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Everything posted by timaeus222
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*facepalm* what if people spam him D:
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wip Pokémon TCG and DPPt - Pause Menu and Route 210
timaeus222 replied to tobinus's topic in Post Your Game ReMixes!
First of all, great arrangement. I'm just hearing some mixing issues that are bringing this down. The timing seems odd to me. Don't take this the wrong way, but the drums feel a little sloppy in particular. It's as if you played this in live with some Delay Compensation mistakes but then left them in. The brushed snare also kind of sounds more like white noise to me, so maybe a different sample can seem less white-noise-like. The bass at 0:54 clashes a little with the low notes from the piano. You might wanna high pass the piano above 200Hz. At 1:17, the sax that comes in sounds too upfront and seems fake. It should be quieter with some more wet mix on the reverb to blend it in better, and perhaps a little scooping EQ in the low-mids to let the piano notes come through. 1:54 is just a small thing, but I think a softer cymbal could connect the two sections more cleanly. Same at 2:17. The strong hits there kind of don't connect the dynamics IMO. 2:28 - 2:39 brings in some more realism issues in the lead on the left. Sounds like a violin but didn't play like a violinist would. At 2:51, the low guitar clashes with the bass, and later, at 3:01 the sax's low-mids clash with the bass. 3:50 is a very minor thing, but that low piano note suggests to me that perhaps you could keep experimenting with different piano samples until you find one that works well for all the notes you're playing. It doesn't sound that fake to me, but it sounds thin. The other, higher notes sound good IMO. Odd thump at 4:22, whatever it is. Might be an acoustic bass? Overall I like the arrangement (good concept, nice dynamics and flow), and the main issues I would address are the low-mids mixing, the sax volume and EQ, the sequenced violin realism, and the little thump at 4:22. Good job so far. -
Glad that it's working out!
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From the looks of it, a lot of synthesized music can work, rather than just techno. I mean, you got that tech font that looks kinda like Visitor TT2 BRK or something, so it suggests electronic to me.
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I've actually tried the demo version of it, and man is it RAM-heavy. As long as you don't mind that, then come to think of it, that's another one that I would have suggested. Its filters are really good. In fact, Hans Zimmer and Howard Scarr worked together on a soundbank for Zebra2 called Dark Zebra, and actually programmed Diva's filters into Zebra and distributed the mod.
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I'd take a look at OP-X Pro II.
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And the look is?
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OCR02941 - Shenmue "A Breeze in the Night"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Yo' synth bass is so phat that it can't lock into a groove without jumping all over the place (I guess it's not really an insult, is it? )! I guess my only small crit is that the ending could have been faded out more quickly; it felt like the phaser pad was lingering past the ending. -
OCR02940 - Sonic CD (US) "Take It All the Way"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I kinda wish the rhythm guitar was wider, but ah well, that would've made the mixing harder. Overall Blake did a great job on the sax, and this arrangement has some cool big-band/rock energy that is highlighted by the great performances. -
Um, very few ReMixes on this site are even 8-bit. The closest are DDRKirby(ISQ), halc, and other chiptune artists, and they are not really doing traditional 8-bit, nor are they officially calling themselves "techno DJs" or somethin'. You might wanna broaden your genre focus. Techno actually includes Electro, Dance, Trance, House, etc. but the 8-bit thing kind of narrows it down to almost nothing. Now if you were looking for video game ReMixes, well then that would be much easier. Btw dude, I got some funky stuff coming up on OCR eventually.
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How to use a stereo enhancer
timaeus222 replied to Master Mi's topic in Music Composition & Production
It's not a "master" volume since it's just in one single plugin. If it goes over 0dB, then supposedly it's a problem. If something you render has crackling from clipping while that is near 0dB, then yes, turn it down. -
How to use a stereo enhancer
timaeus222 replied to Master Mi's topic in Music Composition & Production
It's the L/R volume balance, and Link makes their volume changes consistent. Pan direction appears to be the Stereo Offset, and the Stereo box is the Stereo Widening/Narrowing. -
There's the stuff on my artist profile thus far. There's other stuff on my soundcloud, but some of it is not the final version.
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http://www.wonderfulworldofimages.com/julian-beever/julian-beever.html This isn't mine, so I dunno if I could have posted it in Post Your Art!, but man, you guys have got to see this. It's so 3D that I couldn't see it in 2D if I tried.
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Well, it's not like I actually know how preset saving works, dude. I don't design synths. Lighten up. Anyways... this topic's more about pianos. [/offtopic]
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Okay, I'll clarify. Basic waveforms vs. Samples. Squares, triangles, etc.
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How to use a stereo enhancer
timaeus222 replied to Master Mi's topic in Music Composition & Production
Well, what does the plugin look like? (You keep talking about your DAW, but you haven't said what the DAW is) -
Well yeah, and that's part of my point of comparison. Of course waveforms vs. samples makes that big a difference.
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o.o Geez, my Zebra2 presets are not even 50 KB per patch and they're pretty complex. xD
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finished DuckTales - The Moon Symphonic Rock
timaeus222 replied to Magellanic's topic in Post Your Game ReMixes!
Sup again! Okay, so some small things I noticed: - The second note at 0:02 is a little loud and detached from the previous note. Can be tweaked to feel more legato for this section. - The note at 0:08 also sounds detached from the previous note. Previous note can be lengthened. - There's some sort of click at 0:13, and whatever it is, it doesn't feel natural. Bigger things... That flute at 0:17 - 0:44 and other similar spots is too loud by at least 2 dB. It's not an EQ issue at the moment, just volume for now. The notes also feel a little static and can have some more evident automated swells. Try imagining a conductor. The brass at 0:44 is also too loud. Louder than the drums at 0:48. 0:48 - 1:00 also has some pretty loud brass. Could be toned down about 1~2 dB. It also doesn't feel fitting for a lead to play with such a slow attack, so maybe switch more concretely into rock rather than sticking to orchestral up until 1:00. For me, 1:00 felt a little strange having the guitar panned right and coming in from the right to the middle. It feels more like a spatial compensation than stylistic choice to me. 1:12 has some muddiness issues in the strings. Are they playing pizzicato? I can't tell because the bass is covering it up. As earlier, the leading parts of the orchestra are too loud in comparison to the guitar and the other rock elements. The violins are a little too bright in the upper treble, IMO. Guitars are already there and ready to go. Cool idea overall, can have more TLC with loudness, realism, and low-mids mixing.