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Garrett Williamson

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Everything posted by Garrett Williamson

  1. This is a pretty accurate way to explain my thoughts right now.
  2. It's possible I could do it. Though I may not be able to get anything in til somewhere around May, despite the fact it could be fairly short or easy. If it needs to sound fairly J-Pop, I can study J-Pop a bit more and use my new knowledge on such things. But again, I'm pretty busy up until April or May, so it may be hard to get anything to you earlier than late April or May.
  3. hardly ever played RE, but this is honestly amazing. he's the Milli Vanilli of game composers.
  4. haha I think that's enough confirmation to tell me I'll need some permission to take any of that stuff. Probably won't bother to do so. The track can easily go without it. Just may have added to the effect. Thanks guys.
  5. you two are just a delight. it really matters over whether or not the game will be successful enough as well. famous games will have famous songs. Stupid obvious theories that are correct but totally pointless, by Garrett Williamson.
  6. So I'm thinking about sticking in a Japanese version of a soundbite from an anime show into the beginning of one of my tracks, but I have no earthly idea what the copyright deal is with that, especially since I'm commercially selling this project. I'm not sure how safe I am doing so. Anyone know the answer?
  7. guys. NFL didn't pay Bruno effing Mars and Bruno performed there anyway and he seems to still be alive and not in horrific poverty. the end.
  8. yeah my math was a bit off. that'd be about a third, yes. still, that's a lot of people.
  9. There's always been an advantage and disadvantage. In some ways, it was much harder earlier on. In some ways, it's much harder now. What I can say, though, is that it's much harder to make money being a musician now than it was 20 to 25+ years ago. Even 10 or more years ago. The internet has both helped and destroyed the music industry. The internet has sorta both helped and destroyed everything.
  10. so how much of not-America watched it because last time I checked we don't have a billion people living in this country.
  11. that was close to around the time I was born do you feel old yet
  12. you disappoint me. but I'm just gonna get over it now. Really? You no likey the dungeon songs? Personally, they're probably my favorite dungeon songs in any Zelda game, other than maybe the stuff from Skyward Sword.
  13. Welcome to the music industry. We stopped making money 20 years ago. In all honesty, as everyone else is saying, as much as this seems like some serious bs, they get HUGE celebrities to perform anyway, and those celebrities are already making a buttload of money off of their albums and tours, and the exposure of this in front of millions of people probably just caught everyone's attention and he's probably making even MORE money right now off of his singles and albums and concert tickets. The performance was mediocre for me. There were some really great moments like the beginning with the drum sequence and then "Treasure" was really quite good and heck, Red Hot Chili Peppers you guys. But I've seen better. But that's my opinion and it's sorta off-topic, so.
  14. sorry guys, Paul is better, but Koji is a musical genius anyway to the general public, he will never be surpassable. however, this happened: and now there's a chance some kid that was literally like not even 5 when Koji composed the music for Super Mario Bros. could be his successor, whether or not he'll "surpass" Koji. Honestly, when Koji dies or retires, this guy needs to take over for him. I trust this guy would nail it.
  15. FM is also heard a crapload in mainstream songs, a LOT of which are in good ol' 80s tunes. I think I hear a good amount of FM in MJ's Bad album.
  16. dood, FM is what makes the world go round. just kidding. it's what makes the world of synths go round.
  17. If you are defying Paul McCartney, we may have an issue.
  18. what he said what he said what he said what he said what he said what he said
  19. I'm responding to the OP. Personally I believe that the reason so many of the older games have more identifiable tracks like the Super Mario Bros. theme (which if you don't know that song, you might be living under a rock, no matter if you play video games or not) is because those songs were just EXTREMELY catchy. It's nothing technical that has to do with the marketing or anything. It's simply what it is: catchy. The thing is that Koji Kondo--still considerably the most legendary game music composer and probably deserves the title of the father of video game music (unless he already has that title)--was just able to write some of the greatest melodies of all time, like the Mario theme and the Zelda theme. And those songs weren't at some specific points in the game too; they were right there from the start. You begin playing the game and that's what you hear. To this day I can guarantee you the Mario theme is the most famous video game theme of all time and beyond that, probably of the most famous themes in general of all time. And then songs like Green Hill Zone. But again, I almost wonder if part of the reason they are so popular and remembered is not just because they were catchy, but because they were of the first songs heard in the game. Other than the start-up jingle on the start menu of the game (which is also very memorable), Green Hill Zone is the first thing you play. The track is much more simple than something Koji would do, but it was extremely catchy and fairly well written for its simplicity, and it worked extremely well into the stage. Obviously the song being at the beginning of the game isn't always the reason as to why it's so popular or so memorable. You turn on Ocarina of Time and that start-up song may bring back memories, but it's not a song that is particularly as popular as other tracks in the game that appear much later on. But yes, there are definitely themes nowadays that are so ridiculously memorable, like the Halo theme and Skyrim. But why are they memorable? Because they're so significant to the game. The Halo theme is pretty simple at first, but I think that's part of it. Everyone recognizes it when they hear the men's choir singing the notes everyone is aware of. Skyrim's is very epic and extremely catchy as well, and its melodies are very well written, so naturally it's going to be a memorable song. Honestly, it all comes down to how well the melody is written and how the song backs it up. People will sing the melody; they can't sing the chords (I often sing basslines, though). And so when the melody is done right, it will get stuck in people's heads. The Mario theme has the ability to basically get stuck in your head the first time you hear it. It's so well done you basically don't even think about it. It feels like you always knew it. It's that good. The Zelda theme isn't far off either. It's the same deal. Koji just knew how to do it. He's the Paul McCartney of game music. One other thing. I honestly wonder if a lot of those songs also become to well-known and memorable because they repeat. And although most do, catchy songs will repeat until it's stuck in your head for good.
  20. I've just learned a lot of new writing techniques, as well as more production techniques (like mixing-wise) and used them in my already existing techniques, if that makes any sense. An example would be when I figured out that snares sound bigger and fatter when adding a lot of low-end to the EQ of the snare, and then adding in other high rim shots or claps that aren't perfectly on time with the main low-end snare gives it more funk and groove. Just an example of what I've learned and basically how I end up using it in everything of mine.
  21. Epic Yarn was honestly too happy for me. I felt awful about defeating the enemies.
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