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DjjD

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  • Posts

    263
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  • Last visited

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Profile Information

  • Real Name
    Jacob Diaz
  • Location
    Prescott Valley, AZ
  • Occupation
    Digital Media Composer

Contact

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    Spectrasonics Collection and practically all native FL Studio VSTs
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (Other)
    Drum Set, Marching Drums, Mallet Percussion

Recent Profile Visitors

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DjjD's Achievements

  1. Damn Wes, you really know how to make those smooth, chill vibes. Excellent work, my friend. \m/
  2. Hell yeah Wes. This is uniquely diverse, this mix. The soft touch of the vocals, the swelling basses, the chimes, clicks, and clacks...all of it just fits into this small world you've crafted with this remix. Super happy you took on this source, man. Well done.
  3. Definitely one of my personal favorites from the album, so cool. Such posh, much refine. Very awesome. \m/
  4. Damn, what a cool collection of tunes in a single remix. Awesome work, dude.
  5. Dude, this looks sick! Feel free to send me a message whenever it's done, I'll pick up a copy.
  6. Damn, it's good to hear a new remix from this guy. As sometimes I feel like I'm starting to slip with inspiration...it's examples like this that really bring the fact home that, it's never too late to start up that DAW. The remix itself definitely has influence from modern big room/house artists and ends up sounding pretty cohesive yet fun. Awesome comeback.
  7. With Killer Instinct, is it just the new game's soundtrack? Or the old one as well?
  8. I'd like to do the "Battlefield" theme from Super Smash Bros. for WiiU if possible.
  9. Still one of my favorites on the site. From the mellow wavy intro, to the vintage sounding drums accompanying the funky rhodes...the song is constantly evolving. Like Crulex said, nothing is too repetitive and it's a smooth ride from start to finish. Only wish Quinn would submit more nowadays.
  10. Well, alright then. I was just unsure of what your goal was behind it. As I looked into your SoundCloud after viewing this, I saw "vgm artifact processing". It makes more sense now. Sorry if my remarks appeared rude.
  11. This seriously sounds like it was just made entirely with Paulstretch. I can appreciate the drone/ambient genre if done well, but with what's displayed here, it doesn't seem like there was any new instruments or effects applied beyond slowing the song down "x" number of times to get the desired result.
  12. Very cool. I haven't seen too many SMG remixes lately. Though I really appreciate the effort displayed here, I can't help but feel the song is very...bare. From 0:00 to 0:20, the initial pluck and the strings try to build tension in the mix and set up for the next phrase where the main melody comes in, however I feel like it falls short because there just simply isn't enough happening. Ambient tunes are usually dependent on the textures it explores, enveloping the listener in a world of sound. Moving on, the kick is nice in the mix and 0:42 onward I'd say this is where the most motion occurs in the song. The harp breakdown at 1:06 is a nice touch but I feel a background pad would help fill out the rest of that segment. When the strings kick back in (at 1:28) it feels a little too sudden. Maybe a reverse cymbal with some delayed reverb might help? Some sort of uplifter to help people ease back into that motion usually feels a little more natural. I really like the subtle bongo pattern at this part, but it feels like it cuts off too quickly. Overall, I really like this. It ends a little too early for my liking but with what you've displayed here shows that you're knowledgeable in some aspects of a digital audio workstation. There's definitely room for improvement though. Thanks for sharing.
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