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lazygecko

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Everything posted by lazygecko

  1. Shogun and hex125 do doujin albums or whatever you call them using X68k. They made at least 3 with Streets of Rage inspired music
  2. I strongly suggest going for actual FM synthesis instead. There's so many characteristics that are just lost when you go the sampled route like release envelopes.
  3. Rare made that? I played it back in the day. I liked Rare the best when they made their more quirky games for the NES. Cobra Triangle, Snake Rattle n' Roll, Wizards & Warriors (especially part 3 which no one talks about). Starting with Battletoads they headed into more cookie cutter territory, making games in popular genres that weren't as good as the heavy hitters (with the exception of Goldeneye standing out from other console shooters).
  4. Providing an .it is basically sharing the entire source code.
  5. Activision might crash and burn, but Kotick won't. He already sold tons of stock earlier while they were still riding high.
  6. Graphics sliders/settings. Mostly talking about console games here. First of all console devs in general are all too happy with sacrificing framerate for graphics, instead of leaving players with a choice. GTA3 on PS2 had an unacceptable framerate for me, then I noticed that I could turn off motion blur in the options, which instantly improved the performance. This was a wise move by Rockstar. Second, all the fancy schmancy post-processing effects people utilize these days have a tendency to be really fucking tasteless and obnoxious. Like very blatant distance blur, eye-bleeding bloom/HDR or a freakin grain filter (zomg it looks more CINEMATIC!!!!). It says something when the graphics are in fact improved when going from Ultra High to just High.
  7. Ever found yourself getting annoyed by a long square/saw lead note without any vibrato at all? That's what autotune feels like in most cases.
  8. As someone who has been used to post-release content for PC games since the 90's, after the DLC method was established I think that the value for what you pay for has gone completely down the shitter. Small things, like a couple of new multiplayer maps and the likes, would typically be distributed for free separetely or included in a patch. If a more substantial amount of content was created it would be sold as an expansion pack for a decent price like $19-$29. Today we get things like the CoD map packs, 4 (where 2 of them are recycled from the previous game) for $15. There are a few developers that haven't lowered the bar for their customers like Valve and Epic (barring Gears of War, but that's Microsoft's decision, not theirs). The Titan Pack for UT3 included a pretty generous amount of new maps and new game modes without costing a dime, as is the tradition with UT bonus packs. It was released on PC and PS3, but MS wouldn't have any of that on the 360. If it was released as paid DLC it would probably be priced at around $49 or something. Got to keep the XBL userbase blissfully ignorant, after all.
  9. That's weird... I was certain I was posting in "Convert Piano Roll Pitch Bends to Pitch Bend events?"
  10. You can sort of do a half-assed workaround for this in VSTs that support portamento/legato. Set the portamento time to something you're comfortable with, and then bend the pitch with just using poly notes. When needed you can use several "steps" of notes to adjust the curve.
  11. It's one giant legal gray area. It may not be technically legal, but no one can be bothered to care enough to take legal action against it. Even the composers themselves might endorse and distribute music rips.
  12. They forgot to mention jazz's relation to that creepy voodoo shit too.
  13. Everything and anything can be art. Whether it was made for a quick buck or not doesn't mean shit. Art is not something concrete. It is an abstract concept that only exists in our heads. If you point at something and say "this is art" you mean it about as much as if you'd point at a portrait and say "this is a woman" when it in fact is just a picture of a woman.
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