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Everything posted by The Coop
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Opinion: Has the new generation been jilted?
The Coop replied to Salluz's topic in General Discussion
This kind of thing happens with every console generation, Ghetto. The 2600 people looked back at the Pong players with a "GAWD! HOW CUD U PLAY THAT?!?! LOL!!!shift+one"-attitude. The 5200 and Colecovision people did the same to the 2600 folks. It then just kept on rolling with each successive console generation, and often happened within a generation (NES vs Master System for example). The current generation always has people that seem to think games didn't exist before what they're playing on their given system... either because they don't care, or they're simply ignorant with their head in the sand. That percentage will always be there, as will the generational in-fighting. So you have a choice... ignore them, or become the crotchety old man who keeps going on about "When I was your age...". As for the bad games, like I said in a another thread, they'll always outnumber the good. Always. But somehow, nostalgia makes some folks forget all the drivel that was released as they get older. They talk about a given era like it was a utopia of gaming gold, when it never actually was. Pre-8bit, 8bit, 16bit, 32bit, 64bit, post-bit... all those eras were filled with horrendous "games", which easily outnumbered the good ones. But nostalgia kicks in, and that fact goes away. But, as I also said in that previous thread, there's a good reason why some people think the pre-8bit -> 16bit eras were so wonderful. Back then, things only seemed better because we didn't know what was coming out most of the time. There was either no press/internet reviews, or painfully little press/internet reviews compared to today. The turds that got released went unheard of back then, where as now, we hear about the good and bad games before they're even released half the time thanks to numerous magazines and game sites. We also get reviews quickly after release from fan sites and their ilk. It seems like there's more bad games now, only because you hear about them more readily. In fact, I'd almost be willing to wager that the good/bad ratio hasn't changed all that much since the 2600 days. For those who didn't grow up in the pre-32bit era, try to keep in mind that good games don't need twenty different buttons to push or complex control schemes to be deep. They don't need umpteen-million polygons to have a huge, interesting, and vivid world to explore, nor do they need achievements to have secrets abound. And for those who came along in the pre-32bit era, try and keep your head in the reality of it all, and not in the rose-colored clouds of nostalgia. Just because games got more complicated with their controls, and polygons rule the roost, doesn't mean todays games lack depth, have uninteresting worlds, less-than-engrossing gameplay, and are covering it all up with pretty graphics and options. Both sides of this need to drop their gaming biases, and get back to what's supposed to be the point of it all... having fun. There was fun in the beginning with the simple specs and one button, and there's fun now with the high-end specs and 15 buttons. If you're willing to look for it, you'll find it. -
Should I post it? I think I'm gonna post it...
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Sonic and scripture arguments. Two great tastes that get screwed up together.
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So spambots were trying to take over the forums as it were? Bummer. Although, it's kind of funny timing. I just started working on trying to finish up my old remix again a couple nights ago
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I'm currently taking a break from work, sitting in my chair with some water, posting in this thread. Where you at?
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Well, if there's someone who's able to post 300dpi versions of the new Wii covers (again, descreened), I can do it. I've got PS2 boxes to scan and get the PS2 designs off of, so...
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Let me guess... you want me to edit up one of the Wii art covers to look like a PS2 cover We can do it. We have the technology.
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You can if you want. Nothing too involved. Just something like a head with shoulders shot ala the MMX games (about the same size in dimensions too), with two frames (mouth open, mouth closed). I figure one for Tan4, one for Dr. Pretzel, and one for the turtle boss. Edit: Here's an example from one of the games...
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Earthworm Jim 1 & 2, Clayfighter, and Boogerman on VC!
The Coop replied to Shadow Wolf's topic in General Discussion
GOD FUCKING DAMN IT!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!! Don't know you two are moaning about. One of the things that surprised people when EJ 1+2 were released, was the sound quality of the Genesis versions. The sound effects aren't dramatically different sounding, and the Genesis sound chip was used to great effect on the music... so much so, that a number of reviewers felt the Genesis versions sounded better overall (more so with the first game than the second, but still...). -
spuzz- When you get the running animation touched up, could you send it to me via PM? I'll need it for the opening I'm trying to work on.
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If anyone has the Wii version, and wants that logo gone from their cover art, I can edit it out. Just supply a nice 300dpi scan (with descreening on the scans), and I'll do it. The screenshot will take longer (assuming that's on the back), but the front cover wouldn't take long at all. Of course, that's going with the notion that this isn't some goofy hoax just for the lol of it by someone.
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STEP AWAY FROM THE CUPCAKES, SIR! No, seriously. Back off and share dammit.
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http://www.mobygames.com/game/black-beard/screenshots http://www.mobygames.com/game/skull-crossbones/screenshots http://www.mobygames.com/game/dos/redhooks-revenge/screenshots http://www.mobygames.com/game/uncharted-waters/screenshots http://www.mobygames.com/game/uncharted-waters-2-new-horizons/screenshots http://www.mobygames.com/game/dos/redhooks-revenge/screenshots If none of those are it, try looking through them all here... http://www.mobygames.com/game-group/sea-pirates/offset,100/so,1d/ All those games a pirate related, sorted by date. Also, trying looking for Digging for Buried Treasure. It's a DOS game that came out in 1994, but I'll be damned if I can find a screenshot of it.
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In your opinion, would this anti-piracy measure work?
The Coop replied to Hausdog's topic in General Discussion
Or until the ROM is hacked, like what was done with various MegaDrive games (not to mention countless PC/Amiga games). -
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Perhaps it is, but I don't see that as I problem... which is why it's my list
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http://www.mobygames.com/game/sonic-mega-collection-plus If you can't find more than just Sonic 3 and Sonic and Knuckles to enjoy on that list, seek help soon
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Yeah, I know he's in there, but I thought Frost would be a better choice, since she hasn't gotten much screen time, but plays a lot like him. Plus, the remaining female characters to choose from in the MK universe weren't as interesting. But I figured unlike past fighting games, it would be cool to have the deck stacked differently. Some ground, some flying, half and half in terms of men/women, and a good mix of heroes and villains to boot. You know, spice things up from the given norms. As for some of my choices... I thought it would be interesting to have a female DC character who don't have special powers (the Huntress) to go along with the men who don't. Plus, in my mind, the possibilities for characters like Poison Ivy and Mr. Freeze could be quite cool. For Raven and Starfire, since the ol' WB Teen Titans show is still garnering some attention, putting those two in (looking like their comic selves of course) seemed fitting. They're well known to begin with, but thanks to that cartoon, they're in the public eye a bit more. As for Flash and Reptile, they're cool and all, but unless you do some handicapping to Flash, he's going to be way too fast to fight with/against. And well, then he wouldn't be Flash (doesn't seem right to have his speed bursts be kept down in only special moves, or something like that). Reptile's alright, but I thought it would make the line up more interesting on the male side if the ninja clones weren't all used... again. There's not much that can be done for the female side, as their ninja clones are more interesting than a number of the other female characters in MK: Armageddon (IMHO of course). But with a more diverse male side, it seemed a good idea to choose some of the other less cloney-types. And well, Brainiac and his (its?) abilities, traits and forms over the years could make for some pretty wild final battle ideas. People expect the big bad guy at the end, but Brainiac could offer up something pretty different. tl;dr or tl;dc I know, but there are my reasons.
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Well, if this game were somehow get through everything that one might feel is against it, and turn out to be a decent fighter, here'd be a line up of 16 I'd like to see... DC MK ------------------------------------------------- 1. Raven Scorpion 2. Starfire Quan Chi 3. Batman Shang Tsung 4. Green Lantern Jade 5. Solomon Grundy Mileena 6. Superman Sonya 7. Wonder Woman Johnny Cage 8. Hawkgirl Raiden 9. Martian Manhuter Nitara 10. Green Arrow Sheeva 11. The Joker Kitana 12. Huntress Kabal 13. Mr. Freeze Li Mei 14. Catwoman Mavado 15. Deathstroke Liu Kang 16. Poison Ivy Frost Sub Boss 17. Darkseid Blaze Boss 18. Brainiac Shao Khan
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In your opinion, would this anti-piracy measure work?
The Coop replied to Hausdog's topic in General Discussion
It might stop a few people at first, but it won't stop those same people from tracking you down, and bludgeoning you into a bloody mound of mangled flesh with their busted equipment. -
Guys, keep in mind it wasn't the final version. It was just something whipped together for demonstrative purposes. Wingless would never allow software that had such visual bugs to be released like it was the finished product... ... or at least, the real one wouldn't. **cues up X-Files theme**
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I'm thinking I'm going to be waiting for a lot of reviews on this. It seems much more "DC Fighters featuring Mortal Kombat", than an actual Mortal Kombat game. I understand DC's reluctance to have Wonder Woman's head torn off (how about her top then?), and maybe they'll come up with a good fighting engine. Who knows. But I can't help but feel that playing it, would be like playing the first arcade game with the fatalities turned off... it would feel incomplete. As for the series itself, I'm pretty mixed about it. It's been a serious roller coaster ride over the years... 1- Simple, but pretty good overall. 2- Quite good, with more moves, better fighting depth, and better fatalities. 3- A let down with the cheesy looking 'mannequin' fatalities, horrifically cheap AI, and that damned 'Run' button. The 'dial-a-combo' stuff was a so-so addition too. Ultimate 3- Not much better than 3, plus it reused the endings from 3. Trilogy- Interesting, thanks to its massive and mixed roster, but it still clung to the same AI and whatnot of the previous two games. It also reused the endings from 3 and U3. 4- It played more like a 3D MK2, but the visuals could have really used some work (especially with the stiff animation), even for its time. The DC 'Gold' version didn't help it too much, especially when it got put next to Soul Calibur (which stomped MK4G's head into the ground in most aspects). 'Deadly Alliance'- Was a return to form. It was pretty good in the gameplay area, had a better story, it looked a lot nicer, and came off as noticeably more playable than the previous three games. The extra modes were a little iffy, but even they still played better than 3, U3 and 4. 'Deception'- Pretty much identical to the previous game in graphics and overall gameplay, but it added a few new twists to gameplay. The story was still pretty good, and the extra modes were certainly a lot better. I'd rate this one as the best 3D one thus far overall, as it felt the most complete (DA takes second). 'Armageddon'- This was a partial let down. All those characters, a great opening, and some cool ideas (undead Liu Kang? Nice...). There was so much potential overall, as they added lots of new stages, made new characters so that basically everyone was available to fight with, and made a new Konquest mode that played better than the previous ones. The work was obviously there. But the lack of graphical updates after 4 years, the 'create a fatality' stuff, the lazy endings, and the lessened extra game modes, all helped to give the game a nasty set of bruises. It's still far more enjoyable than 3-4G, but it's not all it could/should have been. By the way Midway, I'm still waiting for a good 3D version of Scorpion's exploding flaming skeleton fatality.
