Dhsu
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Posts posted by Dhsu
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Man a lot of the open ones would make really nice piano solos.
Disclaimer: By no means should this post be construed as commitment of any kind.
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Y'ever notice how all the server drama, or at least 95% of it, involves Atmuh?
....
That's how he roll. OuO
BTW, face and bacon on the headphones is GENIUS.
I don't think you need to have "OCR" after the "Overclocked Remix" text though. Maybe have the website URL somewhere though.
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Broooken piiiicture, a miiiiiillion shaaades of liiiiiight...
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I think Brushfire owes us some clarification!
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Do it. DO IT NOW.
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On a related note, I can't wait for Black Mesa to come out. Then I can finally play Half-Life without puking!
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Deathchat would be nice so I can warn people about spies after getting stabbed.
I'd also be interested in getting the pre-game mayhem plugin (automatically enables friendly fire and instant respawn while waiting for players).
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I think "Christmas" is too broad of theme. Pick an anime or song or at least give a short list of ideas that will actually help with the brainstorming process. Instead of just "holiday spirit iono lol."
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Oh my. That just made my day. I'm really hoping he never makes it into this thread, batten the hatches! Every man for himself.
Like I said mentioned in the other thread though, I'd be up for some Fortress Forever if anyone else is.
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Memorization is a big part of speedrunning a game.
Hell, think about old sonic games (and the sonic rush games); memorization is key.
Yeah for speedruns I can understand, but if memorization is just as much a factor to merely progressing in the game as reaction and skill, that just smells of bad game design. Challenge is good, but that particular kind of challenge seems forced to me - it's unfair and is essentially a cop-out method of artificially lengthening games, IMO.
I don't know if any of this actually applies to MM9, so don't take this as a bash against it or any other particular game, but it does seem to be a relic of the NES era that a lot of people have acquired a taste for when they actually had the time to deal with that sort of BS when they were kids.
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I'm sure they'd love this over at Anime Remix when it comes back up.
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Any game that isn't Mega Man or TFC sucks because they aren't Mega Man or TFC.
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To be perfectly honest it IS possible for bad graphics to ruin a game because it DOES physically hurt for me to look at games like TFC and HL because they LITERALLY make me nauseous and I have to stop after 15 minutes or so. Which is a shame because I really want to play through HL at least once, but it just doesn't seem like that will be possible when I literally feel like throwing up by the time I get to the end of "Unforeseen Consequences."
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When you finally master a stage and have every inch memorized it's an insane feeling of accomplishment knowing that you beat a machine at something.
Memorizing levels makes you feel accomplished? I thought it was about skill...that just sounds like trial and error.
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Bahahahaha.
Wub u. <3
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If the brown blobs still create a fun gameplay experience I really don't mind what they look like. I'm sorry you'll miss out on a lot of good gameplay experiences due to your highly jaded attitude towards games.
I honestly think there's enough "good gameplay experiences" that come with tolerable graphics that I won't lose any sleep over not playing the ones that are a chore to look at. I don't have enough time to play the pretty ones as it is...
That said, I'd be up for trying out Fortress Forever with other OCR peeps.
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there are a couple of things I just cant let you get away with
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He's another of those threaded mode guys who like to troll other people by going "what, it looks fine to me!"
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You can't tell me the combat and movement is drastically simplified in TF2. Simply strafing around your enemy got old in Doom. Movement in shooters had evolved since then, but somewhere along the line people forgot that video games can be over the top, not everyone needs to be realistic. Even the pipe and rocket jumps are terrible and nowhere near as useful for strategy as they were in TF1/TFC.
You obviously haven't played enough Scout.
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Give me a good argument to the statement that the less abilities and control the player has the more strategy they have in turn. Please do, no one has been able to yet.
Well if you extrapolate on your statement, that means giving players more abilities makes a game even more conducive to strategy. So why even have classes? You could make one mega-class with everyone's abilities, that'll definitely open up endless teamplay possibilities. And as a side-benefit, the game will be automatically perfectly balanced.
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Have you guys seen strat videos for any of the classes (like Spy)? As you play more you find out there's a lot more to the game than it might seem at first.
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On the other hand it doesn't physically hurt to look at TF2.
Man, it's like Gamelor all over again...
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I have no idea who you have at the moment, but George totally needs to be Cid.
Steam Sale Until Jan. 2nd - 10% off everything, 25+% off on others
in General Discussion
Posted
Yeah, that's pretty weird.
I've really been trying to curb my impulse spending lately but freakin' a, some of these deals are just too darn good to pass up. Already spent $40, and I'm pretty torn on whether I really need the Dawn of War and Civ4 packs.