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EC2151

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Everything posted by EC2151

  1. You can have multiple instruments in one instance of Kontakt sent to different tracks in FL? How do you do that?
  2. Well, thanks for the advice, everyone. I went ahead and plucked two big-ol' Benjamins into getting Kontakt 5. Hopefully, it won't prove to be a fruitless venture!
  3. Man, I just got my hopes up that I could get Kontakt for 100 bucks instead of 200. Lol, now I really gots to ask myself if I'm willing to put down the dough. /firstworldproblems
  4. Since the last day of Kontakt 5 being half off is upon us, and I just got paid, can anyone in a timely fashion tell me if it's worth it? Also, what's the difference between the "update" version ($119) and the complete version ($200) on the site? Answers would be appreciated... Now now, don't laugh; I'm a noob after all...
  5. Square should do sequels of all of their really interesting games during that adventurous period of their history during the late-90s-early-00s. Like Brave Fencer Musashi, Einhander, Vagrant Story, etc. You know, when they still made games.
  6. I know there are CPS2 (the arcade board that capcom used for all these fighters) soundfonts out there; it's a matter of looking.
  7. Chris Hulsbeck is such a huge fan of that he /myth
  8. Case in point: all the famous personal computer-era composers like Tim Follin, Rob Hubbard, Martin Galway, Jon Dunn, etc. etc. Of course back in the 80s composers were much less of a big deal, in a sense.
  9. I think you're going to have to wait another two generations before we get to that stage of development, chthonic.
  10. It's not that I don't see people having fun with it, but for all it does is turn the game into an item rush (hey everyone stop playing the game so we can chase the erratically moving shiny glowy ball!). And even with items set on low (the only setting i can really handle since the item drop-rate in brawl is crazy), the damn thing shows up at least 3 times a match. And stuff like the Golden Hammer, and Firecracker, etc etc. They're all the same ilk. Melee had that with some of the rarer pokemon drops, but you had to wait for a pokeball (a single item) and hope it was a super-strong pokemon - in a sense, that's a chance within a chance. The items in Brawl unbalanced the game too much for me and my friends, so we had to turn a lot of them off. As well as a lot of the stages off too.
  11. The way I see it: What's the point of playing Brawl with stages that can easily kill you (Spear Pillar), and items that ruin the flow of the match (see: all Brawl additions), and floaty slow controls that sometimes randomly fuck you up? I kind of want to have FUN when I play a game, and Melee is more focused on FUN.
  12. It's not hyper-competitive to ask for complete control over your character.
  13. I checked using Sin and Punishment 2, and that had errors as well. I suppose my older bro's first-gen Wii is slowly dieing on him.
  14. anyone else having problems with their wii reading the disc? My older brother bought the game and it WAS working but then it suddenly stopped after several days, saying it could not read the disc.
  15. it was a whole cool moment - I only wish the fight was actually hard! RtD actually had a not-terrible difficulty curve, at least with 1 player. Any more and the game became a cakewalk.
  16. The only lasting complaints I have about K64 is how slow Kirby is in the game, and the ease of difficulty (though that can be lobbed at any kirby game). it still is a gem of my childhood and it's not all that bad, really. I KINDA wish they'd include Amazing Mirror, because that's probably one of the best kirby games in recent times. Heck, before Return to Dreamland gave us a real Kirby game, I was calling Amazing Mirror the best Kirby since K64. I understand why they wouldn't, since I doubt the game was super popular and the multi-player mechanic would be lost without the proper equipment and coding, and if the Mario "collection" is any indication Nintendo won't be doing jack shit in either regard.
  17. i'd imagine it would be pretty hard to remix a song that's 2 seconds long. Though that hasn't stopped some people, like whoever made that 26 effects album.
  18. ha ha hey nintendo where's that metroid anniversary collection? ;_;
  19. A very happy birthday to one of the friendliest and helpful guys I've met on the site. Here's to many more!
  20. Doing some major overhauls - I am hoping to send in a revised version of the track (with numerous improvements) sometime tomorrow. It's hard to find the right instruments (replacing some stuff like the strings) and rewrite sections that in my ears sounded fine, but I'm not gunna give up just yet.
  21. ocre, you forgot Sin and Punishment 2, which is by far one of the best games on the entire system. And one of like, the only games in the entire Wii library where the motion control is not just an afterthought or pain-in-the-ass. Seriously, the game is some of the most fun you'll have on the Wii.
  22. It's hard to get excited for Square-Enix projects because it feels like the bigwigs all really just want to make movies with some "game" thrown in as an afterthought. /genericSEambivalence
  23. Well any 3D animated film these days needs celebrity voices regardless of their actual skill in voice-acting or how cartoony their voice sounds (see: the Madagascar movies for example of celebrity voices for celebrity voices' sake). In fact that's the case with animated movies in general in the U.S.
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