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Damashii!!

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Everything posted by Damashii!!

  1. EDIT 7.17.12: https://www.box.com/s/1bc69db9a78c6e77c3f9 ---------------------------------------------------------------------------------- EDIT 6.21.12 quickfix ending: https://www.box.com/s/9c96e0a27f97eeab5f2b k, this is [technically] my 5th or 6th resub (some of the judges will get it:oops:). i think i've finally got it sounding like how it is in my head. sorry if it sounds too repetitive in some parts. i'd like to also submit this to Dj Cutman's GameChops as well, so i'm trying to get it to come across as something a live electrohouse dj/band would do. specifically/obviously ratatat, tim exile, and mord fustang. judges suggestions: http://ocremix.org/forums/showthread.php?t=37634&highlight=chameleon 6.20.12 DL link: http://www.mediafire.com/?iu6ybj6exm3ubab *note, i've added the old version in the zip as well for reference to the judges' comments, and so you can barf at how much sloppier it was before. source breakdown: (main theme) (bridge/breakdown) (outro counter-melody) (outro counter-melody)stopwatch: 0:00-0:32 original buildup (besides the obvious nod to mj) 0:33-1:06 "Devil's MArsh" melody broken up 1:07-1:40 "Devil's MArsh" changed some chords and phrasings a bit here 1:41-1:58 "Devil's Marsh" main theme 1:59-2:13 "Devil's Marsh" bass line continues, random solo on top 02:14-3:54 "Fantasy" starts with just variations on the chords, then the melody theme builds up 3:55-4:27 original buildup, siren part mimics the drill/blaster thingy from "Devil's Marsh" 4:28-5:34 "Devil's Marsh" in the foreground, "Cave" and "Main theme" in the background as the counter-melody 5:35-6:08 "Cave" and "Main" melodies combined please give as much critiques as possible, it won't hurt mah feelingzes. already on my to-do list: -lower the bass freq a bit -fix the snare glitch at the end i think these got f'ed up when i ran it through real converter because it's fine in my DAW and i worked on that ending long enough to cut it off in tempo.
  2. meh, you can't always judge a movie by it's trailer. to me it really just looks like Monsters Inc. with video game characters. but i liked monsters inc so i'm sure i'll dig this too. i watched the trailer about 50 times, too. mostly because of bowser. above all, i'm most interested in how the obligatory video game is going to turn out. mmorpg/fps/dating simulator/survival/shmup/where's mickey
  3. @The Damned: sorry if i missed something, but can you not just watch it from the Nick site? and then DL them with Realplayer or VLC or something? @mirby: as much as i like this new series, i'm having doubts that they'll be able to top Sozin's comet or even that whole season from Avatar. unless of course Iroh brings the bamf factor back.
  4. um... just checking, DrumJ8 have we met before? regardless, if i had to name one non-sonic game that made me love sega it would have to be kid chameleon (with comix zone and vectorman close behind). i don't want to gush and wank about it too hard, but the level designs were highly memorable (imo), and i loved how the difficulty was all over the place. you'd have one level where you're just flying around collecting the diamond thingies and then the next level would consist of running from the drill of doom. ah, good times. and don't get me started on the soundtrack... i mean it's not SoR-level complexity, but it's one of the grittiest, filthiest demonstrations of the YM2612. yeah i've got a lot of cleaning up to do for a Devil's Marsh remix i'm working on, but i'll be showing some love for Kid Chameleon once i get my electro muscles in shape.
  5. this was Rexy at the beginning of the compo: http://www.sonicstadium.org/wp-content/uploads/2011/12/500x_crying.jpg but after learning to man the heck up and making it this far she is now destined to end up like this: http://fotos.fotoflexer.com/36615d86dc075e3d3ce2392cfd49244d.jpg
  6. @abadoss spoiler alert: Amon is revealed to not be the estranged son of V and Evey Hammond, Naga keeps her pimp hand strong, and Meelo kicks ass with his own ass.
  7. pfffft, it'll be so good that Oprah will come back just to make an interview about it.
  8. man i got to page 21 and gave up searching. i'm 97.43% sure that this ISN'T the thread i was thinking of, but you get the idea... and i don't think i have it in me to look through 20+ more pages. qft depends on the person(s) you have available to you for feedback. one of my best friends is great at giving advice for aggressive rock songs because he listens to bands like mudvayne and godsmack, etc., a lot. although he has no idea what "width," "panning," or "compression" means in music production terms he does know what he likes and expects to hear.
  9. it'll get abused at first, but this is one of the most sophisticated/mature communities i know of that i'm pretty sure the trend will die out and get old quickly. and couldn't they add a userCP feature to disable youtube embeddings just like disabling sigs and images?
  10. *looks at current sig*

    now that's what you call "boss."

  11. props dawg, i dunno about everybody else but i think the back groove is polished and executed so well that it's pretty much done. however, i'm still not fully sold on the vocals part. i don't want to continue suggesting so many things that in the end it becomes my song and not yours, so feel free to take my thoughts lightly and just go with what you're most comfortable/satisfied with. these are just a few suggestions that i feel would give that final "zing" to the entire mix. in order of entrance: 0:12 use some variation on the panning of the vocals a bit here. you could either have the main vocal move slightly and then have the delay shift back and forth to the hard left and right, or you can shift the entire vocal (both clean and delay) slightly about 30-40% with each lyric. (ex., "yeah [yeah] to all you player haters out there" start shifting 25% to the right "[player haters out there]" shift to 35% right, "keep on hating" shift to 1% right "[keep on hating]" shift to 14% left "i'ma keep on playing" shift to 32% left, etc. etc.) the main reason is that the delay kind of smooshes whatever sounds are underneath in during that part so it would be a bit good to have it pan around a little so nothing is being covered for too long (since delay smooshing is inevitable). 0:28 oh yes, i love the effect here man. however, it kind of seems hype-wise like the vocals should grow into the verse. so from 0:28 you can keep it as it is ("i'm sorry that i won't be a puppet"), but at 0:36 you can have either another vocal track saying the lyrics (at the "i'm sorry that..." repeat) and have it start with a barely audible volume and then grow slowly into the verse, or you can automate a multi-voice effect to slowly build up the depth into the verse. sorry if this is unclear, i'll try to find a link example after work tomorrow, but the main thing is to create a multi-voice effect so that it seems like from 0:28 through 0:46 a bunch of other voices are joining in to grow into a stronger unified chant. you could maybe even alter the pitch of some of the voices slightly (+/- a few semitones) to give it a crowd effect. 1:07 maaaaaan, i still like the original version of the chorus so much. the more i re-listen the more i like the new vocalist's sound, but the original just had a certain texture to it that made it catchier in my opinion. all i've got to say in regards to the choruses is just listen to this !dunno if you have to wet the modulation/flanger/phase/autotune/whatever on the vocals, but you should try to get that effect that you had on the original to the main vocals now. the vocoder sounds fine, and the singer's voice works very well, but i've already grown attached to that original version's old-school electronic sounding swag. 2:00 same as before. multi-voice slowly growing would be uber icing right here. 2:17 same as before, get that juicy saturation modulator effect back in the zone! 2:40 this is the only part that throws me off. i'll have to come back later because i still can't put my finger on it but it feels like there's only one tiny thing in here that needs to change... dunno, maybe a tiny cutoff/wah filter on the snare roll around 2:56 or something... it just doesn't feel like it leads back into the verse properly, like the build up isn't strong enough yet. hopefully someone else can chime in with a suggestion 3:07 ok, this is actually the one part where i think having her vocals stay as is would work well. this chorus seems to be that finale stinger, last emphasizing point in the song so the vocals should be clear here, but you should try fattening up the vocoder with chords here so it adds a nice thick, robotic choir harmony. 3:26 this time do the opposite of the other hooks. start with multi-voice and then die out with just the single whispering, telephone-effect voice. i'm sorry for the short story-length post, and i'm sorry [that i won't be a puppet ] if i'm starting to annoy you, but i'm digging this track and i feel like the vocal part is right about to climb over the last few hurdles to completing this thing. feel free to pm me if you want to go back and forth on the vocal changes again. otherwise, peace, and i can't wait to hear how this turns out. also, nice rhyme scheme. very good lyrics.
  12. man, it's been so long since i've played the second game that i forgot just how good vectorman 2's music is. hmm, i just might have to make a medley remix sometime in the far future because there's a bunch of good sources in there, but i'll be looking into a "bad eggs" arrangement for sure.
  13. voted. lolololol, this match up was like a wet dream compo for me, all dance tracks to get ya groove on. aw yeeeeah. oh snap, Rexy you killed it..... I voted for SupX because i liked his bass groove and percussion work a bit more, but gawd dame, I love how you manipulated the game sfx and all the easter egg sources you put in there. legit key changes as well. Amphibious and PHonetic's match up was close too because, imo, those are two of the most bamf'est sources in the entire Sonic series, and their production skill levels are so neck-in-neck.
  14. lmao, i love how they still have the cabbage guy around.
  15. i need to visit OLR more often. you pretty much had me sold with the cheesy toy keyboard in the intro. i lol'd hard towards the end. great job:nicework:
  16. *looks at strader's avatar*

    ...what did you do with brandon =(

  17. that hip hop track was neckbreaking material right from the start. niiiiiice, i dig it. man, i think it's incredible how you yourself feel like you're peaking but imo you're also capable of displaying highly versatile ksc in many different styles. all i can say is if you feel like you're at a plateau right now then you should try listening to different things (not things you hate for the sake of difference, but actual styles that you don't explore regularly) and try taking a few alternative/unconventional/experimental approaches to random recordings. and the best advice i ever heard was to just take a break every once in a while. there was a really good thread several months ago that had a bunch of people sharing back and forth a few mixes based on a rough demo recording somebody made. i'll try to find it later today since i'm about to crash now, but monitoring threads like that always help me and i think it's really good to have ping-pong comparison sessions every once in a while and see the perspectives of others. sorry if this doesn't help at all, but i do like your tracks a lot, man. that space float beat was refreshing and another neckbreaker as well. def played that back more than once.
  18. but good series nonetheless. =)

  19. i like the piano sound throughout, but i can see what some mean by it kind of being dry. i think the main piano part that could use modification (maybe slight tube warmth, more mid eq, more velocity variation, etc.) is the main piano lines around 1:56-2:21. pretty much what Amphibious said. also, when C7 hits that final high note at the end of the pet solo you could try having a break right there. there drums stop already, but you could maybe have the bass and piano just strike a chord there and then have a rev cymbal or a wind rush sound lead it back into the outro riff. imo, as a heads up, you shouldn't change the piano sound/style at 1:15 at all because it works really well with the rest of the overall soundscape, but as i said above that fancy part later on could totally use some warmth. man... still gushing over C7's solo. sooooo good. the entire mix is classy, but i like how the solo didn't distract or steal the show but it also didn't come across as an obligatory solo. it came across as well-crafted and slick. huge props again, i look forward to the final version.
  20. nobody likes protagonists nowadays. that's so mainstream >_>

  21. it's been getting mad serious in this thread the past few days. yeah, that shiz got old after a week... oh wait. @Rexy: "It doesn't matter" ?!?!?!?111111?11?! according to the UN census of 2011 there is an estimate of 261,929,345.676,34.617 plugins available to the human race. life's too short to just use one vst. naw, for real i get ya. i still haven't found my "one" yet. i might have to make it myself.
  22. totally man! we've got to collab on a bunch of mixes anyways so i can feel better about that certain epic fail mix. lol, ethnic voices... they sound so good in the right hands, but i always spend hours laughing at them when i'm trying to work with 'em.

    but forrealious, i'm game if you want to collide on the BK mix. also, for the better FF victory arrangement, what specific FF game is this from? I might utilize some stuff from some of my personal favorite Victory themes, but I'll try to keep the main source in the forefront.

  23. Yooooo, no problem at all! I'm kind of embarrassed about my rapping on that, and I was hoping Tuberz or somebody else eventually helped you out with giving that proper rap flow to it, but i honestly did enjoy working on that beat.

    and of course I had to sample your voice. that was the muthafuggin icing on the cake, yo! ;P

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