever. I will double Avaris, though, and say that Reason's mixer board is easily the most intuitive that I've seen. If Willrock is having trouble with it... well, to each his own, but personally it's done wonders, for me. I never did figure out how to get the program to make tunes for me at the click of a button, though. Then again, I never really wanted a program to do that for me, either - I'm a bit of a control freak, when it comes to note placement. I use Reason 3.0. I don't have the money to upgrade it, sadly, and if I did I'd probably get a program that had VST/VSTi support and start getting used to that, instead. Have you ever hit the 'TAB' button on the mixer board, Neblix? That's where all of the attachments are on the program, and it's very visual. Easy, peasy.
  3. I think I was born with a controller in my hand. I've been pretty damn good at games since I was about... five (when I beat Megaman 3). As for VG music, well... again, MM3. The music was just too awesome to ignore. Lets face it, who among us hasn't at least bobbed their heads to the intro track from that game?
  4. Oh my God, you use the exact same rain sound I used for my own Chicago remix! Are you stealin' mah ideas? Actually, mines a Gumshoe remix with Chicago, so I guess that doesn't count . ANYWAY, onto the actual remix... Very smooth. Nice rain (hence why I used it in my own remix, eh?). I like the harmonic clash between the chords you use and the chords implied in the arpeggio. Personally, I don't mind the bells you use - you just have a bit too much of it in there. If used relatively sparingly they evoke a very 70's sound (Moody Blues, anyone?). Use them to accent moments, not to set a constant texture, and they'll fit the music very well. I don't have a suggestion for the texture otherwise (perhaps piano, like others suggested?), so you'll need to experiment with that a little bit. Very nice start to a track. Right now, it sounds like it's building to the melody that's supposed to shine through. The guitar work and other texture work is perfect for just that, but right now it sounds like it needs some melodic charm added to it. Sax would work nicely, but it's not the only instrument that could work. A clean lead guitar would also be excellent, as well as a piano or even a viola. With a track like this anything is possible, but be aware that the lead instrument will set the tone for the rest of the track. The production is very clean. If you keep the rest of the track this pristine you'd have absolutely no problem in OCR's standards. This is an awesome remix, so far. Don't let it drop.
  5. Right, I remember you posting in the WIP forums a while back saying you were the only one makin' music for the former group 'Theophany', so I was just checking to see if they got together again or not. Yeah, Jade, this isn't the same guy who posted remixes back in the day - he said so himself a while back. By the sound of what you provided for the Link's Awakening album, we certainly have something to look forward to . Oooo, this'll be an awesome album when it comes out, next year .
  6. So is it the Theophany group of people or the individual that uses the forums here that submit the music?
  7. Happy Birthday, OCR. Now go flood the internets with moar videogame music and albums, plz.
  8. Interesting choice in meter - 3/4 for a 4/4 track. Neat. The orchestration, while not terrible, does seem a little bland. Strings are backing the brass. Orchestration, in order for it to really shine, needs some variety thrown in there. Don't be afraid of the strings taking over the theme, or for woodwinds to do some of the background work, etc. The samples are... well, not all that great. You can work around that problem considerably, though, if you change the attack value of the instruments so they don't always either fade in or strike suddenly, and if you vary the dynamics with the phrasing better. For some reason, I really like the cymbals, though . The short track loops quite well. Are you planning on extending this track, or is it going to be awesomely loopable? Yeah, overused source, overused style, blah blah. I'd rather judge the track on it's own merit, and so far it's pretty neat with the rhythmic shift from the original and pretty orchestra. The sounds you have could certainly use some work, but hey - a lot of people deal with this problem differently. Finding better samples (or buying them) is one solution. Adding 'human' variation is another solution. Taking what makes a sound less 'real' and fixing it (as I suggested) is yet another solution. Good luck with this track. It's fun, but it potentially could be a really neat track. Also, I gotta give a fellow WIP poster some track love, you know?
  9. As soon as I'm back from Louisiana I'll be getting in on this.
  10. If that's how the samples sound naturally, go slap the guy who made the samples so mid-heavy. Then consider actually running the samples through EQs and possibly vocoders and lower the mids while raising the highs somewhere in the middle of the song (the effect works great in the beginning). That might open up the sound a little bit (or it might not - you'll need to experiment with that, since it's the samples themselves that are strange). As for posting other tracks in this thread, you'll both get more attention and less angry faces if you made new threads for new tracks.
  11. Hmm... I'm not sure if it's even possible that 'Gone in 60 Seconds' could have ripped off Chrono Cross, simply because it came out before that game was released in America. The composers of that movie could have imported a version of that game and got the music from that, of course, but it's very unlikely that there's plagiarism going on, here. It's probably just an unusual coincidence. After all, there's only so many ways to combine notes together before they all start sounding the same.
  12. With all the obvious shit up there (as well as a few less obvious ones - strangely enough, I remember hearing that Link + Sinistrals tune somewhere before...), I think Soundclick is keeping him up there, for the lulz.
  13. The drums have improved a lot, bro. Good job with that. I still feel like the filters on the bass & texture synths bring the music down, though. Have you experimented with letting up on that and hearing how the music sounds on it's own? Soundscape-wise it's alright, except for a few moments (like roughly 2/3 into the music, for example) where there seems to be too many highs cluttering the sound. Be careful with those moments, and be sure to clean them up. The ending is pretty abrupt - you need something to really end the piece, there. It sounds like you wanted to do more, but couldn't. I like the general direction, and the sounds are relatively clean, but there is still some work to be done on this one. Best of luck with it.
  14. Ah ah ah... I didn't see that, sorry. Good luck with it.
  15. End of December, right? That was what I understood.
  16. Here's a good place to start, if you want to begin a project. That means this is the place to post this. Note that you can't run a project on OCR forums unless it's officially approved by the mods around here. Recruiting for a project, though, is perfectly fine (which is all you're doing here, anyway). As for Mario Kart not getting any love, were you aware that there's already a Mario Kart album? It's just not hosted on OCR. It's not free, though. Just pointing you in the right direction, there.
  17. I read the OP and thought 'How the hell could I have told him about it?', then felt stupid when I ready Sole Signal's real name, lol. Good luck out there in the wild, wild world of marriage. Musical babies are awesome, so don't forget to have some.
  18. Here it is. I remember this gem from ages ago. Still funny, though. The battle song is new to me, though, and it's... kinda awesome, in a guilt-inducing sort of way.
  19. That's pretty awesome. A great homage to Secret of Mana, with a heavy lean towards 'Where Angels fear to Tread'. Thanks for postin' it .
  20. Music theory isn't what you need, take it from me. Practice and experimentation is what's required. The sonic tracks that you want to have remixed might be a perfect opportunity for you to bite into the remixing field. On a side note, while I haven't played the game I have heard some of the music, which is indeed awesome. It does need some OCR love, pretty quick.
  21. So do I send one in or do you have something pre-planned?
  22. A good friend of mine is a composer/programmer, and it seems that the two cross over nicely. Music is a construct that encourages organized thought (which is great for programming), while the programming language is great for improving syntax in music (syntax is handy, when it comes to music). He's gone as far as to make a program that fills in context-sensitive music when you provide a couple of numbers to generate it from (not sure if he finished it, but he was working on it 3+ years ago)... not sure if you'll do THAT, but hey - you never know. Yeah, it's possible for you to accomplish those two things at the same time, don't worry.
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