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Everything posted by H36T
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I have some time off from work so im gonna try and work something out!
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4. submitted Final Fantasy VIII - The Salt Flats
H36T replied to H36T's topic in Post Your Game ReMixes!
I think I just meant that in this case, you mentioned earlier the stark contrast between the two vocals and for me, they didn't actually feel too different haha. Besides the fact that one I had actually eq'd and added reverb and the other just was using the natural reverb of the vst. Sometimes I think I feel rather discouraged if something one person hears is very different than what I hear. Like my ear needs more training ?. No worries though! I think like you said, I'll just continue to explore the ideas and if I come up with a concept that requires me to make the vocals different, evolve, or whatever...I'll just go do my best. Its the same with EQ, compression, and all sorts of other things. I'm still learning to use them and half the time I just discover their functions on accident or by fooling around. Usually there is something sound wise I want and I know I can do but I don't know how. So...I fool around and pray I find new techniques along the way! So if someone recommends I change something with EQ I just know it's going to be...a journey lol -
4. submitted Final Fantasy VIII - The Salt Flats
H36T replied to H36T's topic in Post Your Game ReMixes!
Thanks for coming by and sharing your thoughts. I think I struggle with the concept or idea of the two voices coming across as separated from each other. That being said, I had yet to apply reverb to the male voice and in the current iteration (which I did last night lol) I used the same verb on the two. I also moved them to similar spots on the sound stage and upped the eq on the female voice so she sounds more forward. Also took some time to think about what the vocals being more forward meant for the rest. So I changed the guitar up, let it sit back more so the vocals could shine. Other than that yeah, im still trying to work on adding more and really sending that last part after transition to the Galaxy without brick walking the frequencies and such. I need to add some more things but after that, I have to...really try my best to balance and EQ. I am not so good at these things though ?. Anywho, much work to be done still. Thanks a lot for your thoughts! -
After my first OCR rejection I finally got the gumption to get up and back on the keys lol. I dunno why this song but it felt right and I had some fun ideas. Probably gonna extend the beginning maybe twice as long and then go into the little surprise in the middle but we will see. At some point it kinda just cuts out most of the instruments and thats where I stopped. I guess we will see where the road takes me this time! https://drive.google.com/file/d/1hQujqMGaY04r-7QzLJSrvA8jAEwPb1i5/view?usp=sharing Edit: Current version below
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where do you share your music?
H36T replied to pianopossession's topic in Music Composition & Production
Here, YouTube, Reddit, and anywhere else it may be applicable! -
4. submitted Final Fantasy X - To Zanarkand (Piano Trio)
H36T replied to suikun's topic in Post Your Game ReMixes!
I thought this was going to be for three pianos hahaha. A bit disappointed but then pleasantly surprised. It's a decent start. I think even if the automations and such get much better, unless the mix is unbelievably exquisite and emotional, I'd want more originality. Maybe in a B section? What do you mean by modeled by the way? -
OCR04331 - Final Fantasy IX "Mysteries of the Marsh"
H36T replied to Liontamer's topic in ReMix Reviews & Comments
Wow! This was such a gorgeous collaborative effort. I love the fact that it took me on a journey even though it really didn't have to. The opening was really beautiful and the arrangement really took a song from FFIX that was middling for me to this beautiful presentation of the marshes. Then you just ramp it up in the middle and all of a sudden, I'm ready to go catch some frogs! Truly inspiring track. -
Hmmm ??? HMMM
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Support and good ways to practice?
H36T replied to GoingMental's topic in Music Composition & Production
Others may think differently and I'm a complete amateur myself so ymmv. But, my favorite method of practice is to take an already made midi file from a game (usually I extract it myself), import it into the DAW and try to recreate it. This let's me practice the ins and outs of the DAW, how to get things to sound less robotic, and instrument balance. The next phase is I try to add my own flavors to it. That's where I can expand my creativity. Again though, thats my method. You are probably way beyond that with a tutor and going to school for it and all. -
The community is on discord ?. Shows how much I know ?
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Thank you very much! I was happy with the mixing result and the feel the vsts got. Mostly Nucleus and Metropolis Ark take care of the orchestra and Rhodope Choir takes the stage for the ladies.
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4. submitted Sands of Da'at ['Shin Megami Tensei V' Switch]
H36T replied to Black Ace's topic in Post Your Game ReMixes!
No problem I think clarity is a good thing! Me wanting more bass is preference. You should be very happy with the results and while we all can get better, you should use that focus for your next project. This one is submitted so just be proud that you did a good job! -
4. submitted Sands of Da'at ['Shin Megami Tensei V' Switch]
H36T replied to Black Ace's topic in Post Your Game ReMixes!
The mixing from my end seems fine. I think the the low end is a bit emptier than I'd like? Something about it really feels like it was held back in the name of it not overwhelming the soundfield and causing clipping. Which I 100% get. I think though it could have been a notch or two higher and really gave that low end hit without sacrificing the rest of the mix. I don't know how to EQ that well though so its beyond me on the how. edit: oops, pressed submit early. As far as the actual song goes though, I really love the chord progression and feel of it. I'm unfamiliar with the source so I am unable to judge it against the original but I liked jamming to this. You have a good sense on when to let us go from one section and push us to another before it gets monotonous. Even within the sections you add elements well enough to keep it fresh inside. At around 4:30 you take it to another level of aggression by going more dubstep with a mini drop. I liked that and maybe I wanted more of it throughout? That's personal preference though. Anyway, this was so cool and I enjoyed listening from beginning to end even though I didn't know the original. In fact, I took two listens -
Hallo~, I had someone request I do a take on a Suikoden piece and I think it turned out solid but I always have problems mixing these kind of tracks :/. The percussion I did myself though so that made me happy haha. Just want some help on how to approach big sounding orchestral pieces, especially with choir, for my future works. My goal is eventually to have a piece like this be a submission for OCRemix. With more of a personal touch of course ?
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2. ready for review Sonic the Hedgehog 2 Chemical Plant Zone
H36T replied to Fluke73's topic in Post Your Game ReMixes!
Not a reviewer but I think my two main takeaways are about the synth and the composition itself. Concerning the former I like the lead in its sound and tone but I think even for the melody it just is a bit too loud for me. like just like a notch or two lower and it would still be forward and present enough and not just as in my face. I think it especially feels a bit much when it reaches high notes. It doesn't have enough texture I think to be that high and that loud without being a bit overpowering to me. The composition I think is a nice outline and gets the body moving side to side in a little simple sway but it never really grabs me. I know that is less...concrete than maybe you hope from a critique but it really does feel like its the backbone of something more. Maybe put more concretely, feels a bit empty. I've learned myself that you don't need to overload the composition with too many elements but given that the elements you do have feel kind of static, I find myself looking for more elsewhere in the piece. I would suggest from that, either you add more variety and spice to the composition both in direction and maybe even in chord progressions etc, or your instruments really need to groove more, feel more alive. Hmm...for example, I recently been jamming to this song because of a competition over in that side of the OCRemix forums (you should come on down and participate! :p) Particularly I'd like to point toward from 50s on. The background instruments aren't doing much complicated, Just a little syncopated chord but the way its played is funky as all get out. Then to 1:38, that synth is literally doing the same thing over and over again for a bit...but man they put the stank on that SNES chip. The solo part it transitions to is sick yes but its also not that complicated. It just hits different because you are given this setup beforehand that just gets you feeling the rhythm. This stuff isn't easy to quantify I guess so maybe its not the most helpful but maybe some quantifiable things you can do is experiment more with the mod wheel and expression if you have those and just try and give life to that synth. That's my suggestion anyway. Hope a mod can give you better, more solid advice. -
1. work-in-progress Chrono Trigger Medley - Corridors of Time (Draft)
H36T replied to ymKris's topic in Post Your Game ReMixes!
Did the track get removed? Can't see it -
3. completed Tifa's Theme - orchestral version (Final Fantasy VII)
H36T replied to BenEmberley's topic in Post Your Game ReMixes!
I'm curious about the vsts and maybe even the DAW you use. I think sometimes I hear an idea that may actually work well but maybe the lack of legato impedes the sound. One way you can kinda fake it is to start overlapping sustains and really play around with them so it seems like they transition smoothly. They could just be a bit too dry too given their quality and that makes them pop out too much. -
2. ready for review Chrono Cross - Sailing ~ Another World
H36T replied to H36T's topic in Post Your Game ReMixes!
Thank you very much for the helpful comments and insight. They are indeed claps! I liked the rhythm but sometimes the vst cant handle the rhythm I think and drops out or messes up a bit? To me it comes across fine and almost like they are less quantized than they are. The claps are from an orchestral vst though (8dio Majestica lol) so maybe I'll try and see if I have any other claps that would work better. Think I have a few freebies with claps...I like the idea of adding a different clap rhythm second time too! Definitely will take note of that. If I add another section I'm thinking of maybe like you said a slow kinda atmospheric thing that then transitions to one more section like the others. Who knows? -
2. ready for review Chrono Cross - Sailing ~ Another World
H36T posted a topic in Post Your Game ReMixes!
I recently completed a piece and have decided I liked it enough that maybe I could make it a submission here at OC Remix. Just not sure where to work on, add, or if I should keep it as is. As it is now I'm happy with it. -
1. work-in-progress Pokemon Trading Card Game - Normal Battle
H36T replied to H36T's topic in Post Your Game ReMixes!
The ending was just me not looping to a fade out...since I had nothing else I wanted to do ?. Ive been trying to come up with ideas on how to make the second loop a bit different but keeping the same DNA mostly. My usual go to is add some vocals, switch up instrument roles a bit and change the color but I don't wanna go thst route this time I think? A drum break or some kinda break would be interesting...maybe a key change if I'm feeling my pop music self haha. If I ever finish it I'll bring it here definitely