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Everything posted by timaeus222
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OCR03177 - Dr. Mario "A Doctor You Can Trust"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
Well, the judges placed upon themselves the obligation to be fair and be the least subjective as they can. Sometimes they have to reject something they love for poor production, pass something they don't care for out of respect for a great arrangement, and so on. That comes with the expectation that sometimes a ReMix will pass where the panel is split, or sometimes people will get mixed reactions, etc. One might expect that from rap, hip hop, dubstep, metal, and joke tracks, from what I've seen. Oh well. If fans are directly considered, then it would be closer to a popularity vote than a fair vote, by my interpretation. Larry also gave that remark with a grin, so... grin... too? But if you really want it... -
That's a word I see many people get mixed up, so that's why I suggested something different ("there was"). I've just never seen it used for placing an event in a room rather than placing a physical object down onto a surface. It can be in some sense, though ("...the scene was laid..."), so alright.
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Okay, maybe that was rather suggestive.
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Agreed. It would also make the subsequent "He" less ambiguous (even though we're obviously talking about Ryo in the bio). Also, "lay a greater shock" feels odd; no one's placing anything down on a surface; it's just a location where a tense event occurred, so wouldn't it be "lied a greater shock"? Or even forgo lie/lay and try a different phrasing? How about instead of: "Inside the dojo lay a greater shock: Ryo's father Iwao was facing off against the intruder, a man named Lan Di, refusing to hand over an item known as the Dragon Mirror." what if it was: "Inside the dojo there was a greater shock: Refusing to hand over an item known as the Dragon Mirror, Ryo's father Iwao was facing off against a male intruder, Lan Di." Or, if you wanted to break up the flow and not use a colon two sentences in a row: "Inside the dojo, Ryo's Father Iwao, facing off against the male intruder Lan Di, fought to keep possession of an item known as the Dragon Mirror." or similar. It depends on what you want to be most important in the sentence. In the original version, the event with Iwao facing off the intruder seems to be the most important part, but Iwao seems to be losing based on the wording. In the first suggested revision, the Dragon Mirror seems to be the most important, and the meaning is barely any different. In the second suggested revision, the event with the intruder seems again to be the most important, but it also might be making Iwao seem stronger in comparison to the original version (which might not be exactly accurate, seeing as he lost). Just something to keep in mind when you want to emphasize certain areas of a sentence over others.
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submitted Mario Paint Theme Song - Pickin Colors
timaeus222 replied to dabedaab's topic in Post Your Game ReMixes!
This guy has two published on OCR. http://ocremix.org/artist/13042/worldsbestgrandpa -
OCR03177 - Dr. Mario "A Doctor You Can Trust"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
If I really wanted to be pedantic about this, I would say the guitar wasn't particularly rhythmically tight enough. But I found the vocals distractingly bad (so bad it's good) enough that eh, I can accept this as a joke track that's just good enough. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
For both our sakes, I hope you get your first pick so that I get mine. =P icwutudidthar -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Not to mention it's apparently the same as Squid Adler... -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Or rappers. -
OCR03173 - Lawnmower Man "Cyber Mower"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
I like the way the track opens up with basically a jazz chord ostinato with filter modulation. It gets a little repetitive with that though, since that goes until 1:09 without changing between that many chords, so that chord repetition could have been remedied with a few more chords interspersed within that timeframe. So, 1:09 is where the track started getting more interesting for me. When we get there, I appreciated the shift at 1:24 to more of a "Big Beat" type of feel, although the dropoff at 1:39 was rather sudden. Even something like a change in the drum pattern near 1:39 to signal it would have helped. When we did get to 1:39, that was the highlight of the track for me. Finally we get some meaningful dynamic contrast, IMO. The bass could have been heavier there, but no big deal (you had basically a low, detuned saw, whereas something closer to analog and/or FM is what I would have done instead). From 1:39 until 3:55, the flow was great, and worked well. In fact that is my favorite part. The siren transition was OK at 3:55, but I would have done something closer to a resonant FM tone instead (sounding somewhat bubbly, in other words); just something to consider as an alternative at some point. The solo starting at 4:06 was a good change of pace and did incorporate originality. It was making a lot of jumps, though, and in that sense it makes the melodic contour sound somewhat meandering to me. Maybe some spots in the solo there could have a few long notes so that there's more of a separation between phrases, if that makes sense. But that doesn't really make it a bad or not-good solo necessarily. I understand if you wanted to keep the empty feel of space. It's good, and it just could be a tad better. I do like this overall, but in the future, I think you could work on the amount of repetition you have, and when in your structures you can incorporate more dynamic contrast for maximum effect. Nice work! -
OCR03177 - Dr. Mario "A Doctor You Can Trust"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
That nurse's voice is so silly. This whole ReMix is silly. *KOFF KOFF KOFF KOFF WEEZ(ING)* -
OCR03162 - Mega Man 4 "Chipped Bone"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I think Clem pretty much nailed it calling this "deceptively simplistic". Arrangement-wise this is not your run-of-the-mill house track. It starts off pretty basic and sparse, with a thin kick, simple bass, and a rather nasal lead (like Clem mentioned), but compositionally this actually deserves repeat listens. If not for the simple tones and the slightly unusual structure, I think this would have been closer to a DP. -
mod-review SSB Melee - Menu 1 [NyxTheShield's Remix]
timaeus222 replied to NyxTheShield's topic in Post Your Game ReMixes!
To be fair, at 0:23 you did layer on another piano line, but I am strongly convinced that the arp line underneath it at 0:00 - 0:12 was copied at 0:12 - 0:23, 0:23 - 0:34, and 0:34 - 0:45. However, by the time I get to 0:23, I expect more than the thin piano playing. Where's the low end? By "no layering", Skrypnyk probably meant that the textures have no variation at 0:00 - 0:45, which is correct; it's only the same piano sample doubled, and in terms of EQ, I don't hear any difference or immediate contrast when the top piano line comes in at 0:23. It all sounds like one instrument, except you have a lead line that presumably you would want to be heard prominently. I would say that either that top line is too quiet, too similar in texture, lacking enough motion in the melodic contour to draw attention to it (I understand that this one can be tough to address), or all three. I would suggest that if you want to keep this repetition going for 45 seconds, use a distinct-enough piano sample for the top line and at least give some sort of EQ contrast to the repeated piano arp line (0:00 - 0:12) by the time you get to 0:12 - 0:23. i.e. allow more sub-200 Hz frequencies to come in using automation, if those were high-passed previously. You can also do something arrangement-wise (though it may be hard to think of it in the first place), and that's to add a lower piano line that plays some sort of more-noticeable bass-range counterpoint at 0:12 - 0:23. Surely you have a sample that can reach below 200 Hz and at the same time be played more loudly than what's here now. Then what you could look at next is how to further make the textures heavier and heavier until you get to 0:45, in segments of 0:12 - 0:23, 0:23 - 0:34, then 0:34 - 0:45. -
wip Saga Frontier 2 - Thema Remix
timaeus222 replied to bluelighter's topic in Post Your Game ReMixes!
Panning implies an imbalance between the left and right, so when I say "wide implies it's in both the left and right speaker in far positions, just so you know", that emphasizes my suggestion to have the signal be in two far positions. To do that, you would need either two signals panned separately, or one signal with specialized delay (I let him decide which way to do it, but yes, I could have just said specifically how I would do it). When I listen here, I hear a narrow signal, not one I would term "wide". (I should also clarify that if you pan 100% left and 100% right and you lower the volume, that does not turn it into a centered signal; it's just a quieter wide signal. The signals in the two stereo positions remain the same, but each signal's volume was just lowered) Ideally I would rather have two different guitar takes panned at around 90~100% left and right, respectively, and the takes should be different enough in timing, tone, and offset in such a way that the overall perceived tone of the guitar sounds bigger, and a more complex tone is more easily achievable in this way than with one tone with that specialized delay (ping pong delay with small echo times [<15 ms] that are imperceivable to the human ear as distinct reflected echoes, and instead are perceived as one wide signal). Just so you have a point of reference for panning for electric rhythm guitar (and it doesn't have to be omega-heavy deadly doom metal), here's a narrow sample of a recreation I did of a friend's band's metal song that approximates your panning, and a wide sample of the same thing, but how I would actually do it. Just to be clear, there is no exaggeration here on any of the guitar panning. Both the drums and guitars have their panning altered, while the bass stays centered. (My suggestion of this panning in far positions should help to free up some of the low-mids that gets cluttered later in the track) -
OCRA-0048 - Super Mario 64: Portrait of a Plumber
timaeus222 replied to Nutritious's topic in Album Reviews & Comments
Unless you mean literal sampling, everything is cited here, and based on the source tune names (which I am rather familiar with from playing the game as a kid), it does look like every source tune is rooted in SM64: http://ocremix.org/album/56/super-mario-64-portrait-of-a-plumber Technically, Metallic Mario (and Wing Cap Mario) is built off of "Invincible", but that's recycled throughout many Mario games anyhow, and it is personalized for SM64. If someone did use a source tune not from SM64, I would like to believe that it's only as some sort of small cameo. Literal sampling is encouraged to be minimal on OC ReMixes, so no, not all of the music samples SM64, if at all. -
Mega Man 3: The Passing of the Blue Crown used without permission?
timaeus222 replied to Stuka's topic in General Discussion
I've run into a similar situation. I did dispute it, but then the copyright claimers just denied it. Nothing else happened, but whatever, I still have my account intact. I decided to let it go to avoid actual (and wrongful) copyright strikes. Although... I dunno, maybe those claims disappeared, because I don't see them at the moment. -
Nintendo president Satoru Iwata passes away
timaeus222 replied to lazygecko's topic in General Discussion
RIP. -
Production Software and Mastering
timaeus222 replied to mattmatrice's topic in Music Composition & Production
If you are willing to buy VST plugins, then I would definitely recommend Zebra2 for its flexibility and ease of use (synthesis demo here), or Serum for its synthesis engine (I have a demo of some experimentation with it). I also rather like Variety of Sounds' free plugins, especially their NastyDLA MKII delay plugin. -
Production Software and Mastering
timaeus222 replied to mattmatrice's topic in Music Composition & Production
There is no "standard" DAW for writing music with. If it fits your workflow, and you like it, then use it. But download some trial versions and evaluate them first if you want to make a decision early. Even if you do make a decision early, for as long as you haven't bought a DAW yet, you won't have wasted any money buying one you may not like, and you can try a different DAW. I use FL Studio, but that's because I happened to choose it and made it work. (Unlike what you may have seen in tutorials on YouTube, if you gather your own plugins, you can write music other than hip hop, dance, dubstep, "techno", or whatever.) These were written in FL Studio (with commercial and free non-native plugins, but still arranged and mixed entirely in FL): Drum & Bass / Metal Electro / Funk Middle-Eastern Big Beat And these were written and mixed entirely in FL Studio with all stock/native plugins: http://ocremix.org/remix/OCR02935 http://ocremix.org/remix/OCR02876 http://ocremix.org/remix/OCR02956 -
wip Saga Frontier 2 - Thema Remix
timaeus222 replied to bluelighter's topic in Post Your Game ReMixes!
What's going on? You said right in your post that you did pan the guitars left and right, but it didn't happen. Are you aware that it didn't happen at 0:30 and on? It's important that your audio system can tell you whether something has been panned or not, and that you can hear it. This did improve a bit more. I hear the kick a bit better, but the soundscape as a whole is still rather narrow compared to the previous versions, and there is noticeable overcompression when the kick plays quickly (e.g. after 1:49). See if you can get the guitar panned like you are stating, and again, check your instruments to see if there are so many that some instruments don't contribute enough to be audible. I hear some extremely faint brass at 3:20 that is just almost impossible to notice, for example. I get that you may want that brass there because you believe it makes the soundscape more intense, but try taking it out and really comparing the differences; I really believe there won't be much difference at all. If that's the case, then it might as well not be there. It's like someone screaming in a screaming crowd of people at a live metal concert; it doesn't matter whether that screaming person is there or not because no one can hear that person. Try comparing the soundscape at 0:35 - 1:48, at 1:49 - 2:12, and at 2:16 - 3:34. Are you noticing how it gets more cluttered as the track goes on? If you do, that's a clue to compare those timestamps with each other to make them sound about as clear as the clearest one. I would use 0:35 - 1:48 as your standard for now. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Dandy. And you? pu_freak and I are looking for a third teammate. EDIT: Got Mak!