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Everything posted by timaeus222
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
For me: 1. Wrote the hook 2. Wrote the intro in the wrong key with a mismatched transition 3. Fixed the key 4. Fixed the transition 5. Wrote what came after, got to the solo part 6. Reworked the solo for like 5 hours 7. Wrote the rest 8. Face = -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Submitted! -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
I took all the time I could get this week. This track is one of the most challenging ones I've had to finish in such a short time! -
It's satire =p
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Haven't written a geetar solo in a long time, but I'm so pumped up for you guys to hear this one! -
I think it's mainly your idea of structure and your intuition in sound selection. Your "Thing Scrap" sounds like it could be a Drum & Bass track with jazz chords, if your sound choices were more cohesive. That sound at 0:24 just sticks out too much (lacking reverb), and same with the one that came in at 0:36; they're both very basic saw or square waves as well, and lack the interesting expression your chordal synth suggests that you need. The bass at 1:00 doesn't really fit though, timbrally or compositionally IMO, and feels randomly placed. Try finding time to learn how to synthesize your own sounds and learn how to decide what sounds go with what. Build up your sound library and have sounds you keep going back to, and you'll eventually find "your sound". Also, study the structure of music you like and see what kind of structures you naturally gravitate towards. "Thing Scrap" doesn't have much structure, and having structure would have helped you decide what to do next.
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Creating Seamless loops for Video Games
timaeus222 replied to Schematist's topic in Music Composition & Production
The Wrap Remainder file actually takes the tail of the track and pastes it onto the beginning. Even if you do a small fade and remove the click, the actual pasted part is still there, so if you have a compositional issue, you should check that first. Ironically, if you imitate the Wrap Remainder algorithm manually, it's less prominent of an issue. -
If a song is definitively orchestral, would we check any orchestral instruments under "Extra Instrumentation", or is that not necessary? I figure if it's "extra", it means instruments significantly used other than those in a typical orchestra. Also, would you be willing to put some sort of comments box in the form so someone could, for example, write a short overall description if words that they expect to find on the form aren't there, and their synonyms aren't available? (like "pleasant", "heroic", "yearning", or "evocative")
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Why is there so much phaser on the violin? Phaser is sometimes OK, but using it for so long makes it feel overprocessed to me. Why not just play a clean tone on the violin and every now and then do something with the phaser? If it's a stylistic choice, I don't really get it. I guess my other confusion is, why are you a silhouette the whole time?
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Sorry to say, but I would keep working on both of these. The Mega Man track had a lot of copy+paste, but the Metroid track had more textural development. The Metroid track can also use more arrangement development, variation, and dynamics; it feels like it doesn't really change gears past 4:04. The Metroid track is overall a bit better, but on both tracks, there seems to be a weird phaser effect on the violin, which felt like a muffled recording as a result. Both tracks had a strange, strained, overprocessed feel IMO. Dial back the effects and let the instruments breathe more.
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Well, it still has a lot of odd bass writing decisions but there isn't pervasive clipping on loud parts anymore (see 1:40). -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Mine is about 1:36 long so far. I've sort of done this glitch metal style before, but haven't really embraced it fully until now. Currently at the crazy part. -
When 1 reddit post tells you everything you need to know about a topic that was difficult to find on specialist forums. T_T
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The drums don't have to feel real, but I think the sequencing should be less machine-gun-like to at least be more realistic. I say this because you do have the resources to do so. I did hear velocity variation in the strings, hi hat, and clean guitar, but it didn't come off as realistic to me; if you do vary the velocities, try doing it manually, rather than using some sort of pre-programmed humanization function in your DAW. You could add a few portamento notes here and there, pitch bends, filter motion, more intricate sequencing, or any combination of these. Vibrato really helps at the bare minimum though.
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Lacking inspiration and motivation lately
timaeus222 replied to Virtual Boy's topic in General Discussion
Yeah, I was doing some chemistry programming today and now I have an idea of what to do next on a track for the SFRG compo. =P -
Lacking inspiration and motivation lately
timaeus222 replied to Virtual Boy's topic in General Discussion
Try listening to new music and seeing what suddenly makes you smile. Maybe some of the following? https://soundcloud.com/isworks/plectra-series-2-highland-3 https://soundcloud.com/tonydickinson/mighty-wings-with-connor-engstrom-aaron-petersen https://soundcloud.com/isworks/juggernaut-alash-kala-dressed https://soundcloud.com/zircon-1/no-regret-ft-chris-gordon http://ocremix.org/remix/OCR02939 -
[SFRG] [2015] Round 3 - X-Hunter Stage 1 [X2]
timaeus222 replied to DarkeSword's topic in Public Voting
timaeus222 ~ Zero Tolerance Laser Power (Shield Sheldon in X-Hunter Stage 1 [X2]) (Don't Wanna) Hurt You (Gravity Beetle in X-Hunter Stage 1 [X2]) Caffeine Shoveling Hunter Turtloids (Rainy Turtloid in X-Hunter Stage 1 [X2]) -
Final Fantasy III: Resurrection - Wrapping Up (Sign Consent Form!)
timaeus222 replied to Brandon Strader's topic in Projects
You can highlight all your notes and do Alt+[Mouse-wheel-roll] to adjust their velocities all by the same amount at the same time. If you have any questions about FL Studio, I'm always available! -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Question: Would the filename this week be something like this? Team Name - Artist Name - Title (Maverick in Final Weapon).wav