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Everything posted by timaeus222
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Generally, you should ask the project director if he or she is OK with you posting the album WIP in the Workshop.
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It's all set!
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I usually like something about 3~5 minutes long with creative interpretation (I mostly love great reharmonizations and structural creativity), good-enough production, and I don't mind whether the vibe is similar or completely different from the original as long as it makes me smile on the personalization. Cohesive and inventive sound design is a plus. Sometimes if it's really good I'm willing to listen to up to a 10-minute remix.
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I could make up one mixing practice set of stems sometime later. I'll have it cover mixing bass and midrange, mostly, in a clean stereo field (mixing treble rigorously is kind of a "do I really need to go that far" type of deal in my opinion). I'm making a new one because I want it to be simple, no overarching context that comes with mixing a full song. https://app.box.com/s/x0y3aq91ntrkcyyu2bn4x0hhkxnpdpkk - Mixing Practice Set
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Voiceover Recording Questions - Just Starting Out
timaeus222 replied to a topic in Music Composition & Production
I would suggest the closet more than the bathroom. Bathroom tiles (or otherwise hard, non-absorbent surfaces in the bathroom) reflect quite a bit of sound, creating a fairly high amount of early reflections that blur together, so you sound a little louder than usual, and seem a little less pitchy, but quite reverbed. Something I would look out for is the amplified resonances. You might have to EQ more in the midrange to adjust for that. Also, I found this weird website talking about this. https://sciencemia.wordpress.com/2011/09/21/why-does-my-singing-sound-better-in-the-shower/ -
Hm, I wonder if you could try replacing the dulcimer with a santoor if you have one, or cutting the low end of the dulcimer; it seems to stick out when it seems like it could fit more in the soundscape. I also think at 3:45, you could try some reverse delay work (psychedelay?) on a bell sound (how about "Tibetan Sforzando" from Omnisphere?). Maybe some more airiness to the reverb on the bells throughout could make this more immersive too.
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wip Electro House/Complextro Track
timaeus222 replied to Deedubs's topic in Post Your Original Music!
No problem, me too. -
That's true, he should get some good speakers too if he can afford it, but I don't want to suggest the one brand that I would say has the flattest frequency response (Yamaha HS80M) since it's pretty expensive. I don't mix on exclusively headphones either.
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Had a good inspiring night last night. Got through the drum solo and a middle low-ish energy section. The 3o3 arp is a little different, and a pad was added to 0:55 - 1:20. Tempo's now 148 instead of 152. I'm thinking of refining the drums some more later to match the energy of the sections. I'm probably going to also double the length of 2:12 - 2:26 and put 2:19 - 2:26 at the last fourth of that. https://app.box.com/s/qhf80ytlegmdnafhp2zzet8283o660vw - V2
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I think that's a good idea; I mix as I go as well, so I can get a context for what I'm wanting to put in. That way I have a better idea of what doesn't fit just because of EQ issues and what doesn't fit because it is completely awkward.
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wip Electro House/Complextro Track
timaeus222 replied to Deedubs's topic in Post Your Original Music!
Not bad actually. It didn't really feel complextro until near the end of the WIP, but it's getting there. The biggest issue I'm noticing is the resonance in the midrange at 0:00 - 1:20. Also, the snare sample could use a bit more brightness above 16000 Hz. Maybe a different sample could be fuller. The arrangement is bit strange too. It just seems all over the place. You don't have your genres mixed up, but you did mix your genres up (and over and sideways). Also, hola, Harmonious PWM for Zebra2 -
What computer speakers? Yeah, I think getting a good pair of headphones is a good place to start. I would recommend the Grado SR-60i. Just $80, and the second-most recent pair I own. I think it's better than a great deal of $200+ headphones, honestly (price doesn't really correlate with quality; I have $15 Skullcandy earbuds that sound fuller than $60 Sony headphones). Crisp treble, clean midrange, clear bass.
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wip The Final Temple (7/8 orchestra/rock "temple" theme)
timaeus222 replied to DarkDjinn's topic in Post Your Original Music!
I think it sounds a little strange in the sample combination. At 0:14, I was expecting more low end, like from a timpani for example (in EWQL SO Gold). The hand drums sounded odd to me, and there's quite a bit of reverb from something in the left speaker. Also, the guitar at 0:34 sounds oddly narrow; did you just use one instance of Shreddage II? You could probably double track it and hard pan it, except put it at maybe 50% pan or less, just to widen it but not do true double tracking panning. Otherwise there are some humanization issues in the orchestra, but that's tougher and we can work slowly on that. -
That's when you just find someone you would want to give feedback and tell them the topic's there by PM or something. Maybe it was just forgotten. You don't have to keep waiting, just ask.
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finished Mega Man 3 - "The Jazzassin" [Shadowman]
timaeus222 replied to Nostalvania's topic in Post Your Game ReMixes!
Kay, after a closer listen, yeah, I think the piano could use a touch more reverb just to slightly hide that hard tone, but it's not a big deal. Source usage is there indeed, even in the piano chords. Rhythmically it's different, and obviously the harmonies are different, but the core bass line seems to be retained in the harmonies, so that connection is still there in parts where that's playing. Seriously amazing sense of harmonies, man. <3 So yeah, easy pass. Maybe a touch of reverb on that acoustic piano and we're even more set. -
Oh yeah! I was tested on this once. It goes G# A# B# C# D# E# F G#. The oddball. xD
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Pssh, your 80% is probably still great.
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I think it would be pretty cool to remake an old Mega Man Battle Network game or Zero game into a more 3D version, maybe Wii-ish style but not CoD style. But maybe that's just because I'm not an FPS type of gamer.
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I love horror music. I think that'd be interesting. In my opinion I haven't really heard many truly scary OC ReMixes with dynamic finesse.
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finished Mega Man 3 - "The Jazzassin" [Shadowman]
timaeus222 replied to Nostalvania's topic in Post Your Game ReMixes!
I hear that occasionally in his mixes too, so it's probably not just you. But yeah, I know it'll almost pass on arrangement alone, and with this level of production, it'll be more than enough. I'll listen to this more thoroughly later, but this is sounding good even on a quiet cursory listen in a library. My only concern would be if it's too liberal. Source breakdown maybe? -
Remixers needed for live performance inquire within (pro bono)
timaeus222 replied to YoshiBlade's topic in General Discussion
Mainly I would work towards putting the most important information as the largest font size (but not ridiculously large), but still maintaining a sense of space and attention-directing. People have to be able to look at it and know what the heck they're looking at before they read it in full detail. -
Unless I'm mistaken, it sounds like the song should be moved up a half step to B Major or Ab relative minor.
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It's more of an experimental experience, but what you basically do is use certain layers of tubular bells that you want to try out, and balance the volume between them to get them to sound how you want them to sound. The same applies to any other sound, like .As for metal guitar, lead guitar especially, it's much more worth your time to just save up money for a sample library like Shreddage II and download the free Kontakt Player 5. Few, if any free guitar VSTs sound remotely like the real thing.
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Tubular bells would be pretty close with some layering. You can get free tubular bells here: http://nando.oui.com.br/_static/sf2/5_SoundFonts.zip http://ethanwiner.com/tubular_bells.zip http://soundfonts.darkesword.com/fonts/tubular_bells.sfpack + http://soundfonts.darkesword.com/files/sfpack.zip