
jabond23
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Everything posted by jabond23
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Maybe i will!! LOL. as soon as i get off my lazy ass...
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Mega Man 2 - Wily 1 -- For You - Vox Mix
jabond23 replied to AkumajoBelmont's topic in Post Your Game ReMixes!
This seems be a very popular track that everyone is still waiting for!! so hurry up!! -
Ok, i messed around with orchestra/trumpets/violins and separated them more from each other. Other than, i don't know if there's really much more i need to do before subbing thise...finally!
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The Legend of Zelda: Oracle of the Sun Final Arrangement
jabond23 replied to Sweendrix's topic in Post Your Game ReMixes!
its hard sometimes doing a remix of an older source such as zelda or mario where the source you have to work with is under a minute or so. I did a remix of the dungeon theme myself, but mine was heavy/power metal influenced. Mine ended up coming out to 4:13 and i just recently subbed it a couple weeks ago. I think the hardest part is taking the source and being able to manipulate it enough to where you can create a structured song (ie chorus, verse, breakdown, etc). I actually used the very short discovery theme and the whistle theme to kinda create a breakdown in mine cause i couldn't figure out a smoother way to transition into a guitar solo. Anyways, i think that as long as the song doesn't push 5 miniutes, you can keep it right at 6mb at 192kbps and it'll still sound very nice compared to a 320kbps file. ALSO, Sweedrix, i've KINDA noticed that you gave up on adding the strings to the gerudo valley mix? You know i can always just keep the strings for the parts after the guitar solo cause those you really seemed to like. LET ME KNOW? -
Yeah, i kinda noticed that this morning when i was playing it in my car on my iPood. I'll have to tweak those couple tracks and repost it one more time.
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Mine would just end up being an mp3 version of the midi file. lol, oh well.
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That's exactly what i was going for.
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Ok. I fixed the sustain on the last note of the orchestra hit so it just hits and nothing else. Also, the synth that comes in around 1:06 is different from the highter pitched one only because the source was written that way. It has a "guitar" solo, which is my lead synth, and there's the organ solo. I thought the one i used fit it the best and did the job of a soloing organ. I really wanna sub this, but i wanna mess around a little more with it before i do.
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Yeah, that sustained part at the very end of the track was just supposed to be a quick hit. Its something my recording program, Mixcraft, does with that sort of instrument. I'll fix it and repost another version. Thanks man!
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Super Mario 64-Supernova Groove (Powerful Mario Rmx)
jabond23 replied to Scrap McNapps's topic in Post Your Game ReMixes!
First off, Scrap McNapps is an awesome screen name. Anyways, this definitely came a long way from the first version you had up on here. The production seems miles better now. It took me a little while to heard the source in there, but once you hear and remember the source from the game, its all there where it needs to be. It seems the drums stand out very nicely now. The bass line is kickin', but not intrusive. The little thing you add like the whistle and nice cuban sounding trumpet section are a very nice touch. I think that its almost there. Then again, good ol' Rozo would be a better judge of EQ. Even though i spend hours writing/recording music, and i'm still working on my skills. Good luck, and i think its almost ready! -
The Legend of Zelda: Oracle of the Sun Final Arrangement
jabond23 replied to Sweendrix's topic in Post Your Game ReMixes!
Hmmmm, about time you got around to finishing this... -
Alright. I know i've been lazy getting another version up on here, but i think this one is better. I went and deleted the 2nd solo part before the breakdown mostly cause it didn't really hold any significance towards the source. Because of that, the length is now 4:33 instead of 5:13. I think this kinda clears up the being too liberal issue that was mentioned. I kinda like it better this way anyways, cause now its shorter and sounds more like the source as well. I also cleaned up the EQs and volumes a little better in this version. Let me know what ya think?
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I think i figured out what you wanted and i'll post that version in a little bit for ya. I sort of extended the intro an extra 4 measures to make it 16 instead of the 12 i had before.
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I'm glad your liking this, and i'm not really sure what i should to kinda bring the guitars in smoother. I know in the source, that's basically what happens, but i can look into that though. I cleaned up the EQ on all the individual tracks and i think the guitars sound much better now. They sound seperate and less muddy than before. I also re-recorded that part :21 that Gario pointed out sounding slightly off key. I was playing the low notes on a drop D tuning instead of standard E. I upped the volume from about 70% to 90% now. I'm just trying to avoid clipping/distortion. I made this version 160kbps so its under that 6mb mark and it'll make Gario happy about not having to wait so long to download it. or http://ocrwip.fireslash.net/?fid=270
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I realize what your saying now about the overall loud volume, mostly towards the EQ level. I tweaked the EQ some more so the drums stand out more now and the rhythm guitars sound clearer. As for the transitions between different sections, i tried tweaking drums so they kinda roll into the next section a little better. I did that mostly to the parts right before the parts with the fast rolling bass drums. As for adding more hints toward the source, i switched the overall progression of the that fast bass drum part to a build-up similar to the one in the intro. And Swordbreaker, i took your suggestion and added a nice "live band finish" to end of the track. I hope you like it. It actually brings the track a nice end. Nase, i do have a nice set of speakers. Its just that sometimes i don't realize how high pitched a track is until a while after i finished it. I realize that i should've added a global EQ and tweaked it like you mentioned. or http://ocrwip.fireslash.net/?fid=258
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Alright, i read what you guys commented on and when i get home from work in a few hours i can dive right into that. I think the "shrieky"-ness that Nase was mentioning is probably the main lead synth maybe being too loud overall? I'll look into that. Also, i was thinking about what you, Swordbreaker, was mentioning about adding more hints towards the source throughout the song. I think i can switch up the original part after the first 2 solos, the one with the really fast drum work, and instead of that rhythm organ i can replace it when an orchestra build up similar to the intro. I'll work more on the EQing as well to clean up the guitars more. I appreciate it guys.
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Alright. I fixed a lot of the things i mentioned in my previous post. I also switched around the breakdown to add in the part from the beginning of the source. When you hear it, you'll see what i'm talking about. I actually like the breakdown a lot more now with that part added. I added a couple bass boosts, or bass blasts, whatever ya wanna call them, to the mix just add an extra layer to the mix. I'm think this version is sounding a lot better. or http://ocrwip.fireslash.net/?fid=257
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Yeah, i've had remixes rejected before because they weren't liberal enough, but i see what your getting at. I'm gonna fix the latter synths you mentioned to the higher synth. It does actually sound better that way now that i hear it. I'm gonna tweak the volume a tad and the EQ as well to make that lead synth you like stand out a little more. Also, i'm cleaning up the rhythm guitars and drums to be a little more on the higher side so they don't sound so muddy and drowned out. That orchestrated part you were talking was my attempt to break up the track but keep it epic at the same time. What i'm gonna do is just take out the orchestra only part but keep the part where it plays with the guitars/drums so it flows nicely and keeps the energy moving along nicely. I'll put the fixed up version on here tomorrow when i mess around with a bit more and then see what you think of it. I might change the second leads part after the what i call, the "chorus" with the really fast drums and the rhythm organ, at around 1:45 to something more along the lines of the source tune so it better carries the source sound throughout.
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Final Fantasy VII - Fighting (Rock Remix)
jabond23 replied to James_The_Composer's topic in Post Your Game ReMixes!
I've still got it somewhere if you guys really want to hear it. -
That intro part at :21 is still the original but i plan on fixing it. I thought they were the correct notes according to the source, but doesn't mean they sound good when played on a guitar. I also fixed the volumes issues with the guitar overpowering the orchestra at certain points. The orchestra now stands out quite nicely and its a little more cleaned up compared to the last version. or http://ocrwip.fireslash.net/?fid=249
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Thanks man! I realized after i posted it that i did all the production on the first track but didn't lower the high's. I fixed that and a few volume/compression issues as well. I'll post the better version in a few minutes. I would love to add vocals, but i can't sing for the life of me or know anyone that does. Take your time with the second track. It'll still be there on monday.
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I've got 2 new WIPs i'm working on. For the most part i think they're done unless anyone has any suggestions. I think the production seems pretty solid, but i'm still working on my production skills. The first is a power metal/metalcore kinda sounding track. Its pretty heavy, but soaring as well. The second is a kind of rock/progressive metal sounding track. I try to incorporate as much into a track as a can without it being ridiculous. I'm hoping these both sound pretty good.
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Just so ya know, my Yoshi's Island mix is bit on the heavy side, but that doesn't mean that if i did this one that will be as well. It usually depends on the source. I think that this one would definitely be a more power metal kinda sound to it.