-
Posts
9,465 -
Joined
-
Last visited
-
Days Won
171
Content Type
Profiles
Forums
Events
Blogs
Everything posted by DarkeSword
-
SynaMax's "remixes" were essentially re-creations of music from Metroid Prime, going as far as using the same hardware as Kenji Yamamoto. AFAIK, he wasn't doing the same type of interpretive, from-scratch arrangements that we do here. That may have factored into Nintendo's decision to contact him specifically. I haven't seen any instance of Nintendo contacting any other artist, so it's hard to agree with "Nintendo is going after remixes now." There's always the danger of a company like Nintendo coming down hard on fan communities. If Nintendo issues takedowns to us, then we'll have to figure out what to do when that happens. OCR very specifically doesn't allow submissions that sample the original game audio, but that might not mean much to Nintendo's legal team. There's an argument for Fair Use, but that's a legal defense that you present to a judge or jury, not a response you give to a Cease & Desist. As far as being concerned about being able to listen: once something is posted to the internet, it never truly leaves the internet. There are remixes that have been removed from this site that you can still download at various places. Nintendo has issued C&Ds against things like AM2R (the incredible Metroid 2 fan-remake) and you can absolutely still find those projects without too much effort. If Nintendo wants to play legal whack-a-mole, that's on them. When it comes to the music you'd like to remix and arrange: do what you want. Remix the hell out of Mario and Metroid and Zelda and Kirby if those are the soundtracks that inspire you. Even if the worst happens and we can't feature them on OCR anymore, that shouldn't stop you from making something.
-
OC ReMix Announces Bold New Crypto/RFT Direction
DarkeSword replied to djpretzel's topic in General Discussion
Aureal Vortex cards are known to be used in the minting of Zircoin. There are no plans to support Zircoin, now or in the future. -
OC ReMix Announces Bold New Crypto/RFT Direction
DarkeSword replied to djpretzel's topic in General Discussion
I think that the most exciting thing about this is the technology behind it. NFTs and blockchain technologies have been rightfully dinged for driving up the prices of consumer-level graphics cards, making it prohibitively expensive for gamers to purchase things like 3080s and the like. But with OCR's pioneering work on RFTs, we've managed to pivot and repurpose older consumer-level sound cards to handle the bulk of the processing power required to a) initially funge, 2) refunge, and d) ultimately defunge the tokens in question (if needed). We have an absolutely massive array of Creative Labs Sound Blaster Audigies in our VA-based data center faciilty. It's very impressive. -
Yeah I'm gonna agree with Nase. Notation does not intrinsically convey more information, it's just an older and more established method of describing music that performers are trained to read. Piano rolls are actually very good at conveying information; everything sequenced in a piano roll is *discrete*. If you write a Bâ™ and a Bâ™® on a piano roll, you can very clearly and cleanly see that they're different notes and you can understand that one is higher or lower than the other. But if you want to write a Bâ™ and Bâ™® on a staff, you have to take into account both the clef and the key signature so that you put the notes on the correct line and also write or leave out the â™ and â™® signs, because they're on the same line; plus a staff only has 5 lines, so if you're writing higher or lower ones, you're messing around with ledger lines. On a piano roll, if you want a note to have a certain duration, you just make the note that duration. There's a numeric value associated with the note. On a staff, you don't have that. You can say this is a staccato eighth note, but what does that *mean*? How long is it, actually, in relation to the tempo? How is that different from legato? I'm not here to argue against a robust, notation-based input method for DAWs. It's definitely a gap that needs to be filled, and a lot of work to write something that can interpret and translate those instructions into something a sample engine or synthesizer can understand and execute. But keep in mind that sequencing in a DAW is not the same as engraving a score for live, human performers. Trained human performers can read detailed sheet music and still differ on the engraver's intent. The data you put into a piano roll can only really be read one way.
-
Microsoft to Buy Activision Blizzard for $69 BILLION
DarkeSword replied to The Damned's topic in General Discussion
*shrug* I guess the exclusivity thing just doesn't seem all that bad to me. MS already puts all of their stuff out on both Xbox and PC, so there's options, at least. I guess if you've only got a Playstation and are interested in playing the latest from ABK, you're probably out of luck, but at a certain point you just buy the console that has the games you want or get into PC gaming. Online gaming is less fragmented these days with stuff like cross-play too, so that's less of an issue. It remains to be seen how hard MS goes on exclusivity; ABK made a lot of money on their Playstation games, so the value proposition of using exclusivity to push sales of consoles might not actually be all that high. MS might find it more profitable to keep publishing the games that have traditionally always been multi-platform on non-Xbox devices to keep that revenue stream going. I think Phil Spencer once said that he'd love to have Game Pass on all of the consoles; I think he understands the value of using multi-platform publishing in a strategic way. I know there's an argument against monolithic corporate consolidation in gaming, but there's still a lot of game devs around that are on their own (AAA, mid-tier, and indie). I think Microsoft buying up ABK and, fingers-crossed, cleaning up some of the really bad workplace environment stuff we've been hearing about can only be a good thing. -
Microsoft to Buy Activision Blizzard for $69 BILLION
DarkeSword replied to The Damned's topic in General Discussion
Why "nothing good?" -
Microsoft to Buy Activision Blizzard for $69 BILLION
DarkeSword replied to The Damned's topic in General Discussion
Kotick is staying on until close, after which everyone at ABK will report to Phil Spencer, who is the CEO of Xbox Games. Kotick will most likely not retain any kind of leadership role after that happens. -
Got it.
-
Plugin/soundfont for machine-like percussion?
DarkeSword replied to Devsman's topic in Music Composition & Production
Same. I wish FL had a way of communicating its piano roll slides to external VSTs and the like. Would be wild to link slides to mod-wheel control. -
Plugin/soundfont for machine-like percussion?
DarkeSword replied to Devsman's topic in Music Composition & Production
FLStudio recently rolled out a brand new, rebuilt-from-scratch, 64-bit Soundfont Player. Still viable. -
Plugin/soundfont for machine-like percussion?
DarkeSword replied to Devsman's topic in Music Composition & Production
Here's an old soundfont I've used in a lot of my older stuff called Drum Set Industrial. http://soundfonts.darkesword.com/fonts/drums_industrial.sfpack It's an sfpack; use this tool to uncompress it. I apologize for the weird, esoteric compression method; I'll get around to rehosting all of those soundfonts on my soundfont site as SF2s eventually. -
Alright I'm locking this. This discussion keeps going in circles, so let me just be very clear about what you can't do: Do not use OC ReMixes if your game is for-profit or revenue-generating. Do not use OC ReMixes if your game is hosted on any storefront that has the potential for payments and/or donation services, even if you're not charging money for it. This includes, but is not limited to, Steam, Itch.io, and mobile app stores. For game projects that are distributed any other way (torrent, personal hosting, Newgrounds), you must have permission from the artists who wrote the remixes you're using. OC ReMix, as an entity, does not grant you permission to redistribute modified versions of the music files we host here, but if the individual artists who wrote the remixes are okay with you using their remixes in the context of a not-for-profit game, then go ahead and do whatever you want to do.
-
We don't use CC here.
-
You can't use OC ReMixes in any for-profit game. You also can't use OC ReMixes in any game that would be published on a storefront like Steam or the Apple/Android app stores.
-
East West Orchestra Products on Sale at JRRShop
DarkeSword replied to a topic in Music Composition & Production
Or else what? Nothing wrong with posting a deal for EW products. What's weird is you're bumping an old thread where the deal is probably expired with a veiled threat. Don't do that. -
IGN Declares Blu-Ray Winner of The Format War
DarkeSword replied to Atomicfog's topic in General Discussion
Also, Bluray as a format has evolved. We have UHD-BD now for 4K video. -
Invision added new "ranks" based on forum participation. There's some gamification like achievements. It was all added by default as a part of a recent forum upgrade. We haven't done any customization of it. Might explore these systems once we do more robust workshop implementation. For now, it's not really relevant.
-
Sure. But in the end, OC ReMixes are not really meant to be BGM replacements for games; they're pieces written to be listened to. If you're looking for a loop-friendly version of a track, you can always contact the artist to see if they can hook you up with a custom render of it with proper loop points. This of course is only if you're making some kind of not-commericial fan-game. If you're making a game for consumption on an app store or on Steam or something, then I recommend you set a budget and hire a composer for original music. Plenty of artists in this community are interested in and have experience with writing OSTs for games.
-
You shouldn't be using OC ReMixes in games you're developing unless they're free, not-for-profit fan-works. What's your use case here?
-
Does anybody else think Green Hill Zone sounds sad?
DarkeSword replied to Devsman's topic in General Discussion
Sure, fair enough. It may also be because the progression of the melody and backing track sort of has a downward motion. The highest the melody goes is in the second measure. After that there's a lot of descending lines in it.