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Dextastic

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  1. Like
    Dextastic got a reaction from Eino Keskitalo in PRC364 - The 14th Anniversary (Free Round)   
    I've also got something cookin, but I'm traveling right now and it's going to be down to the wire when I get back. We'll see how it turns out! 
  2. Like
    Dextastic got a reaction from FreakyT in PRC363 - Trading Battle Cards (Pokemon Trading Card Game)   
    Congrats FreakyT.
  3. Like
    Dextastic reacted to HoboKa in MnP 84: Paper Mario (The Thousand-Year Door) - Petal Meadows   
    Results
    KlevarKoopa got 1st with 20 points. satoka-eldon and Chadlee tied for 2nd with 18 points.  KlevarKoopa PM me for the round 85 entry! Pick something Christmas/Wintery KlevarKoopa.
    Comments
    [EDIT] Great round and awesome tracks guys.  Was a real gongshow, but somehow got this round done. 
  4. Like
    Dextastic reacted to HoboKa in MnP 84: Paper Mario (The Thousand-Year Door) - Petal Meadows   
    Welcome to the Voting Stage!
    There are 3 entries this round. There is 1 Bonus entries this round There IS a voter bonus this round, due to only 2 eligible entries. Silverpool has a vote worth 2x Don't vote for Bonus entries please   Participants may not vote for themselves    Vote ends Dec 9th Saturday @ 11 PM
    Comments:
    Copy-paste-itis again.  THERE IS a voter bonus.  People who cannot access ThaSauce, PM me your votes and I shall enter into system.  Thanks all!!
  5. Like
    Dextastic got a reaction from HoboKa in PRC362 - The Seventh Boss Battle Round (7th Saga)   
    Voted! Thanks to the participants for their submissions.
  6. Thanks
    Dextastic got a reaction from Dreamcast Gamer in Street Fighter II Ken's Theme Remix   
    Feel free to join us over in the competitions subforum as well. Covers are generally welcome there and there's not a lot of pressure (other than the deadlines), plus you get to see how others approach the same tracks you're working on.
  7. Thanks
    Dextastic got a reaction from HoboKa in MnP 83: Yoshi's Island - Mini Boss theme   
    Quick review.
    Shido - Starts out silly and fun, although the detuning somewhat overstays its welcome. Then you take it in this awesome new direction. However the detuning reappears along with some dissonant chords, IMO to the track's detriment. 
    Silverpool - Appropriate track title I'm not familiar enough with the source to tell if you added anything bit it sounds alright. Would have liked to hear the lead synths sound a little deeper and more pleasing to the ear though.
    hoboka - Liked the parts you added. Would have liked a little more of that. The tempo shifts were a good idea too but I think you took them a little too far. Nevertheless this stands out to me as the best of the three tracks.
  8. Like
    Dextastic got a reaction from HoboKa in MnP 83: Yoshi's Island - Mini Boss theme   
    That midi file would have been a bear to work with. I took one look at it and said noooope.
    Gonna listen to the submissions now.
  9. Like
    Dextastic reacted to HoboKa in PRC362 - The Seventh Boss Battle Round (7th Saga)   
    sub'd final.  Hope you guys enjoy it
  10. Like
    Dextastic reacted to Shid0 in PRC362 - The Seventh Boss Battle Round (7th Saga)   
    Cool source, plenty to do with it. I'm in !
  11. Thanks
    Dextastic got a reaction from TheChargingRhino in Upcoming Final Fantasy player - what game should I play first?   
    4 is my favorite. I played it as a kid and it completely blew me away at the time. It's probably partly my nostalgia talking but I still think it's great.
  12. Like
    Dextastic reacted to Bundeslang in PRC361 - It's A Me To End This Game (Mario Bros 2)   
    Submitted a song, my first entry this year, only mixed the first part of the source. Hope to get some competition. The good news is that there's already a bonus song.
  13. Like
    Dextastic reacted to Sir_NutS in Not cool bro panel.   
    On another news the Judge Process thread has been updated thanks to @Nutritious.  I'll try to keep it updated again.
     
  14. Like
    Dextastic got a reaction from HoboKa in Not cool bro panel.   
    Speaking as a complete outsider (I have never submitted anything), that thread is the only window into the judging process and workflow that I'm aware of, and reading in that thread that one piece from 2015 and a number from 2016 haven't been evaluated yet is extremely disheartening when I think about considering a submission. I'm very happy to hear from Gario that that thread is not an accurate representation of the actual situation and that the backlog has and is being dealt with in a timely fashion.
  15. Like
    Dextastic reacted to Rozovian in Not cool bro panel.   
    First, let's not confuse the terms evaluation and judging. Judging requires at least three people voting, and takes a lot longer, because those works are final when released. Eval usually takes one overworked and underappreciated person, concerns works in progress (that are considered finished for the time being, when eval is used correctly), and is at most indicative of how the judges might vote, never a guarantee.
    Second, by all means, discuss judging, discuss eval. Identify problems, suggest solutions. I'm glad to see I'm not the only one concerned about that stuff. Can't speak for the judges, but when it comes to eval, I think I'm allowed to say we've started a conversation about improving it.
  16. Sad
    Dextastic got a reaction from HoboKa in Round 82: Parasite Eve - Kyrie & Luigi's Mansion - Main Theme   
    Not currently. I'm a past sufferer, and hopefully never again. Thanks though
  17. Thanks
    Dextastic got a reaction from HoboKa in Round 82: Parasite Eve - Kyrie & Luigi's Mansion - Main Theme   
    Sorry to hear that, man. Depression suuuuucks
  18. Like
    Dextastic reacted to Shid0 in Round 82: Parasite Eve - Kyrie & Luigi's Mansion - Main Theme   
    Here we go, posted my take on Luigi's Mansion.
     
    Not very MnPesque i think but I had a blast arranging this piece and learned a lot while doing it so i hope  you guys enjoy it
  19. Sad
    Dextastic got a reaction from HoboKa in Round 82: Parasite Eve - Kyrie & Luigi's Mansion - Main Theme   
    I'm not going to be able to participate in this one. Spent all my time on PRC this time. Hah.
  20. Like
    Dextastic got a reaction from Master Mi in Master Mi - Drum Grooves Lvl.2   
    Actual drummer here. This is quite good. The different velocity levels on the hits are necessary to have a realistic sounding performance and you did a great job with that.
    The only two issues I have with it are
    1) The bass drum is a little busy at the beginning of the track. It would be difficult, although not impossible, for an actual drummer to play that groove with one foot. You can tell he only has one foot available to play it because the other is busy doing things with the hi hat.
    2) Around 1:00 you have some cymbal hits happening by themselves. However these should practically always be accompanied by a hit on the bass drum or, if necessary in the context of the pattern, the snare. The cymbal "flair" you have going on around 0:40 is fine, but the other parts should be corrected.
  21. Like
    Dextastic reacted to HoboKa in Round 82: Parasite Eve - Kyrie & Luigi's Mansion - Main Theme   
    Compo: MnP (Meat 'n Potatoes)
    Round 82: Parasite Eve "Kyrie + Luigi's Mansion "Main Theme"
    Midi 1: http://compo.thasauce.net/files/materials/MnP82_Kyrie.mid
    Midi 2: http://compo.thasauce.net/files/materials/MnP82_luigismansion.mid
    Youtube:
      Deadline: October 31st Tues @ 1PM
    Vote Ends: November 2nd Thurs @ 11PM
    Submit your remix Here when completed.
    MnP ARCHIVE  - made by Trism

    MISSION STATEMENT
    The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required.


    MnP Instructions/Guidelines
    Covers and Sound Upgrades are permitted. Most or all of the source notes must be present (but not necessarily in the exact same order), secondly the mood (energy, pacing, feelings being conveyed etc) should also be retained. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell. If you decide to do a genre swap (i.e. symphonic to techno), make sure that the conditions of #2 are met. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry. Please don't make any comments about people's entries - including your own - until the Voting process is concluded.  BONUS entries are exempt of this rule. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct
    MISC/TIPS
    - When picking a source tune, make sure it has a MIDI to make ppl's lives easier.
    - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
  22. Like
    Dextastic reacted to APZX in MnP 81: Crypt of the Necrodancer Stage 2-1 (Fungal Funk)   
    @Dextastic
    It doesn't sound all that bad. In fact I rather like the transients on the drums quite a bit. Though if I may make a couple of suggestions. First, while the transient is important on drums in order to prevent the cymbals and the like from being "too" powerful in the mix you may consider actually toning down the sustain portion. You can achieve this in a few ways. Transient Controller can work well in certain situations. Another way is to use a compressor and just crack down on that transient quite a bit and not really use much makeup gain, then apply some EQ (typically 4-8KHz) to bring the transient back. There is also the gate that opens up on the transient but closes on the sustain. You can also play a bit with multi-band compression or even dynamic EQ. Just depends on your desired end result. Second, with the drums you did a solid job of imprinting their space in the mix along with the guitars. However, when things get "fuller" you basically completely run out sonic space in those sections and don't really have separation nor clarity between the various elements. No real tricks here other than good ol' listening and trying to figure out what needs focus and possibly rebalancing the mix on the fly with automation. Bonus bit, the guitars could do with a bit more weight and get on those guitars with some characterful compression. Otherwise pretty darn solid. 
  23. Like
    Dextastic reacted to APZX in MnP 81: Crypt of the Necrodancer Stage 2-1 (Fungal Funk)   
    @Dextastic
    With the compressor pretty much, but you'll need to adjust based on taste and even play with different compressors as they're attack and release curves will change the way the sound behaves. Just gotta experiment a bit. I can tell you that for this particular application I really really like vladg's Molot. I know it is written in the Cyrillic alphabet, but there is an English option and I like to do this in the "Alpha" mode because it isn't quite as aggressive. It is preference and I've used different compressors for the application just based on various things from changes to the timbre to fitting better in with the other instruments. 
    Compression in general is quite a complex topic and it'd take me way too long to explain in any reasonable detail about how it works or the various ways to use to manipulate space or even forcing one without a sidechain input to react in an almost dynamic EQ kinda way. But with that being said you've really just gotta experiment with it to find something that really works for you. I can tell you that I have a lot of compressors because I find unlike EQs I can get more color out of them and that is typically what I end up doing on a lot of sounds. Rather than using them strictly for mixing. 
    I say compression on the guitars because even though distorted guitars are already quite compressed it isn't the end all be all to further coloring them with compression  Much to learn about that you do! But some things you can try to give the guitars some more weight. Put on a different hat for distortion for a minute. Think of distortion as a way to generate new and extra harmonics that you can then manipulate to your advantage. For example you could try some frequency selective parallel distortion to add in some extra girth that you can then mix in with the original to give them more heft if they're missing it. Kind of like the old trick of gating a tone generator from a kick to make it beefier in the mix. Since you have 4 guitars in this particular case then I would look at doing something a bit different personally. I'd take two of them and hard pan them and leave them mostly alone (EQ, compression, etc.) but pan the other's about midway left and right then play with distortion on them and make those heavier sounding. This would likely widen the mix with two different guitar layers at two different stereo positions, but would also have the effect of making the center seem "heavier" and leaving the sides "lighter" further adding to width without really sacrificing any mono compatibility  
    As for the synths, I mean they kinda work. The brass is actually a pretty good sounding brass stab, but it sounds like it came from a ROMpler of some description. I like the piano quite a bit, and I love the sync lead but it is so buried and overshadowed by everything else in that section that it kind of loses its impact  While this may sound kind of biased or such, I really really dislike guitars lol. Not because there is anything wrong with them, but just because I'm not a guitar guy and everyone talking about them makes it sound like there are humongous differences between ancient humbucklers and modern ones. Look Solid body vs Hollow Body? Easily understandable differences in sound. But I feel arguing about a 139048 year old humbuckler is like the synth guys saying that there is a huge difference in the way a 50 year old Minimoog sounds versus a clone from like Studio Electronics. Look is there a difference? Probably, but is it worth all that money for it? Probably not. I'm a synth head and I love synths. It is easier to impress me with guitars than it is with synths. Suuns' 2020 (warning epileptic seizure warning) has a guitar sound that I love because I've never really heard it before and plus it is super creepy and unsettling. The bass is a synth and super dark and brooding. Both of those sounds impress me. Mord Fustang's Lick the Rainbow (terrible name I know), but this has quite a few synth sounds that just impress me. Still trying to figure out that bass sound myself. So much breath and life in that. Your synth sounds aren't bad, but if you want something to really show you what is possible with just one synth, then look no further than KVR's One Synth Challenge (I've entered a few myself) and let me tell you some of the sounds people are able to coax out of these synths is simply astounding. 
  24. Like
  25. Like
    Dextastic got a reaction from HoboKa in MnP 81: Crypt of the Necrodancer Stage 2-1 (Fungal Funk)   
    Thanks! Uploaded my final (for realsies this time) mix.
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