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Everything posted by DarkeSword
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
DarkeSword replied to DarkeSword's topic in Competitions
What are the errors? -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
DarkeSword replied to DarkeSword's topic in Competitions
I appreciate the work, but I already compiled and posted a list yesterday, which is linked in my previous post and also in the first post. Also your spreadsheet's sharing settings are restricted, so people can't view it anyway, and also when sharing a sheet from Google Docs its better to Publish and post a link to the published version, rather than just posting a link to the doc. Need one more person to post picks. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
DarkeSword replied to DarkeSword's topic in Competitions
First post has been updated with Current Picks and Teams. Check to see if everything is okay. Nuts and GrapplingHook are both free agents right now. If we can get one more person (ectogemia?) to participate, I can put you guys all together in one team. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
DarkeSword replied to DarkeSword's topic in Competitions
hi i'm daisy -
Mega Man 3: The Passing of the Blue Crown used without permission?
DarkeSword replied to Stuka's topic in General Discussion
Folks, the issue here is not a bogus copyright claim against a YouTube video. The issue is the wholesale plagiarism of an OC ReMix being used in a commercial work. -
*NO* Sonic the Hedgehog 3 'Eggman's Reprisal'
DarkeSword replied to Chimpazilla's topic in Judges Decisions
First things first. When you submit to OC ReMix, you need to submit an audio file. You can't just send us a link to a YouTube video. Please make sure you're following the submission instructions. Now that that's out of the way, I've got to say that there are some good ideas here; I like the percussion part and the effects are nice. I don't think there's enough here though. It's a pretty repetitive remix and its not even that long. Some of your melodic choices are also a little strange; the melody has some weird variations at 1:22 from the original source. It's not off-key or anything, just an odd choice to make that doesn't really add anything. If I had to guess (and this is pure conjecture), it sounds like you listened to a MIDI file for reference and listened to a section where the one lead channel goes off and starts harmonizing with the melody in another channel, and then arranged that harmony as the melody. Very strange. Anyway needs a lot more going on; longer more evolved sections, etc. NO, resub -
OCR03240 - *YES* Guild Wars 2 'The End of Madness'
DarkeSword replied to Emunator's topic in Judges Decisions
Larry hits the nail on the head. Interpretation and energy is in abundance, but this really has an over-compressed sound to it. I think this could use another pass on the mixing before we post this up. NO, resub -
The vocals are excellent, I wish they were louder. They sit a little too much inside the rest of the mix. Great idea going the half-time dubstep approach with a 3/4 time song. Ends up sounding like a beautifully aggressive waltz. I love Nier's soundtrack and this is a great tribute. Really wonderful interpretation of the theme, fantastic forward momentum that keeps pushing and pushing. Other Js have production crits which are certainly valid, but overall there's a clean, uncluttered sound to this piece that I really like. It could have gotten ugly, but it didn't. Loving this. YES!
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Mega Man 3: The Passing of the Blue Crown used without permission?
DarkeSword replied to Stuka's topic in General Discussion
Holy shit what -
You ain't gonna fool anyone into thinking this is live—not with that brass—but that's okay. This has a great mid-90s redbook audio PC game vibe. Something like DREAMLAND MALIBU RACING. This is great. LOVE the slap bass going all over the place. Very energetic. Overall take is a bit conservative, but not egregiously so. I like it! YES
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What am I fighting for?
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
DarkeSword replied to DarkeSword's topic in Competitions
Session musicians and performers are instrumentalists and vocalists you're bringing in to play parts that you have written. Bringing in someone to sequence a solo falls outside of that, because that's essentially the composition of an original part; it's sequenced and not the result of an improvisational performance. The spirit of the competition is such that you and your team handle everything you possibly can on your own, without outside help. A concession was made during the last WCRG to artists who wanted to use live performers they knew in place of using a sampled and sequenced version. I only want artists to go outside of their team if very specific, very focused things. If you have a flute part and you know a flute player that can play it, that's fine. But bringing in an artist to help sequence your drum track falls outside of the session musician role. The allowance for session musicians is not a free pass to bring in non-participating artists from the community as collaborators. Session musicians are, in the context of this competition, not collaborators. They are analogous to a sample patch. I should also make it clear that you definitely should not be bringing anyone in to help with the production aspects of your track. That's way out of bounds. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
DarkeSword replied to DarkeSword's topic in Competitions
No that's a specific battle theme. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
DarkeSword replied to DarkeSword's topic in Competitions
Nice to see such a turnout. Signup will continue throughout next week, and the draft will take place Friday evening, so please continue to spread the word and get people to sign up. I'll try to consolidate all selections into a spreadsheet tonight. If people want to work out Maverick-selection conflicts on their own before I lock everything down next week, they're certainly free to do so. I want to wait for Ramadan to end before we get started with the mixing stages. As far as mixing stages go, would people prefer to have a weekend at the end of the stage, or at the start? I'm thinking of doing Sunday night to Sunday night. That way you get the week to plan and start, and the weekend at the end of the stage to pull everything together. -
Diablo III is really accessible. If you've played Torchlight you're fine. Although, playing the XBox One version? I know people like the console versions (djpretzel loves the PS4 version), but I've gotta say if you're gonna play D3, join us and play on PC. That's where most of OCR's players are playing, and that's where the game is most up-to-date. Here's the "Starter Edition" where you can try the game out on PC.
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I'd like to see the community take on the effort to do a full coverage album project for both the Genesis/MD and Saturn soundtracks for Sonic 3D Blast, similar to how Temporal Duality covered both the North American and Japanese soundtracks for Sonic CD. I can't run the project myself given other responsibilities here at OCR, but I'm willing to contribute some music. Is anyone interested in taking this on? These soundtracks are both wonderful, and I'd love to see a conceptual follow-up to Temporal Duality.
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*NO* DuckTales 'Six Days in the Mountains'
DarkeSword replied to Chimpazilla's topic in Judges Decisions
Don't usually like doing this but Kris covered literally every issue I had with this piece. LOVE the approach. Gotta bring that Banjo up. Source usage in the back half drops off. Can another J corroborate? NO, resub -
OCR03241 - *YES* Final Fantasy 7 'Honour, Pride, Green Tea'
DarkeSword replied to Chimpazilla's topic in Judges Decisions
Yeah this is my jam. Gotta agree on those low strings; killer, especially when the chord changes and everything sort of shifts harmonically. Keeping things fresh around 2:30 too, really nice change-up. Feelin' it. YES -
I feel like the big wooshy pads are hurting this track. Makes the whole thing feel like it's flooded. Think about transforming that into some kind of rhythmic accompaniment. Gotta agree that the violin is SUPER-fakey and not working for me as a lead at all. You really need to revisit that choice. There's also some stuff happening in the harp that I'm barely catching that could be brought out more. Not a bad approach to the source, but it could could have a bit more going on. NO, resub
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Call me crazy but I actually like the lo-fi quality of the drums here. It's got this very old school vibe. The problems you guys are having with this piece don't really bother me all that much. I love the expansive feel you give the track and I really like the looseness of the live parts. I love how big this gets in the end. Really cool. YES
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ooof...this started off great with some really interesting metal sounds and stuff, but as the piece progressed it just got really messy. You have a lot of parts sitting the same registers with very similar sounds that are fighting for attention. Its kind of like when you download an old MIDI from vgmusic.com and whoever wrote it forgot to set the instruments, so everything is set to piano. There's no definition between the parts. Everything is just sort of happening at the same time without any concern for the other parts. The resulting mix just sounds super messy. You need a lot more variety in your soundscape. This sounds like mush. NO
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*NO* Sonic the Hedgehog 'Feelin' Green'
DarkeSword replied to Chimpazilla's topic in Judges Decisions
What the intro of this remix says to me is "I've discovered the arpeggiator in FLStudio." That part feels so exposed. Agreed with Larry and Kris that the repetitiveness is killing this track. Variation hits around 2:30 but it feels like it comes out of nowhere. Very straightforward approach; not bad, and a great start for someone new to the craft, but you need some more variation in the melodic lines that will help with the repetition problem. NO, resub -
*NO* Parasite Eve 'Victims of the Imposter Gods'
DarkeSword replied to Palpable's topic in Judges Decisions
I'm feelin' it. Nice atmospheric music, great take on the sources. But it's got a kind of BGM quality; it sort of coasts and stays in a holding pattern throughout the piece, like a Sakuraba dungeon track in a Tales game. I was leaning on YES earlier but I'm tipping towards NO now. This needs a little bit more to it. Some more highs and lows. NO, resub -
I think this sounded pretty good, but the danger of trying to sequence solo piano is that you're going to run into the problem of having your one instrument completely exposed. You can't rely on percussion or accompanying instruments to mask the sequenced quality of your work. I feel like Larry's right here; it's sitting in that uncanny valley. My suggestion? Export MIDI data to sheet music and collaborate with a pianist. Maybe I'm being nitpicky, but a solo piano piece needs to absolutely nail the performance. NO, resub
