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Everything posted by paradiddlesjosh
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Hey there peshti! The sound design and production are top-notch for your take on the track. The arrangement is very close to the source, with one A-B transition cut out and several voices removed (mostly trumpet and flute/piccolo lines). Like Liontamer, I would kill to hear some more transformative additions to the material from you on this one. Keep it up!
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18TH KORTHOS JAM | RATCHET AND CLANK R-MIX
paradiddlesjosh replied to Rukunetsu's topic in Post Your Game ReMixes!
This mix is such a jam. Production-wise, I want some more low-mids in the bass, but I don't think it's a dealbreaker. I'll join the chorus of folks hoping this is OCR-worthy; that said, I think the source is a licensed track from outside the game. -
Sounds like a great cover you've put together, mellowsonic! Your arrangement is almost 1:1 with the source material until a well-executed break to the bass elements at around 2:00. The build that follows works well -- love the ping-pong plucks at 2:13. The dark drums are a great touch at 3:24; I would have loved to hear them come in sooner, but part of why they're so impressive is because of how restrained the arrangement has been leading up to that point.
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Sonic 2 - Hidden Palace (Industrial Remix?)
paradiddlesjosh replied to Seth Skoda's topic in Post Your Game ReMixes!
Arrangement: I second Liontamer's suggestion about expanding the instrumentation. The sparseness isn't selling the concept. Additionally, the drop at 0:46 seems like it was intended to change up the soundscape, but in execution, it's a big letdown because it throws all the energy you just spent the first 45 seconds or so building. It would be more effective to start with that more sparse, chordal bit and build the energy into what you've done with the intro. The false fade-out ending allows the interest curve to drop off too soon as well. Production: The lead synth at 0:16 could use a boost of about 1-2dB. Otherwise, the volume balance of your elements is well executed, at least to my ears. The solo violin at 1:45 is overexposed; if you have a higher-quality sample library you could replace it with or another texture for the lead overall, that would improve the sound greatly. It's a great relief to be able to recover some work after a crash. Keep pushing on this one, and you'll have something awesome. -
I figured I should share my Equipboard as well. DAWs Presonus Studio One 7 Ableton Live 10 Notable VST Instruments Adam Szabo Viper (Virus TI emulation) Arturia Analog Lab V Intro Decidedly DecentSampler (the VSTi is free, with free libraries available at their website and Pianobook) ML Drums by ML Sound Lab (the free version is a stripped-down Essentials kit) NI Battery 4 NI Kontakt 6 and Kontakt Player 7 (Pianobook also has many free Kontakt libraries -- full version of Kontakt required for those) 8dio Claire English Horn The Alpine Project Ferrum Free Edition ISW Shreddage 3 (Precision Free, Stratus Free) ISW Heritage Percussion ProjectSAM The Free Orchestra Orchestral Tools Free Series (Layers) Orchestral Tools SINEfactory (Clutch, Crucible, Dynamo, Gearbox, Helix, Lucent, Manifold, Ratio, Rotary) Plugin Alliance x Brainworx bx_oberhausen Steven Slate Drums 5.5 Spitfire Audio LABS Spitfire Audio BBC Symphony Orchestra (Core -- Discover is free and covers all the basic articulations/techniques, and the top-level Pro version has more soloists and mic placement controls) Spitfire Audio Originals (Epic Strings, Epic Brass & Winds, Cinematic Percussion, Cimbalom, Media Toolkit) Toontrack Superior Drummer 2 Vital Notable VST Effects Arturia MiniFuse Bundle (this came with my interface) Arturia Chorus JUN-6 Arturia Delay TAPE-201 Arturia Pre 1973 Arturia Rev PLATE-140 Korneff Audio El Juan Limiter (a free emulation of the legendary L1 Limiter) NI Guitar Rig 6 LE (free with Komplete Start) NI Supercharger (also free with Komplete Start) Plugin Alliance Ampeg SVT-VR Classic Plugin Alliance Black Box Analog Design HG-2 Plugin Alliance x Brainworx bx_console Focusrite SC bx_masterdesk (Classic available for free in the PA FREE bundle) bx_opto bx_rockrack V3 (Player available for free in the PA FREE bundle -- only does presets) Plugin Alliance Maag Audio EQ2 Plugin Alliance PA FREE bx_cleansweep V2 bx_solo bx_subfilter Double MS Free Ranger niveau filter Tokyo Dawn Records TDR Nova UrsaDSP Lagrange (granular delay) Voxengo SPAN Notable Utilities Akai EWI-USB Evans x Sunhouse Hybrid Sensory Percussion v2 Presonus Notion 6
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Super Smash TV - Circuit 1 remix
paradiddlesjosh replied to CmacProduction's topic in Post Your Game ReMixes!
Great take! Short and sweet, you managed to hit all the key points of the original without the unnecessary filler. 1:06 sounded a little overcompressed as Hemo mentioned, but that seems like the only rough spot. -
It's an interesting take, for sure. Your synth ostinato starting at about 0:16 could use some more sonic variation besides the filter swell -- consider changing the ostinato's contour. Breaking up the continuous pattern will keep the line interesting while also preventing it from upstaging the melody line. Also, the piano is quite muddy due to the lack of presence and the abundance of reverb; when it gets to play the melody line, it's hard to make it out over the rest of the soundscape, which contributes to DS's point about the synth feeling like the focal point. With all that being said, I do like the variations in your percussion and effects. Keep up the good work on this one!
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Good stuff so far, Nase! WIP-y though the track may be after the 2:00 mark, there are some very interesting elements added. I agree with DS, pixelseph, and Hemo. Based on the overall style and vibe you've established, the biggest arrangement improvement would be an ending -- I think building to a head-out would be just about perfect. Hit'm one more time with that brass lick and spike one final note. You might have a different idea about how to go about it. P.S. I loved the organ coming in at 3:16. It just kinda snuck in there and I could have sworn it was there the whole time, the way it just fit right in.
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Welcome to the forums, tolliscpc! I'll ditto the points from Hemo and DS. As is, the arrangement's lack of dynamic contrast and sluggish changes make it a difficult listen. The kick drum will be more impactful with more gain as well as compression -- it lacks the punch necessary to drive the piece with the writing you've given it.
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OCR01292 - Shivers "Cerebral Rose Jam"
paradiddlesjosh replied to djpretzel's topic in ReMix Reviews & Comments
Beautiful take on the source! The percussion work is the highlight of the piece, contributing to a vibe. -
OCR00993 - Streets of Rage "Trippin' on the Bridge"
paradiddlesjosh replied to djpretzel's topic in ReMix Reviews & Comments
This track is definitive proof that a basic sound set is no obstacle to a fantastic arrangement when used tastefully and executed with aplomb. Superb bridge trippin’! -
OCR01648 - Cool Spot "OverClocked Spot"
paradiddlesjosh replied to djpretzel's topic in ReMix Reviews & Comments
“OverClocked Spot” is like a skyscraper: BGC just keeps building on this track from start to finish, leaving one to stare at the top in awe and ask, ‘Where are we going from here?’ The break in the middle is a welcome breather before the drop sends the energy into the stars. -
OCR01726 - Chrono Trigger "Aqueous Transgression"
paradiddlesjosh replied to djpretzel's topic in ReMix Reviews & Comments
I love this take on the source! There are some very playful twists in the arrangement and the ramps in excitement put this one on par with the FFVII Remake battle BGM variations. Killer basslines, tasty strings, and pounding drums keep the blood pumping. -
OCR01325 - Kingdom Hearts "New Beginnings"
paradiddlesjosh replied to djpretzel's topic in ReMix Reviews & Comments
I love the flute and brass textures in this track, which help contribute to chill vibes with the rhythm section, though I am a little disappointed by the machine-gunning in the percussion. -
OCR01679 - Revolution X "Music Is a Weapon"
paradiddlesjosh replied to djpretzel's topic in ReMix Reviews & Comments
A charming take on the sources! Love the lead work and the rhythm section, as well as the sample work. -
OCR01724 - Metal Gear "Snake's Revenge"
paradiddlesjosh replied to djpretzel's topic in ReMix Reviews & Comments
Virt took a solid intro BGM and sent it to Outer Heaven with this one. Tasty guitar work, solid rhythm section, killer arrangement through and through! -
OCR00806 - Star Fox "Meteorave"
paradiddlesjosh replied to Disco Dan's topic in ReMix Reviews & Comments
Calling the Star Fox team to the dance floor! bLiNd took a rather short source tune and made a jam out of the whole thing. I live for that breakbeat! -
OCR00914 - Red Alarm "Red Dimension"
paradiddlesjosh replied to djpretzel's topic in ReMix Reviews & Comments
Absolutely groovy mix from start to finish! The half-time middle section was a treat. -
OCR00682 - Sonic Adventure "Taikal Drum 'n' Ragga"
paradiddlesjosh replied to m68030's topic in ReMix Reviews & Comments
A fun, chill mix from start to finish! I enjoyed the intro percussion and the overall vibe. Ditto DarkeSword’s take on the filtered backbeat. -
Game Set Mash!! (GSM2) - Metroid vs. Castlevania
paradiddlesjosh replied to DarkeSword's topic in Competitions
“What is a[n OC ReMixer]? A miserable little pile of [sample libraries]. But enough talk; have at you!” Team Castlevania represent!