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Everything posted by timaeus222
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Nice tropical feel here. I thought the piano was rather thin and the guitar was most noticeably fake (especially 1:58-2:04), but it wasn't enough to detract too much from the solid execution and cohesive soundscape here. Not much of a fan of the clap you used, but the glitched BPed percussion was pretty cool.
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OCR03203 - Donkey Kong Country 2 & 1 "Ocean Lanterns"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
The sound design is pretty spot-on. I think you nailed the underwater feel you wanted. The best parts by far are the tubular bell hits at 3:30 and 3:42. The pacing on the melody there along with just the right chord really evokes that definitive outtro feeling. -
He also seems to be capitalizing the N in his name recently! ZircoN
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OCRI-0004 - Dungeonmans Remanstered
timaeus222 replied to zircon's topic in Album Reviews & Comments
Hm, never saw this before, but the source tunes on 'Tibetan Tussle' remained unchanged since the source tune fix. =p Should be: (Imperishable Solitude, Unremembered Miscreation, Disquieting Quagmire) on this page: http://ocremix.org/album/61/dungeonmans-remanstered -
Heart of a Gamer: A Tribute to Satoru Iwata - History
timaeus222 replied to The Damned's topic in Projects
Sounded like Kirby to me! Sub it anyways. Also, my arrangement is done. Just gotta think of a good name, and then finalize it. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Oh, my bad; my mouse was Kensington, not Logitech. -
I agree on the bass; technically, there are/were artists/bands out there that put the bass at/nearly at the forefront or feature it somehow, such as the Jazz Fusion band Weather Report, who notably let Jaco Pastorius do bass solos. I also get though, that generally you don't hear bass as a prominent instrument. I see Jungle music as having more emphasis on subs and amen breaks, and is generally fairly "dark", whereas DnB tends to have more straightforward drum patterns, being more beat-driven. When in doubt, I would just pick DnB when the difference is hard to distinguish, as they both use similar general drum rhythms at similar tempos. The difference, from what I'm hearing, is stereotypically in the way the drum pattern draws focus on its variations or doesn't draw focus and just acts as a "beatkeeper". (Use your best judgment though) Example of Jungle Example of Drum & Bass
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Heart of a Gamer: A Tribute to Satoru Iwata - History
timaeus222 replied to The Damned's topic in Projects
Speaking of feedback people, if you want me to give feedback for this album, just ask! -
Heart of a Gamer: A Tribute to Satoru Iwata - History
timaeus222 replied to The Damned's topic in Projects
I'm working on getting more source usage in mine. It's 3:30 long at the moment though, and is otherwise maybe 90% done. -
wip Mega Man Battle Network - Battle Theme (Latin Remix)
timaeus222 replied to YoungProdigy's topic in Post Your Game ReMixes!
Yep, the reverb is really high on the percussion, yet the piano and flute feel quite dry and exposed in comparison. -
finished TLOZ: Song of Storms - Acoustic Remix
timaeus222 replied to Benjaipod's topic in Post Your Game ReMixes!
They probably haven't heard it yet; they're on the mixes at somewhere around November 2014. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
I set FL Studio to auto-save every 5 minutes. -
Rhapsody Orchestral Percussion is always going to be my orch percussion recommendation. It's really versatile and comprehensive (including auxiliary percussion like clave, guiro, vibraslap, cowbell, chimes, etc), and it's quite dry to begin with as well. You can still get that "booming cinematic sound", however, by layering the tom ensembles with the bass drum, gran cassa, cajon, etc. Their snare and timpani selection are quite nice too; the rolls and stops/chokes on everything are a huge plus in my book. Here's one of the audio demos (dressed, naked)
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Having trouble with stability in DAW
timaeus222 replied to akalink's topic in Music Composition & Production
You can set the number of cores supported in Kontakt (VST as well), just fyi. -
Having trouble with stability in DAW
timaeus222 replied to akalink's topic in Music Composition & Production
Are you using multiple Kontakt instances or many MIDI Outs? I would opt for many MIDI Outs instead. -
OCR03195 - Final Fantasy VII "Make Who React Her"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
That intro kinda irked me a bit with the stiff bells and piano, but it was short-lived, so that's aight. Nice dark, brooding soundscape there. Kinda wish the kick had more low end; feels too clicky but not thumpy enough, so Larry's not going all old-fart on us. Snare almost makes it through but is just quiet. Rhythm guitars have a bit too much low-mids. The writing's great though; dissonant in the good way, a fittingly unsettling atmosphere, and pretty heavy guitar tones. Nice work! -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Well, it's not to say that you can't invite people to vote in the compo in general. -
wip Mega Man Battle Network - Battle Theme (Latin Remix)
timaeus222 replied to YoungProdigy's topic in Post Your Game ReMixes!
I agree with Necrox; the soundscape is lacking punch and life. Some congas or bongos with brighter tones would help liven things up; the ones you have are fairly muted. The hand drums at 1:08 are a step in the right direction, but at 1:24, it sounds as if they were repitched too much or something. Mainly, with regards to your percussion, the patterns are fairly simple, without much syncopation. Lots of quarter notes, and that doesn't really maintain interest for very long. Most importantly, the overall feel and energy that the piano at 0:07 and organ at 0:38 evoke did not change significantly. The mix doesn't really change gears, and if you just scroll through the mix 15 seconds at a time, you can't tell that you're listening to a different part of the track. In other words, the dynamics did not evolve and the energy feels too consistent. Somewhere halfway through the track at least, I would expect something to bring down the energy and a more expansive soundscape to come in. -
wip Celtic Square (Pokémon Square)
timaeus222 replied to dabedaab's topic in Post Your Game ReMixes!
The rhythm feels off to me. From 0:00 to 0:15, the harp and bodhran don't feel quite in sync with each other. It makes more sense after 0:15 though. It's just an awkward start. That bodhran clashes with the bass though, and either the bodhran should have some high passing, or it should be sidechained with the bass to minimize the muddiness. Not everything is dead center per se, but nothing feels significantly panned; at least some elements are wider than others, but there should be more meaningful panning. 1:29 feels awkward when that mandolin switches pan positions back and forth, so that is what I count as not-meaningful panning. It's like two people are alternating their playing, except they're playing almost identically. I agree that you have many instruments playing in the same octave and that contributes to the clashing. Isolate groups of instruments that have similar EQ ranges and consider what qualities of each instrument you want to prevail. -
Some of the strings near 0:45 were a bit stiff, but it's minor (and so is the key! ). The blast beats were well-done; I don't often hear that working cleanly without an apparent pumping feel. Interesting fade at 3:26---I think that was meant to be for punch, but to me it felt a bit weird. Solid work though; great performance!
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New Compo Idea/Interest: Game Shift Remix
timaeus222 replied to DarkeSword's topic in General Discussion
Keep in mind that the track doesn't have to be long. It could be anywhere from a 1 minute loop to a full 4-minute track, and it's all up to the remixer. -
Where to find mix practice stems
timaeus222 replied to Esperado's topic in Music Composition & Production
I posted this like half a year back: https://app.box.com/s/x0y3aq91ntrkcyyu2bn4x0hhkxnpdpkk -
OCR00095 - Final Fantasy VII "Costa del Sol DANCE"
timaeus222 replied to m68030's topic in ReMix Reviews & Comments
Sounds like I'm either waiting in the elevator or in a casino playing Pokemon slots due to that vibraphone and syncopated piano chords. Also reminds me of the Mario 'Invincible' theme. Fairly minimalist beat, and not super great, but overall it's pretty cool.