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Everything posted by djpretzel
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We're concerned, too. We talk about it from time to time. Gray was a nice, cool guy, and even if he wanted to disappear, I still think he'd check the site, and if he saw folks were concerned, I don't think he's the type to let people worry like that. On my todo list, at some point, is getting to the bottom of this, but at the moment we're swamped with stuff. If you wanna take on the role of unofficial GrayLightning PI and see what you can find, in the meantime, go for it
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I could use a great synth library
djpretzel replied to GarretGraves's topic in Music Composition & Production
I know everyone swears by Zebra & Synth1, but my favs are: Discovery Pro z3ta FM8 -
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Kaleidoscope (XB360) Released - OC ReMix Publishes Free OST!
djpretzel replied to djpretzel's topic in Announcements
They were talking about my track! -
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Is Windows a video game system? More games for it than anything else... since Linux runs on my PS3, does that make any linux system sound suddenly VGM? I write the startup sound for the Virtual Boy, and nothing but that... I'm a video game composer, now? Let's say we were an anime remix site... it'd be the same as allowing mixes of DVD player sounds, or company logo themes, as opposed to music used IN the actual anime. Quite simply, VGM - as we define it, and I think it's pretty intuitive - is music written for a video game. A video game system is not a video game, nor is an OS-level configuration menu, browser, avatar creation screen, company logo (Sayyy-gaaaa) etc. Think about it some more. Now, someone wants to incorporate this theme as a brief cameo in a mix of an actual FDS game, that'd certainly be cool (and appropriate)...
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Not saying it can't/shouldn't be done, but just as ReMixes of the "Mii" creation music wouldn't be allowed, same thing here - wouldn't meet OCR standards of what "VGM" is. Basically, it's for an operating system/firmware, not a specific game...
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Just a note, it's not JUST the space - it's also the amount of disk I/O involved in recording & playback. Meaning, regardless of the size of your disk, 24/96 means it will be reading/writing more data at a time, so if it's slower (<7200RPM) or fragmented or what not, 24/96 will exacerbate the issue and be more likely to cause dropouts, etc.
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Mario & Sonic Snowboard Contest from OCR & SEGA Europe!
djpretzel replied to Liontamer's topic in Announcements
I think this one's on Larry; I believe enough judges have weighed in at this point, he just needs to do the rest... Facebook pokes?? -
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You mean the "your"? I just fixed it. Please explain if you meant something else...
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We've restructured the workshop forums again, for clarity and also visibility. We've also enforced thread prefixes in the "Post Your Game ReMixes!" and "Post Your Originals!" forums, to add some consistency to how people denote whether something's a WIP, finished, or something else (album, multiple mixes, etc.)... Before: Category: General Workshop Feedback: Workshop ReMixes Feedback: Originals/Other FruityLoops Guides & Tutorials Reason Recruitment & Collaboration After: Category: Workshop Music Composition & Production (Workshop Discussion, Fruity, Reason merged here) Guides & Tutorials [*]Post Your Game ReMixes! [*]Post Your Originals! [*]Recruit & Collaborate! We have not yet merged the FruityLoops and Reason sub-forums; we're still not 100% on that change. We will likely add optional thread prefixes in the "Music Composition & Production" forum to help identify tips, questions, gear reviews, etc., and at that point Fruity and Reason sub-forums may be unnecessary. We'd love your feedback on these changes. To give you some insight into our decisions, we do realize that "Post Your Game ReMixes!" at least initially seems a little goofy/overenthusiastic, but when we all thought about it more, we decided it made sense. That's what the forum's there for, after all. We were aiming for simplicity, clarity, and more visibility for the workshop forums, which we aim to continue refining and improving throughout the year. This being our first use of thread prefixes, my own initial reaction is that we need to make them a bit prettier so that they stand out in some way, whether through icons, bold text, etc. We'll also have to review all of our policy and documentation to ensure that references to these forums are updated to their new names. So, let us know what you think - we're pretty sure we're happy with the new structure, but only time will tell! Thanks, - djp
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Kaleidoscope (XB360) Released - OC ReMix Publishes Free OST!
djpretzel replied to djpretzel's topic in Announcements
Cool, can I check it out? Due to timing with some PR for the game, our hand kinda got forced and we released this sooner than we thought we would, so some of the procedure/policy surrounding the whole process still needs to be formalized, but I'd love to at least check it out while we work out the kinks. -
CHz is a VGM beast... happy bday, man!
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Kaleidoscope (XB360) Released - OC ReMix Publishes Free OST! February 12, 2010 Contact: press@ocremix.org FAIRFAX, VA-Kaleidoscope, a platformer developed by Morsel for the Xbox 360 game console, was released today through Microsoft's Xbox Live Indie Games (XBLIG), and OverClocked ReMix simultaneously released the game's soundtrack for free bittorrent download at http://ocremix.org. This marks the first time OverClocked ReMix, a community primarily focused on fan arrangements of video game music, has published an original soundtrack on behalf of a game developer. Because Kaleidoscope's soundtrack was composed by OC ReMix judge and artist Mattias Häggström Gerdt (with a cameo end credits theme by site founder David "djpretzel" Lloyd), the idea seemed natural. The site has plans to publish more free game soundtracks on behalf of interested game developers and publishers in the future, providing convenient hosting and free promotion. Regarding his work on the game's soundtrack, Mr. Gerdt writes: "With Kaleidoscope, the main goal of the music was giving each world a unique identity while still making the soundtrack feel cohesive and as a whole. I worked hard on finding a few basic instruments that fit Sang Han's fantastic art and then built the tracks around these." Mr. Lloyd adds: "This is actually my first original scoring for a video game of any kind, and while it's short and heavily inspired by Mattias's excellent work, I'm still proud of it and glad I could contribute to the game in some way." More information about Kaleidoscope is available on developer Morsel's website at http://playmorsel.com/. Links Buy the Game - http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550444/ Official Launch Trailer - Album Info - http://ocremix.org/album/17/kaleidoscope-original-soundtrack OST Download (BitTorrent) - http://bt.ocremix.org/torrents/Kaleidoscope_-_Original_Soundtrack.torrent Mattias' Homepage - http://anosou.com/ About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ###
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Kaleidoscope Original Soundtrack [OCRO-0001] OC ReMix's first free OST release! Kaleidoscope developed by Morsel Games (http://PlayMorsel.com) for Xbox LIVE Indie Games Tracks 1-6 composed and produced by Mattias Häggström Gerdt (a.k.a. Another Soundscape) Track 7 composed and produced by David W. Lloyd (a.k.a. djpretzel) Contact: mattias@anosou.com Composers' comments: "With Kaleidoscope, the main goal of the music was giving each world a unique identity while still making the soundtrack feel cohesive and as a whole. I worked hard on finding a few basic instruments that fit Sang Han's fantastic art and then built the tracks around these. To give them a unique identity, I made sure the main hooks were played by instruments that went well with the unique themes of the different worlds. For 'Pretty Pleasantries,' the main thought was to make a rather simple and upbeat track to ease the player into the experience. Most World 1-1 themes from history's platformers have used this kind of happy music and I thought it was only fitting that I followed their lead. The synths and drums might seem a bit on the simple sounds but I honestly like it that way, it went well with the clean art Sang produced. For 'Troublesome Travels,' I tried to capture that special mood of autumn. Not quite sad but never really able to be happy. The harmonies and instrumentation reflects this somewhat (I hope) and the odd phrasing gave the track a sort of uneasiness that I found very amusing while writing it. In 'Malevolent Mysteries,' the task was to create an atmospheric, dark almost mysterious mood. Compared to the other worlds in Kaleidoscope, this one has black withered trees and isn't very cozy at all. Instead of going straight horror with Adams Family instruments I kept relatively close to the rest of the soundtrack. I focused instead on keeping it atmospheric, always in minor, and make the instruments seem a bit more hollow. The sounds are heavily reverbed and delayed and the atmosphere it created worked well. The final level track, 'Old Oddities,' is basically one big tribute to the old classics. The world is influenced by the old 8-bit and 16-bit consoles so I gave the music the same treatment. Seeing as 16-bit sounds aren't as compelling to me as 4-bit and 8-bit, I focused on the sounds of the Game Boy and C64. If my mind serves me right there's even a Sinclair Spectrum in there but I might be imagining things. The only instrument I sampled myself is the Game Boy sound, that's my old brick Game Boy and Little Sound Dj making some noises. It's processed with both basic equalizer, some easy low-pass filtering and delay/reverb to make sure it sat well with the "regular" synths. The time signature changes, melody and harmony is something I'm still extremely happy with. The track really DID sound odd when I was done but I found myself humming it for days after working on it. It's definitely my favorite of the bunch. Based on these four tracks, I constructed the Map theme. Using a very simple melody and bass, I could expand it with instruments corresponding to each world. In the game this track sounds different depending on which world you're currently standing in, so if you're in the 8-bit influenced world, the map theme will include the previously mentioned Game Boy samples. This was my way of further using the distinct "sound" of each world, to make sure the map theme would work wherever on the map you were. The Main Theme was made long before the other tracks. I must admit, I actually made it before I was asked to work on Kaleidoscope. When Matthew approached me with his vision of the game and the opening scene though I knew this was a perfect fit. I have a weak spot for bells and mallets (if you hadn't noticed), and the sound used here is one of my absolute favorites, courtesy of ReasonBanks proVITAMIN Refill. Finally, I just want to thank a few people. I know, this is not a speech, I didn't get a prize but still! Dave for agreeing to contribute an AMAZING track to the game, for being supportive, for releasing the soundtrack, for creating OCR, for basically making my career and being generally awesome. Larry Oji and the other guys at OCR for support and feedback. Jeriaska for being a strong supporter of VGM in all ways imaginable and a good friend. Matt and Sang for making this fantastic game and being generally sexy. Much love! Keep appreciating, supporting and promoting video game music!" Mattias Häggström Gerdt mattias@anosou.com http://anosou.com http://twitter.com/anosou http://ocremix.org/artist/4751/another-soundscape "When Mattias first linked me to a WIP of his work on Kaleidoscope, I instantly "got" the sound he was going for: the score has a very distinct mechanic & aesthetic, emphasizing a blend of chromatic percussion/mallet elements within a pure, distilled electronica environment. I think it fits the game quite well, and for my own contribution, I really just tried to respect what he came up with by penning a short original melody and trying to emulate that style to the best of my ability. I had the pleasure of playing the game at PAX '09, and I'm looking forward to the final build, since I love platformers. This is actually my first original scoring for a video game of any kind, and while it's short and heavily inspired by Mattias's excellent work, I'm still proud of it and glad I could contribute to the game in some way." David W. Lloyd djpretzel@ocremix.org http://ocremix.org http://twitter.com/djpretzel http://ocremix.org/artist/4279/djpretzel Morsel Games: http://facebook.com/pages/Kaleidoscope/121218962154/ http://twitter.com/playmorsel http://youtube.com/playmorsel
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happy bday sir; please continue emunating!
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I'll ditto this request... Mr. Bandicoot deserves some recognition here on OCR!
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Ask the Mass Effect 2 Composers (BGC's one of 'em!) So an obscure little indie game came out not so recently that you may have heard of, Mass Effect 2, and guess what? Along with Jack Wall, Sam Hulick, David Kates, and music implementation by Brian DiDomenico, the OC ReMix judges panel's own Jimmy Hinson is one of the composers! How awesome is that? Couldn't have happened to a nicer guy, but it was also mad skills what got him the gig, and we're all very proud he could work with Lead Composer Jack Wall and two other talented & established composers to score the soundtrack to the megahit that is ME2. So, first off, Mass Congrats to Mr. Hinson... truly an amazing achievement. Secondly, we wants to know: How'd Jimmy get the gig? How did Video Game Live co-creator Jack Wall lead a team of badass composers to score one of the most anticipated sequels of video games? How much inspiration did they draw from the original score vs. composing from scratch? How much alien sex did they study & analyze - professionally and scientifically - as part of the creative process? Those are some of the questions WE came up with that WE wanna see answered, but we're pretty sure you've got more. So, post 'em here, and we'll pick and choose and present the final list to the entire ME2 composition team for their thoughtful consideration... and amusement. Post your questions for the Mass Effect 2 composers on this thread, but remember... Keep it relatively PG, and always respectful. Questions should focus on ME and ME2 only; comparison/contrast to other soundtracks from the same composers are OK, but questions about completely different games/scores should be avoided. Questions can either be directed at a specific composer, or posed to the whole team, in which case Jack will probably respond himself or delegate accordingly. Be specific by prefacing your question with either the name of the composer, or the word "Team". Multiple Qs per thread is fine, just try to limit it to three or four good ones rather than a battery of... less good ones. Questions must be submitted by Monday, February 15th, which gives y'all a week. So, once again, huge congrats to Jimmy and all the ME2 composers for a job well done... now post your Qs!